Magic
Primary Magic:
Arcane Shot
Caster or Holder:
Caster
Description:
Arcane Shot is a magic which Soren developed on his own. No one would ever teach him archery, something he was always interested in; no one taught him magic, something he was very talented in. He combined his interest with his absurd natural talent, and as a result, an ability he named Arcane Shot was made.
Arcane Shot is basically archery, but with magic. Both the bow he creates to use it and its arrows are always made out of pure, magical energy, never holding a specific element to them. He uses his absolutely insane natural talent to create variations of arrows, shots, and effects each of them carries. He isn't only limited to archery, however; while it may be his only method of attack, he can use his knowledge of the Arcane to teleport short distances, enhance his own abilities as an archer, and even slightly bend reality to suit his needs better.
Soren doesn't need a catalyst to use the magic, yet has found out that with one, his abilities are far more effective. While he has a truly other-wordly talent for magic, he doesn't have much to work with, which means he can't really refine it too well, which is why he relies heavily on his gauntlet which he carries at all times. Without it, he can still use magic, but it won't be as powerful.
Strengths:
- It's a ranged-type magic; it naturally holds the snipers advantage.
- Doesn't need to carry a bow or arrows/shots; he creates them himself; he doesn't have to strain himself more to retain them past the original cost required.
- His abilities aren't limited to only creating shots; he has another set of tricks up his sleeve which he can use.
Weaknesses:
- None of his spells ever hold any elemental affinity to them, which means he can't have a disadvantage to elemental spells, yet, he will never hold an advantage over them, either.
- This magic is by no means intended for melee. Soren will struggle in close-quarters combat.
- Soren doesn't really have many defensive abilities that block things off. They're either offensive abilities, or he does something tricky to get himself out of a sticky situation.
- As stated before, Soren doesn't really have much magical energy on his own, he only has the talent for it. To conpensate for this, he always carries a gauntlet, which refines the magical energy for him. While he's with it, he's at full power. Without it, his spells are only 75% as effective as they would be with it.
Lineage:
Unique Abilities:
KEY NOTE: All abilities will increase with potency as Soren ranks up. The description of each ability will be changed accordingly. Any added abilities from here on out will remain as they were when originally added.
The Arcane
Soren is very knowledgeable of the Arcane, and how it works. While he still needs to gain more knowledge and experience with it, there is no denying what he already knows. His knowledge is so vast already, in fact, that he can practically "see" the magic itself. Not only the energy or spells people form it to be, but he can see magic for what it is, and its essence. It has gotten to the point where he can faintly see the magical essence that runs in the veins of every living being. He uses this in order to see the rythms of their movement, and how they could potentially act, which can allow him to "predict" where someone, or something may be, so he can lead his shots to it.
The Archer
Soren is an archer. His style of archery is irrelivant, he is an archer. Because of this fact, he takes on some traits that exist in most, if not, every archer. He has pinpoint accuracy; if he doesn't hit his target, it wasn't because he didn't aim and release the arrow as intended. Furthermore, despite being an archer, his body is physically stronger, faster, and more durable than normal people, not for the purpose of close-quarters combat, but rather for the purpose of being able to withstand constantly running, jumping, and using the environment to his advantage to get high points, tactical advantages, and so on, so forth.
The Acrobat
Soren has amazing physical conditioning. He is capable of doing back flips, front flips, wall jumping, practically anything a parkourist can do but better, all while firing from his bow. No matter what he is doing, or in what condition he is doing it in, he will be able to find a way to draw the bow and release the shot.
Arcana Soul
Soren is capable of using both his soul and magical energy to create a bow. The bow is absolutely essential to his magic, and, as a result, will always remain active after he pays the initial cost to actually create it. Without this bow, he cannot use any of his offensive spells. The bow itself looks to be made out of pure, blue energy, and appears to be like that of a shortbow. The cost for the bow is 5% mana, however, will remain on as long as Soren wants it to be without costing more magical energy. If he decides to turn it off, and then turn it on again, it will cost an additional 5% mana. How far the bow can fire has no set range; it changes according to the spell, or ability being used. If Soren uses another 5% of his magical energy, he will be capable of creating a single arrow, made out of the same material. The arrow itself looks more like energy than an actual arrow. Soren can shoot that arrow from his bow, and when he desires, he can bring it back to his hand. Like his bow, it is also eternal. The range of the arrow is currently 15 meters, and deals half a D-Rank of damage.
Primary Magic:
Arcane Shot
Caster or Holder:
Caster
Description:
Arcane Shot is a magic which Soren developed on his own. No one would ever teach him archery, something he was always interested in; no one taught him magic, something he was very talented in. He combined his interest with his absurd natural talent, and as a result, an ability he named Arcane Shot was made.
Arcane Shot is basically archery, but with magic. Both the bow he creates to use it and its arrows are always made out of pure, magical energy, never holding a specific element to them. He uses his absolutely insane natural talent to create variations of arrows, shots, and effects each of them carries. He isn't only limited to archery, however; while it may be his only method of attack, he can use his knowledge of the Arcane to teleport short distances, enhance his own abilities as an archer, and even slightly bend reality to suit his needs better.
Soren doesn't need a catalyst to use the magic, yet has found out that with one, his abilities are far more effective. While he has a truly other-wordly talent for magic, he doesn't have much to work with, which means he can't really refine it too well, which is why he relies heavily on his gauntlet which he carries at all times. Without it, he can still use magic, but it won't be as powerful.
Strengths:
- It's a ranged-type magic; it naturally holds the snipers advantage.
- Doesn't need to carry a bow or arrows/shots; he creates them himself; he doesn't have to strain himself more to retain them past the original cost required.
- His abilities aren't limited to only creating shots; he has another set of tricks up his sleeve which he can use.
Weaknesses:
- None of his spells ever hold any elemental affinity to them, which means he can't have a disadvantage to elemental spells, yet, he will never hold an advantage over them, either.
- This magic is by no means intended for melee. Soren will struggle in close-quarters combat.
- Soren doesn't really have many defensive abilities that block things off. They're either offensive abilities, or he does something tricky to get himself out of a sticky situation.
- As stated before, Soren doesn't really have much magical energy on his own, he only has the talent for it. To conpensate for this, he always carries a gauntlet, which refines the magical energy for him. While he's with it, he's at full power. Without it, his spells are only 75% as effective as they would be with it.
Lineage:
- Spoiler:
Lineage: Feeling Empty
Description: A thousand years or two ago, a small little village was struck with a horrible curse by a power-hungry demon, each inhabitant losing half of their soul to the demon. No one saved them. The Magic Council, the freelance mages, the guilds and even the dark guilds did not dare to go near them, for with their half of their souls gone, the forbidden Container of magic power known as the Second Origin within each of them was left wide open like a black hole and whenever they got close to magic, magic was drawn towards them, absorbed by the empty half of their soul. As a result, ostracized by the magic-dominated world, they were cordoned off from the world like a disease, left in their shell of a village to rot. However, they strove to live despite this predicament and they did. Eventually, history forgot their 'crimes' and the descendants of these villagers were let out into the world, still holding the diluted version of the curse within them.
Ability: The user's missing half of their soul has resulted in the opening of their Second Origin, the secret container of magic that very few mages get the chance to access. However, unlike its original purpose, having being opened since the user's birth, the Second Origin is empty, and hungry. It is like a black hole for magic energy, though not as potent as its original, but still useful in your fights, for if your opponent manages to smack you with a spell, don't worry about the injuries, you can catch some of their magic energy away for your own usage.
Usage: This is a passive lineage that is open all the time and possesses no other weakness other than that it will only work when you get damaged by a spell. When its effect is activated, the Second Origin vessel will retain the magic energy smacked into you, converting it into energy that you can use for your own spells. The amount of energy gained depends on the Slayer Recovery Magic Power system.
Unique Abilities:
KEY NOTE: All abilities will increase with potency as Soren ranks up. The description of each ability will be changed accordingly. Any added abilities from here on out will remain as they were when originally added.
The Arcane
Soren is very knowledgeable of the Arcane, and how it works. While he still needs to gain more knowledge and experience with it, there is no denying what he already knows. His knowledge is so vast already, in fact, that he can practically "see" the magic itself. Not only the energy or spells people form it to be, but he can see magic for what it is, and its essence. It has gotten to the point where he can faintly see the magical essence that runs in the veins of every living being. He uses this in order to see the rythms of their movement, and how they could potentially act, which can allow him to "predict" where someone, or something may be, so he can lead his shots to it.
The Archer
Soren is an archer. His style of archery is irrelivant, he is an archer. Because of this fact, he takes on some traits that exist in most, if not, every archer. He has pinpoint accuracy; if he doesn't hit his target, it wasn't because he didn't aim and release the arrow as intended. Furthermore, despite being an archer, his body is physically stronger, faster, and more durable than normal people, not for the purpose of close-quarters combat, but rather for the purpose of being able to withstand constantly running, jumping, and using the environment to his advantage to get high points, tactical advantages, and so on, so forth.
The Acrobat
Soren has amazing physical conditioning. He is capable of doing back flips, front flips, wall jumping, practically anything a parkourist can do but better, all while firing from his bow. No matter what he is doing, or in what condition he is doing it in, he will be able to find a way to draw the bow and release the shot.
Arcana Soul
Soren is capable of using both his soul and magical energy to create a bow. The bow is absolutely essential to his magic, and, as a result, will always remain active after he pays the initial cost to actually create it. Without this bow, he cannot use any of his offensive spells. The bow itself looks to be made out of pure, blue energy, and appears to be like that of a shortbow. The cost for the bow is 5% mana, however, will remain on as long as Soren wants it to be without costing more magical energy. If he decides to turn it off, and then turn it on again, it will cost an additional 5% mana. How far the bow can fire has no set range; it changes according to the spell, or ability being used. If Soren uses another 5% of his magical energy, he will be capable of creating a single arrow, made out of the same material. The arrow itself looks more like energy than an actual arrow. Soren can shoot that arrow from his bow, and when he desires, he can bring it back to his hand. Like his bow, it is also eternal. The range of the arrow is currently 15 meters, and deals half a D-Rank of damage.
Last edited by Finale on 29th October 2015, 1:33 pm; edited 6 times in total