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    Sound Magic

    Obe9813
    Obe9813

    Regular VIP Status- VIP- Player 
    Lineage : Conqueror's Courage
    Position : None
    Posts : 103
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 350

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Bump Sound Magic

    Post by Obe9813 11th September 2015, 10:08 am

    Magic

    Primary Magic: Sound Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: The magic he is using is a vibration class type magic formally known as sound. By vibrating molecules around his hand,feet, or with his throat to various frequencies, he creates ripping sound waves or low sonar waves for various affects.

    Inside of battle he prefers not to move so instead he would prefer to dodge lightly and attack with a punch. His magic is more subtle as to not alert people to what he is doing right away. Instead of surface damage he would focus his magic on small compound waves to damage the inside of the body. If the opponent is too far away he would instead use a more larger concussive blast.


    Strengths:
    - Large Area: He can hit a lot of people from afar. With a throw of a fist.
    -Stunning: He can use sound to throw of balance and equilibrium.
    - Armor pierce: Since he is using sound waves to get around and cause internal damage in close combat. The compressed waves are not stropped by armor.

    Weaknesses:
    -Range: Although he can hit a far opponent. The waves disperse the further away causing massive power loss to the attack.
    -Not opponent specific: His concussive blasts is not really able to tell different between an ally and an opponent. So if he sends a blast in a certain direction it hits everyone.
    -Emotion based: In his excited state his blasts are not really as precise so they may be stronger but they will miss more often.
    - Earbuds: Wearing something that stops up the ears really lower the power of ranged attacks.

    Lineage: Conquerors Courage

    Unique Abilities:
    -Sonar: Glen can send out high frequencies waves from his throat, and receive the signals as a bounce back. Prevents low/no light debuff unless in battle.

    Spells:

    Name: Snap
    Rank: D
    Type: AoE Stun
    Duration:Three Posts
    Cooldown: Four Posts
    Description: Glen moves close to the target and snaps his finger close to the head. It takes place as a deafening sound. That deafens and stuns in a two foot range for a bit.

    Strengths:
    -Fast Casting Time

    Weaknesses:
    -Limited Range
    -Not as effective on opponents with ear buds, or the deaf.

    Name: Crackle
    Rank: D
    Type: DoT Sound Channeling
    Duration:Three Posts
    Cooldown: Five Posts
    Description: Glen's hands start to vibrate and a strange mirage like mist appears. It is actually the rapid vibration of the air molecules from the use of his sound magic. When his fist comes into contact the sound vibrations bounce inside and become compound waves. It is not easy to block but is much better to dodge. (Starts of with 50% initial damage then goes up by 40% each hit, unless stopped.

    Strengths:
    -Not easily blocked
    -Hurts more over time

    Weaknesses:
    -Only affects when hit
    -Limited Range: The area does not spread over his body just his fist.
    -Does not pass thru a magic enforced shield.
    -One hit can break his concentration and stop him

    Name: Pop
    Rank: D
    Type: Instant Attack
    Duration:One Posts
    Cooldown: two Posts
    Description: Glen wraps the sound magic around his hands and feet. Vibrating and humming the air with power. He then moves to punch and kick his opponent, the spell empowers him and hits his opponent pretty hard.

    Strengths:
    -Does not take long to use
    -Easily able move and use

    Weaknesses:
    -No range
    -Can only really use on a person while he hits them.


    Last edited by Obe9813 on 15th September 2015, 9:49 am; edited 5 times in total (Reason for editing : Proof read (kinda))
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    King Elyx

    The Vanquisher


    The Vanquisher

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    Character Sheet
    First Skill: ???
    Second Skill: ???
    Third Skill:

    Bump Re: Sound Magic

    Post by King Elyx 12th September 2015, 1:56 pm

    Obe9813 wrote:
    Magic

    Primary Magic: Sound Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: The magic he is using is a vibration class type magic formally known as sound. By vibrating molecules around his hand,feet, or with his throat to various frequencies, he creates ripping sound waves or low sonar waves for various affects.

    Inside of battle he prefers not to move so instead he would prefer to dodge lightly and attack with a punch. His magic is more subtle as to not alert people to what he is doing right away. Instead of surface damage he would focus his magic on small compound waves to damage the inside of the body. If the opponent is too far away he would instead use a more larger concussive blast.


    Strengths:
    - Large Area: He can hit a lot of people from afar. With a throw of a fist.
    -Stunning: He can use sound to throw of balance and equilibrium.
    - Armor pierce: Since he is using sound waves to get around and cause internal damage in close combat. The compressed waves are not stropped by armor.

    Weaknesses:
    -Range: Although he can hit a far opponent. The waves disperse the further away causing massive power loss to the attack.
    -Not opponent specific: His concussive blasts is not really able to tell different between an ally and an opponent. So if he sends a blast in a certain direction it hits everyone.
    -Emotion based: In his excited state his blasts are not really as precise so they may be stronger but they will miss more often.
    - Earbuds: Wearing something that stops up the ears really lower the power of ranged attacks.

    Lineage: Conquerors Courage Can we put the description, ability, and usage of your lineage here please for easy reference? Thank you! ^^

    Unique Abilities:
    -Sonar: Glen can send out high frequencies waves from his throat, and receive the signals as a bounce back. Prevents low/no light debuff unless in battle. Just thought you might like to know, you can have three abilities, and gain one more whenever you rank up.

    Spells:

    Name: Snap
    Rank: D
    Type: AoE Stun
    Duration:Three Posts
    Cooldown: Four Posts
    Description: Glen moves close to the target and snaps his finger close to the head. It takes place as a deafening sound. That deafens and stuns in a two foot range for a bit. You can most certainly increase this range, 5-10 meters (15-30 feet) could do just fine at D rank.

    Also, please mention this spell can't affect things of higher ranks than this spell.

    Strengths:
    -Fast Casting Time
    You must have at least three strengths.

    Weaknesses:
    -Limited Range compared to other D rank spells.
    -Not as effective on opponents with ear buds, or the deaf. or close their ears, or is of higher ranking?

    Since you must have three strengths per spell minimum, you must also have four spells minimum per spell.

    Name: Crackle
    Rank: D
    Type: DoT Sound Channeling
    Duration:Three Posts
    Cooldown: Five Posts
    Description: Glen's hands start to vibrate and a strange mirage like mist appears. Appears where? It is actually the rapid vibration of the air molecules from the use of his sound magic. When his fist comes into contact the sound vibrations bounce inside and become compound waves. It is not easy to block but is much better to dodge. (Starts of with 50% initial damage then goes up by 40% each hit, unless stopped. Can we lower the boost to 25% increase per hit please?

    Strengths:
    -Not easily blocked
    -Hurts more over time Look above at first spell strengths.

    Weaknesses:
    -Only affects when hit
    -Limited Range: The area does not spread over his body just his fist.
    -Does not pass thru a magic enforced shield.
    -One hit can break his concentration and stop him

    Name: Pop
    Rank: D
    Type: Instant Attack
    Duration:One Posts
    Cooldown: two Posts
    Description: Glen wraps the sound magic around his hands and feet. Vibrating and humming the air with power. He then moves to punch and kick his opponent, the spell empowers him and hits his opponent pretty hard. How much harder than regular D rank spells? If it were up to me, since you don't seem to have any other abilities than this and this lasts for 1 turn, I think a 30% boost in strength is fair.

    Strengths:
    -Does not take long to use Reference to first spell strengths.
    -Easily able move and use

    Weaknesses:
    -No range
    -Can only really use on a person while he hits them.
    Reference to first spell weaknesses.

    Hiya! I'm Elyx Reiaki, and I'll be grading your Magic Application! ^^ The following edits are in this color. Please take the notes with consideration, and you have any questions for me, please shot me a message. Once everything checks in, please bump this thread. Thank you!
    Obe9813
    Obe9813

    Regular VIP Status- VIP- Player 
    Lineage : Conqueror's Courage
    Position : None
    Posts : 103
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 350

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Bump Re: Sound Magic

    Post by Obe9813 15th September 2015, 9:49 am

    Sorry about this! I no longer want this magic. I will be changing it. Sorry for wasting your time but thank you for checking it out.

      Current date/time is 5th November 2024, 4:34 pm