Glass Body
Primary Magic: Glass Body
Secondary Magic: N/A
Caster or Holder: Caster
Description: Glass body magic is foremost a type of magic that allows the user to create and manipulate glass. The secondary but nonetheless crucial part of this magic is that it allows the caster to change his or her body completely into glass. In fact, as users of this magic advance in skill, they might even find that their bodies take on more permanent aspects of glass. Regardless of a practitioner's level of skill, this magic has a pattern of applications. The glass can be used to create barriers, containers, or shards of glass meant to damage others with piercing attacks. The origins of the glass used in this magic's spells are typically the caster's own body and only rarely foreign sources of glass.
Strengths:
- Light tends to just pass through glass, making the intensity of damage from light magic less effective against glass magic.
- The caster can change the composition of his or her body into glass.
- Magical glass can be much stronger and more resistant to cracking than regular glass.
Weaknesses:
- Glass magic has a tendency to cause a lot of unwanted noise.
- Due to the change in the caster's physiology that prolonged use of this magic causes, healing spells will be considered one rank less effective (minimum D-rank), with the exception of glass-related healing spells.
- Glass shards tend to be less effective at cutting and piercing than refined weapons, like swords and knives.
- Because glass is a solid substance and most spells must originate from the caster's body, this magic is limited rather harshly in what it is capable of.
- Lineage:
- Soldier of Chaos:
Description: There was once a general whose skill in battle was unsurpassed, and his leadership demanded the respect of all his soldiers. However he craved longingly for a warrior to match his skill. Slowly, this craving turned to a corrupting desire until he was lost in his search. He challenged everyone and everything that came across his path, slaughtering his king-his soldiers- fellow generals- and soon started a massive war that spread across the continent. One by one, kingdoms fell to his might. Finally, his desire turned his men against him, where they tricked their general to being entombed and to rot for eternity. The general finally died, but his spirit lived on to possess other soldiers to finally end his craving. Every so often; a Soldier is consumed by unquestionable blood-thirst, and an immeasurable desire for carnage and war until they meet their true rival in a battle to the death.
Ability: Upon activating the lineage, the user's strength is increased (75%), as well as his endurance (50% HP) and speed (50%). They obtain a cleaving passive for their physical attacks, with a blood red aura wave emitting from whatever they are using for a weapon or hands and adds 50% more damage to their melee damage. During the duration the user falls into a complete craze attacking everything around them without any sort of mercy. There only goal is to hurt and destroy all and everything around them.
Usage: 5 posts duration with a 8 post cooldown.
- Unique Abilities:
- Glass Flesh | Pepper's dermis layers are made of a smooth, flexible glass that is meant to reduce the impact of incoming damage. This glass skin is capable of reducing damage by 6 HP at D-rank, and increases by 6 HP each rank. Interestingly, this glass skin also causes Pepper to not bleed or bruise from external damage alone; the exception is if her body is pierced. Instead, her will constantly crack like a window being hit. The damage reduction does not apply to attacks on the inside of her body, such as poisonous gas.
- Glass Container | By playing around with her physiology using glass magic, Pepper has developed a neat glass cube stored inside her body just above her stomach. This glass cube is designed to not only store MP but store it more efficiently than Pepper's body, allowing for an increase of 1% MP regeneration. By default, all MP that Pepper's body generates (the 10% per five posts as well as the 1% per post) is stored in this glass cube until she releases into her body. Since one's own body can only keep so much MP at once, the glass cube will not release the MP stored in it if Pepper's MP is at 100% (or more if she's using a (+) quality object). If the glass cube is somehow destroyed, the MP inside it is lost and Pepper loses the extra 1% MP per post regeneration. The glass cube contains no MP at the start of threads. At B-rank, the regeneration is increased to 2% per post.
- Glass Canvas | Pepper possesses the natural ability to manipulate glass to create images on the surface. This ability works by changing the hue and light resistance of glass to cause pictures to appear on the glass. A typical example is making an image of her appearing in a window. This ability does not work on magical glass and may be used from a distance (ten meters per rank).
- Glass Flesh | Pepper's dermis layers are made of a smooth, flexible glass that is meant to reduce the impact of incoming damage. This glass skin is capable of reducing damage by 6 HP at D-rank, and increases by 6 HP each rank. Interestingly, this glass skin also causes Pepper to not bleed or bruise from external damage alone; the exception is if her body is pierced. Instead, her will constantly crack like a window being hit. The damage reduction does not apply to attacks on the inside of her body, such as poisonous gas.
Spells
- Glass Arms:
- Name: Glass Arms
Rank: D
Type: Supportive | Glass
Duration: 3 Posts
Cooldown: 4 Posts
Description: The caster causes his or her arms to become a pearl-colored glass, with the fingers becoming like glass shards. This causes the caster's melee attacks to deal D-rank damage. If the caster strikes with his or her hands several times in one post, the D-rank damage is divided up between the attacks.
Strengths:- Increases the damage of the caster's melee attacks.
- The caster's fingers become sharp on their tips and edges like glass shards.
- Allows the caster to parry and counter-attack offensive moves.
Weaknesses:- If the caster tries to defend an attack rather than parry or counter attack, he or she will take full damage.
- Close-range.
- Does not work on arms that are too injured.
- The D-rank damage is divided up if multiple attacks are used each post.
- Increases the damage of the caster's melee attacks.
- Glass Shell:
- Name: Glass Shell
Rank: D-rank
Type: Defensive | Glass
Duration: 3 Posts
Cooldown: 4 Posts
Description: The caster causes a thick shell of pearl-colored glass to grow over his or her skin, creating a clear glass case meant to protect the caster from harm. The glass is flexible at several points to allows the caster free movement and can protect against two D-rank damage total, or one C-rank damage.
Strengths:- Protects the caster from up to two D-rank damage total, or one C-rank damage.
- Covers the caster's entire body.
- The glass is flexible and allows regular movement.
Weaknesses:- Does not protects against poisonous gas.
- It's not possible to heal any part of the caster's body that is covered with the glass shell.
- The pearly color makes the glass shell's presence obvious.
- Does not form a shell on the inside of the body.
- Protects the caster from up to two D-rank damage total, or one C-rank damage.
- Shatter:
- Name: Shatter
Rank: D
Type: Offensive | Glass
Duration: Instant
Cooldown: 3 Posts
Description: The caster channels magic through his or her body and causes tiny shards of glass to protrude from his or her body and clothes. A moment later, the shards will all shoot outwards in every direction, making a shattering noise as they leave the caster's body. The shards can reach up to twelves meters away and travel at six meters per second.
Strengths:- Can hit multiple enemies.
- Requires no movement on the caster's part.
- Glass is capable of getting into enemies' eyes.
Weaknesses:- Friendly fire.
- The glass shard protruding from the caster's body before being shot off give away the spell's casting.
- Short range.
- The shattering noise can draw more unwanted attention.
- Can hit multiple enemies.
- Translucent Glass:
- Name: Translucent Glass
Rank: D
Type: Supportive | Glass
Duration: 3 Posts
Cooldown: 4 Posts
Description: The caster causes his or her entire body to become flexible glass. This glass is completely translucent, allowing light to pass through uninhibited and making the caster practically invisible. The glass is also smooth enough that liquids and dust will just slide right off the caster's body, though someone could still see any obvious foot prints.
Strengths:- The caster becomes invisible.
- The glass is smooth enough to allow liquids and dust to just fall off the caster's body.
- Affects the user's clothes.
Weaknesses:- The sensory perk can be used to detect the caster.
- Footprints can still be seen.
- Blood or water falling off the caster might give away his or her position.
- Disrupting the area (such as moving foliage around) might give away the caster's position.
- The caster becomes invisible.
- Code:
[spoiler=Glass Arms][color=#781846][b]Name:[/b][/color] Glass Arms
[color=#781846][b]Rank:[/b][/color] D
[color=#781846][b]Type: [/b][/color] Supportive | Glass
[color=#781846][b]Duration:[/b][/color] 3 Posts
[color=#781846][b]Cooldown:[/b][/color] 4 Posts
[color=#781846][b]Description:[/b][/color] The caster causes his or her arms to become a pearl-colored glass, with the fingers becoming like glass shards. This causes the caster's melee attacks to deal D-rank damage. If the caster strikes with his or her hands several times in one post, the D-rank damage is divided up between the attacks.
[color=#781846][b]Strengths:[/b][/color]
[list]
[*]Increases the damage of the caster's melee attacks.
[*]The caster's fingers become sharp on their tips and edges like glass shards.
[*]Allows the caster to parry and counter-attack offensive moves.
[/list]
[color=#781846][b]Weaknesses:[/b][/color]
[list]
[*]If the caster tries to defend an attack rather than parry or counter attack, he or she will take full damage.
[*]Close-range.
[*]Does not work on arms that are too injured.
[*]The D-rank damage is divided up if multiple attacks are used each post.
[/list]
[/spoiler]
[spoiler=Glass Shell][color=#781846][b]Name:[/b][/color] Glass Shell
[color=#781846][b]Rank:[/b][/color] D-rank
[color=#781846][b]Type: [/b][/color] Defensive | Glass
[color=#781846][b]Duration:[/b][/color] 3 Posts
[color=#781846][b]Cooldown:[/b][/color] 4 Posts
[color=#781846][b]Description:[/b][/color] The caster causes a thick shell of pearl-colored glass to grow over his or her skin, creating a clear glass case meant to protect the caster from harm. The glass is flexible at several points to allows the caster free movement and can protect against two D-rank damage total, or one C-rank damage.
[color=#781846][b]Strengths:[/b][/color]
[list]
[*]Protects the caster from up to two D-rank damage total, or one C-rank damage.
[*]Covers the caster's entire body.
[*]The glass is flexible and allows regular movement.
[/list]
[color=#781846][b]Weaknesses:[/b][/color][list]
[*]Does not protects against poisonous gas.
[*]It's not possible to heal any part of the caster's body that is covered with the glass shell.
[*]The pearly color makes the glass shell's presence obvious.
[*]Does not form a shell on the inside of the body.
[/list]
[/spoiler]
[spoiler=Shatter][color=#781846][b]Name:[/b][/color] Shatter
[color=#781846][b]Rank:[/b][/color] D
[color=#781846][b]Type: [/b][/color] Offensive | Glass
[color=#781846][b]Duration:[/b][/color] Instant
[color=#781846][b]Cooldown:[/b][/color] 3 Posts
[color=#781846][b]Description:[/b][/color] The caster channels magic through his or her body and causes tiny shards of glass to protrude from his or her body and clothes. A moment later, the shards will all shoot outwards in every direction, making a shattering noise as they leave the caster's body. The shards can reach up to twelves meters away and travel at six meters per second.
[color=#781846][b]Strengths:[/b][/color]
[list]
[*]Can hit multiple enemies.
[*]Requires no movement on the caster's part.
[*]Glass is capable of getting into enemies' eyes.
[/list]
[color=#781846][b]Weaknesses:[/b][/color]
[list]
[*]Friendly fire.
[*]The glass shard protruding from the caster's body before being shot off give away the spell's casting.
[*]Short range.
[*]The shattering noise can draw more unwanted attention.
[/list]
[/spoiler]
[spoiler=Translucent Glass][color=#781846][b]Name:[/b][/color] Translucent Glass
[color=#781846][b]Rank:[/b][/color] D
[color=#781846][b]Type: [/b][/color] Supportive | Glass
[color=#781846][b]Duration:[/b][/color] 3 Posts
[color=#781846][b]Cooldown:[/b][/color] 4 Posts
[color=#781846][b]Description:[/b][/color] The caster causes his or her entire body to become flexible glass. This glass is completely translucent, allowing light to pass through uninhibited and making the caster practically invisible. The glass is also smooth enough that liquids and dust will just slide right off the caster's body, though someone could still see any obvious foot prints.
[color=#781846][b]Strengths:[/b][/color]
[list]
[*]The caster becomes invisible.
[*]The glass is smooth enough to allow liquids and dust to just fall off the caster's body.
[*]Affects the user's clothes.
[/list]
[color=#781846][b]Weaknesses:[/b][/color]
[list]
[*]The sensory perk can be used to detect the caster.
[*]Footprints can still be seen.
[*]Blood or water falling off the caster might give away his or her position.
[*]Disrupting the area (such as moving foliage around) might give away the caster's position.
[/list]
[/spoiler]