Primary Magic: Enchanted Bandages
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: Aiyana is in the possession of a duo of enchanted bandages that she wears on her body. The majority of them are wrapped around her hands, while sometimes they can also wrap around any other part of her body. Movements with wrapped parts of the body allow her to do spells or special feats due to the magical nature of the bandages. The bandages can wrap around objects or enemies and can be used to slice or stab depending on how they are used.
Aiyana uses the magic primarily as a support and defensive magic. The bandages can be wrapped around her entire body as a shield, or she can use them as a whip. Due to the bandages being able to move in direction, and giving sight wherever they are, she can use them to aid in movement and to see in dark areas or around dark corners.
Strengths:
- Stunning/Binding: Bandages can easily constrain anything they come into contact with.
- Area of Effect: Multiple bandages can be used at the same time in different directions.
- Highly Flexible: Can move around obstacles.
Weaknesses:
- Friendly Fire: Able to hit anyone that gets in the way, whether it be self or ally.
- Easy to See: White bandages flying around! How can you miss it?
- Bandages disconnected from source are no longer enchanted and are just standard bandages.
- Bandages not directly wrapped around her can be sliced with extremely powerful weapons. (1 rank or more above.)
Lineage:
- The Celestial Pharaoh:
Wielder: Aiyana
Description: The young woman known as Aiyana is the last living descendant of those known as “Pharaohs' in a parallel world where Egypt was still the leading faction well into the future. The Pharaoh was considered a god to his people, being genetically altered to be superhuman in all aspects, including magic. This allowed him to easily lead his people, and help them in the best way possible. Everything for this kingdom changed, however, as Aiyana's grandfather made a contract with another race of people from an unknown land. These people seemed to be immortal; a goal for every Pharaoh that succeeded the previous before them.
The Pharaoh one day learned how the others managed to obtain their permanent lifespan, some kind of fountain of youth. After being denied even the basic of questions about it, the Pharaoh declared that the contract was over; as they had pried for information almost constantly and provided nothing in return. This proved to be a poor choice in the end, and the group sent forth spies with the sole purposed of assassinating the entire lineage of the man. The plan failed, partially, as a maid ran off with Aiyana as a babe; not even a year of age at the time. The low status woman went through an experimental portal being created by the Egyptians that brought her to a land of much lower technological levels; Fiore.
The desert was hot and dry, slowing the woman down as she attempted to keep the baby safe from the harsh land. Two women of the unknown race followed through, one easily killing the woman as the other fought over her about killing an innocent child. When realizing that the older of the group was going to follow through with orders she snatched the child, as well as the information that the woman had on her. and successfully ran way. She blended in with the people long enough to leave her at an orphanage that would some day adopt her off to a 'loving' family. Thus Aiyana, the one born to a family of genetically altered humans, would never learn of her of her past unless her adoptive parents would give her the information left with her at the orphanage.
Lineage Abilities
Immortality: Due to having the body of a Celestial Spirit, Aiyana is undying. If her HP drops to 0 she is instead sent to the Celestial Realm to recover, rather than dying. This also keeps her from aging, her body always looking the same for ages untold.
Pharaoh’s Command: Those with a weaker will find themselves unable to disregard the orders given to them by the Celestial Pharaoh.
-NPC's will follow her orders without question. Does not affect other Mages, enemies, or Major Event NPC's. (ONLY affects NPC's in socials!)
Ancient Knowledge: The understanding of language is something many people strive for. For Aiyana this is not the case. All languages are seemingly translated in her mind as she looks at the words, or symbols, of any written language.
-Understands any written language without problem. Takes a full post for the words to translate for her.
Return to Home: A Celestial Body means the option of returning to the celestial realm. This can only be done out of combat, as the time inside of the celestial realm is different than that of the human worlds.
No Breathing: As the Celestial Realm has no air, Aiyana has learned she does not need to breathe; in any realm.
-Does not need to breathe like humans do. Does not affect magic that deals with air.
Medical Knowledge: Bandages Aiyana has an incredible talent with bandaging wounds. Using a mix of her magical bandages, and her talent/medical training, she is able to patch people up and stop bleeding without issue.
Body of the Gods: Aiyana's soul was somehow altered at birth, although not completely. The end result was a body that is, naturally, more resistant to the wear and tear of battle; no matter what body her soul inhabits. She takes 25% less damage from all sources, but only half as much against attacks from more powerful opponents.
-Takes 25% less damage from physical and magic damage of her rank and lower, 12% less damage of the next rank higher, and all damage 2+ ranks higher is unresistant.
Mind of a Spiritual Leader: Aiyana's mind is one of a leader meant for a people known for technology and magic. Thus, her magic is more powerful in comparison to those equal to her in rank.
-25% increased Spell Damage of all ranks.
Celestial Contracts: Due to her new body, that of the Nine-Tailed Fox Celestial Spirit, Aiyana is able to make contracts with other mages. As with any other celestial summon, the woman must make a full contract with them that includes all demands from both; and must adhere to them. The contracting mage must also follow all standard Celestial laws that would normally be in place. Due to being one of the more uncommon spirits, though she is of human mind and descent, she can only have contracts with three mages max at a time.
-Can make contracts with up to 3 mages at a time. Mages can summon her using the key obtained in doing so to summon her for their jobs. Costs 10% mana to summon her.
Upon being summoned to the job Aiyana posts for herself in the job, but does not count towards the post total of that job. She has access to all of her spells and items, but all costs are doubled and she naturally uses up 20% mana per turn to stay out.
The player that summons her has no negative effects on the outcome of the job, and Aiyana only receives 10% of what the job gives if she successfully helps out in combat.(Must land at least a few hits in combat or defeat one enemy.)
Unique Abilities:
- Bandage Clairvoyance: Bandages grant true vision.
- Bandokinesis: Bandages can be controlled as an extension of her body. Can be used to fight, use as increased range for actions, push/pull and grab. (15 meter max range)
- Can use bandages to move at increased speed (30%) and move to otherwise hard to access places.
- The Bandages release a soothing aura that heals her body over time. Current 4% hp regen per post. 1% increase per Rank. (5% at S rank)
- Grants a partial immunity to crowd control effects. (Stuns, Roots, Slows, etc) Reduces effects by 50%.
- Signature Spell:
- Name: Cover
Rank: D
Type: Defensive/Support
Duration: Instant
Cooldown: None
Description: By releasing a bandage to an ally, which then wraps around both of them at the waist, Aiyana can funnel damage they bound person takes to herself. 50% of all damage they would take, after their resistances, is instead taken by Aiyana.
Strengths:
-Lowers an allies damage they take by 50%, giving it to Aiyana instead.
-Ally damage resistances apply before the damage is split.
-Aiyana's damage resistances are applied to the damage she takes from the spell.
Weaknesses:
- AoE spells mean she takes more damage than she would just taking the hit herself.
- Dangerous to use against large groups of enemies.
- Can only use the spell on one person at a time, staying on them until changed.
-Causes her to take more damage than she would on her own. (Taking half of someone else's damage takes it's toll.)
- D Rank Spells:
Name: Bandage Barrier
Rank: D
Type: Defensive
Duration: 2
Cooldown: 3
Description: Aiyana withdraws all current bandages to herself, which then wrap around her body. The bandages glow with a yellow hue and can then block damage equal to 1.5 D rank spells.
Strengths:
- Near Instantaneous Activation.
- Can be activated at any time, no matter the situation she is in.
- Spells blocked are absorbed, including any splash damage they may have caused.
Weaknesses:
- Slightly limits visibility.
- Can not use other abilities while active.
- Can only be used to protect herself.
- Fire magic weakness makes it risky against fire mages.
Name: Bandage Whip
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 3
Description: By flicking her wrist, Aiyana can shoot out a bandage and use it like a whip. Can hit enemies up to ten feet away, and can use one in each hand if no enemy is currently bound in one. Deals 1 rank of damage on hit. Has a high speed, as any whip does.
Strengths:
- Wounds sting as well, causing distractions in fights when it hits.
- Extremely successful attacks on limbs can cause weapons to drop or enemies to trip.
- Hitting an eye will swell it shut, blinding enemies in fights.
Weaknesses:
- If an enemy is bound by a bandage, that hand can NOT be used to use this spell at the same time.
- Easier to dodge by extremely fast opponents.
- Weapons can be used to block the attack, but may latch onto the weapon or knock it out of hands.
- Not very effective against heavily armored opponents.
Name: Bandage Blast
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 3
Description: When an enemy, or enemies, get to close to Aiyana, she can use this spell to push them away and hurt them in the process. Throwing both arms with quickly causes the bandages to unravel and shoot out, quickly, in ALL directions in a five foot radius around her. Anything hit is pushed away based on their weight. Equal rank enemies will be pushed 15 feet. Enemies 1 rank higher will only be pushed the the edge, 5 feet. Anything higher will not be pushed, but can still receive damage. Deals 1 rank of damage to enemies hit.
Strengths:
- Gives Aiyana breathing room in battle.
- Quick activation and a low cooldown allow her to keep enemies at bay.
- Objects pushed (Debris, rocks, etc.) may hit others and can cause 1/4 damage splash damage equal to the rank of the spell when it hits .
Weaknesses:
- Friendly fire possible.
- 1 rank higher will only be pushed 5 feet, and anything higher won't be pushed.
- Releases hold of binding bandages if anything is held.
- Can not move the immovable: Permanent fixtures are unaffected. (No pushing the sword in the stone kind of dealio)
Name: Binding Bandages
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 3
Description: A sharp flick of the wrist throws a group of bandages out to try and bind an enemy in place. Moves at high speed and can go up to a maximum of 20 feet. Upon hitting, binds an enemy for 2 turns.
Strengths:
- Effective at holding fast enemies down.
- Lowers amount of enemies to deal with at one time if binding lands.
- Pulling on the bandage may topple and drag enemies.
Weaknesses:
- Others can cut them out of the binding.
- Hand used can only hold bandages in place and are unable to be used for other skills. Using a skill requiring both hands will end the binding.
- Enemies taller than 8 feet can not be bound easily. From 8 feet and on only limbs may be bound.
- Can not pull something she normally could not pull on her own.
- C Rank Spells:
Name: Pharaoh's Burial Ceremony
Rank: C
Type: Offensive
Duration: 3
Cooldown:4
Description: The spell starts out just like Binding Bandages does, a sharp flicking of the wrist throwing a group of bandages out to try and bind an enemy in place! Instead of just latching onto enemy on a single limb, the bandages wrap them from the neck down and begin to constrict them, causing .5 C rank damage over per post for a total of 1.5 C rank damage for the duration.
Strengths:
- Binds the opponent completely, rendering them harmless while they take damage.
- Mages that need motions to use spells can no longer cast those spells during the duration.
- Can pull and drag opponent as well, causing low amounts of damage if they run into anything. (.25 C rank when pulled and drug)
Weaknesses:
- The arm in use for the spell can not be used for other spells, or the spell ends early.
- Opponents that don't need movement to cast spells can still cast them.
- Higher rank mages may be able to break free.
- Bandages can be destroyed by outside forces with damage equal to the Aiyana's current rank.
Name: Nomarch's Tactical Retreat
Rank: C
Type: Defensive
Duration: Instant
Cooldown: 3
Description: Aiyana acts as if she is pushing someone as she jumps backwards. As she jumps, bandages burst forth and push up against the ground. This increases the jump from a standard jump into one that brings her twenty feet back.
Strengths:
- Someone in the way takes .5 C rank damage.
- Quick escape and allows her to dodge instantly.
- Bandages may let her avoid projectiles at the same time.
Weaknesses:
- Can be stopped short if something is behind her that's less than 20 feet away.
- Can't use if unable to jump.
- Friendly fire is possible.
- If bandages are cut she does just a normal jump backwards.
Name: Great Wife's Jealousy
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 3
Description: A loud scream and a swing of a fist throws out a cat 'o ninetails looking group of bandages that strike up to 3 different opponents 3 times each for .5 C rank damage per hit taken. Targets have to be within 10 feet of each other, and can only be a max of 10 feet away from Aiyana.
Strengths:
- Multiple hit targeted spell.
- Highly accurate and fast attack, as any whip is.
- Hits STING and may cause distractions and uncomfortable swelling, including eyes/lips/other parts where swelling may debilitate a foe.
Weaknesses:
- Opponents have to be within 10 feet of each other to hit multiples.
- Can only hit each target 3 times max.
- While fast, superhuman speed is hard to accurately hit; meaning superhuman speed makes it dodgeable.
- Max range of ten feet from Aiyana.
- B Rank Spells:
Name: Serket's Cleansing
Rank: B
Type: Supportive
Duration: Instant
Cooldown: 6
Description: By moving bandages out in all directions, moving out to 20 meters in all directions, and charging them with more magic Aiyana can cleanse all allies within the radius of the most recent ailment. Only can cleanse one per person, and no more.
Strengths:
- Cleanses all allies, and herself, of one status ailment.
- Decently long range.
- No limit to amount of allies cleansed.
Weaknesses:
- Have to be inside the radius of the spell to be cleansed.
- Those with multiple ailments at the same time are only relieved of the most recent one.
- If Aiyana is knocked down, the spell is cancelled.
- Can't stop bleeding/bleed effects.
Name: Sekhmet's Grace
Rank: B
Type: Supportive
Duration: Instant
Cooldown: 6
Description: By moving bandages out in all directions, moving out to 20 meters in all directions, and charging them with more magic Aiyana can heal all allies within the radius for 10% of their HP.
Strengths:
- Heals all allies for 10% of their HP
- Decently long range.
- No limit to the amount of allies healed.
Weaknesses:
- Allies must be within the circle to be healed.
- If Aiyana is knocked down, the spell is negated.
- Doesn't heal Aiyana.
- Doesn't heal summons or pets.
Name: Bondage of a Nation
Rank: B
Type: Offensive
Duration: 2
Cooldown: 6
Description: By spinning while releasing bandages, Aiyana is able to bind anyone within 25 meters and hold them in place for two turns. She is unable to move if she binds more than three enemies in this fashion, but can still fight and cast spells while immobile.
Strengths:
- Can bind any enemy in range for 1 turn.
- Allows for allies to hit multiple enemies that are immobile.
- Can still fight and cast spells if less than three enemies are caught in the spell.
Weaknesses:
- If more than three enemies are bound, Aiyana can only focus on keeping the spell in place.
- Can make her an easy target for those out of range while she's immobile.
- Enemies two ranks higher are unaffected by the bind.
- Deals no damage.
Name: Celestial Spirits Heart
Rank: B
Type: Debuff
Duration: Instant
Cooldown: 6
Description: Using the powers she has gained as a Celestial Spirit, Aiyana focuses her magic and releases a magical pink heart towards an enemy. If it manages to hit the target is charmed by the woman and fights with them, or stands down from combat if no one else is there to fight, for the turn it hits and the next one. The heart fades away after reaching 40 meters out.
Strengths:
-Charms an enemy for the next turn, if it hits.
Weaknesses:
- Only half effective on those a rank higher, and no effect on anyone 2 ranks or higher.
- Those immune to mind effects are not affected by the spell.
- A Rank Spells:
Name: The First Plague; Water Into Blood?
Rank: A
Type: Offensive
Duration: Instant
Cooldown: 5
Description: By channeling the magical power of the bandages, and releasing a blast of them at a target, Aiyana can transmute the liquid in something into blood. This causes internal damage, as most beings have some kind of liquid in their body to sustain them. Those that have recently drank water may also find themselves sick to their stomach as that water is transmuted instead. It may also, if no other option, rupture blood vessels to cause the same internal bleeding. Has a max range of 50 meters.
Strengths:
- May cause upset stomachs and vomiting, on top of internal damage.
Weaknesses:
- Things with absolutely no liquids to them are not affected.
- An ally hit will never forget the pain that it causes.
Name: The Second Plague; Frogs?
Rank: A
Type: Debuff
Duration: 4
Cooldown:5
Description: By channeling the magic of the bandages, and throwing a large amount down into the ground, the bandages let loose become fifteen large frogs that hop around opponents feet. Each frog can withstand 1 hit of it's rank before expiring. These frogs can trip up and slow opponents, lowering their speed by 50%, and provide a good distraction if they try to kill them all. Frogs move at sprint speed of their rank +50% more.
Strengths:
- Causes opponents to slow down. (50% slow)
Weaknesses:
- AoE spell has a chance to kill all frogs.
- Flying enemies find themselves unaffected.
Name: The Third Plague; Lice?
Rank: A
Type: Debuff
Duration:4
Cooldown:5
Description: By focusing the power of her holder item, and throwing it up into the air, Aiyana creates lice that land all around 50 feet in all direction. Upon landing on an unfriendly, the lice cause an unbearable itching that causes all opponents to become distracted. Lowers accuracy of attacks by 25%, due to losing focus to the extreme itchiness.
Strengths:
- Lowers accuracy of opponents by 25%
- Those with increased senses have their accuracy reduced by 50%.
Weaknesses:
- Someone that can control bugs will find they can simply will all the lice away, up to the max range of their spell of equal rank.
- If the spell hits no one, it simply disappears. The bugs dissipate when they hit the ground.
- Barriers and shields above enemies will stop lice though hats and helmets are not effective against them.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Last edited by Aiyana Dominatus on 23rd January 2017, 3:38 am; edited 26 times in total