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    Rewrite Scripture

    Cielle
    Cielle

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Get A Pet!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Aspect of Neptune
    Position : None
    Posts : 298
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,206.25

    Character Sheet
    First Skill: Paradise Control
    Second Skill:
    Third Skill:

    Rewrite Scripture Empty Rewrite Scripture

    Post by Cielle 7th October 2015, 8:05 pm

    Primary Magic: Rewrite Scripture
    Secondary Magic: N/A
    Caster or Holder: Caster/Holder
    Description: Rewrite Scripture is something of an exotic form of Script magic, one that requires the practitioner to be able to see what many cannot: the very underlying codes of magic and the world. For them the world is filled with words and laws, ones that they can inject temporary changes or modifications to suit their purposes or those of others. They gain a different understanding of the world and how it works, including the people within it that may alter how they interact with them as well as written dialects. There is very little they cannot alter or change as they learn the odd, symbolic-like language that comprises their views as well as form of magic though not every change is a permanent one. Their spells range from affecting inanimate objects to other people and the very spells they try to wield either for or against the Rewrite user.

    Rohma's adapted this odd magic to hide its true form, disguising instead as a Gun Mage type magic, often performing her spells through a pair of pistols (among other guns). When going without them however a lot of spells involve writing a symbol in the air or injecting a mentally written code into the object or spell. Her use also tends to be more counter-attack based rather than outright offensive, preferring a defensive stance in combat when not enhancing or weakening people personally and creating opportunities for her and her allies.

    Strengths:

    • Spoilers: Beneath the layers the world the user can see and read odd symbols. This leaves everything and everyone as something of an open book in some regards. While a lot of things get spoiled, it makes it impossible to hide things like one’s magic or an item’s general abilities.

    • Duality: Allows Rohma to channel spells either through her fingertips or through guns. Spells can only be channeled through a single gun, the power either held within a single bullet made of magic or split to the maximum capacity of that gun (ex: gun holds 6 bullets, so either 1 is a magic bullet of full spell strength, or each bullet created holds 1/6 of the spell’s strength).

    • Reality: While she balks at affecting living entities too much outside the occasional bit of foliage, this magic does offer her the ability to not only affect allies and enemies, but the general environment around her. From changing color palettes of forests to rock formations to even altering one’s interior decorating the woman can have a bit of fun.

    Weaknesses:

    • Offense: Lacks a lot forthright offensive spells, many built more around recycling other spells or utilizing the environment rather than blasting opponents.

    • Elemental: While it can affect elemental spells as it suffers no weakness against one, it can only affect one at a time so dual-element spells can only be half affected by the magic.

    • Split Power: Dividing the power can allow for some creative uses against opponents, but it also ensures that the spells won’t likely win in an outright match against a full-strength spell without some sort of rank advantage.

    • Failed Copy: Messing the underlying codes of reality one runs the risk damaging things when they fail to either cast a spell correctly or are interrupted. This can have more stronger consequences against living objects and require taking the time to fix them if they can even be fixed.

    Lineage:
    Spoiler:

    Unique Abilities:

    Decomposition: The world is filled with the coding of an ancient language, and Rohma’s mastered the art of inserting a simple code to erode simplistic objects. As such things not empowered by magic can degrade quickly after the application, allowing her to break out of bonds quickly.

    Bullet Writing: Having certain codes memorized, Rohma can create bullets out of anything in her surroundings, capable of using unusual things when truly desperate that might have extra effects (such as using wood or bone might create bullets that splinter in their targets). However for cases of PvP she can merely create normal bullets.

    Borrow: When partnered up Rohma can sometimes copy the “coding” of one of her allies’ magic, gaining the use of one of their unique abilities. In order to swap however it requires two posts cool down before editing her personal coding.

    Health Recode: As damage alters the symbols within, Rohma’s able to replace the changes with the “original coding” to prompt her body’s regeneration. While in story this could be used to over write some extreme damage over time, within combat it can allow for 1% health regen +1% per rank.


    Spells:

    Signature Spells:

    D-rank:

    C-rank:


    Last edited by Rohma on 13th October 2015, 1:37 am; edited 1 time in total


    _____________________________________________________________________________________

    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Rewrite Scripture Empty Re: Rewrite Scripture

    Post by Mistress Venir 12th October 2015, 10:29 am

    Sorry for the delay! Weekends is when I'm at my busiest with work. All edits requested are made in this terrifying color! If there's any edits made that you disagree with please message me or bump the thread, I'm always willing to talk it out!

    Rohma wrote:Primary Magic: Rewrite Scripture
    Secondary Magic: N/A
    Caster or Holder: Caster/Holder
    Description: Rewrite Scripture is something of an exotic form of Script magic, one that requires the practitioner to be able to see what many cannot: the very underlying codes of magic and the world. For them the world is filled with words and laws, ones that they can inject temporary changes or modifications to suit their purposes or those of others. They gain a different understanding of the world and how it works, including the people within it that may alter how they interact with them as well as written dialects. There is very little they cannot alter or change as they learn the odd, symbolic-like language that comprises their views as well as form of magic though not every change is a permanent one. Their spells range from affecting inanimate objects to other people and the very spells they try to wield either for or against the Rewrite user.

    Rohma's adapted this odd magic to hide its true form, disguising instead as a Gun Mage type magic, often performing her spells through a pair of pistols (among other guns). When going without them however a lot of spells involve writing a symbol in the air or injecting a mentally written code into the object or spell. Her use also tends to be more counter-attack based rather than outright offensive, preferring a defensive stance in combat when not enhancing or weakening people personally and creating opportunities for her and her allies.

    Strengths:

    • Spoilers: Beneath the layers the world the user can see and read odd symbols. This leaves everything and everyone as something of an open book in some regards. While a lot of things get spoiled, it makes it impossible to hide things like one’s magic or an item’s general abilities.

    • Duality: Allows Rohma to channel spells either through her fingertips or through guns. Spells can only be channeled through a single gun, the power either held within a single bullet made of magic or split to the maximum capacity of that gun (ex: gun holds 6 bullets, so either 1 is a magic bullet of full spell strength, or each bullet created holds 1/6 of the spell’s strength).

    • Reality: While she balks at affecting living entities too much outside the occasional bit of foliage, this magic does offer her the ability to not only affect allies and enemies, but the general environment around her. From changing color palettes of forests to rock formations to even altering one’s interior decorating the woman can have a bit of fun.

    Weaknesses:

    • Offense: Lacks a lot forthright offensive spells, many built more around recycling other spells or utilizing the environment rather than blasting opponents.

    • Elemental: While it can affect elemental spells as it suffers no weakness against one, it can only affect one at a time so dual-element spells can only be half affected by the magic.

    • Split Power: Dividing the power can allow for some creative uses against opponents, but it also ensures that the spells won’t likely win in an outright match against a full-strength spell without some sort of rank advantage.

    • Failed Copy: Messing the underlying codes of reality one runs the risk damaging things when they fail to either cast a spell correctly or are interrupted. This can have more stronger consequences against living objects and require taking the time to fix them if they can even be fixed.

    Lineage:
    Spoiler:

    Unique Abilities:

    Decomposition: The world is filled with the coding of an ancient language, and Rohma’s mastered the art of inserting a simple code to erode simplistic objects. As such things not empowered by magic can degrade quickly after the application, allowing her to break out of bonds quickly. While it can be inserted into magic, it merely halves the duration rather than outright destroys it.(Okay halving the duration of someone's spell would not be an ability that is a spell.)

    Double Trouble: An ability that requires a partner to be nearby to use it on, this allows Rohma to inject a simple code into the person. While it can’t quite double the strength it can increase a spell’s potency by 50%. Usable every three posts.(This would also be a spell.)

    Borrow: When partnered up Rohma can sometimes copy the “coding” of one of her allies’ magic, gaining the use of one of their unique abilities. In order to swap however it requires two posts cool down before editing her personal coding.

    Health Recode: As damage alters the symbols within, Rohma’s able to replace the changes with the “original coding” to prompt her body’s regeneration. While in story this could be used to over write some extreme damage over time, within combat it can allow for 1% health regen +1% per rank.


    Spells:

    Signature Spells:

    D-rank:

    C-rank:


    _____________________________________________________________________________________


    Rewrite Scripture Tumblr_mwffarIHCR1qbk364o3_500

    Rewrite Scripture Tumblr_mwffarIHCR1qbk364o4_500

    Rewrite Scripture Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Cielle
    Cielle

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Get A Pet!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Aspect of Neptune
    Position : None
    Posts : 298
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,206.25

    Character Sheet
    First Skill: Paradise Control
    Second Skill:
    Third Skill:

    Rewrite Scripture Empty Re: Rewrite Scripture

    Post by Cielle 13th October 2015, 1:37 am

    Decomposition - removed the spell bit

    Double Trouble - changed it to Bullet Writing, it's meant more for pve, but just in case added a pvp clarification/use

    Delay Write - It's just an illusion, so why does a spell have to be the same rank to incur it's effects? It doesn't allow for an auto-dodge of spells, merely shows what happens if she takes the complete hit (but could still take a partial if say it's an AoE and can't escape the range quickly enough)

    Ally Reversal - amended/clarified

    Elemental Opposition - yeah not sure what I was on with that one, amended fully in description, strengths, n' weaknesses

    Disrupt - upped cool down

    Rebound - fixed the weakness

    Inversion - removed the 15% dealio, if I up the CD to 5 posts and reduce the duration to two, would it be fine if affects any passive ones they receive from their magic? Added to weaknesses that it doesn't affect those gained from lineages. Also amended it only affects characters that are C-rank n' below.



    _____________________________________________________________________________________

    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Rewrite Scripture Empty Re: Rewrite Scripture

    Post by Mistress Venir 13th October 2015, 6:47 pm

    Rewrite Scripture ZeE1vMj


    _____________________________________________________________________________________


    Rewrite Scripture Tumblr_mwffarIHCR1qbk364o3_500

    Rewrite Scripture Tumblr_mwffarIHCR1qbk364o4_500

    Rewrite Scripture Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:

      Current date/time is 21st November 2024, 6:34 pm