Rank: Multi Part (Artifact+ Weapon/Artifact Item/Legendary Weapon)
Type: Sword
Description:
- Spoiler:
- Deals passive damage as a weapon.
- Allows the user access to a fire ability.
- Can resist A rank and below spells.
Weaknesses:
- The sword is required to use all abilities.
- The sword is very bright and noticeable.
- The sword provides no defensive capabilities as an item itself.
- The fire abilities are still weak to water and earth magic.
Abilities:
- Passives:
- The God King: Being the Coward's Blade, Clarent is more inclined to darker or corrupt flames than normal ones. Meaning all of the weapon abilities for this blade take on the flames Ardere uses, as he channels his own magical energy through this blade. This means the flames from this blade become god slayer flames, and cannot be eaten by fire slayers. It also means they adapt the destructive property more than the burning properties normal flames have.
- The Flame: Clarent is the Legendary Sword of Fire, one known in myth. As such, it is resistant to fire spells and abilities. This resistance is placed as so: 25% for H ranked spells. 50% for A-S spells, and 75% for C-B spells, then 100% for D spells.
- The God King: Being the Coward's Blade, Clarent is more inclined to darker or corrupt flames than normal ones. Meaning all of the weapon abilities for this blade take on the flames Ardere uses, as he channels his own magical energy through this blade. This means the flames from this blade become god slayer flames, and cannot be eaten by fire slayers. It also means they adapt the destructive property more than the burning properties normal flames have.
- Actives:
- Sword of Power:
- Name: Sword of Power
Rank: One Below the User's Rank (Max A)
Duration: Instant
Cooldown: 4 posts
Description: The user channels fiery energy into the blade, and it shines bright. Flames a foot thick swirl around the blade, and fire. The user can initiate this through a swing or a thrust of the blade, firing a blast of flames cylindrical in shape. Up to 30 meters away with a width of five meters at 30 m/s (increases to 40 length/speed when it ranks up), this blast is quite powerful. If this blast hits the ground or any surface, it will leave a 15 meter crater radially due to a shock wave that travels at spell speed. Anyone hit directly by the blast will take 100% damage, but if caught in the shock wave they will only take 75% damage.
Strengths:- Can level a structure within ten meters of the size of the blade.
- Creates a shock wave when it hits.
Weaknesses:- The channeling of energy makes the user stick out, due to brightness.
- A movement is required to active it.
- Can only fire in one direction.
- Can level a structure within ten meters of the size of the blade.
- The Coward's Blade:
- Name: The Coward's Blade
Rank: User's Rank (Max S)
Duration: 4 posts
Cooldown: 5 posts
Description: The blade of Clarent heats up, turning a bright red. This adds heat damage onto the normal damage of the blade, allowing it to deal spell damage. This also allows it to melt through solid objects, non magical ones. However with the increased spell damage, it does help to deal more damage against magical objects.
Strengths:- Melts through non magical objects.
- Adds spell damage to the blade.
Weaknesses:- Brightness of the blade makes the user stick out.
- Damage can only be done physically, useless at a range.
- Makes the blade sensitive to damage due to being overheated. (takes 25% more damage from physical hits)
- Melts through non magical objects.
- Sword of Kings:
Name: Sword of Kings
Rank: User's Rank (Max S)
Duration: 4 posts
Cooldown: 5 posts
Description: The user engulfs the blade and flames, and these flames form a much larger blade around the current blade. This blade of flames is 10 m long and 2 m wide. The weight of the sword does not change, so the user can swing it like normal. This sword gives stronger burns. (Basically an extension of the blade in flame form)
Strengths:- Strong to metal, ice, and nature magic.
- Deals spell damage.
- Does not change weight
Weaknesses:- Weak to water and earth magic.
- Can easily hit allies or buildings.
- User must be holding the blade.
- Makes user stick out, very hard to hide.
- Strong to metal, ice, and nature magic.
- A King's Defense:
Name: A King's Defense
Rank: User's Rank (Max S)
Duration: 4 posts
Cooldown: 5 posts
Description: While the user is wielding the blade, he will focus the fiery magical energy within the blade and expel it from his body in the form of a sphere with a 5 meter radius, and can guard up to one spell above this spell's own rank, on equal elemental power to fire.
Strengths:- Strong to metal, ice, and nature magic.
- Defends all directions
- Moves with the user.
Weaknesses:- Weak to water and earth magic.
- Makes the user stick out like a sore thumb.
- User must be holding the blade.
- Cannot block weapons, only spells.
- Strong to metal, ice, and nature magic.
Name: Flame of the King
Rank: Legendary
Type: Tattoos
Description:
- Spoiler:
- Allows the user an increase in fire magic abilities.
- Gives the user increased reaction time.
- Cannot be stolen by opponent's due to it's nature as a tattoo. They also only appear during battle, at which point they glow slightly red.
Weaknesses:
- The tattoos are required to use all abilities.
- The tattoos provide no offensive capabilities as an item itself.
- The tattoos provide no defensive capabilities as an item itself.
- The fire abilities are still weak to water and earth magic.
Abilities:
- King's Ki:
Name: King's Ki
Rank: A
Duration: Passive
Cooldown: None.
Description: While the tattoos are on the user, all fire based magical attacks that the user uses will have it's power increased by 25%.
Strengths:- Fire spells still strong to metal, ice, and nature magic.
- Good for all fire spells regardless of type.
- Is always active.
Weaknesses:- Fire spells still weak to water and earth magic.
- Tattoo ink must be in the user's skin.
- Only increases fire spells, not passive abilities or other item abilities.
- The ability itself provides no offensive or defensive capabilities, just a boost in power.
- Fire spells still strong to metal, ice, and nature magic.
- King's Decree:
Name: King's Decree
Rank: A
Duration: Passive
Cooldown: None
Description: The user is given a 60% increase to reaction time. (Meaning he can perceive things quicker, so he could activate a spell quicker if couple with a speed boost, or if the spell required no movement.) This also increases as he ranks up.
Strengths:- Good coupled with a speed boost.
- Helps with reaction time to enemy spells.
- Is always active.
Weaknesses:- Has no offensive or defensive capabilities in itself.
- Tattoo ink must be in the user's skin.
- User must see, hear, or feel to react to things.
- Only works for reaction time, not actual physical speed.
- Good coupled with a speed boost.
Last edited by Fire King Ardere on 7th December 2015, 2:36 pm; edited 41 times in total