Magic
Primary Magic: Shielding Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster magic
Description:
Apollo uses Shielding magic. While having very little offensive capability’s the defensive power of his shield magic is unrivaled. It allows Apollo to cast a variety of different defensive spells. While the magic does have some offensive spells they aren’t the most powerful spells ever so they are used to finish a weaker open or a tired one.
Apollo use’s these spell in an obvious defensive manner. He uses his shields not just for defense but as part of his offence as well. While this might seem strange Apollo will use his defenses to lure his opponent it a certain area or to make them do a certain thing. This is a very tricky thing to do but it is what he relies on to win fights. He also try to use surprise attacks to get the upper hand on his opponents.
Strengths:
• Apollo his an incredibly high defense
• He has a shield for many scenarios, whether it be attacks from above or ones from the ground he has many shield type spells
• Can shield multiple people and other people not just him self
Weaknesses:
• Very low offensive capability’s, Apollo does not have a lot of powerful offensive spells
• Every shield has a way around it in some fashion
• Need a line of sight to use shields (he can’t just throw a shield around anything he pleases
• Apollo can’t run while he has a shield up he can only dodge and walk
Lineage:
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Primary Magic: Shielding Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster magic
Description:
Apollo uses Shielding magic. While having very little offensive capability’s the defensive power of his shield magic is unrivaled. It allows Apollo to cast a variety of different defensive spells. While the magic does have some offensive spells they aren’t the most powerful spells ever so they are used to finish a weaker open or a tired one.
Apollo use’s these spell in an obvious defensive manner. He uses his shields not just for defense but as part of his offence as well. While this might seem strange Apollo will use his defenses to lure his opponent it a certain area or to make them do a certain thing. This is a very tricky thing to do but it is what he relies on to win fights. He also try to use surprise attacks to get the upper hand on his opponents.
Strengths:
• Apollo his an incredibly high defense
• He has a shield for many scenarios, whether it be attacks from above or ones from the ground he has many shield type spells
• Can shield multiple people and other people not just him self
Weaknesses:
• Very low offensive capability’s, Apollo does not have a lot of powerful offensive spells
• Every shield has a way around it in some fashion
• Need a line of sight to use shields (he can’t just throw a shield around anything he pleases
• Apollo can’t run while he has a shield up he can only dodge and walk
Lineage:
- Lineage:
- Progeny of Nyx
Description: Eons ago, the eternal mother of the Night fell in love with a human. Transforming into human form, she eloped with the young mortal and lived with him until the end of his days. Their union bore three healthy kids, one of them specially rare. He had had been endowed with her mother's power, a progeny of Nyx.
Ability: Those who were not skipped by this lineage gets the ability "Night Form". For a brief duration, the user will meta-morph into a humanoid being of pure dark matter. Their body was molded from the fragment of the cosmos, making them virtually indestructible for a few moments.
Usage: Night form can only be activated at night and once per thread. During this time, your body is virtually immune to magic attacks which are equal to your rank. Physical attacks wont reach you for they will just pass right trough you, the draw back is you can't use any attacks or magic during this time. Effect lasts for 2 post and can't be deactivated or cancelled.
- Unique Ability's :
- Free form: This allows me to make shields into mundane things etc. stairs, ladders and basic platforms. (can't be used in PVP match ups)
Natural protection: The magic protects Apollo from surprises. One per encounter it will dodge one surprise attack of his rank or lower
Sensory protection: this allows me to deploy a shield around either my eye’s’ ears nose’ or mouth to protect from ailments to the selected part of the body, can increase number of shields I can produce with rank and can only block aliments of current rank
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- Signature Spell:
- Signature Spell
- Mirrior Wall:
- Name: Mirror Wall
Rank: C
Type: Defensive- Energy
Duration: 4 posts (or until deactivated)
Cooldown: 6 posts
Description: Apollo clasps his hands together calling the spells name. It will appear instantly. It looks like a tower shield that is 24ft in height and 6ft in with. It looks like a swirling black vortex with two solid silver columns on each side and one going across the top. It is cast where ever he is looking. When attacks hit the shield the attacks are repelled back toward the enemy doing half the ranks damage. It can repel to 2 c ranked spell then block one c rank it. one C rank spell, anything higher will ignore it. Anything Higher than a C-Rank spell on the third C-Rank spell that hits it will beak the shield. When It deflects a spell the spell will do half it's damage weakening the shield. If Melee fighter slash at it a pulse of energy doing half the ranks damage is sent through there body.
Strengths:
• Repels attacks that hit it
• It has a very fast arrival
• Also can work against melee fighters
Weaknesses:
• Can only block one direction
• It needs a surface it can fit on to be cast
• He can’t move when he is casting this spell
• It won’t block aoe attacks
- D Ranked Spells:
- D Ranked Spells
- Energy Flare:
- Name: Energy Flare
Rank: Rank D
Type: Offensive-energy attack
Duration: 1 post
Cooldown: 2 posts
Description: He cast’s this spell by putting his palms together so his two index fingers and thumbs make a triangle. I looks like a blast of clear energy ripples through the air. It will do its rank in damage and push the target away from him giving him some distance from his opponent. It can travel about 60 feet at 12 feet a second
Strengths:
• A good close to mid-range attack
• It will knock he target back giving him some distance
• Quick recharge rate
Weaknesses:
• Goes in whatever direction it is cast at.
• Can’t move while casting (unless he’s falling or something)
• It is easy to block by hiding behind a sturdy object etc. a tree or a wall
• Won’t knock back higher ranked people
- Energy Shell:
- Name: Energy Shell
Rank: D
Type: Defensive-Energy
Duration: 2 post (or until uncasted)
Cooldown: 3 posts
Description: Apollo calls its name and holds his palms together interlocking his fingers. It comes in at instant speed, The a black tinted dome goes around him or target covering a 10ft radius around target It will also be good against low ranking blinding spells It can also shield anyone around him or target if necessary. It can block Three rank D spells
Strengths:
• It is good against Aoe attacks
• It can protect against attacks from all directions
• Can be cast on an enemy to keep them where they are for its duration.
Weaknesses:
• Attacks from underground can still hit inside the shield
• Shield works both ways allies can’t attack though it
• Apollo is immobile while he’s using the shield
• Enemy can recuperate during the time he is in his sheild
- Platform Sheild:
- Name: Platform Shield
Rank: D
Type: Defensive-Energy
Duration: 1 post
Cooldown: 3 posts
Description: Apollo hold hands towards target area and calls the spells name to activate. It looks like a dark tinted glass 8ft by 8ft square platform. This can be formed instantly. The good thing about this platform is that you can cast it in midair and catch people it can also be cast under people’s feet to block against ground attacks and create a safe place to stand for the moment. It is a good quick shield to cast when you are close to someone. It can block three D ranks spells
Strengths:
• Blocks attacks from bellow effectively
• Creates a safe place to stand for a moment
• Can move normally while using this spell
Weaknesses:
• Can’t block Aoe attacks
• Can only block on direction
• Shield works both ways can’t attack through it
• Doesn't last very long so if using a safe standing point it only gives a moment to figure things out
- Magnet Shield:
- Name: Magnet Shield
Rank: D
Type: Defensive/offensive
Duration: 3
Cooldown: 5
Description:
Apollo fires a black orb in a single direction. It has two black rings spinning around it in an x pattern. It sticks to the target. Any spell of c rank or lower gets pulled to it like a magnet. The orb travels at about 30 miles an hour and goes about 50 feet in one direction so it the spell won’t hit him. Once the orb is cast the spell is immediately attracted to it. It works on every type of attack (beams projectiles etc.) It will stay around or threes turns drawing attacks to it
Strengths:
• Helps maintain distance
• Good lasting defense
• Can be used offensively
Weaknesses:
• Long cooldown
• Sticks to first thing that it hits
• Doesn’t block aoe attacks
• Once case can’t change direction
- Guild Shield:
- Name: Guild Shield
Rank: D
Type: Defensive
Duration: 1
Cooldown: 2
Description:
Apollo holds his arm up in front of him like he would be if he was holding a shield and a magic black kite shield with the guilds emblem in the middle in yellow appears in front of him. It blocks one d rank spell worth of damage. It is large enough to fit himself behind it. It appears in a blink of an eye as his guild members would if needed.
Strengths:
• A quick arrivel
• Low cool down
• Works against melee fighters
Weaknesses:
• Short duration
• Can’t block aoe
• Doesn’t block aoe attacks
• Can’t move while active
- Shield Waltz:
- Name: Shield Waltz
Rank: D
Type: Defensive/offensive
Duration: 3
Cooldown: 4
Description: Apollo snaps his fingers and black energy rings surround him. It will block Three D Ranked attacks and one rank c attack. When destroyed with a d ranked spell the rings will shoot towards the caster and stuns then wrapping and binding them in place. It will only travel 50 ft and Apollo has to see the target for the rings to stun them. It will stun the target for one post
Strengths:
• Full movement while active
• Can be put on allies
• Can block aoe attacks
Weaknesses:
• Long cool down
• Need line of sight for stun to work
• Limited range for the stun
• can’t pace through solid objects (tress, walls, shield etc.)
- C ranked spells:
- Tempest Shield:
- Name: Tempest Shield
Rank: Rank C
Type: Defensive/ Offensive
Duration: 1-3 posts (see description)
Cooldown: 4 posts posts (see description)
Description: Apollo clasps his hands together to form a Dark energy vortex Large enough to fit two people behind si in front of himself sucking attacks into a void then transporting them to a new location. It can only absorb up to to a c rank spell and it will block a b rank spell. Once the vortex absorb or blocks a spell it dissipates until used again. On Apollo can make the Vortex appear anywhere he can see. If it’s a melee attack the force is absorbed and shot out. Spells can only be absorbed for up to 3 posts before he can’t redirect them.
Strengths:
• Can be used offensively
• Make opponent distracted since there spell could appear anytime
• Doesn’t need a surface to be cast on
Weaknesses:
• Long cool down
• Needs to see the location to summon vortex
• Need to wait on post minimum to recast absorbed spell
• On can absorb attacks not People
- Armor of Agies:
- Name: Armor of Agies
Rank: C rank
Type: Defensive/supportive
Duration: 5 posts until destroyed
Cooldown:7 posts
Description: Coats the target in a flexible light black shield that protects you from Status effects such as blinding or poison gas of the casters current rank. Can block a crank spell and reduces the cool down of ability’s by 1 unless it is already a one post cool down. This can be put on Allies as well as himself.
Strengths:
• Full movement while active
• Can be put on ally’s
• Does not need to keep a line of sight.
Weaknesses:
• Needs to see the target to cast it on them.
• Offers less protection
• Only can be used once per encounter
• Can be destroyed
- Fairies Shiled:
- Name: Fairies Shield
Rank: C Rank
Type: Defensive/supportive
Duration: 3 posts
Cooldown: 4 posts
Description: A spinning black vortex Shield with the Fairy Tail emblem in the middle. Blocks up to 3 c ranked spells. It is cast by Apollo clasping his hands together and calling out the spell. It is a spinning shield big enough to fit two people behind When a c rank spell hits it heals a d rank spell worth of damage if no damage has been dealt it does nothing.
Strengths:
• Can heal Apollo
• Low cool down
• Doesn’t need a surface to be cast on
Weaknesses:
• Line of sight required
• No healing if no damage is dealt
• Can’t move the shield once cast (exposed from all other sides)
• Can only heal Apollo- Trinity Sheilds:
- Name: Trinity Shields
Rank: C Rank
Type: Offensive/Defensive
Duration: 4 posts
Cooldown: 5 posts
Description: Teams get stronger if they work together and shields are no different. Three spinning shields appear before his target protecting them. They look like dark tinted glass and shatter like glass when destroyed. They rotate around they target linking to them ready to protect them. If all three shield are active they can fuse into a dome shield protecting them from AOE attacks. They look thick in the middle but the are very sharp around the edges . They spin around in circles. They spin at 30 miles an hour. Then Apollo can throw the shields at the given target. The shields spin at such a rate that they slice into anything they are launched at. Each shield does a c rank of damage. Each shield can block a C Rank worth of damage. The dome can block three C ranks worth of damage.
Strengths:
Shields can line up to protect against stronger attacks.
Shields can be thrown at enemies and hurt them
Can turn into a bubble shield to protect against AOE attacks.
Weaknesses:
Needs all three shields to create a dome shield
Discs travel in a straight line can’t control them once launched
Throwing the shields means less defense on user lowering the protection
Long cool down.
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Nadarr on Sun 1 Nov 2015 - 20:02; edited 21 times in total