Magic
Primary Magic: Thermal Magic
Caster or Holder: Caster
Description: Glen's magic is an emotion based control of temperature. His right hand controls the cold side of temperature while his left hand the warmer side. Based on what emotions he is feeling as in if he is super excited his left hand gets warmer and he can use it to raise temperatures around himself or other objects. On the downside his cold right hand thermal magic will not work as well the same goes for vice versa. If he is calm or bored (like he generally is) his right hand will freeze things more often, but he cannot burn.
In battle depending on who he is fighting he will change style. For sexy men he leans to more hot thermal magic. Seeing as how he gets exited by the mere thought of one. For everyone else he will you use his thermal magic in his right hand. He may also change up depending on the temperature outside. On warm sunny days using thermal magic for heat would be easier. Using thermal magic for cold affects not as much.
His magic appears as a red glow on the left side of his body, right down the middle starting from his left hand. On the right where colder temperatures take place it is a sky blue color. Giving him the appearance of having two aura's. When dealing with one extreme temperature the color may take over more of his body but never the other hand.
Strengths:
-Versatile: Can be used in a variety of ways.
-Temperature Change: He can change the temperature on the field to help himself.
-Gives him resilience to normal climate conditions
Weaknesses:
-Fire Dragon Slayers: Currently his thermal powers does not work on them easily. He would have to empty himself of all emotions for his chill to have affect. On equal or lower ranking,
-Outside Temperature influence: Depending on how the temperature is described in the thread using his thermal magic for hot/cold affects may become harder.
-His emotions: Using an extreme of temperature magic can become weakened with his emotions. So if he is in need of the cold extreme and he is to happy. Then he is in trouble.
-Not target specific: It is dangerous to shake hands with him. Not paying attention he can be trying to boil tea with his right hand, then freeze it solid. So he normally avoids holding hands.
Lineage:
Unique Abilities:
Thermal Vision: Glen can use his magic to start seeing the heat given off my a person. It is useful too identify the amount of targets from long range (15ft currently). Can be fooled by a large heat signature of blast of fire.
Heat Resistance: Most flame/heat magic does not work well on him. Reducing damage by 25% on ranks equal or lower.
Cold Resistance: The affects of cold type magics does not work as well. Damage is reduced by 25% on ranks equal or lower.
[spoiler="Rank D Magic"]Rank D
Primary Magic: Thermal Magic
Caster or Holder: Caster
Description: Glen's magic is an emotion based control of temperature. His right hand controls the cold side of temperature while his left hand the warmer side. Based on what emotions he is feeling as in if he is super excited his left hand gets warmer and he can use it to raise temperatures around himself or other objects. On the downside his cold right hand thermal magic will not work as well the same goes for vice versa. If he is calm or bored (like he generally is) his right hand will freeze things more often, but he cannot burn.
In battle depending on who he is fighting he will change style. For sexy men he leans to more hot thermal magic. Seeing as how he gets exited by the mere thought of one. For everyone else he will you use his thermal magic in his right hand. He may also change up depending on the temperature outside. On warm sunny days using thermal magic for heat would be easier. Using thermal magic for cold affects not as much.
His magic appears as a red glow on the left side of his body, right down the middle starting from his left hand. On the right where colder temperatures take place it is a sky blue color. Giving him the appearance of having two aura's. When dealing with one extreme temperature the color may take over more of his body but never the other hand.
Strengths:
-Versatile: Can be used in a variety of ways.
-Temperature Change: He can change the temperature on the field to help himself.
-Gives him resilience to normal climate conditions
Weaknesses:
-Fire Dragon Slayers: Currently his thermal powers does not work on them easily. He would have to empty himself of all emotions for his chill to have affect. On equal or lower ranking,
-Outside Temperature influence: Depending on how the temperature is described in the thread using his thermal magic for hot/cold affects may become harder.
-His emotions: Using an extreme of temperature magic can become weakened with his emotions. So if he is in need of the cold extreme and he is to happy. Then he is in trouble.
-Not target specific: It is dangerous to shake hands with him. Not paying attention he can be trying to boil tea with his right hand, then freeze it solid. So he normally avoids holding hands.
Lineage:
- Conqueror's Courage:
- Description: There once was a nameless conqueror who sought to rule the world. However, in his days much land was left unexplored and filled with dangerous creatures man had never faced before. The nameless conqueror was the first to gather a large group of followers and to lead a conquest into those dark lands. Until long ago many people were still unsure about how he managed to convince so many men to follow him. Most believed he had used some form of magic. The only one who ever came back from the conquest was the conqueror's son who explained that all other conquerors had been killed. The conqueror's son eventually joined the military and showed that he possessed the same leader skills as his father, his war cries and morale boosts had resulted in many victories. The descendants of these conquerors today also retain the same abilities as their ancestors. To boost the morale of their companions, and to resist the war-cries of the enemies.
Usage: Can be used 4 times per thread. A war-cry is an encouraging shout that, in this case, is boosted by magic and does not need big words. The energy released by the war-cry gives the user's companions extra motivation to give their all. After a war-cry the cool-downs of all current Spells that are cooling down is decreased by one ( not including the war-cry itself). The duration is instant. The cool-down is 4 posts. Can only be used 4 times per thread
Unique Abilities:
Thermal Vision: Glen can use his magic to start seeing the heat given off my a person. It is useful too identify the amount of targets from long range (15ft currently). Can be fooled by a large heat signature of blast of fire.
Heat Resistance: Most flame/heat magic does not work well on him. Reducing damage by 25% on ranks equal or lower.
Cold Resistance: The affects of cold type magics does not work as well. Damage is reduced by 25% on ranks equal or lower.
[spoiler="Rank D Magic"]Rank D
- Frozen May:
- Name: Frozen May
Rank: D
Type: Ice Stun
Duration: Three Posts
Cooldown: Four Posts
Description: Glen throws his right fist infused with cold temperature magic at the ground. Ice spreads out from that point on the ground, and quickly covers everything in 18 feet in a light ice on the legs. Preventing anyone or anything from moving. It does not affect anything higher then the rank of this spell.
Strengths:
- Great at stopping multiple Opponents
- The ice lowers the temperature raising the power of other chill attacks
- Makes target easier to hit.
Weaknesses:
-Not target specific so it can stop guild mates from moving.
-Does not work on fire mages as well the ice melts faster. (Duration only one post)
-Does not work on fire dragon slayers at all
-Range does not extend too far compared to other D rank spells
- Salamander Punch:
- Name: Salamander Punch
Rank: D
Type: Heat Damage
Duration: One Post
Cool down: Two Post
Description: Glen punches with his left fist infused with heat temperature magic at the foe. If a burn happens from the flame punch 1/2 Rank damage is added. For a total of 1.5 Rank damage.
Strengths:
- Great Damage
- Fast for an attack
- Easy to use
Weaknesses:
- Can be dodged
- Can only hit with one hand
- May not hurt someone wearing armor that much.
- Weak against long range
- Thermometer:
- Name: Thermometer
Rank: D
Type: Support Spell
Duration: two posts
Cool down: four posts
Description: Glen raises one of his hands and puts magic into it. Using his magic he changes the temperature of the air surrounding himself and everything within 25 feet. If he raises his left hand the temperature rises and boots his fire type spells the right hand raised boosts his ice type spells (+10 HP damage).
Strengths:
- Helps another one of his spells
- Can weaken an opponent of equal or lower level
- Makes the field more advantageous
Weaknesses:
- The range in which the temperature is change is not that big.
- Someone else can also change the temperature too
- Does no damage
- Can weaken an ally
Last edited by Obe9813 on 20th September 2015, 9:53 am; edited 5 times in total