- Job Description:
- Job Title: City of the Undead
Rank: C
Player Requirements: Max Three Wizards. Finish Quest Dearly Departed.
Solo:C rank and above
Team: Any order C or D Rank
Job Requirements:250 words at least 20 post (Minimum). 3 monster rolls (Minimum)
Job Location: Cursed Lands, Silent Cemetery
Job Description: After the events that took place in the dearly departed quest your character has begun their investigation by following your dearly departed friends trail, you were led to a large deserted city, however the city isn't as abandoned as you might think. Every now a then during you investigation the you spot a shadow moving in the distance. The Trail ends at the cities cemetery where you hear many moans and heavy movement. Find out what happened to the citizens and end the curse that's plaguing this once great city.
Job Benefits
+Dark Forces
Negative Magic and Curse magic are 2x as effective in the Cursed Lands.
+Holy Forces
If you have Positive or Purification magic, it will be 2x as effective against the Cursed Land's monsters
+Head Shot
Attacks to the heads of undead creatures deal 2x as much damage
Job Disadvantages
-Horrifying Presence
The Cursed lands are filled with malevolent forces and oozes with evil auras, those who are easy to fear must show it in their character's speech and behavioral patterns.
-Ghoul Infestation
While you are looking through the cemetery for clues for every three post you are at there you must roll a monster dice.
Enemies:
ENEMY DESCRIPTION:
Enemy Description:
+Ghoul- Ghouls are the lower form of Zombie with near completely rotted flesh parts of their bones protrude form various parts of their disgusting body. The average size of a Ghoul is 4 to 6 feet tall and is consumed with a insatiable hunger for living flesh.
+Frightful Spirit-Unlike the Malevolent Ghost This ghost's bodies are a great deal larger and is composed of human fear, The light purple tinge to their transparent color show the difference between the two, and are around 6 feet tall. The ghost have no legs and are comprised of spiritual ectoplasm and can faze through solid objects.
+Zombie Brute-A very large and buff mutated Zombie. By consuming many victims the zombie has halted it's organic decay and evolved into a superior Zombie. This creature stands at 8 to 10 feet and can easily crush stone with it's bare hands.
+Bacor-The Bacor is the master of the zombies. It's has is pale white skin and hair, and has a extremely thin body. This zombie master is far greater than any of it's predecessors physically and mentally, it is even capable of speech, though rudimentary at best. It controls all the zombies within the city limits, slay it and you'll break the curse on the lands killing every zombie it controlled.
Weak:x5 Ghouls: The Ghouls are fairly easy to kill but watch out if they bite you, the curse's energy can transfer to a new host. If you become infected and don't treat the wound within three post then your character's body slowly starts to rot dealing D rank damage per post. A single D ranked attack will kill your opponent.
Normal:x5 Frightful Spirits: These guys radiate an aura of fear roll an attack&block dice you you successfully block the auras effects then you are free to move without penalties. However if you fail the Block then your character has an immediate fear of this creature and all his or her attacks deal half damage. The ghost can deal out 3 D ranks an attack and once per post it can attempt to posses you. If your HP is below 75% then the possession will be successful and it control your actions for one post. 2 C Ranked or 5 D Ranked attacks will send them to the great beyond.
Strong:x1 Zombie Brute: The Brute is very big, vary fast, and very strong. Each of it's attack cause a small localized tremor and deals 2 C Ranked stun damage. If it hits you 3 times with a tremor attack your character falls prone and is vulnerable for one attack. It's bite deals Curse damage that rots the flesh for D ranked per post if left untreated. 5 C Ranked or 10 D Ranked attacks will send them to the great beyond.
Boss:x1 Bacor: The Bacor is insanely fast and powerful for it's looks. It's Claw attacks deal fierce slashing C ranked damage, It's bite deals C Ranked Curse damage that rots the flesh for D ranked per post if left untreated. The creature also posses the ability to summon a pack nearby Ghouls with a mighty wail that cause C ranked sound damage to any thing within 15 feet.
10 C Ranked or 20 D Ranked attacks will send them to the great beyond.
Reward:10k in Jewels and Access to the Quest Zombie Out Break.
- Previously:
- After catching the serial Killer Jacob Goodnight and getting a pass to travel to other lands, Mashyuu sent a letter to a near by guild Laughing Coffin to help investigate Sarah's death.
For the first time in weeks Mashyuu was glad to have his mother's old brown jacket over his green tee shirt. The air had been chilly and he and Rocky were waiting outside a once great city for a few hours, waiting for Laughing Coffin's guild Rep. The city behind Mashyuu and Rocky was massive, large stone towers seemed to touch the sky and an iron barred fence seemed to protect it from the world at large. However when Mashyuu looked through the gates he couldn't see anyone. But after visiting Beanstalk Village, Jacob the farmer said that Sarah had come to this village before Mashyuu got the letter from the man in black.
"I don't know boy, something seems off about this place. I haven't seen the sun since we hit that forest a ways back and now it looks like neither the sun nor the moon are going to be up tonight. Keep an eye peeled for me. And if you see someone let me know." Mashyuu placed his back to the old dirt path that he had traveled down to get to the village and started looking for a sign of life or at least something that stated the name of the town he had come to.
Blue eyes swept the area, some buildings looked like they hadn't seen use in years, others seemed to be well upkept even though there wasn't a soul on the streets. Mashyuu gave a frustrated grunt from his throat and kicked his brown boots against the iron fence in anger. He would have started to climb the fence but he heard Rocky start to bark in a warning tone. Mashyuu turned and took a readied stance while glancing down the road for whatever Rocky had sensed.
WC 310
Last edited by batman4560 on 25th October 2015, 5:43 pm; edited 1 time in total