Magic
Primary Magic: Blood and Bones
Secondary Magic: N/a
Caster or Holder:Holder
Description: This /magic/ isn’t real magic. It’s more of the manipulation of Requin’s body. How is this possible? Requin himself is a parasite that takes host in peoples bodies, taking over from the core. From there he spreads out and twists the body to act as his play thing. From there, he uses mana within the body to manipulate the body, and cause mutations and at the same time reverse the manipulations. Sadly to a degree, Requin lacks the ability to make a lot of long ranged attacks, meaning he is mostly a close range fighter, forcing him to also adapt the body to close range fighting rather working on the precision for long range. It is to note, that the moment that Requin takes over a body, he removes all forms of blood from the body, replacing it with type of preserving fluid to keep the body moving, and young looking. This liquid is also what makes the body able to snap back to it's prior form before any mutations triggerd
The mutations can range from things similar to like tentacles that spawn from his body, or things only most would see when looking at something straight from a lovecraft novel. One of his most handy feats with his natural abilities is the ability to adapt on the fly to tactics, leaving him all manner of possibilities. Though as it will be questioned, the reason this magic is referred to as holder is due to the fact that Requin himself is a parasite that uses the host’s body as a medium for his combat instead using his own self.
Strengths:
Weaknesses:
Lineage:
Truth:
Description: There was once a priest who had devoted his entire life to his religion. As such, he preached about his God's superiority over all others and how the belief in his existence was the only "truth". From his point of view, magic was a heresy created by the heathens, thus he denied it completely, believing it to lead people "down the wrong path". Eventually, after years of unfaltering belief, his beloved deity whispered to him. What was then said remains a mystery, one the priest took to his grave, but tales describe his descendants as "the ones who dispel Lies through their only Truth", seemingly hinting that they have gained an unnatural power through their ancestor's unwavering belief.
Ability: Creates a 30 meter bubble of antimagic in which no magic can exist of the user's rank or lower. Spell Fusions or similar effects can create spell effects that go beyond this limit. While within the area, nobody can speak lies and anyone inside will know when something is true fact or a lie. If someone says what they believe is true, it will feel "empty", but is clearly not an intended lie but they would not be able to say it at all if it is a known lie to them.
Usage:3 post duration with a 8 posts cooldown. Deals 5% HP damage per post to the user as long as it is active. If the bubble is hit by a spell of higher rank of one is used of higher rank inside of it the bubble will disperse and go onto cooldown.
Unique Abilities:
Spells:
Name: Pressure punch
Rank: D
Type: Offensive
Duration:Instant
Cooldown: 2
Description: With this technique Requin compresses his muscles in his arm and coils them back as he goes to strike at someone. If the fists hits target, his muscles recoil back instantly, and increases the force behind the punch, dealing an additional ½ rank of damage
Strengths:
Weaknesses:
Name: Master’s mercy
Rank: D
Type: Supportive
Duration: 3
Cooldown: 4
Description: Master’s mercy is a one of a kind ability that is rarely reused in terms of concept. Requin will split off his body, and eject it through his host’s hand from the palm. The part of it will drop down onto whoever and sink into their body through the skin. It will quickly dissolve into their body into a protein like substance that kicks their regenerative abilities(4% passive regen that lasts the duration) into high gear along with giving them a 15% strength boost as well.
Strengths:
Weaknesses:
[*]Does nothing for him other than healing his ally.
[*]Cannot be used on himself
[/list]
Name: Spires of Mass
Rank: D
Type: Offensive
Duration:Instant
Cooldown: 3
Description: With this Requin shoves his foot down into the ground, before channeling the mana of his host towards the foot. From there all around him, a mass of spike tipped tendrils, each 5 foot long will burst from the ground, attempting to spear anyone within 20 meters of him. Each Tendril does half a rank of his damage.
Strengths:
Name: Spike Glove
Rank: D
Type: Supportive
Duration: 3
Cooldown: 4
Description: Requin releases a pulse of mana through the body with the intent on a temporary mutation in the body. The pulse targets the bones, and forces them to change, and create spikes that come out of the knuckles of the hands. The spikes are generally 3 inches long, and pointed at the tip. These spikes do an extra half a D-rank of damage per strike.
Strengths:
Weaknesses:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Primary Magic: Blood and Bones
Secondary Magic: N/a
Caster or Holder:Holder
Description: This /magic/ isn’t real magic. It’s more of the manipulation of Requin’s body. How is this possible? Requin himself is a parasite that takes host in peoples bodies, taking over from the core. From there he spreads out and twists the body to act as his play thing. From there, he uses mana within the body to manipulate the body, and cause mutations and at the same time reverse the manipulations. Sadly to a degree, Requin lacks the ability to make a lot of long ranged attacks, meaning he is mostly a close range fighter, forcing him to also adapt the body to close range fighting rather working on the precision for long range. It is to note, that the moment that Requin takes over a body, he removes all forms of blood from the body, replacing it with type of preserving fluid to keep the body moving, and young looking. This liquid is also what makes the body able to snap back to it's prior form before any mutations triggerd
The mutations can range from things similar to like tentacles that spawn from his body, or things only most would see when looking at something straight from a lovecraft novel. One of his most handy feats with his natural abilities is the ability to adapt on the fly to tactics, leaving him all manner of possibilities. Though as it will be questioned, the reason this magic is referred to as holder is due to the fact that Requin himself is a parasite that uses the host’s body as a medium for his combat instead using his own self.
Strengths:
- His natural abilities allows him to deliver heavy physical hits while at the same time keep his enemies from being able to really channel magic.
- His mutations boast a vast variety of shapes and sizes, leaving him to hopefully adapting something for every occasion.
- With his stuff not being elemental, he doesn’t have to worry about something so petty as the elemental counterpart to his style popping out and countering him
Weaknesses:
- All of his abilities, save for a few will involve organic constructs, meaning things that are made to counter organics can easily counter him.
- He lacks many ranged abilities, and most of those will involve a wait time under normal circumstance. This leaves long ranged people able to take him out easily if they get the jump on him.
- Another sad part, if someone can out run him, he is pretty much screwed.
- This entire magic is weak to the idea of someone being able to remove him from the body.
Lineage:
Truth:
Description: There was once a priest who had devoted his entire life to his religion. As such, he preached about his God's superiority over all others and how the belief in his existence was the only "truth". From his point of view, magic was a heresy created by the heathens, thus he denied it completely, believing it to lead people "down the wrong path". Eventually, after years of unfaltering belief, his beloved deity whispered to him. What was then said remains a mystery, one the priest took to his grave, but tales describe his descendants as "the ones who dispel Lies through their only Truth", seemingly hinting that they have gained an unnatural power through their ancestor's unwavering belief.
Ability: Creates a 30 meter bubble of antimagic in which no magic can exist of the user's rank or lower. Spell Fusions or similar effects can create spell effects that go beyond this limit. While within the area, nobody can speak lies and anyone inside will know when something is true fact or a lie. If someone says what they believe is true, it will feel "empty", but is clearly not an intended lie but they would not be able to say it at all if it is a known lie to them.
Usage:3 post duration with a 8 posts cooldown. Deals 5% HP damage per post to the user as long as it is active. If the bubble is hit by a spell of higher rank of one is used of higher rank inside of it the bubble will disperse and go onto cooldown.
Unique Abilities:
- Defined Existence: Requin’s existence is absolute to a degree. As long as one part of him exists somewhere, he can eventually return. This statement means as long as a portion of his self is maintained in another location, he can always find a new body to possess.
- Strength of the Master: Requin lacks the ability to perform a large amount of ranged ability, and due to that Requin makes sure his host bodies are stronger than the average man. This is reflected in the 15% boost to his strength and Speed.
- Gifts of the Master: Requin has always enjoyed staying busy, and at times two hands isn’t enough. As such, the host body is twisted and mutated to sprout 6 new appendages from their back that lines up with their spine. These tentacles can reach up to 20 meters (+10 meters for each rank after D) which can also slip back into his body to be hidden.
Spells:
Name: Pressure punch
Rank: D
Type: Offensive
Duration:Instant
Cooldown: 2
Description: With this technique Requin compresses his muscles in his arm and coils them back as he goes to strike at someone. If the fists hits target, his muscles recoil back instantly, and increases the force behind the punch, dealing an additional ½ rank of damage
Strengths:
- One strong punch that can be flung mid combo
Weaknesses:
- Long range fighters can stop him before he gets to them if they’re smart
- Is just a single punch
Name: Master’s mercy
Rank: D
Type: Supportive
Duration: 3
Cooldown: 4
Description: Master’s mercy is a one of a kind ability that is rarely reused in terms of concept. Requin will split off his body, and eject it through his host’s hand from the palm. The part of it will drop down onto whoever and sink into their body through the skin. It will quickly dissolve into their body into a protein like substance that kicks their regenerative abilities(4% passive regen that lasts the duration) into high gear along with giving them a 15% strength boost as well.
Strengths:
- Heals and buffs his ally
Weaknesses:
[*]Does nothing for him other than healing his ally.
[*]Cannot be used on himself
[/list]
Name: Spires of Mass
Rank: D
Type: Offensive
Duration:Instant
Cooldown: 3
Description: With this Requin shoves his foot down into the ground, before channeling the mana of his host towards the foot. From there all around him, a mass of spike tipped tendrils, each 5 foot long will burst from the ground, attempting to spear anyone within 20 meters of him. Each Tendril does half a rank of his damage.
Strengths:
- The technique is quick in execution, meaning it’s good for using to trap people, or get the jump on them.
- Has a good AOE, so it allows him to deal with crowd control
Weaknesses: - Has to worry about catching his allies in the AOE of the spell, as the tendrils don’t care if you’re an ally or an enemy
- The tendrils are organic in construct, meaning if your weapon is designed to kill organics, then you’re sit.
- This technique is useless to people who can fly, as they can just avoid the spell all together by being in the air
Name: Spike Glove
Rank: D
Type: Supportive
Duration: 3
Cooldown: 4
Description: Requin releases a pulse of mana through the body with the intent on a temporary mutation in the body. The pulse targets the bones, and forces them to change, and create spikes that come out of the knuckles of the hands. The spikes are generally 3 inches long, and pointed at the tip. These spikes do an extra half a D-rank of damage per strike.
Strengths:
- Allows strikes from his fist to do more damage.
Weaknesses:
- Long Range fighters can simply take him out before he can get close to them to actually make this useful
- If someone can out speed him, they can wait out the mutations then go back in when it’s safer.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Requin on 15th October 2015, 8:54 pm; edited 2 times in total