- Spoiler:
- Job Title: Liberation of Slaves
Rank:C-rank
Player Requirements: 1 C-Rank mage or 2 D-Rank mages minimum. Must kill/capture/arrest the 2 heads of the Slaver operation. Minimum 30 posts with 250 word minimum requirement. Must also roll 5 monster dice minimum to summon the boss.
This job can only be done once
Job Location: Hargeon Town
Job Description: Lately there have been slaver's running an operation to kidnap women to be sold to other countries for a tidy profit. This operation must be stopped and the Rune Knights are offering a tidy sum of jewels to anybody that will stop the latest shipment of slaves to leave Fiore. Not only must not a single slave be harmed, but the leaders must be made never to be allowed to escape or this will happen again. The Bounty is for them Dead or Alive, but the Council prefers them alive and will double the bounty if done so.
We also know the individuals are extremely tough and stealth may be required...
Enemies:
Weak:Slaver Initiates x5- These are the fresh new recruits of the slaver operation and each deal individually D-rank worth of damage with their non-magical cutlasses. The will attempt to surround and use their numbers to overwhelm the enemy. The Slavers will run or surrender at displays of B-rank spells knowing they are out of their leagues.
Normal:
Slavers x2- These are experienced sword and gun users with a weapon in each hand. The sword and gun deals C-rank damage each. They will fire the gun 3 times a post and ignore D-rank armors and barriers of whoever they are shooting. They will fire at whoever is dealing the most damage and the bullets do travel at 900 MPH making them hard to dodge. They require 1 C-rank of damage to beat, making them a bit of glass cannons.
Strong:
Veteran Slaver- They have been doing their job for so long that thThey have earned the jewels to buy themselves Lacrima to use water magic. They also use cutlasses imbued with the same magic, but this magic is not eatable by Water Dragon Slayers due to having salt mixed in all their spells and Abilities, thus making them instead LOSE the magic they were supposed to gain. The water magic itself deals C rank damages and is very malleable to users will. The Blade however deals C-rank damage and continuous D-rank bleeding per post. Requires 3-Crank of damage to beat them.
Boss:
Captain Scarlet and First Mate Carver- Captain of the slaver ship the 2 are notorious individuals that have no value of human life. They fight mercilessly and will fight to the death since they know that a hangman's noose awaits them if captured.
First mate carver is a speed based mage with a pair of cutlasses that look worn after many use and stained with blood of those that opposed him. He will immediately charge at the strongest looking mage at 100 miles per hour and lock the person in melee combat with his blades. Using his magic it allows him to strike multiple times for B-rank damage due to speed and momentum of his blades. It is very tricky to hit him, but he is ultimate Glass cannon as well due to his speed and a Solid C-rank blow at his high speeds will cause major damage.
Captain Scarlet uses a pair of guns that deal C-rank damage each and is fired 6 times per post and ignores C-rank Barriers and armor. Her shots also explode on contact causing people hit to be blown away from her and causing AoE damage. Living the life at sea made her tough and requires 4 C-ranks to beat her. When knocked down to 3 C-ranks of damage she will attempt to shoot herself in head rather than humiliation of the hangmans noose.
Reward: 15k jewels and an extra C ranks exp(added after bonus calculation). If both bosses are captured alive then the jewel increases by 30k.
What started out as a simple, fun day had become a little more of a travesty, and more so a mistreatment of human life. The Victorian era mage was highly intrigued by the idea of being able to save and protect so many people in one go! To stop a ring of slavers and bring them to justice was like a dream come true. Well maybe not actually a dream, but the countless number of people she could save before they would be taken and put to shame was saddening to say the least from the idea of how many were lost to it. Granted, it was a lot simpler to be able to simply walk in and stop them, it was also a little harder for her to do that as well what with how it had come to be an issue. Hargeon had changed in the couple hundred years she was alive. Not that she was some sort of demonic being or an angelic symbol come to help liberate the lives of humans. No, just a simple time mage whom stopped herself dead in her tracks of dying and more so to keep her body young so she was able to preserve her fears from coming to life. Being as mentally scarred as she was, for so long was hard on her, taxing to the things she could do and say without thinking of what the worst possible consequences would come out to be for her case.
Coming through the town, she had come take up a small personal ad searching for a model for some new clothing. Of course, being the lover of fashion that Isabella was she would be dumb not to want to do it. On her way there, many things changed since she was last there, and she found herself lost among alleys and altogether, screwed in a sense. She approached a rather large man and asked him for some directions, and swiftly he replied with a hand to her head. Her head whipped to a wall and smacked hard, conking her out rather quickly and for a while too. Coming to, she had come to find herself chained to a moving truck, though dark had enough light to see several others inside the vehicle as well. Well.. if any better a time to find out, she better start now. "H-Hello. Do uh.. Does thou know what's going on at all?" She asked, rubbing her head, rubbing out small bits of the rocky material that made the wall that she smacked into.
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