Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder:Holder
Description: Juniper is using celestial Spirit Magic. This type of magic allows the user to utilize Celestial Spirit Gate Keys to summon powerful otherwordly spirits to fight for them. There's a large variety of keys including: Silver Keys, Golden Keys, and Black Keys. Golden Keys are generally regarded as the strongest type of key and hold the 12 zodiac spirits that are available to 12 special mages who can collect them. The only way to have more than one Golden Key is to take it from another Celestial Spirit Mage. Silver keys- a less powerful counterpart to Golden keys have their uses as well, but generally cannot overpower higher spirits. The power of Black Keys is unknown as few have even seen them.
Strengths:
* The user never has to get dirty to win a fight
* Allow for versatility in kit
* The strength of the mage depends on how well they can use the spirits they have
Weaknesses:
* The user may become defenseless if none of her/his celestial spirits can defeat his opponent
* The keys only go as far as the user creativity, if there's a way to win but you can't see it, you'll lose.
* If seperated from the keys, the user becomes utterly useless.
- Lucifer's Descendant:
Description: Lucifer took control of a vessel and mated with a princess of a very powerful kingdom, and gave birth to the son of the devil. But the princess knew the baby was born evil, so abandoned the newborn in the forest to die. Little is known about this lineage due to the common disbelief in the actual existence of this demonic child, but legends tell of supposed descendants of it that were capable of imposing their upon the demonic abominations of Hell itself and guide them into our own world...
Ability: The ability allows the user to open the gates of hell summoning 2 demons to the user at will. The demons are agile, strong, and have tough hides to protect theirself from magic. Demons have 25% HP of the user’s rank each and deal melee damage equal to the user’s rank(max S-rank) each. They have no special abilities and are basic in all respects (No strength or speed increases from base level for their rank effect)
Usage: 4 post duration with a 8 post cooldown. If all are slain the ability goes on cooldown.
- Unique Abilities:
- Organized Attacks:
- Juniper's nature allows him to easier sort through battle strategies in his head, allowing once per ever 5 post for him to amplify the damage of two spirits making an attack against one by 10% of the person their attacking's health.
- Lucifer Grace me:
- Juniper amplifies the power of a Celestial spirit or spell by +25%[Summons get +25% health, and deal +25% damage][Attacks get amplified in damage by +25%] This can only be used once per five points. He does this by using his lineage as Lucifer to infuse the spirits with the thoughts of despair, and hell. They will also turn the spirits into a dark green, and change their eyes to yellow. They will also refuse to speak with Juniper and this will negatively count towards his "Connections count" with Juniper.
- Connections:
- In the case that a spirit has done over 40 jobs with Juniper, it will connect itself to him and may come on days that it is contracted not to come on if it deems itself necessary. If the connections count drops below -40, the spirit will no longer speak to Juniper when summoned. If the connection count reaches -43, the spirit will refuse to work with Juniper any longer.
- D Ranked Spells:
- Summon Andromeda:
- Name:
Rank: D
Type: Celestial Spirit Magic
Duration: 3 posts
Cooldown: 4 posts
Description: After "Open, Gate of the Princess" has been chanted a green circle will appear. A brilliant flash of light will take form as a black woman wearing a shawl covering half of her face, carrying two fans, and lightly dressed appears. Her legs are covered in a dress sporting a jade outline, with vine patterns in between in a darker green, whilst her upper body only has a bra to it's claim. Her eyes have been imbued with the power of the stars.- Active, :
- Andromeda enters an offensive stance where she looses 5 hp per post, but gains 75% more damage on her attacks. She cannot go defensive in the same turn she went offensive.
- Passive, Fan Dancing:
- She can enter a defensive stance where her fans block 50% of a D-Ranked attacks damage. She cannot go offensive the same turn she went defensive.
Dmg[5]
Strengths:
*She can be used as a forrunner to take the brunt of the damage so that weaker spirits can attack from the backline
*A good source of early damage
* Able to defend against low ranked damage, and mitigate the power of charged spells that cannot be stopped for whatever reason
Weaknesses:
* No range on any of her abilities
* long CD
* Deflection does not block a full D-Ranked spell
* Deflection can be interrupted if a target deals more than 4x the damage of the spell.
- Star Crasher:
Name: :farao: Star Crasher
Rank: D
Range: D-Rank
Speed: D-Rank
Type: Offensive, Light
Duration: 1 posts
Cooldown: 2 posts
Description: Juniper calls upon the celestial spirit realm and opens a magic circle, that shoots out a comet dealing D-Ranked damage to a target.
Strengths:
* Allows Juniper to support his celestial spirits from the backline
*Blanket offensive attack
* Light typing allows it to interact with spells that interact with a light typing.
Weaknesses:
* The damage isn't outstanding
* Can be blocked by projectile blocking moves
* Spells that nullify light damage will nullify it
* Has the possibility of hitting Junipers own celestial spirits.
- Archaic Spirits:
Name: Archaic Spirits
Rank: D
Type: Celestial Spirit Magic -
Duration: 3
Cool down: 5
Description: Juniper fills the area around him with unholy blight, causing any celestial spirits standing in the D-Ranked area to lose 5% hp every turn they stand in it. As long as the spirit stays in the area however, the power of their active increases by 25%
Strengths:
* Powers up Juniper's spirits
* Can affect multiple spirits
* Relevant past D-Rank
Weaknesses:
* Longer cool down than 1+ duration
* Hurts own spirits
* Spirits may refuse to come on that day for another week because the fight was especially brutal
* Destroying the ground underneath the circle will cause the circle to dissipate.
- Summon Sentry:
Name:Sentry
Rank:D
Type: Celestial Spirit Magic- Normal Summon
Duration: 3 Turns
Cooldown: 4 Turns
Description: A grey ball with a green light comes out of the gate when Juniper uses this spell. It is very curious about the world around it, and will often go out to lock around without Juniper's consent because of this. It fires off green blast of energy at targets that are being attacked by allies.
HP: 50
DMG: 5- Passive:
Regen: Sentry regens 2% of Junipers missing health each turn he is out.
- Active:
Sentry scans the area within the D-Rank Distance max, firing a laser cannon at any targets with less than 50% health, dealing 5 damage.
* Can heal Juniper
* Automatically fires at enemies who are being attacked.
* Can hit multiple targets that have 50% health
Weaknessess:
* His curiosity may also get him killed
* He may shoot a target that shouldn't be shot if the enemies play around his auto-firing
* IF Juniper has him and another spirit out, he will not heal for as much life as Juniper is losing.
* Sentry is not available on thursdays.
List of Spell Fusions: LOCKED
Last edited by SpectreJuniper on 7th June 2016, 7:35 pm; edited 14 times in total