Magic
Primary Magic: Desert Sun
Secondary Magic: Locked
Caster or Holder: Caster - Lost
Description: Desert sun is a lost magic even to some of the demi-human that exist. An ancient magic that Ellia had studied, and learned because of her Lamia body. The magic itself is composed of three components. The sun (light/heat) magic, Desert(Sand/desert related) magic, and lastly, her body (Lamia physique) magic. Together with all three, comes the creation of Desert sun magic. A magic which was created by Lamia & other sand/desert dwelling demi-humans only to be lost through the ages, to slowly pop up from case to case. How Ellia used it, and achieved it is unknown even to her, as she has little memory of how she came in contact with the magic, simply because it feels natural to her.
The magic itself is very light & warmth based, very few spells will detour away from that concept unless they are support based spells which give her various things. The desert side of this is based off of sands, harsh sharp sandstorms/winds and mirages from the extreme desert heat. Though it is limited somewhat to restrict any form of take-over magic, as Ellia herself is a demi-human in nature, and take-over magic just would not work with her.
As for how she uses this magic could be a wide range of things. Slowly obtaining new spells, and abilities over time(rank up) until she remembers all aspects of it, though one thing remains clear. She does know how to use this magic to fullest extent at all times, and tends to be much like the desert in times of a drought topped off with a scorching sun. In other words... relentless and unforgiving.
Strengths:
- Desert Sun magic is a mixture of Holy light + Sand + Lamia based magic. This results in a an advantage against darkness/unholy/and shadow. However if at any time an 'advantage' chart comes out, the advantage is only half that.
- Relentless in nature, be it outright speed or damage output or even range the spells are a lot harsher in offense.
-Naturally immune to all natural occurring heat
Weaknesses:
- Lacks versatility in defensive power, limiting defensive options.
- Magic that uses dark/unholy/or shadow that have an advantage over holy/light/sand cancel out her advantage against them, but likewise are canceled out as well
-Demon slayer magic is stronger against her body by 10%, however she is not counted as a demon.
-Being cold blooded, Ellia suffers from the cold, and has it much harder in the cold.
Lineage:
Unique Abilities:
Primary Magic: Desert Sun
Secondary Magic: Locked
Caster or Holder: Caster - Lost
Description: Desert sun is a lost magic even to some of the demi-human that exist. An ancient magic that Ellia had studied, and learned because of her Lamia body. The magic itself is composed of three components. The sun (light/heat) magic, Desert(Sand/desert related) magic, and lastly, her body (Lamia physique) magic. Together with all three, comes the creation of Desert sun magic. A magic which was created by Lamia & other sand/desert dwelling demi-humans only to be lost through the ages, to slowly pop up from case to case. How Ellia used it, and achieved it is unknown even to her, as she has little memory of how she came in contact with the magic, simply because it feels natural to her.
The magic itself is very light & warmth based, very few spells will detour away from that concept unless they are support based spells which give her various things. The desert side of this is based off of sands, harsh sharp sandstorms/winds and mirages from the extreme desert heat. Though it is limited somewhat to restrict any form of take-over magic, as Ellia herself is a demi-human in nature, and take-over magic just would not work with her.
As for how she uses this magic could be a wide range of things. Slowly obtaining new spells, and abilities over time(rank up) until she remembers all aspects of it, though one thing remains clear. She does know how to use this magic to fullest extent at all times, and tends to be much like the desert in times of a drought topped off with a scorching sun. In other words... relentless and unforgiving.
Strengths:
- Desert Sun magic is a mixture of Holy light + Sand + Lamia based magic. This results in a an advantage against darkness/unholy/and shadow. However if at any time an 'advantage' chart comes out, the advantage is only half that.
- Relentless in nature, be it outright speed or damage output or even range the spells are a lot harsher in offense.
-Naturally immune to all natural occurring heat
Weaknesses:
- Lacks versatility in defensive power, limiting defensive options.
- Magic that uses dark/unholy/or shadow that have an advantage over holy/light/sand cancel out her advantage against them, but likewise are canceled out as well
-Demon slayer magic is stronger against her body by 10%, however she is not counted as a demon.
-Being cold blooded, Ellia suffers from the cold, and has it much harder in the cold.
Lineage:
- Spoiler:
- Keeper of Peace:
Description: Legend tells of an enlightened monk who traveled around the world to places of ongoing war. Wherever he went, the war stopped for as long as he was present. However, he realized that whenever he left it would all start over again, so he used a powerful spell to sacrifice himself and spread his gift over the world. Some people are blessed with a fraction of the monk's gift at birth. They can call upon it to stop violence and fighting for a short period of time whenever tapping into the monk's power; they too cannot attack whilst the effect is in play.
Ability: The user shouts and spreads a white light over everyone nearby a 30 meter radius (+20 meters per rank beyond D). All fighting stops for 4 posts. People can still converse and interact, but are compelled not to do anything violent; this also applies to the user.
Usage: Duration: 4 posts. Cool-down: 10 posts. Only affects beings the user’s rank or lower.(S Max)
Unique Abilities:
- Ability 1:
- Lamia Physique: The Physique of a lamia is granted not because of this ability(as the physique is part of her from birth), but this UA is listed here because it is naturally part of Ellia. The benfits and Downsides are listed below
Benifits
-While in 'warmth' such as sunlight Ellia may gain up to 50% speed. (25% if it is barely warm).
-Lamia are snake demi-humans, and a trait given to them is the ability to 'taste' the air. This works by the user's normal 'sensory' range, but on a physical level, If you have a 'scent' she can taste it, and tell what it is, or a rough estimation. For pvp this is limited to sensory rules. For strictly jobs/plot this is three times the range.
-Strength is not increased at all, but instead when the user uses melee strikes, it counts as a heavy strike without slowing the user down. This is due to the user naturally weighing more, and having an unusual physique.
-When being hit by fire/heat based magical abiltiies/spells Ellia is 50% resistant.
-Can see 'heat/thermal' readings from bodies. This must be toggled on and off.
-Natural poison in her bites that does NOTHING except for plot purposes may make the bitten a bit more 'warm', cannot bite self to get warm.
-Entire body counts as having a 'weak' grade weapon for teeth/nails/melee attacks. This will not stack with weapons actually being used, and it only counts for typical unarmed (such as a tail whip or a bite or even slicing with her razor sharp nails)
-All spells MAY be used as a hold-back spell(must state if you are), and if they are held back, the CD/Dura and the power of the spell is reduced by 50%. Cost remains the same.
Downsides
-While in the cold (such as snow, or in general just cold) Ellia has her speed reduced by 50%, along with reflex reduction by 25%.
-Thermal vision if toggled, does not enhance sight, and sight cannot be enhanced while using thermal vision.
-Does not have a strong natural poison, and requires her magic to form and activate one worth while.
-Weakness to cold/ice based magic, giving Ellia a 50% weakness to them.
-Requires another ability for 'defensive' lamia body.
- Ability 2:
- Lamia Physique(defense): Ellia's scales reduce magical damage 50%. Physical damage is only 25%. Additionally, status based moves(i.e magic nullification) are considered damaging, and thus half effective and simply weaken one's spells, in terms of abilities, one may not nullify Ellia's UA . Spells from someone two ranks higher than Ellia will not be effected by this ability. However because of this the damage shaving from Armor, as well as the damage reduction from armor is reduced by 50% - this includes Requip armor)
- Ability 3:
- Sun Bath: While in the sun or a warm light(i.e light spells that do not harm her) or in just a generally nice and warm~<3 spot, Ellia regains MP quickly, as most reptilian creatures regain their energy in such conditions. This causes her to regen 4% mp per post. This is considered a base regen, and cannot be 'reduced' by other abilities, if any ability states it nullifies this, then it only weakens it by half the rate.
- Ability 4:
- Magical Scale: A lost art of magic offensive in nature in it's own right. If one were to attempt to cause a spell to originate within Ellia's body, then it would be outright nullified(examples being Blood/bone manipulation spells). The downside being this UA is completely wasted and worthless against non-auto hitting techniques.
Last edited by Ellia on 6th June 2016, 5:37 pm; edited 18 times in total