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    Glass Body

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    Guest
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    Glass Body Empty Glass Body

    Post by Guest 18th November 2015, 9:20 am

    Glass Body

    Glass Body SXxRxQo

    Primary Magic: Glass Body
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Glass body magic is foremost a type of magic that allows the user to create and manipulate glass. The secondary but nonetheless crucial part of this magic is that it allows the caster to change his or her body completely into glass. In fact, as users of this magic advance in skill, they might even find that their bodies take on more permanent aspects of glass. Regardless of a practitioner's level of skill, this magic has a pattern of applications. The glass can be used to create barriers, containers, or shards of glass meant to damage others with piercing attacks. The origins of the glass used in this magic's spells are typically the caster's own body and only rarely foreign sources of glass.

    Strengths:

    • Light tends to just pass through glass, making the intensity of damage from light magic less effective against glass magic.
    • The caster can change the composition of his or her body into glass.
    • Magical glass can be much stronger and more resistant to cracking than regular glass.

    Weaknesses:

    • Glass magic has a tendency to cause a lot of unwanted noise.
    • Due to the change in the caster's physiology that prolonged use of this magic causes, healing spells will be considered one rank less effective (minimum D-rank), with the exception of glass-related healing spells.
    • Glass shards tend to be less effective at cutting and piercing than refined weapons, like swords and knives.
    • Because glass is a solid substance and most spells must originate from the caster's body, this magic is limited rather harshly in what it is capable of.

    Lineage:
    Unique Abilities:

    Spells

    Glass Arms:

    Glass Shell:

    Shatter:

    Translucent Glass:

    Code:
    [spoiler=Glass Arms][color=#781846][b]Name:[/b][/color] Glass Arms
    [color=#781846][b]Rank:[/b][/color] D
    [color=#781846][b]Type: [/b][/color] Supportive | Glass
    [color=#781846][b]Duration:[/b][/color] 3 Posts
    [color=#781846][b]Cooldown:[/b][/color] 4 Posts
    [color=#781846][b]Description:[/b][/color] The caster causes his or her arms to become a pearl-colored glass, with the fingers becoming like glass shards. This causes the caster's melee attacks to deal D-rank damage. If the caster strikes with his or her hands several times in one post, the D-rank damage is divided up between the attacks.

    [color=#781846][b]Strengths:[/b][/color]
    [list]
    [*]Increases the damage of the caster's melee attacks.
    [*]The caster's fingers become sharp on their tips and edges like glass shards.
    [*]Allows the caster to parry and counter-attack offensive moves.
    [/list]
    [color=#781846][b]Weaknesses:[/b][/color]
    [list]
    [*]If the caster tries to defend an attack rather than parry or counter attack, he or she will take full damage.
    [*]Close-range.
    [*]Does not work on arms that are too injured.
    [*]The D-rank damage is divided up if multiple attacks are used each post.
    [/list]
    [/spoiler]

    [spoiler=Glass Shell][color=#781846][b]Name:[/b][/color] Glass Shell
    [color=#781846][b]Rank:[/b][/color] D-rank
    [color=#781846][b]Type: [/b][/color] Defensive | Glass
    [color=#781846][b]Duration:[/b][/color] 3 Posts
    [color=#781846][b]Cooldown:[/b][/color] 4 Posts
    [color=#781846][b]Description:[/b][/color] The caster causes a thick shell of pearl-colored glass to grow over his or her skin, creating a clear glass case meant to protect the caster from harm. The glass is flexible at several points to allows the caster free movement and can protect against two D-rank damage total, or one C-rank damage.

    [color=#781846][b]Strengths:[/b][/color]
    [list]
    [*]Protects the caster from up to two D-rank damage total, or one C-rank damage.
    [*]Covers the caster's entire body.
    [*]The glass is flexible and allows regular movement.
    [/list]
    [color=#781846][b]Weaknesses:[/b][/color][list]
    [*]Does not protects against poisonous gas.
    [*]It's not possible to heal any part of the caster's body that is covered with the glass shell.
    [*]The pearly color makes the glass shell's presence obvious.
    [*]Does not form a shell on the inside of the body.
    [/list]
    [/spoiler]

    [spoiler=Shatter][color=#781846][b]Name:[/b][/color] Shatter
    [color=#781846][b]Rank:[/b][/color] D
    [color=#781846][b]Type: [/b][/color] Offensive | Glass
    [color=#781846][b]Duration:[/b][/color] Instant
    [color=#781846][b]Cooldown:[/b][/color] 3 Posts
    [color=#781846][b]Description:[/b][/color] The caster channels magic through his or her body and causes tiny shards of glass to protrude from his or her body and clothes. A moment later, the shards will all shoot outwards in every direction, making a shattering noise as they leave the caster's body. The shards can reach up to twelves meters away and travel at six meters per second.

    [color=#781846][b]Strengths:[/b][/color]
    [list]
    [*]Can hit multiple enemies.
    [*]Requires no movement on the caster's part.
    [*]Glass is capable of getting into enemies' eyes.
    [/list]
    [color=#781846][b]Weaknesses:[/b][/color]
    [list]
    [*]Friendly fire.
    [*]The glass shard protruding from the caster's body before being shot off give away the spell's casting.
    [*]Short range.
    [*]The shattering noise can draw more unwanted attention.
    [/list]
    [/spoiler]

    [spoiler=Translucent Glass][color=#781846][b]Name:[/b][/color] Translucent Glass
    [color=#781846][b]Rank:[/b][/color] D
    [color=#781846][b]Type: [/b][/color] Supportive | Glass
    [color=#781846][b]Duration:[/b][/color] 3 Posts
    [color=#781846][b]Cooldown:[/b][/color] 4 Posts
    [color=#781846][b]Description:[/b][/color] The caster causes his or her entire body to become flexible glass. This glass is completely translucent, allowing light to pass through uninhibited and making the caster practically invisible. The glass is also smooth enough that liquids and dust will just slide right off the caster's body, though someone could still see any obvious foot prints.

    [color=#781846][b]Strengths:[/b][/color]
    [list]
    [*]The caster becomes invisible.
    [*]The glass is smooth enough to allow liquids and dust to just fall off the caster's body.
    [*]Affects the user's clothes.
    [/list]
    [color=#781846][b]Weaknesses:[/b][/color]
    [list]
    [*]The sensory perk can be used to detect the caster.
    [*]Footprints can still be seen.
    [*]Blood or water falling off the caster might give away his or her position.
    [*]Disrupting the area (such as moving foliage around) might give away the caster's position.
    [/list]
    [/spoiler]
    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
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    Cosmic Coins : 0
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    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Glass Body Empty Re: Glass Body

    Post by Ninetails Derpfox 19th November 2015, 6:25 am

    Hey there! I'll be taking care of you this time, my comments are in this color

    1 Comment in the Unique Abilities

    A couple comments in the spells

    Pepper wrote:
    Glass Body

    Glass Body SXxRxQo

    Primary Magic: Glass Body
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Glass body magic is foremost a type of magic that allows the user to create and manipulate glass. The secondary but nonetheless crucial part of this magic is that it allows the caster to change his or her body completely into glass. In fact, as users of this magic advance in skill, they might even find that their bodies take on more permanent aspects of glass. Regardless of a practitioner's level of skill, this magic has a pattern of applications. The glass can be used to create barriers, containers, or shards of glass meant to damage others with piercing attacks. The origins of the glass used in this magic's spells are typically the caster's own body and only rarely foreign sources of glass.

    Strengths:

    • Light tends to just pass through glass, making the intensity of damage from light magic less effective against glass magic.
    • The caster can change the composition of his or her body into glass.
    • Magical glass can be much stronger and more resistant to cracking than regular glass.

    Weaknesses:

    • Glass magic has a tendency to cause a lot of unwanted noise.
    • Due to the change in the caster's physiology that prolonged use of this magic causes, healing spells will be considered one rank less effective (minimum D-rank), with the exception of glass-related healing spells.
    • Glass shards tend to be less effective at cutting and piercing than refined weapons, like swords and knives.
    • Because glass is a solid substance and most spells must originate from the caster's body, this magic is limited rather harshly in what it is capable of.

    Lineage:
    Unique Abilities:

    Spells

    Glass Arms:

    Glass Shell:

    Shatter:

    Translucent Glass:

    Code:
    [spoiler=Glass Arms][color=#781846][b]Name:[/b][/color] Glass Arms
    [color=#781846][b]Rank:[/b][/color] D
    [color=#781846][b]Type: [/b][/color] Supportive | Glass
    [color=#781846][b]Duration:[/b][/color] 3 Posts
    [color=#781846][b]Cooldown:[/b][/color] 4 Posts
    [color=#781846][b]Description:[/b][/color] The caster causes his or her arms to become a pearl-colored glass, with the fingers becoming like glass shards. This causes the caster's melee attacks to deal D-rank damage. If the caster strikes with his or her hands several times in one post, the D-rank damage is divided up between the attacks.

    [color=#781846][b]Strengths:[/b][/color]
    [list]
    [*]Increases the damage of the caster's melee attacks.
    [*]The caster's fingers become sharp on their tips and edges like glass shards.
    [*]Allows the caster to parry and counter-attack offensive moves.
    [/list]
    [color=#781846][b]Weaknesses:[/b][/color]
    [list]
    [*]If the caster tries to defend an attack rather than parry or counter attack, he or she will take full damage.
    [*]Close-range.
    [*]Does not work on arms that are too injured.
    [*]The D-rank damage is divided up if multiple attacks are used each post.
    [/list]
    [/spoiler]

    [spoiler=Glass Shell][color=#781846][b]Name:[/b][/color] Glass Shell
    [color=#781846][b]Rank:[/b][/color] D-rank
    [color=#781846][b]Type: [/b][/color] Defensive | Glass
    [color=#781846][b]Duration:[/b][/color] 3 Posts
    [color=#781846][b]Cooldown:[/b][/color] 4 Posts
    [color=#781846][b]Description:[/b][/color] The caster causes a thick shell of pearl-colored glass to grow over his or her skin, creating a clear glass case meant to protect the caster from harm. The glass is flexible at several points to allows the caster free movement and can protect against two D-rank damage total.

    [color=#781846][b]Strengths:[/b][/color]
    [/color]
    [list]
    [*]Protects the caster from up to two D-rank damage total.
    [*]Covers the caster's entire body.
    [*]The glass is flexible and allows regular movement.
    [/list]
    [color=#781846]
    [color=#781846][b]Weaknesses:[/b][/color]
    [/color]
    [list]
    [*]Does not protects against poisonous gas.
    [*]It's not possible to heal any part of the caster's body that is covered with the glass shell.
    [*]The pearly color makes the glass shell's presence obvious.
    [*]Does not form a shell on the inside of the body.
    [/list]
    [color=#781846]
    [/spoiler]

    [spoiler=Shatter][color=#781846][b]Name:[/b][/color] Shatter
    [color=#781846][b]Rank:[/b][/color] D
    [color=#781846][b]Type: [/b][/color] Offensive | Glass
    [color=#781846][b]Duration:[/b][/color] Instant
    [color=#781846][b]Cooldown:[/b][/color] 3 Posts
    [color=#781846][b]Description:[/b][/color] The caster channels magic through his or her body and causes tiny shards of glass to protrude from his or her body and clothes. A moment later, the shards will all shoot outwards in every direction, making a shattering noise as they leave the caster's body. The shards can reach up to twelves meters away and travel at six meters per second.

    [color=#781846][b]Strengths:[/b][/color]
    [/color]
    [list]
    [*]Can hit multiple enemies.
    [*]Requires no movement on the caster's part.
    [*]Glass is capable of getting into enemies' eyes.
    [/list]
    [color=#781846]
    [color=#781846][b]Weaknesses:[/b][/color]
    [/color]
    [list]
    [*]Friendly fire.
    [*]The glass shard protruding from the caster's body before being shot off give away the spell's casting.
    [*]Short range.
    [*]The shattering noise can draw more unwanted attention.
    [/list]
    [color=#781846]
    [/spoiler]

    [spoiler=Translucent Glass][color=#781846][b]Name:[/b][/color] Translucent Glass
    [color=#781846][b]Rank:[/b][/color] D
    [color=#781846][b]Type: [/b][/color] Supportive | Glass
    [color=#781846][b]Duration:[/b][/color] 3 Posts
    [color=#781846][b]Cooldown:[/b][/color] 4 Posts
    [color=#781846][b]Description:[/b][/color] The caster causes his or her entire body to become flexible glass. This glass is completely translucent, allowing light to pass through uninhibited and making the caster practically invisible. The glass is also smooth enough that liquids and dust will just slide right off the caster's body, though someone could still see any obvious foot prints.

    [color=#781846][b]Strengths:[/b][/color]
    [/color]
    [list]
    [*]The caster becomes invisible.
    [*]The glass is smooth enough to allow liquids and dust to just fall off the caster's body.
    [*]Affects the user's clothes.
    [/list]
    [color=#781846]
    [color=#781846][b]Weaknesses:[/b][/color]
    [/color]
    [list]
    [*]The sensory perk can be used to detect the caster.
    [*]Footprints can still be seen.
    [*]Blood or water falling off the caster might give away his or her position.
    [*]Disrupting the area (such as moving foliage around) might give away the caster's position.[/list][/spoiler]
    avatar
    Guest
    Guest

    Glass Body Empty Re: Glass Body

    Post by Guest 20th November 2015, 1:37 am

    Bump. I, uh, could only find one comment in the spell section.
    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Glass Body Empty Re: Glass Body

    Post by Ninetails Derpfox 20th November 2015, 5:21 pm

    Glass Body MqXl8kK

      Current date/time is 22nd November 2024, 4:46 am