Magic
Primary Magic: Sound Magic
Secondary Magic:
Caster or Holder: Caster
Description: The magic he is using is a vibration class type magic formally known as sound. By vibrating molecules around his hand,feet, or with his throat to various frequencies, he creates ripping sound waves or low sonar waves for various affects.
Inside of battle he prefers not to move so instead he would prefer to dodge lightly and attack with a punch. His magic is more subtle as to not alert people to what he is doing right away. Instead of surface damage he would focus his magic on small compound waves to damage the inside of the body. If the opponent is too far away he would instead use a more larger concussive blast.
Strengths:
- Large Area: He can hit a lot of people from afar. With a throw of a fist.
-Stunning: He can use sound to throw of balance and equilibrium.
- Armor pierce: Since he is using sound waves to get around and cause internal damage in close combat. The compressed waves are not stropped by armor.
Weaknesses:
-Range: Although he can hit a far opponent. The waves disperse the further away causing massive power loss to the attack.
-Not opponent specific: His concussive blasts is not really able to tell different between an ally and an opponent. So if he sends a blast in a certain direction it hits everyone.
-Emotion based: In his excited state his blasts are not really as precise so they may be stronger but they will miss more often.
- Earbuds: Wearing something that stops up the ears really lower the power of ranged attacks.
Lineage: Conquerors Courage
Unique Abilities:
-Sonar: Glen can send out high frequencies waves from his throat, and receive the signals as a bounce back. Prevents low/no light debuff unless in battle.
Spells:
Name: Snap
Rank: D
Type: AoE Stun
Duration:Three Posts
Cooldown: Four Posts
Description: Glen moves close to the target and snaps his finger close to the head. It takes place as a deafening sound. That deafens and stuns in a two foot range for a bit.
Strengths:
-Fast Casting Time
Weaknesses:
-Limited Range
-Not as effective on opponents with ear buds, or the deaf.
Name: Crackle
Rank: D
Type: DoT Sound Channeling
Duration:Three Posts
Cooldown: Five Posts
Description: Glen's hands start to vibrate and a strange mirage like mist appears. It is actually the rapid vibration of the air molecules from the use of his sound magic. When his fist comes into contact the sound vibrations bounce inside and become compound waves. It is not easy to block but is much better to dodge. (Starts of with 50% initial damage then goes up by 40% each hit, unless stopped.
Strengths:
-Not easily blocked
-Hurts more over time
Weaknesses:
-Only affects when hit
-Limited Range: The area does not spread over his body just his fist.
-Does not pass thru a magic enforced shield.
-One hit can break his concentration and stop him
Name: Pop
Rank: D
Type: Instant Attack
Duration:One Posts
Cooldown: two Posts
Description: Glen wraps the sound magic around his hands and feet. Vibrating and humming the air with power. He then moves to punch and kick his opponent, the spell empowers him and hits his opponent pretty hard.
Strengths:
-Does not take long to use
-Easily able move and use
Weaknesses:
-No range
-Can only really use on a person while he hits them.
Primary Magic: Sound Magic
Secondary Magic:
Caster or Holder: Caster
Description: The magic he is using is a vibration class type magic formally known as sound. By vibrating molecules around his hand,feet, or with his throat to various frequencies, he creates ripping sound waves or low sonar waves for various affects.
Inside of battle he prefers not to move so instead he would prefer to dodge lightly and attack with a punch. His magic is more subtle as to not alert people to what he is doing right away. Instead of surface damage he would focus his magic on small compound waves to damage the inside of the body. If the opponent is too far away he would instead use a more larger concussive blast.
Strengths:
- Large Area: He can hit a lot of people from afar. With a throw of a fist.
-Stunning: He can use sound to throw of balance and equilibrium.
- Armor pierce: Since he is using sound waves to get around and cause internal damage in close combat. The compressed waves are not stropped by armor.
Weaknesses:
-Range: Although he can hit a far opponent. The waves disperse the further away causing massive power loss to the attack.
-Not opponent specific: His concussive blasts is not really able to tell different between an ally and an opponent. So if he sends a blast in a certain direction it hits everyone.
-Emotion based: In his excited state his blasts are not really as precise so they may be stronger but they will miss more often.
- Earbuds: Wearing something that stops up the ears really lower the power of ranged attacks.
Lineage: Conquerors Courage
Unique Abilities:
-Sonar: Glen can send out high frequencies waves from his throat, and receive the signals as a bounce back. Prevents low/no light debuff unless in battle.
Spells:
Name: Snap
Rank: D
Type: AoE Stun
Duration:Three Posts
Cooldown: Four Posts
Description: Glen moves close to the target and snaps his finger close to the head. It takes place as a deafening sound. That deafens and stuns in a two foot range for a bit.
Strengths:
-Fast Casting Time
Weaknesses:
-Limited Range
-Not as effective on opponents with ear buds, or the deaf.
Name: Crackle
Rank: D
Type: DoT Sound Channeling
Duration:Three Posts
Cooldown: Five Posts
Description: Glen's hands start to vibrate and a strange mirage like mist appears. It is actually the rapid vibration of the air molecules from the use of his sound magic. When his fist comes into contact the sound vibrations bounce inside and become compound waves. It is not easy to block but is much better to dodge. (Starts of with 50% initial damage then goes up by 40% each hit, unless stopped.
Strengths:
-Not easily blocked
-Hurts more over time
Weaknesses:
-Only affects when hit
-Limited Range: The area does not spread over his body just his fist.
-Does not pass thru a magic enforced shield.
-One hit can break his concentration and stop him
Name: Pop
Rank: D
Type: Instant Attack
Duration:One Posts
Cooldown: two Posts
Description: Glen wraps the sound magic around his hands and feet. Vibrating and humming the air with power. He then moves to punch and kick his opponent, the spell empowers him and hits his opponent pretty hard.
Strengths:
-Does not take long to use
-Easily able move and use
Weaknesses:
-No range
-Can only really use on a person while he hits them.
Last edited by Obe9813 on 15th September 2015, 9:49 am; edited 5 times in total (Reason for editing : Proof read (kinda))