Magic
Primary Magic: Celestial Spirit Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description: Celestial spirit magic is a holder based magic, This type of magic uses special types of keys to open a gate way between this world and the celestial spirit world. Each spirit is different and completely unique. They hold different abilities and forms of abilities.
She uses the magic by summoning her spirits to defend her, though sometimes she can do that herself. Her spirits use attacks based off of what constellation they are e.g Aquarius and her water abilities. Hakumi may also the celestial spirit ability called 'star dress', which allows her to take on the form of the spirit she currently has summoned and gives her their abilities, similar to requip.
Strengths:
★The user can fight with the spirit
★The user can become friends with the spirit
★Spirits have their own separate type of magic that they can use
Weaknesses:
★Spirits can't be summoned if the user doesn't have their key
★Spirits cant be summoned on certain days
★The users magical power is greatly drained when they have multiple spirits summoned
★Spirits are not able to summon more than one spirit when low ranked
Lineage:
Demonic Mask:
Description: A merchant had found the corpse of a demon inside an ancient ruins complex as he travelled through it. The merchant took the skull of the demon and placed it over his head. As he did so the skull became part of the merchant in the form of a mask which granted him the ability to alter the properties of magic. The merchant however was defeated in a war he got caught up in soon after. Upon his death the mask shattered and its powers were scattered across the battlefield, leaving the few surviving with that same power inside of them, but in a weaker state. The dark powers of the demon were passed down over the generations.
Ability: All magic the user uses becomes based on darkness and is elemental. The spells still work the same way, except that in essence the element is darkness and that may have results for the way it reacts with other types of magic.
Usage: Duration: 4 posts, cooldown: 6 posts. Can only be used 5 times per thread.
Unique Abilities:
★She can communicate with all of her spirits on an emotional level
★She is able to use star dress. A unique ability that allows her to take on the form of her spirits, gaining their abilities and magic.
★She can force the gates of her spirits to close.
Primary Magic: Celestial Spirit Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description: Celestial spirit magic is a holder based magic, This type of magic uses special types of keys to open a gate way between this world and the celestial spirit world. Each spirit is different and completely unique. They hold different abilities and forms of abilities.
She uses the magic by summoning her spirits to defend her, though sometimes she can do that herself. Her spirits use attacks based off of what constellation they are e.g Aquarius and her water abilities. Hakumi may also the celestial spirit ability called 'star dress', which allows her to take on the form of the spirit she currently has summoned and gives her their abilities, similar to requip.
Strengths:
★The user can fight with the spirit
★The user can become friends with the spirit
★Spirits have their own separate type of magic that they can use
Weaknesses:
★Spirits can't be summoned if the user doesn't have their key
★Spirits cant be summoned on certain days
★The users magical power is greatly drained when they have multiple spirits summoned
★Spirits are not able to summon more than one spirit when low ranked
Lineage:
Demonic Mask:
Description: A merchant had found the corpse of a demon inside an ancient ruins complex as he travelled through it. The merchant took the skull of the demon and placed it over his head. As he did so the skull became part of the merchant in the form of a mask which granted him the ability to alter the properties of magic. The merchant however was defeated in a war he got caught up in soon after. Upon his death the mask shattered and its powers were scattered across the battlefield, leaving the few surviving with that same power inside of them, but in a weaker state. The dark powers of the demon were passed down over the generations.
Ability: All magic the user uses becomes based on darkness and is elemental. The spells still work the same way, except that in essence the element is darkness and that may have results for the way it reacts with other types of magic.
Usage: Duration: 4 posts, cooldown: 6 posts. Can only be used 5 times per thread.
Unique Abilities:
★She can communicate with all of her spirits on an emotional level
★She is able to use star dress. A unique ability that allows her to take on the form of her spirits, gaining their abilities and magic.
★She can force the gates of her spirits to close.
- B-Ranked spells:
- Aquarius:
Name: Gate of the Water Bearer: Aquarius
Rank: B
Type: Water, Offensive, Defensive
Duration: 6 posts
Cooldown: 7 posts
Description: The spell is cast by Hakumi placing the key on heart and then giving the incantation. The key begins to glow, and Aquarius is summoned. Aquarius is the golden key of the water bearer, so naturally she has the ability to manipulate water efficiently. She is a stern spirit. She doesn't try to be mean, but she only wants the best for Hakumi, and the way she shows that is by yelling. Since she is only able to manipulate water and she is not able to cast it, she is nearly useless in areas without water.- Aquarius:
- Actives:
- Water Vortex:
Name: Water Vortex
Rank: Water Vortex
Type: Offensive, Water
Duration: Instant
Cooldown: 5 posts
Description: The spell is cast by aquarius focusing magic energy into her urn. The spell is a giant vortex of water that hits the enemy with great force, dealing all of its rank in damage upon impact. The vortex is 10 meters in diameter, and 30 meters long.
Strengths:
★Can knock enemies back
★Vortex is 10 meters in diameter
★Vortex is 30 meters long
Weaknesses:
★Cannot be used without her urn handy
★Vortex isn't guaranteed to hit the target
★Vortex can hit allies
★Can be eaten by water slayers.
- Blue rays:
Name Blue Rays
Rank: C
Type: Water, Offensive
Description: This spell is cast by Aquarius focusing magic energy into her urn. This spell casts 4 rays of water that deal 1/4 C-Ranked damage upon each impact. The rays are 10 meters long and 3 meters in diameter. The raise deal damage with great force.
Duration: Instant
Cooldown: 4 posts
Strengths:
★Casts 4 rays of water
★Rays can push back enemy
★Rays are 10 meters long
Weaknesses:
★Can be eaten by water slayers
★Cannot be cast without her urn
★Can be frozen
★Can harm allies
★Aquarius is able to manipulate water
★Aquarius is stronger than any other key Hakumi has
★Aquarius is nearly invincible in water
Weaknesses:
★Cannot attack without her urn
★Sometimes attacks Hakumi
★Is bad in close-ranged combat
★Cannot attack if there is no water around
- Sextans:
Name Gate of the Sextant: Sextans
Rank: B
Type: Offensive, Defensive
Duration: 4 posts
Cooldown: 5 posts
Description: Sextans is summoned by Hakumi giving the incantation and placing the key on her heart. Sextans is completely different outside of battle than she is inside of battle. Sextans is very shy and innocent when she isn't fighting, but when she is faced with an anime, she bexomes very alluring and flirtatious. Sextans is able to easily swoon opponent, luring them into her trap. She is able to use physical contact spells such as blowing explosive kisses, giving fiery hugs, and deadly eye contact. Though she may use flirtatious spells, she is also equipped with a whip.- Sextans:
- Active:
Name Kiss of death
Rank: B
Type: Offensive, explosive
Duration: Instant
Cooldown: 4 posts
Description: This spell is cast by Sextans making lip contact with the enemy. When she had made contact and planted the kiss, she is able to explode it at will. The explosion deals all of its rank in damage upon impact. Though the spell is powerful, sextans must work her way to getting lip contact with her opponent by flirting.
Strengths:
★Explosive
★Deals all of it's rank in damage upon impact
★Explosive cannot be removed once planted
Weaknesses:
★There is no guarantee Sextans will be able to land the kiss
★Explosion can spread to nearby allies
★Sextans must work her way up to getting the kiss
★The kiss can be interrupted
★She is very alluring
★She can give fiery eye contact
★She can give explosive kisses
Weaknesses:
★Her spells rely on her able to land physical contact with the enemy
★Explosion can spread to nearby allies
★Sextans must work her way up to getting physical contact
★The process of her spells can be interrupted
- Hydrus:
Name Gate of the water snake: Hydrus
Rank: B
Type: Offensive
Duration: 4 posts
Cooldown: 5 posts
Description: Hydrus is summoned by Hakumi giving the incantation. Hydrus is a nice spirit. He always looks after Hakumi and helps her in whatever goal she tries to pursue. Hydrus is able to summon various snakes to use when wanted. He can also transform his body into snake like parts.- Hydrus:
- Active:
Name Snake arm
Rank: B
Type: Offensive
Duration: 3 posts
Cooldown: 4 posts
Description: This spell is cast by Hydrus focusing magic energy into his arm, and then it begins to transform. His arm transforms into a 20 meter long snake. The snake head is where his hand would normally be. This spell deals damage by Hydrus making his hand bite his opponent. The arm does all of its rank in damage upon impact, but once he is able to land the attack, his arm will revert back to its normal form.
Strengths:
★Arm transforms into a snake
★Snake arm is 20 meters long
★Arm can move in any direction he chooses for it to go
Weaknesses:
★Can harm allies
★Attack is not guaranteed to hit
★Snake arm can be cut off
★Is not good for close combat
★Hydrus can control snakes
★Hydrus can summon snakes
★Hydrus can turn into a snake himself
Weaknesses:
★Hydrus is not a good close combat fighter
★Hydrus can only summon 4 snakes at a time
★His snakes can be defeated
★His snakes are weak when it comes to defense
- C-Ranked Spells:
- Aquila:
Name: Gate of the Eagle: Aquila
Rank: C
Type: Offensive, defensive
Duration: 4 posts
Cooldown: 5 posts
Description: This spirit is summoned by Hakumi placing the key to heart ans saying, "Open, Gate Of The Eagle: Aquila". After she says the incantation, the key starts to glow, and shortly after Aquila appears. Aquila has an appearance similar to that of a young child, and he acts similar to one as well, full of lots of energy. When he is summoned, he usually says, "Ready for action!" as e normally assumes that he's summoned for battle. Being the Eagle spirit, he has incredible speed and is able to manipulate the air around him.- Aquila:
- Active:
Name: Air talons
Rank: C
Type: Offensive, wind
Duration: 2 posts
Cooldown: 4 posts
Description: The spell is cast by Aquila focusing magic energy into his feet, forming extremely sharp that could cut upon contact, out of wind. The talons are measured 500 psi, able to crush weak bones if he were to try to stand on them. He can use his talons to grip and stabilize himself, or to attack his opponent. His talons deal 1/4 C-Ranked damage upon impact
Strengths:
★Talons can be used to grip
★Talons can be used to attack
★Talons are measured at 500 psi
Weaknesses:
★Can harm allies
★Can harm himself if he manages to make contact with his body
★Though the talons are solidified air, they can still be destroyed
★The gripping can also cause him to get stuck
- Passive:
- He is able to run at a speed of 20 mph
★He is able to fly at a speed of 20 mph
★He is able to manipulate wind
★He is able to run at a speed of 20 mph
Weaknesses:
★He can harm allies
★He can harm himself
★Being so sure in his eagle related skills, he is unable to manipulate wind to any extent that exceeds similarity to an eagle
★He cannot be summoned on Tuesdays
- Lyra:
Name: Gate of the Harp: Lyra
Rank: C
Type: Offensive
Duration: 4 posts
Cooldown: 5 posts
Description: Lyra is summoned by Hakumi placing the key on heart stating, "Open, Gate Of The Harp: Lyra". After the incantation, the key begins to glow and Lyra is summoned. Lyra normally greets Hakumi with a polite "hello". Lyra is somewhat timid, but confident in her abilities. Lyra is able to manipulate sound with her harp, and even capable of putting enemies under a hallucination.- Lyra:
- Active:
Name: Sunflower field
Rank: D
Type: Offensive, sound
Duration: 3 posts
Cooldown: 4 posts
Description: The spell is cast by Lyra focusing magic energy into her hands and beginning to play her harp. The melodic tone puts anyone in a 2 meter range into a trance, making them hallucinate. The hallucination puts them into a field of sunflowers with Lyra's melodic tone constantly playing. Though the sound may be sweet, it has a bitter effect. As the person gets further and further into the trance, the harp playing becomes harmful.
Strengths:
★Deals it's rank in damage over time
★Causes hallucination
★Plays music throughout hallucination
Weaknesses:
★Can harm allies
★Lyra must be immobile while playing
★Lyra must be playing her harp in order for the spell to be continuous
★Opponent's A-Ranked and up are not effected by the spell
★She can manipulate sound
★She can play the harp like a professional, as her magical abilities revolve around her harp playing
★She ca cause hallucinations
Weaknesses:
★She is useless without her harp
★She can harm allies with her music
★She is weak in close combat
★She cannot be summoned on Saturdays
- Andromeda:
Name: Gate of the Chained Lady: Andromeda
Rank: C
Type: Offensive, Defensive
Duration: 5 posts
Cooldown: 6 posts
Description: Andromeda is summoned by Hakumi giving her incantation for all of her spirits, as she has mutual feelings for them all. Andromeda is a seemingly cold spirit, as she rarely shows emotion, but deep down she feels for everyone. She normally greets Hakumi with a cold, "Let's get this over with...", as she normally assumes that she's summoned for battle. Being the chained lady, Andromeda fights with two balled chains, able to wield them proficiently.- Andromeda:
- Active:
Name: Chain smash
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 4 posts
Description: The spell is cast by Andromeda focusing magic energy into her chains. After her chains are full of power, she jumps into the air, and quickly comes down, smashing her chain into the ground, causing a giant crater to form in the ground. The crater is normally about 15 meters in diameter.
Strengths:
★Causes a crater, making the enemy lose balance
★Can hit the target directly
★The destruction done to the earth can cause flying rocks, dealing damage to the opponent
Weaknesses:
★Not guaranteed to hit
★Can harm allies
★Could possibly break her chain, depending on how high she flies into the air.
★Can only deal physical damage
★She is able to proficiently wield her chains
★She has incredible physical strength
★She is able to destroy the area around her
Weaknesses:
★Her chains are not indestructible
★Her chains are her main unit of defense
★Her chains can be taken fro her
★Her chains are not good for close combat
- D-Ranked Spells:
- Columba:
Name: Gate of the Dove: Columba
Rank: D
Type: Offensive, defensive
Duration: 3 posts
Cool down: 4 posts
Description: The spell is cast by Hakumi placing the key on heart and then stating, "Open, gate of the Dove: Columba!". Once the spell is cast, the key begins to glow, and Columba is summoned before Hakui. Columba often greets her with "Hello Ms. Hakumi. Ready when you are", though sometimes she may just say hello. Columba's key is silver. Columba's day off is Tuesday, she is available every other day. Columba uses large feathers to attack her enemies, each feather being snow white and blade sharp. The feathers are 2 feet long and fairly thin. Columba has white hair and red eyes. She wears a black, red, and white frilled dress. Her hair is long, and her skin is pale. She is also able to dispense wings, flying like a real dove. She can fly at a speed of 30 mph.- Columba:
- Active:
Name:Feather swords
Rank: D
Type: Offensive
Duration: 3 posts
Cooldown: 4 posts
Description: THe spell is cast by Columba focusing magic energy in her head, and then casting two swords made form feathers/ The feather swords are 2 feet long and fairly thin. The blades do 1/3 D-Ranked damage per hit. The blades are not made of strong material, so they can break easily. If hit with 1 hit of D-Ranked damage, they will break. Do to not being durable, they will break after hitting the enemy 4 times. She has a unique style of fighting with the feathers, as she has honed her skills with them. She uses her swords as someone would a short katana.
Strengths:
★Good swordsmanship
★Swords are 2 feet long
★Swords are good for close combat
Weaknesses:
★Weak in ranged combat
★Swords can easily be broken by another spell
★Swords can harm allies
★Swords will break once they land 4 hits
- Passive:
- She is able to glide with great agility, just like that of a real dove. She is able to fly at a speed of 30 mph and dispense her wings at will.
★Columba is able to utilize feathers
★Columba is able to fly at a speed of 30 mph
★Her feathers are blade sharp
Weaknesses:
★Columba cannot be summoned on Tuesdays
★Columba is not good at long range combat
★Columba's not durable
★Columba doesn't have high physical strength
- Volans:
Name: Gate of the Flying Fish: Volans
Rank: D
Type: Offensive, defensive
Duration: 2 posts
Cool down: 3 posts
Description: The spell is cast by Hakumi placing the key on heart and then stating, "Open, gate of the Flying Fish: Volans". Once the spell is cast, the key begins to glow, and Volans is summoned before Hakumi. Volans often greets her with "What do you want now?!", though sometimes, if he's in a good mood, he may just say hello. Volans' key is silver. Volans' days off are Monday and Saturday. He is available every other day. Volans utilizes water magic, able to make various structures with the water. None of the structures exceed 5 feet in size. Because he is the flying fish, he is able to fly. He cannot go 2 miles into the sky, and can only fly at a speed of 20 mph. Volans is similar to a mermaid in appearance, except he doesn't have gills. He has a blue tail, white hair, blue eyes, and wears a white jacket.- Volans:
- Active:
Name: Water Hammer
Rank: D
Type: Water, Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: The spell is cast by Volans focusing magical energy into his hands, and then casting a 5 foot hammer. The hammer is like that of a normal hammer, just bigger and made out of water. The hammer deals 1/3 D-Ranked damage per hit. The hammer doesn't mix well with other elements, which may cause it to be destroyed. The hammer is also quite heavy, so it slows down Volans' flying speed by 5 mph. The hammer is pretty durable, needing to take 3 hits of D-Ranked damage to be completely destroyed.
Strengths:
★Hammer is hard
★Hammer is durable
★Hammer deals 1/3 D-Ranked damage
Weaknesses:
★If the lightning is hit with lightning, it will shock Volans and prevent him from using it
★Hammer can harm allies
★Hammer can harm Volans himself
★Hammer slows down Volans' speed.
- Passive:
- Being the flying fish, Volans has the natural ability to fly He is able to fly at a speed of 20 mph.
★Volans is able to manipulate water
★Volans is able to fly
★Volans can create structures 5 feet in size.
Weaknesses:
★Volans can only fly 2 miles into the sky
★Volans can only fly at a speed of 20 mph
★Volans is not able to be summoned on Mondays
★Volans is not able to be summoned on Saturday
- Lepus:
Name: Gate of the Hare: Lepus
Rank: D
Type: Offensive, defensive
Duration: 3 posts
Cool down: 4 posts
Description: The spell is cast by Hakumi placing the key on heart and then stating, "Open, gate of the Hare: Lepus". Once the spell is cast, the key begins to glow, and Lepus is summoned before Hakumi. Lepus often greets her with "Ready for service Hakumi-Chan". Lepus' key is silver. Lepus' day off is Tuesday, she is available every other day. Lepus fights using Athletic magic and a type of martial art, enabling her to enhance her strength and speed once and can kick butt. With enhanced strength, she can do 1/3 D-Ranked, but without, she does 1/4 D-Ranked damage. When she enhances her speed, she can run at a speed of 40mph. Without, she can only run at a speed of 30 mph. Lepus wears a white dress with no shoes. Her eyes are blue and her hair, along with her hare ears, are brown. She has a long flowing braid that is aligned down her back.- Lepus:
- active:
Name: Enhance
Rank: D
Type: Defensive
Duration: 2 posts
Cooldown: 3 posts
Description: This is spell is cast by Lepus stating it's name. This spell enhances Lepus'strength and speed, allowing her to run at a speed of 40 mph and deal 1/3 D-Ranked damage per hit. Though it enhances her strength, it takes a toll on her body, so everything is reduced from its original maximum when the spell ends. It also enhances her durability, allowing her to handle a few hard blows.
Strengths:
★Enhances her strength
★Enhances her speed
★Enhances her durability
Weaknesses:
★Her speed decreases once the spell is over
★Her strength decreases once the spell is over
★Her durability decreases when the spell is over
★It doesn't give her any new attacks
★Lepus can use Athletic magic
★Lepus can increase her speed
★Lepus can increase her strength
Weaknesses:
★She cannot be summoned on Tuesdays
★Her body is fairly weak when her strength is not enhanced
★Her punches are weaker without her strength enhanced
★She can only use martial arts as an offense
- Centaurus:
Name: Gate of the Centaur: Centarus
Type: Offensive, defensive
Rank D
Duration: 3 posts
Cool down: 4 posts
Description:The spell is cast by Hakumi placing the key on heart and summoning Centaurus. In the process of Centaurus being summon, the Silver key glows. Centaurus often greets Hakumi with a simple, "hi". Centaurus has excellent marksmanship and is able to hit anything within 15 feet with 60% accuracy.- Centaurus:
- Active:
Name: Aerial assault
Rank: D
Type: Aerial
Duration: Instant
Cooldown: 4 posts
Description: The spell is cast by Centaurus pouring magical energy into his bow and arrows, and then shooting 4 arrows into the sky. When the spell is cast, the arrows fly down and send forceful pulses through out an area of 10 meters in diameter. This spell deals all of it's rank of damage upon impact. The pulse can also push the target back up to 15 feet
Strengths:
★Pushes the target up to 15 feet away from Centaurus
★Is not limited to effecting people, it can also effect the terrain
★Spell effects anyone in the 10 meter area of effect.
Weaknesses:
★Can harm allies
★Centaurus must be immobile in order to use the spell
★Spell deals all of it's damage upon impact
★cant push enemies back more than 15 feet
- Passive:
- Being a centaur, he has horse speed, which is 25 mph.
★He has 60% accuracy with his arrows
★He can replenish his arrows anytime he chooses
★He is as fast a horse
Weaknesses:
★He is useless without his bow
★He is weak in close combat
★He has to have a moment of concentration for his accuracy to be spot on
★He cannot be summoned on thursdays
Last edited by Hakumi Nazu on 14th October 2015, 7:47 pm; edited 2 times in total