Magic
Primary Magic: Fallen God Slayer
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster/Lost/Slayer
Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
Magic which allows the user to transform the physiology of their body into that of the Fallen God, making their body into a shadow that cannot be touched by normal means. With this magic, Ishizu is also able to fade herself into shadows to move swiftly, dodging efficiently and making surprise attacks. However, if Ishizu is somehow caught while in a tangible form, she is then vulnerable to attacks.
Fallen God Slayer magic is not your typical shadow magic, however. It is often confused to be within the same realm of darkness, while it truly is not; especially with the fact that it's darker than a normal shadow. Being tainted with the energy befitting a Godslayer, the fallen god slayer magic has a certain sense of darkness and evil taint lurking above it.
Shadow is the product from both light and darkness. It evades light, and blends in and behaves like darkness, in a sense. If an object blocks light, what’s produced is something that looks and behaves like darkness, but that is in fact your shadow. It’s a superior version to darkness itself, in the sense it has both the traits of darkness and is able to evade light. In a fashion, it is superior to both light and darkness elements due to its special properties.
Strengths:
- Shadow the product of light and darkness. It evades light, whilst retaining the qualities of darkness and adds evasion. Shadow spells can evade light, whilst behaving like darkness and blending within it, to some extent.
- Fallen God Magics allows the user to eat any and every single shadow or dark related spell, mixed or otherwise. With the only exception being a Demon Slayer's counterpart.
- This magic focuses on crowd control and evasive maneuvers, whilst still retaining powerful blows. It’s tough to hit a user with this magic, or even touch them if they didn't want you to.
- A shadow is not darkness strictly, as proven before. The result is that it cannot conflict with light, since light is one of the products required to create a shadow. It can be used to work with light-related spells given if it has it's shadow-like properties.
Weaknesses:
- Ishizu, like every single other Slayer, is unable to eat shadows she produces. She is also unable to eat the shadows that her counterpart, also known as the Hell Demon Slayer creates.
- Ishizu is able to consume any shadow, mixed or otherwise, however, that doesn't mean that it's completely nullified. If the spell she consumes is of pure shadow, she will remain unharmed, however, if there is an element she is not used to, poison, for example, she will be able to consume the shadow aspect with no problems, though the poison itself will get to her and she will feel its effects.
- Since this magic focuses on the darkness, and hiding out from the light, Ai cannot fight in an area with total darkness or total overpowering light.
- Ishizu's spells are able to evade light and blend in with darkness, however, she cannot stop them. This means that if a spell of Ishizu’s comes into contact with a light spell, or darkness spell, all it’ll do is evade it by passing through it.
- Since this type of magic is usually good in crowd control, it can be a threat and dangerous to use near allies, creating the issue of friendly fire being extremely high.
Lineage:
Commander Aura:
Description: There was once a great general who served for the king of Fiore. He was a great tactician and his mere presence boosted the morale of his men. With him in the front lines, Fiore had won many battles against invading nearby countries. Eventually peace was achieved so his services were no longer needed. So the general settled down and got married. Some of his progenies became very good commanders, but that is entirely a different story.
Ability: The user gains two abilities. Commander's Presence and The strategist.
Commander's Presence increases the morale and fighting spirit of their allies. Making them all immune to Fear and very bold, capable of charging into certain death without fear with only the faint hope of survival. In return, they all gain 5% HP Regen and don't experience fatigue while near the user.
The strategist boosts the user's ability to make sound and well devised tactics. Their plans are favored by fortune and fate with higher likelihood of working smoothly. A guard might be asleep at their post of the castle they're sneaking into or so on. It has little effect towards other players however, so invading a castle owned by another player will be just as difficult as though this ability were not in place.
Usage: Commander’s Presence has a 5 post duration with a 6 post cooldown and The Strategist is a passive ability.
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Primary Magic: Fallen God Slayer
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster/Lost/Slayer
Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
Magic which allows the user to transform the physiology of their body into that of the Fallen God, making their body into a shadow that cannot be touched by normal means. With this magic, Ishizu is also able to fade herself into shadows to move swiftly, dodging efficiently and making surprise attacks. However, if Ishizu is somehow caught while in a tangible form, she is then vulnerable to attacks.
Fallen God Slayer magic is not your typical shadow magic, however. It is often confused to be within the same realm of darkness, while it truly is not; especially with the fact that it's darker than a normal shadow. Being tainted with the energy befitting a Godslayer, the fallen god slayer magic has a certain sense of darkness and evil taint lurking above it.
Shadow is the product from both light and darkness. It evades light, and blends in and behaves like darkness, in a sense. If an object blocks light, what’s produced is something that looks and behaves like darkness, but that is in fact your shadow. It’s a superior version to darkness itself, in the sense it has both the traits of darkness and is able to evade light. In a fashion, it is superior to both light and darkness elements due to its special properties.
Strengths:
- Shadow the product of light and darkness. It evades light, whilst retaining the qualities of darkness and adds evasion. Shadow spells can evade light, whilst behaving like darkness and blending within it, to some extent.
- Fallen God Magics allows the user to eat any and every single shadow or dark related spell, mixed or otherwise. With the only exception being a Demon Slayer's counterpart.
- This magic focuses on crowd control and evasive maneuvers, whilst still retaining powerful blows. It’s tough to hit a user with this magic, or even touch them if they didn't want you to.
- A shadow is not darkness strictly, as proven before. The result is that it cannot conflict with light, since light is one of the products required to create a shadow. It can be used to work with light-related spells given if it has it's shadow-like properties.
Weaknesses:
- Ishizu, like every single other Slayer, is unable to eat shadows she produces. She is also unable to eat the shadows that her counterpart, also known as the Hell Demon Slayer creates.
- Ishizu is able to consume any shadow, mixed or otherwise, however, that doesn't mean that it's completely nullified. If the spell she consumes is of pure shadow, she will remain unharmed, however, if there is an element she is not used to, poison, for example, she will be able to consume the shadow aspect with no problems, though the poison itself will get to her and she will feel its effects.
- Since this magic focuses on the darkness, and hiding out from the light, Ai cannot fight in an area with total darkness or total overpowering light.
- Ishizu's spells are able to evade light and blend in with darkness, however, she cannot stop them. This means that if a spell of Ishizu’s comes into contact with a light spell, or darkness spell, all it’ll do is evade it by passing through it.
- Since this type of magic is usually good in crowd control, it can be a threat and dangerous to use near allies, creating the issue of friendly fire being extremely high.
Lineage:
Commander Aura:
Description: There was once a great general who served for the king of Fiore. He was a great tactician and his mere presence boosted the morale of his men. With him in the front lines, Fiore had won many battles against invading nearby countries. Eventually peace was achieved so his services were no longer needed. So the general settled down and got married. Some of his progenies became very good commanders, but that is entirely a different story.
Ability: The user gains two abilities. Commander's Presence and The strategist.
Commander's Presence increases the morale and fighting spirit of their allies. Making them all immune to Fear and very bold, capable of charging into certain death without fear with only the faint hope of survival. In return, they all gain 5% HP Regen and don't experience fatigue while near the user.
The strategist boosts the user's ability to make sound and well devised tactics. Their plans are favored by fortune and fate with higher likelihood of working smoothly. A guard might be asleep at their post of the castle they're sneaking into or so on. It has little effect towards other players however, so invading a castle owned by another player will be just as difficult as though this ability were not in place.
Usage: Commander’s Presence has a 5 post duration with a 6 post cooldown and The Strategist is a passive ability.
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)