Magic
Primary Magic:
Ancient Magic of The Scrolls :: 巻物の古代の魔法
Caster or Holder:
Caster Magic
Description:
Once used by Ancient Monks, this magic is so old, that it was said to be used to document for one of the first Kings of Fiore; Even the great fabled Dragon Civil War. This magic was said to be the whole beginning to archive magic, and even be the birth of magic books and scrolls. A magic passed down in secret, because these mages were hunted for their magical talents. The super memory they possessed was a valued object in war. Who wouldn't want info on their enemy...
Unlike other scribe magics, this one utilizes information and memory, to make it materialize with magic.
A mix between Archive and Script magic, this ancient magic is customarily used for quick documentation and strategic maneuvers. By instantly being able to pull up information on certain magic types, or information on the terrain, Tyriel is given an advantage that she can use to exploit her enemies. But not only can she see every bit of data, Tyriel can transcript it into a magic spell.
All of Tyriel's Spells are casted the same, however they each have different effects. To cast a spell, Tyriel pulls up a Archive screen, and types into it, normally the name of the spell. Then, the screen will disappear and become the script magic that was casted.
Strengths:
:: Stored information can be accessed at any time. Even in battle, or when playing sports, reading... ect.
:: Variety is an understatement, as it seems Tyriel has a spell for every situation
:: This magic does not require alot of stamina or physical endurance
Weaknesses:
:: All Spell Damage is done with magic, no physical offensive techniques. So Close range combat is iffy.
:: For every Spell, there is another that can contradict it. As most her Script spells are elemental.
:: Tyriel is required to write out the script spells on a archive screen before the spell can be casted. This takes minor amount of time, so her speed is rather pathetic.
:: This magic, all relies on Tyriel's eyesight to access the situation. If she was to be blinded, she can not preform magic to perfect capabilities and her accuracy would drop far more than 75 %
Lineage:
:: Aspect of Jupiter ::
Description: The aspect of Jupiter, once a king among gods he has now become as fallen as any other. Having freed his siblings from the belly of his father, Jupiter is tenacious and clings to his immortal essence. Jupiter was hailed as the ruler of the sky, and these certain traits bring themselves to bear in his host.
Ability: The Aspect of Jupiter lends to it's host a certain favour with the winds. Their magic can only be eaten by god slayers. Wind magic costs 5% extra when targeting the host. The host can spend half of the magical energy a wind mage uses for a spell to nullify it.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:
Passive Abilities:
:: Memory - Because of her archive abilities, Tyriel has the ability to remember everything she has every read about. This is stored within her magic ans is able to be brought up in battle to come up with strategic ways to overcome her opponents.
Active Abilities:
:: Telepathy - By using archive magic, Tyriel is able to make a connection to 5 allies within a 35 meter range. However, this magic requires 5 MP per post, for a 3 post period.
:: Schematic Reading - This ability, when activated, gives the user a downloaded reading through archive magic of any built structure or object.
Magic runs through everything, and her archive magic is able to read it perfectly. Whenever a mage builds something with magic, it leave a traceable batch of magical data that is able to be read if properly found. With a simple touch, Tyriel can tell when something was built, if it was touched recently, and even who built it. This works on buildings, Ruins, Any object, and even Magical Spells such as runes or artifacts. This ability can only be activated 1 time in a thread, it will last for 2 posts, and costs 5 mp.
- D Rank Spells:
Name: Target
Rank: D
Type: Supportive
Duration: 3 Posts
Cooldown: 5 Posts
Description: Using a type of Archive magic, Tyriel is able to pinpoint all enemies within a 20 meter range. This is possible because her magic is able to pick up on magical aura's of mages. Not only does it pick up where those enemies are, she can combine it with spells to guarantee she does not miss her target.
Strengths:
~ Increases accuracy, All spells will hit their desired target, as long as the mage is D rank. With +50% accuracy for C Rank Mages, and +5% for B rank.
~ Can be reused quickly
~ Able to cast other spells in turn as well.
Weaknesses:
~ Not Offensive or Defensive capabilities at all.
~ If Opponents are unconscious, or can mask their magical energies, the archive can not pick up on it.
~ Casted Spells can still be blocked even with targeting spell.
~ If a magical Aura is too large, it can blend with the smaller one's and they can be rendered invisible to her.
~ Tyriel has to have a line of sight on them as well, if even just a little bit.
Name: Re-write
Rank: D
Type: Supportive
Duration: 1 post
Cooldown: 2 posts
Description: Archive magic is a collective magic that specializes in obtaining and keeping mass amounts of information on not only magic, but real events as well. Re-write is a spell that transfers data, and collected knowledge from the user to a paper parchment.
Strengths:
~ The Parchment can be kept for days to years to decades....
~ Unlike the Info Download ability * see unique abilities *, this spell does not require magic to be sustained after creation, and can be given to anyone anytime.
~ Perfect for espionage or under the table transfers... ect.
Weaknesses:
~ Anyone can read it, so it has to be delivered to the correct people
~ Paper burns.. quite well in fact
~ No Offensive or Defensive capabilities at all
~ Water can fade the ink and blur it together
Name: Script Shield
Rank: D
Type: Defensive
Duration: 3 posts
Cooldown: 4 posts
Description: The word SHIELD is typed onto a archive screen and then from there, the screen begins to stretch, and you are able to see words written into the screen. This archive screen now becomes a shield against attacks.
Strengths:
~ Shield is 6 inches thick, and covers a 7 foot by 7 foot area.
~ Can defend against 2 D rank attacks, & 1 C rank attack will negate it. Anything B rank and above overcomes the shield.
~ Can protect allies behind the shield as well
Weaknesses:
~ No Offensive capabilities
~ Takes constant concentration, Tyriel can not break hold of the spell or it goes into immediate cooldown.
~ Not an Omni- directional Shield, meaning, it has one face and can protect only that one side.
~ Takes 2 MP per post
Name: Spy of the Scrolls
Rank: D
Type: Supportive
Duration: 7 posts
Cooldown: Can only be used Once per Thread
Description: By touching into the magic within the earth, Tyriel's archive magic is able see on a screen of what is happening in the world around her. Whether that be around the corner, or over the hill.. Tyriel is able to tap into the magical network that runs withing plants, wildlife and stone. Also, she is able to keep tapped into that magic, to make sure no one is sneaking up on her, or so she can spy on people... ect.
Strengths:
~ A range of 20 meters in a any direction.
~ She can see and hear what people are saying by an on screen viewing.
~ Tyriel can cast other spells along with this as well
Weaknesses:
~ It is possible for mages to mask themselves with magic, and Tyriel will be unable to detect them at all.
~ The magic can be taken over and corrupted by another archive mage
~ Once set, the magic can not be moved
~ Magic can be interrupted by D rank damage done to the object she is looking through, spell goes into automatic cooldown.
- C Rank Spells:
Name: Scroll of Flames
Rank: C
Type: Fire Offensive
Duration: 3
Cooldown: 4
Description: Tyriel will type the word FIRE into a archive screen, then suddenly that same screen will transform into a magic circle. From this circle, a powerful blast of fire erupts. Flying at 8 meters per second and powerful to blast apart boulders and trees easily. Blast is easily 3 Feet by 3 Feet in area and 20 meters in length, which will do C rank Damage itself.
Strengths:
~ Knocks back opponents equal to C rank and below - 10 feet
~ If paired with D rank Spell : Targeting, does C & 1 D rank of burn/knockback Damage.
~ 30 meter range
Weaknesses:
~ Cannot break through magical objects higher than C rank.
~ Spell weakens after 30 meters, only doing D rank damage
~ If encountered with blast spell or barrier of equal rank or above, spell is negated or overtaken.
~ Weak against Water and Ice spells.
Name: Scroll of Winds
Rank: C
Type: Wind Offensive
Duration: 2 posts
Cooldown: 4 posts
Description:
A small tornado is generated when the word WIND is typed into a archive screen, which will trap the opponent in it and inflict damage upon them by cutting them with the wind sharpness. Such a move can leave the foes open for Tyriel to attack with another spell. The height of the tornado is about 30 meters with its width being 3 meters more than the person trapped within it. This spell, due to the fact that it can entrap opponents as well as harm them, costs an overall 15% Mp. Tyriel can only place this spell within 15 meters of herself.
Strengths:
~ Winds cut at flesh and skin of mages equal to user rank and below, causing D rank damage per post
~ Entrapment means that the opponent can not move, however they can still use spells, but all spells within the tornado are backfired onto opponent
~ Powerful against Fire spells ( of equal to user rank and below ), which are sucked into the vortex, which can harm an opponent within the gale winds.
Weaknesses:
~ Unless paired with Targeting spell, the opponents have to be within line of sight.
~ Mages that can not be trapped in the tornado ( mages of B rank and above ) are taken by the tornado and thrown back 10 meters and only receive D rank damage
~ Spell requires massive amount of concentration as it takes 15% of magical power due to the face that it ensnares and damages opponent.
~ A sky slayer can eat the winds.
Name: Scroll of Waves
Rank: C
Type: Water Offensive
Duration: 2 posts
Cooldown: 4 posts
Description: WAVES; after that word is typed into a screen, once again it will disappear into a magic circle. However it becomes two. These circles are placed on the sides, 10 meters away from the target. Water erupts from the circles, which will crash into each other in the middle. Reaching 75 gallons per second, water will fill the surrounding area providing a powerful current to overpower. Deals a Continued Damage of 1 D rank per post.
Strengths:
~ Can restrain opponents movements for one post
~ Can drown opponent even on land
~ Targets all enemies within a 20 meter range
Weaknesses:
~ Weak against Iron and plant magic.
~ Uni directional : the circles face each other, however the water may spread a little
~ Requires constant magical drain from Tyriel, split between the two posts
~ Extra Weak against lightning magic.
~ Cannot yield back B rank mages and above
- B Rank Spells:
Name: Archive Firewall
Rank: B
Type: Light; Defensive
Duration: 3 posts
Cooldown: 4 posts
Description: Numerous Archive screens will appear at two different spots in between each other, then text from the screens saying firewall and other possible security words will come out and collide in the middle, this forms a barrier of light, this barrier is roughly five meters wide and three meters tall, and can withstand two B rank hits of damage. Tyriel can also move the Barrier by gesturing towards it with her hand and shift her hand, doing this will also allow her to move the barrier. The Barrier can be moved within ten meters of Tyriel.
Strengths:
~ Tyriel can re-position the barrier as many times as needed within the duration as long as its within 10 meters of Tyriel.
~ Withstands 2 B rank spells
~ Can protect her allies as well as herself
Weaknesses:
~ If hit with a A rank spell, the barrier is overcome
~ Particularly weak against Lightning and Dark Magic
~ An opponent has the ability to get past the barrier by going over or underground
~ Uni-directional; so it cant block two different spells coming from different angles at the same time.
Name: Freezing of the Scrolls
Rank: B
Type: Archive; Defensive
Duration: 2 posts
Cooldown: 3 posts
Description: The word Freeze will be typed onto an archive screen, after a moment a magic circle will appear on the screen. This spell targets one-two incoming spells B rank or lower within a ten meter range, and freezes it in time and space, halting all effects of it until the spells duration ends. Old fashion computer freezes brought to life! Scary stuff!
Strengths:
~ Can stop incoming attacks in time for Tyriel to evacuate herself of allies out of the way.
~ Gives time for spell to be negated after duration by an ally
~ Can freeze more than one spell ( 2 )
Weaknesses:
~ Frozen spells continue after duration
~ Can only freeze B rank spells for 1 post.
~ If Spell was to have outside contact by Tyriel or anyone else, the frozen spell would reanimate and Tyriel's spell would go into cooldown.
~ Doesn't work on A rank spells and above
Name: Information Burst
Rank: B
Type: Offensive
Duration: 1 post
Cooldown: 4 posts
Description: A single Archive screen will appear at your targeted location, then the word Burst will be drawn out of it, when this happens the Archive screen will detonate releasing a very high amount of light and letter, the detonation has an area of 35 meters, blinding those caught in it for one post and dealing B rank damage to them as well! Be Educated!
Strengths:
~ Detonation causes all opponents B rank and below to be knocked back 10 meters
~ Knock back causes additional 1 C rank Damage
~ Blinded opponents are hindered for 1 post
Weaknesses:
~ Knock back does not apply to A rank mages or above
~ Blinding can affect allies within 35 meters as well
~ A Rank Mages and above only suffer 1/2 B rank in blinding damage ( SS & H - D Rank Damage)
~ Blinding light can be blocked by objects such as barriers and sunglasses, but knockback effects are still applicable.
- Signature Spell:
Name: Information Calligraphy
Rank: B
Type: Light; Offensive
Duration: 1 post
Cooldown: 4 posts
Description: Information!: This forms the word information in front of your character, then the word will let out a blast of light and words dealing B rank damage in a cone of 30 meters in length and 10 meters at max width. Those caught in the blast are dazed for one post from the superb influx of useless information! You beat your opponents by forcing Knowledge upon them!
Strengths:
~ If opponent is not knowledgeable ( Certainly it is possible to tell ), they suffer from an additional 1/2 C Rank damage from information Overload, and remain disoriented for 1 post.
~ Opponents are hindered and confused for 1 post.
~ Light can blind opponents on top of disorienting them.
Weaknesses:
~ Particular weakness to Mind mages ( as they can fix the un-equilibrium)
~ Can be blocked by barriers equal to B rank and Above
~ Allies can get caught in the blast if they are within the AOE
~ Light slayers can chomp away and negate Tyriel's spell.
Last edited by Tyriel on 6th October 2015, 3:26 am; edited 6 times in total