Slayer Magic Taught to Kenyon by the Demonic Crystal of the Earth, Flesom. She taught Kenyon this ancient form of Lost Magic so that he would no longer have to worry about not being able to protect himself and be strong enough to protect others he cared for. Not much is known about this form of Lost Magic as it's knowledge and practice have been lost to time except that it allows its users to use a specific element to slay Demons. It also lets the user eat their respective element to replenish strength and become immune to its effects like other types of Slayers. It has also been suggested that Devil Slayer Magic is a very fickle Magic, and that learning it too quickly and making use of its properties in rapid succession have adverse effects on the user, causing them to become afflicted with black markings that spread across their entire body. The users who master this Magic are able to summon these markings at will, allowing them to become immune to the effects of Curses, including the "Ultimate Curse" Memento Mori, which is supposed to completely annihilate whatever it touches. This Magic also allows its users to obtain information about a Demon by just observing it for a second. The earth of the Magic itself appears to be actually colored white and seems to shimmer with holy energies meant for slaying Demons and purging evil energies and entities. Flesom's form of earth magic was very unique and the fact that she had been the only demon to be able to control, make, an use all forms of crystals in any way that she wants. Kenyon's crystals are just like the white colored earth he uses, his crystals are clear inside with a white coat over the outside of them.
- Flesom:
- Can consume earth to boost abilities
- Crystals can go though water and water spells
{Not stopping or canceling the spells}
- Has advantage against fire and lightning magic
- Water can cause crystals to grow
- Can’t consume his own earth to restore his mp
- Can't consume earth made of a God Slayer
- High pressure water can break/cut though crystal
- Weak against metal magic, as some metallic blades can cut through rock
- Does twice the amount of damage to anything demon, or darkly supernatural aligned
- Lineage:
Light of Luna
Description: Luna goddess of the moon and the hunt favours those who are bold and adventurous. Every 10 years or so, she would descend down from the heavens to bestow a gift to those she deems worthy. Those chosen will receive the gift of light, giving him or her powers to thwart the darkness.
Ability: Those chosen become wardens of the night. Speed and strength are increased significantly at the night. Basic senses are also heightened. And their most potent ability, Blade of the Goddess, a crescent shaped sword that glows like the crescent moon. The sword is made of pure light energy enabling it to cut through almost anything, including the darkness itself.
Usage: Both passive and active abilities only take effect at night.
Passive: Speed and strength increase by 25%. Senses are also greatly heightened.
Active: Once per battle, user has the ability to Summon the Blade of the Goddess. The Blade can cut through all forms of evil magic, offensive or defensive, provided they are equal to the user's current rank, though it caps at S-Rank. The sword last only for 3 posts and goes on cooldown if used to cut through a dark spell. The sword is treated as an artifact weapon for damage. Demon's Might Demon Slayer Magic is to be that of a demon, Kenyon has to match the strength of a demon to even fight or have a chance to kill one. {Strength Boost of 25%} Earth Demon's Body Kenyon has to have a very tough body to fight against a demon and be able to keep fighting for as long as it takes to defeat a demon. Plus his element is that of earth witch is well knew for being one of the hardest to break. {Defense Boost of 25%} Crystal Manipulation Can manipulate existing crystal(s) at will, doing anything that they want with it, and they use no mana, as long as they create no new crystal. {Max range - 25 meters and only crystals of same rank or below} Aging of Earth Can age and apply force to any earth that Kenyon is touching, from both age and force crystal(s) began to form into any shape or size Kenyon wills it to be. {Mass has to be touched} - Spell Template:
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell ) Rank: (What rank is your spell? H, S, A, B, C, or D) Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.) Duration: (How long does the spell last?) Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.) Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable) Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.) Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- Signature Spells:
Name: Unyielding Ripple of the Earth Demon Rank: Same rank as user {C} Type: Earth/Offensive Duration: Instant Cooldown: 1 use per post Description: Kenyon rises both arms then slams them onto the ground causing large seismic waves. The seismic waves had been made of Kenyon's force and magic power witch had caused waves of energy that travel through the earth making a movement of it that resembles a wave in the ocean. If the wave hits someone of same rank of lower causes them to be knocked up into the air. Shockwave's max range is 20 meters and goes 10 meters per second. Strengths: -Capable of covering a decent size area, allowing for much easier fighting against groups of enemies Weaknesses: -Only helps against grounded enemies -Doesn't knock up anyone of higher rank
Name: The Reaping of the Earth Demon Rank: D Type: Earth/Crystal/Offensive Duration: 3 Cooldown: 3 Description: Kenyon slams his foot on to the ground causing the earth to shoot up a handle that looks like that of a staff. While Kenyon is pulling it out he forces magic power at the point of the staff is in the earth still. A blade begins to show that is made of a sharp crystal and takes the form of a scythe. The scythe is two meters tall and the crystal blade is half a meter long, it can withstand 1.5 D-rank damage before the blade shatters and the staff crumbles away. Strengths: -Increase reach by 2 meters -Able to slash Weaknesses: -Only helps in close range -If not used the right way may cause himself harm -Can be broken by a heavier weapon
- D-Rank Spells:
Name: Earth Demon's Crystal Mist Rank: D Type: Crystal/Offensive Duration: Instant Cooldown: 2 Description: Kenyon has to grab a piece of earth from anywhere near by, then quickly pushes on it with both hand. With great force causing the rock its self to break down into little pieces and aged all the piece a little bit. Each piece had formed into small salt crystals in the palm of his hand, then Kenyon pulls one hand from the other quickly while swinging both hands letting all the small crystals of salt fly into the air like mist. If someone is or comes within a 5 meter radius of Kenyon and in the direction of where the mist was thrown, the crystals will getting to their face an causes them to become blind for 1 post. Strengths: -Quick cast -Blinds for 1 post Weaknesses: -Can cause blind to allies -Only fired in one direction -Wind based spell of higher rank will disrupt the mist
Name: Earth Demon's Geo-Bomb Rank: D Type: Crystal/Offensive Duration: Instant Cooldown: 2 Description: Kenyon grab a fair size piece of earth and force his power into the rock's center crushing making it hollow. Then he ages the open center of the rock inside and add some force causing spiky crystals to form within the rock. Kenyon pulls his arm back an throw the rock a max range of 10 meters. Then either by the rock hitting something/someone or clashes with another spell the Geo-Bomb exploded. On explosion all the crystals that had been inside of it come flying out at a max range of 5 meters all around the point of explosion. If the rock before explosion and crystals hit the same target they take D-rank worth of damage. If just hit by the crystals from within the rock they take half D-rank damage. Strengths: -Extra range at explosion -Strong against fire and lightning magic pre-explosion Weaknesses: -Can dodged fairly easily -Can be cut in half by high pressure water and wont explode -Can hurt both self and allies
Name: Crystal Sabers of the Earth Demon Rank: D Type: Crystal/Supportive Duration: Instant - 2 Cooldown: 3 Description: Kenyon drive both his arms into earth, the earth and rock sticks to his arms while he had began to pull them back out. Once his arms are freed, there are earth and rocks covering from his elbow all the out about half a meter from his hands. Then Kenyon applies very heavy amount of force from his skin to the out side of the earth and rocks on his arms while aging it all from the inside out. Kenyon forced it upwards at the same time towards the finger tips. All the earth and rocks turns into crystal that took the shape of a wide blade with the tip of it being above his fingers on each arm. Each one can withstand a max of 1.5 D-rank damage before shattering. Strengths: -Increases ranch by half a meter -Can cut though water spells of same rank or lower {Half damage of same rank or one rank lower} Weaknesses: -Can't cast any other spell while hands are covered in crystal -High pressure water spell of higher rank can break either one or both sabers -Only helps in close combat/melee range
Name: Earth Demon's Rigid Prism Rank: D Type: Earth/Crystal/Defensive Duration: Instant - 3 Cooldown: 4 Description: Kenyon put his arms out in front of him with his hand pointing to either earth or crystal, he forces all his magic power from his hands to the crystal or earth below him then raised his hands up. Witch had formed a triangular prism that goes up 3 meters high into the air or hit something an connects to it while moving his other hand to the side forming it 3 meters wide. The prim can withstand a max of 1.5 D-rank before shattering it, if its a prim made from crystal in light spell of same rank or low that hits it goes into it and is shot back out the other two sides and each one is half its damage. They became half damage because it was split into two and sent back out. Takes half damage from light spells only cause of the force that has to be used to split the spell in half. All other spells do normal damage and don't get split into half's. Strengths: -Capable of covering a decent size area -Can block ranged spells of the same rank -Can weaken and redirect light based spells Weaknesses: -Only helps against ranged spells -Can't move the prim or make a new one till the old one is gone -Can be broken by a higher ranked melee/close combat spells -High pressure water spell of higher rank can break prim
- C-Rank Spells:
Name: Earth Demon's Terraforming Crystals Rank: C Type: Crystal/Supportive Duration: Instant - 5 Cooldown: 6 Description: Kenyon rises both arms then slams them onto the ground causing a large shockwave. The shockwave had been made of Kenyon's force and magic power witch had caused random spots all over the earth to form large crystals. Shockwave's max range is 20 meters and each crystal grows a max of 10 meters long or if it hits something it stops there an fuses to it. The crystals that form are at a random amount and random shapes, so that there's no way for Kenyon or anyone else to know where or how many will form. Do to the crystal taking random shapes some times they will connect with each other causing someone/something/nothing to be trapped. Each crystal can withstand 1.5 C-rank damage before shattering. Strengths: -Can trap multiple people -Useful for separating a group -Capable of covering a decent size area, allowing for much easier fighting against groups of enemies Weaknesses: -All crystals are broken the spell goes on cd -Does no damage -Crystals can be broken by a higher ranked melee/close combat spells -Can trap allies
Name: Unyielding Impact of the Earth Demon Rank: C Type: Earth/Crystal/Offensive Duration: Instant Cooldown: 3 Description: Kenyon bushes hand again a crystal or earth that fused to the palm of his hand, then he had smashes the palm of his hand into something/someone. If earth is infused to his palm its does half C-rank damage an knocks back 5 meters and if crystal is infused to his palm it does C-rank damage only. Someone one rank above you would only be knocked back 2 meters and someone two or more above rank would be unaffected by the attack. The earth infused to palm can only withstand 1.5 C-rank damage and the crystal infused to palm can only withstand C-rank damage. Strengths: -Infused crystal causes more damage then infused earth -Knock back {only with infused earth} Weaknesses: -Only useful in melee range fighting -Infused crystal is weaker then infused earth -Can be broken by a higher ranked melee/close combat spells
Name: Earth Demon's Rigid Exoskeleton Rank: C Type: Crystal/Defensive Duration: Instant - 4 Cooldown: 5 Description: Kenyon stumps hard at the ground causing earth and rock to fly up and over to him witch sticks all over his body. After he is incased in earth and rock almost like a suit of armor, Kenyon begins to age the earth and rock from the inside cause the earth and rock suit to become a crystal suit. Then Kenyon quickly shapes the suit into that of a humanoid lobster's exoskeleton. The crystalized exoskeleton can withstand 3.5 C-rank damage before shattering and the exoskeleton being heavy it causes movement speed to be slowed by 20%. Strengths: -The defense of the user's body are increased by 25% -Gains the power to cut and rip Weaknesses: -Only helps against ranged spells -High pressure water spell of higher rank can break the exoskeleton -Can be broken by a higher ranked melee/close combat spells
- B-Rank Spells:
- A-Rank Spells:
- S-Rank Spells:
- H-Rank Spell:
- Locked until B rank:
List of Spell Fusions:(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name (Name of the Spell ) Rank: (What rank is your spell? H, S, A, B, C, or D) Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.) Fused Spells(What Spells Went into the Fusion and their Ranks?) Description: Duration: Cooldown: Strengths: Weaknesses:
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