Anastasia Isayev wrote:Yeah.. problem with that is..
Say I wanted my character to teleport everywhere.. or change my appearance..
But my character's main is song magic. Where it wouldn't make sense to teleport everywhere or change my appearance. Then what? How would I be expected to have that kind of magic "which people already do" when those spells that I want for S&Gs do not fit my primary or possibly secondary spell typing?
Should I be forced to have one of my typings involve teleportation or appearance changes just to have 1 spell to do that? To be honest, I'd rather just RP it out without anyone's permission if that is the case.
Possible places you can put that:
Weak Item, has 1 passive slot
Strong+ Item, has 2 passive slots
Legendary Item, has 2 passive slots
Artifact, has 2 passive slots
Strong Weapon, you can make teleportation an offensive ability, but also use it to explain yourself getting around.
Leg/Artifact weapon, same thing.
Strong/leg/artifact armour, same thing with weapons.
Now onto the original topic, Tertiary magic was originally a horrible idea. In the dev chat we've been discussing it and we already have someone who's claimed it as a project for them to work on.
It's decided that Tertiary will not be given combat uses (such as the ones Sky advised).
Why not?
An S Rank player who spends absolutely NO jewel on items will have the following spells:
D - 4
C - 3
B - 3
A - 3
S - 2
Signature Spells - 1
An S Rank player who has obtained Secondary magic will have:
D - 5
C - 4
B - 4
A - 4
S - 3
Signature Spells - 2
An S Rank player who has bought EVERYTHING they can buy, or done jobs that award it:
D - 11
C - 9
B - 8
A - 7
S - 5
Signature Spells - 2
In total, that's 42 spells in total.
BUT WAIT, THERE'S MORE!
Artifact, Legendary, Strong weapons +5 Offensive
Artifact, Legendary, Strong Armours +5 Defensive
Artifact, Legendary, Strong(+) Magic Items, +6 passives
Let's say this person went the extra mile for having stuff to use in combat and got himself a mythical whatever, now he's got 6 more.
Am I done? NO! Pets!
Artifact Armour, Artifact Weapon, Artifact Magic Item. +6 to your combat stuff
That pet has 2 spells of its own, now that's +2 more.
New Total of things this 1 player has to keep track of: 72. That isn't including the 7 Unique Abilities on his/her magic application. Definitely forgot to mention the 2 more unique abilities on this person's secondary magic. So I guess that means it's actually 81 things.
That's 81 things that you have at your disposal, magic wise that is, for the use in combat. Now, a question would be raised as to how much that would cost. There's jobs that award items that you buy from shop. The Hunter is an example of one such job, and can be completed by 2x C Rank players. It awards a Legendary Magic Item, throw 5K on top that at the shop and now it's Legendary(+). There's also jobs to get Artifact items, if you're S rank you can do them. Or make a job that's INSANELY hard at A rank, maybe you can get that approved for it.
Why I'm knocking the idea of having Tertiary Magic cost something?
- It has no practical use in combat. Why would I drop a single jewel on it?
- I would sooner RP that, without permission
Tertiary magic should be simple stuff, like making a light show by refracting light off of ice (if you're an ice wizard) or that. Or being able to change faces like someone else has done. Now, I will let you know that it has been thought of to drop the requirement and the person working on it is also leaning in that direction.
Cirven wrote: You would be limited to your magic in the fact that it would have to make sense. This is why people are given secondary magic to help with them getting other spells they could possibly want.
If we just allowed everyone to use the spells they wanted then everyone would have every spell which would give little reason to people having magic focusing on certain elements.
If you're good at wording things, you can make almost any magic. I'll take Ana's teleportation ability for example, and mix it with her song magic.
"By playing a simple song on her (insert instrument), Anastasia is able to attract even the ears of the space/time continuum to her. As favor for serenading the intangible forces, Anastasia is transported to any location she wishes by means of teleportation."
Does it make sense, almost, but it would still get approved supposing I added the distance (if it were a spell). And you can RP using that same spell as a mode of transportation.