Primary Magic: BADlands
-DROPPED SKY DS-
Secondary Magic:
Caster or Holder: Caster
Description: BADlands is a type of magic that uses supportive and debuff spells. Each of these spells have their own specific uniqueness, yet all tie together in some way or another. Usually these spells are a bit out of it and hard to understand, drug-like you could say. Most will have the effects of some hardcore stuff if you will. The debuff’s will be the oddest; relating to things like heavily drunk effects and this will be an occasional pattern woven into spells.
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The way of casting these spells is simple, a mutter of the name itself could cast it. Some spells will require physical contact or things of the such- this greatly depends though. The entire magic has a maximum distance.
Strengths:
✔ Uses both supportive and debuff spells
✔ Supportive/debuff spells can be used on the caster - effect will be halved though
✔ Two supportive spells can be used on the same person - same with debuff (maximum)
Weaknesses:
✘ A supportive/debuff spell’s effect is reduced by 25% on a rank higher, 50% on two ranks, no effect on three ranks above.
✘ The maximum distance from target for a spell to be casted upon them is 15 meters
✘ The supportive spell’s effect is reduced by 25% if the person they cast the spell upon has a rebuff/support on them already - same with debuff spells.
✘ Those with magic more related towards supportive spells, the debuff spell’s effect with reduce by 15% every rank - same with supportive.
-DROPPED SKY DS-
Secondary Magic:
Caster or Holder: Caster
Description: BADlands is a type of magic that uses supportive and debuff spells. Each of these spells have their own specific uniqueness, yet all tie together in some way or another. Usually these spells are a bit out of it and hard to understand, drug-like you could say. Most will have the effects of some hardcore stuff if you will. The debuff’s will be the oddest; relating to things like heavily drunk effects and this will be an occasional pattern woven into spells.
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The way of casting these spells is simple, a mutter of the name itself could cast it. Some spells will require physical contact or things of the such- this greatly depends though. The entire magic has a maximum distance.
Strengths:
✔ Uses both supportive and debuff spells
✔ Supportive/debuff spells can be used on the caster - effect will be halved though
✔ Two supportive spells can be used on the same person - same with debuff (maximum)
Weaknesses:
✘ A supportive/debuff spell’s effect is reduced by 25% on a rank higher, 50% on two ranks, no effect on three ranks above.
✘ The maximum distance from target for a spell to be casted upon them is 15 meters
✘ The supportive spell’s effect is reduced by 25% if the person they cast the spell upon has a rebuff/support on them already - same with debuff spells.
✘ Those with magic more related towards supportive spells, the debuff spell’s effect with reduce by 15% every rank - same with supportive.
- Lineage:
- Description: Lucifer himself cursed a monk with the ability to seal away any object into an endless pit on the palm of his hand and spit out the objects at will. Only blood carried down from the great monk can utilize this seal.
Ability: A small black hole is created at the palm of the user’s hand causing any object to be sucked in. The pit is endless and can store any object.
Usage: The seal only lasts one post and counts as an attack even if the user is absorbing/storing an object. Can only affect NPC living creatures. This lineage is considered to be a "finisher" move, whereas it does maximum damage to weakened opponents. If one wants to use this lineage against a fully powered opponent, they will take backlash damage that is the equivalent of the rank of the target being sucked up. Has a maximum range of 15 meters. The lineage ability can only be used a maximum of seven times per a thread.- Unique Abilities:
- ❖ WILL ADD AT CRANK
❖ just need time to think of some, got any ideas when you’re editing this?
❖List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)- DRANK:
- ONLY MAKING THREE UNTIL C
Name: New Americana
Rank: D
Type: Debuff
Duration: 2 posts
Cooldown: 3 posts
Description: This is a spell that will cause the target to become dizzy while draining their MP by 5% every post for the two post duration. The dizziness isn’t the only thing that affects them- they become heavily nauseous and will most likely have to puke after the first post. This gives their enemy a great chance to attack while they’re stumbling around or trying to grasp their mind. The only after effect is that they will have a small migraine for another post.
Strengths:
✔ Makes the target easier to attack
✔ Drains 5% MP every post
✔ Makes them heavily nauseous and greatly dizzy - will most likely accidentally think of an ally as an enemy due to vision morphing.
Weaknesses:
✘ Causes the caster to feel a bit nauseous
✘ Cannot be casted on a target that already has a debuff/supportive spell in use on them
✘ Effect is halved when used on a rank higher - no affect on two ranks+ above their own
✘ Only lasts for a period of two posts - on a rank higher, this will only last for a single post while it won’t work at all on two ranks+ - still has the 3 post cool down.
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Name: Gasoline
Rank: D
Type: Supportive
Duration: 2 posts
Cooldown: 3 posts
Description: Gasoline is a spell that is like a speed boost as well as doubling someone’s stamina if they have a low or average stamina. It increases speed by 25% [Ex. Someone runs 12mps, this adds another 3mps making it so they have a speed of 15 mps]. This can also increase stamina by 25%. [Ex. If someone runs a good speed of 10mps for 20 minutes, this will increase the time without feeling very much exhaustion by 5 minutes.]
Strengths:
✔ Increases stamina by 25%
✔ Increases speed by 25%
✔ Can be casted upon two people at the same time -adds another distance though (see in weaknesses)-
Weaknesses:
✘ The target it is casted upon has a max distance of 25 meters away from the caster before the spell dispels (keeps cool down)
✘ If casted upon two targets, they have a max distance of 15 meters to be away from each other and 20 meters away from the caster (added distance)
✘ Only lasts for a period of two posts - on a rank higher, this will only last for a single post while it won’t work at all on two ranks+ - still has the 3 post cool down.
✘ If dispelled before end of duration, target(s) and caster will get a single post dizzy spell
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Name: Hold Me Down
Rank: D [may make a higher rank when ranking up]
Type: Debuff
Duration: 3 posts
Cooldown: 5 posts
Description: This is a spell that gives the target a sense of walking through a thick, thick mud- almost making them immobile. It can also give them the feeling as if their feet have a couple 100lb bricks attached to them- also making them immobile. This is a spell that has to have the caster touch their target, any part of their body would work but this makes the target’s entire foreleg seem as heavy as logs.
Strengths:
✔ Makes the target virtually immobile
✔ Decreases speed by 15%
✔ Slows their over all movements
Weaknesses:
✘ Effect is halved on a rank higher than their own, no effect on those two ranks+ higher
✘ The caster has to have contact with the target for it to be casted
✘ The farther the target gets away from the caster, the less of an affect the spell will have. After 15 meters- there will be no affect.
✘ Only lasts for a period of three posts - on a rank higher, this will only last for two posts while it won’t work at all on two ranks+ - still has the 3 post cool down.
Last edited by Alex on 8th October 2015, 8:53 pm; edited 1 time in total
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