MP- 80% or 60% (depending on how it's decided to rule with the magic cost changes.)
Name: Memento
Rank: Scales with user
Type: Space/Offensive
Duration: 5 posts
Cooldown: 7 posts
Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. A 6 foot tall blade with two separate sections of a handle, Memento is a mainly used two handed weapon and is heavy in weight, much more than a normal blade but not enough to be considered too much for someone without practice to wield. A long, red colored mark on either side of the blade etches into the blade and is only a design on the weapon. It deals ranked damaged based on the users rank and is destroyed by a spell higher than it's own.
Strengths:
Able to resist being destroyed by weapons and spells of equal or lower rank.
It's large size allows for ease of hitting multiple opponents at once, though hitting multiple people will decrease overall damage dealt.
Using this weapons size, the user can use it for more than simply attacking.
Weaknesses:
Fragile to all weapons and spells above the users rank
Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly
- Appearance:
- Passive and active:
Passive: Once per thread when this weapon would be destroyed by a spell of a rank higher rank than the weapon and below, the weapon destroys the spell using a spacial rend. It does not affect anything two ranks above it's own and higher. (i.e. C rank can destroy a B or lower, but not from A and up)
Name: Rending Slash
Rank: Scales with User
Type: Spacial/Offensive
Duration: Instant
Cooldown: 3 posts
Description: The users weapon gathers nearby spacial particles into their weapons blade. The user then can swing the blade in any one direction be it vertically, horizontally, diagonally, etc. and send a 7 foot (210 cm) long crescent shaped spacial wave a targeted area at speeds of 15 m/s and able to travel up to 10 meters away for the wave disperses.
Strengths:
Can be used both at close range and longer range.
Easily launched at any direction for flexible usage.
No elemental disadvantages to make the spell weaker.
Weaknesses:
This spell has no elemental advantage, therefore nothing is weaker then the wave.
Because of the way the crescent wave is made, it can be dodged very easily.
Two spells of equal rank can easily destroy the whole wave, even if only part or a small section of it is hit.
If the weapon is halted from the swinging action that creates the crescent shaped wave, the spell cannot be launched.
Name: Peridot Suit
Rank: C
Type: Defensive/Ice
Duration: 4 posts
Cooldown: 5 posts
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Peridot gem, giving it an element of ice. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
Strengths:
Light and flexible use for combat
More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
This armor in particular allows the user to withstand colder temperatures compared to using other armors or clothing.
Weaknesses:
More easily destroyed by spells that counter the armors element
The armor does not 100% protect the users body from taking damage from spells or weapons
Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.
- Passive and Active:
Passive: Glacial Core: The durability when exquipped with this armor is double the normal standards than a normal armor.
Name: Snow Globe
Rank: C
Type: Ice/Defensive
Duration: 4 posts
Cooldown: 5 posts
Description: The user gathers ice cold air into the palm of their hands and pushes outward. The cold wave creates a large snowglobe of frozen water vapor. The snowglobe is roughly 30 feet in diameter and constantly has small ice particles swirling around the edge. This spell does not damage anyone, however it does gain the ability to block 1 B rank spell, 2 C ranks, or 4 D ranks. Once the durability is up for the spell, the snowglobe simply fades away, starting from the impact area.
Strengths:
Allows the user to block spells from every direction
Any spell that is disadvantageous to ice does 50% of it's damage rather than normal rated damage of the rank.
This spell is not affected by physical attacks.
Weaknesses:
This spell does not stop or block any physical attacks
While the spell is up, anyone may enter and exit the diameter freely
Spells with an elemental advantage half the durability of the globe. (i.e. C rank fire spell hits like a B rank spell on this.)
This spell can only block magic related things. If a normal object such as a tree or rock is thrown, it will not be blocked by the spell.