Magic
Primary Magic: Parasitic Flames
Secondary Magic: N/A
Caster or Holder: Caster
Description: Parasitic Plague is a magic associated with a genetic illness called Parasitic Plague. The element associates with the fire element. This magic is rare to come across at all. Very few have it people have seen this kind of magic and is excluded as a forgotten one with very few who practice this born with the disease. Those who practice it suffer great pain and learn how to control this energy are known to be the most controlled. It's along the lines of pure pain associating with darker elements, but against the caster's will.
This specific magic is a caster magic meaning they use the magic that flows through their body. The user can associate with two elements that somehow mix together, poison and flame, creating the ultimate weapon. It deals with elements that could prolong effects over time. This is more of an offensive and supportive magic than defensive base. When the magic is used, the mark on the caster it leavess glows a eeryie purple light.
Strengths:
Weaknesses:
Spells:
Name: Snake Bite
Rank: D-rank
Type: Poison- Offensive/Supportive
Duration: 2 Posts
Cooldown: 3 Posts
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
Weaknesses:
Primary Magic: Parasitic Flames
Secondary Magic: N/A
Caster or Holder: Caster
Description: Parasitic Plague is a magic associated with a genetic illness called Parasitic Plague. The element associates with the fire element. This magic is rare to come across at all. Very few have it people have seen this kind of magic and is excluded as a forgotten one with very few who practice this born with the disease. Those who practice it suffer great pain and learn how to control this energy are known to be the most controlled. It's along the lines of pure pain associating with darker elements, but against the caster's will.
This specific magic is a caster magic meaning they use the magic that flows through their body. The user can associate with two elements that somehow mix together, poison and flame, creating the ultimate weapon. It deals with elements that could prolong effects over time. This is more of an offensive and supportive magic than defensive base. When the magic is used, the mark on the caster it leavess glows a eeryie purple light.
Strengths:
- This can be a variety of spells in the offensive area and supportive. Its attack power is very high with the supportive spells its even better
- This magic specializes in magics that have prolonging effects such as paralyze or burns.
- There is multiple elements that the caster can use to switch to in dire situations
Weaknesses:
- Certain spells can inflict damage on the user when casting a powerful spell. The damage may vary on the rank of spell, but it still inflicts damage.
- This magic maybe powerful hurts the caster more if there is any negative emotion or dark energy felt.
- This magic's defensive spells are weaker than the offensive.
- Lineage:
- Monkey King's Descent:
Description: The Monkey King, Sun Wukong, was a stone monkey given life. He learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. He was immeasurably strong and fast, able to lift his 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, his fur had magical properties that could make a clone of himself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite his given life, he rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During his rebellion, he was injured and his blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure himself from a vicious disease, he drank the blood. Saving his life, he continued to live with super human strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried his blood.
Ability: The user is able to transform into animals. The user also has drastically increased strength and speed.
The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.
Usage: The strength and speed bonus are a passive that cannot be undone. The transformations last 3 posts, and have a cool-down of 4 posts, and can only be used three times per thread. While in animal form the user may still use magic. The D-ranked wind spell and C-ranked ice spell do NOT take up a spell slot, but must be added to the user's magic application regardless.
- Unique Abilities:
- Transformation: This magic allows the caster to transform into animals for 3 posts with a 4 post cooldown. This can be used three times per thread.
- Power Up:When the caster becomes in a critical state in low HP or mana, their magic attacks boost 10%.
- Cobra:
- Body Heat:
- Transformation: This magic allows the caster to transform into animals for 3 posts with a 4 post cooldown. This can be used three times per thread.
Spells:
Name: Snake Bite
Rank: D-rank
Type: Poison- Offensive/Supportive
Duration: 2 Posts
Cooldown: 3 Posts
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
- Inflicts poison damage that lingers for a longer period of time.
Weaknesses:
- This spell can inflict damage on the caster as well as the