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    Daniel Ross' Magic

    Daniel Ross
    Daniel Ross

    Player 
    Lineage : Marksman's Aim
    Position : None
    Posts : 53
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Experience : 0

    Character Sheet
    First Skill: Lightning
    Second Skill:
    Third Skill:

    Daniel Ross' Magic Empty Daniel Ross' Magic

    Post by Daniel Ross 6th June 2016, 7:17 pm

    Magic
           

    Primary Magic: Lightning magic.
    Secondary Magic:
    Caster or Holder: Caster
    Description: Daniel uses lightning/electric magic, and is able to control and uses both lightning and electrical currents, because of the similiarities. He can use it as naturally as one might run or walk, and only uses a few spells that require some gesture to activate it. He becomes one with the element of lightning. He was born with this magic and was trained by his uncle (now deceased), who helped him control and harness the energys power.
    Strengths:

    • Stunning- Can slow opponents down by 5% if the attack is at full power and a direct hit.
    • Burning- If it hits flammable material it can ignite it.
    • Moderate are damage for larger attacks- splash damage from lightning can cause miniature currents to hit around initial area.
    • Able to absorb electricity- He can absorb nearby electricity or a portion of electrical attacks.

    Weaknesses:

    • Can accidentally hit allies or self if spell is not cast right.
    • If he is standing on a conductive surface he can be shocked by his own attack.
    • Can be reflected or absorbed or channeled by metal and/or electric mages.
    • If he is using in an underwater enviroment, it can slow his attacks by 5%.
    • If not properly aimed it might have lower accuracy and effect.

    Lineage: Marksman's Aim- One attack cannot miss, and his eyesight is doubled, giving him uncanny accuracy. Takes 5 posts to cool down.
    Unique Abilities: Absorption- Can absorb lightning or electricty attacks at a certain rate. If to much and too fast, he can get injured. If the attack is more powerful than what Daniel can do, it hurts him. He is immune to attacks equal to and lower in rank than him, and can absorb three spells before needing to cool down. Cool down time is 3 posts.
        Short distance energy travel- Able to turn into energy and travel in any way. (PvP duration of 4 posts, distance of 15 yards. For every added rank, add 15 yards to travel distance.) Cool down time is five posts.
        Electric manipulation- Able to manipulate electricty into tools, or as a means of communication, by sending electrical impluses through someone or something to reach someone, giving them sensory reaction of 'hearing' him. The impulse bring up fragments of thoughts to piece togeather a message.
           
    Spells:

    Name: Lightning Crafter
    Rank: D
    Type: Offensive
    Duration: 3 posts.
    Cooldown: 4 posts
    Description: Daniel can move his hand in the air quickly (like a waving motion) and is able to generate lightning composed weapons, and can generate them made out of pure energy. Deals armed melee damage of users rank.
    Strengths: Can have shock affect if a direct hit is made. Slows opponent down by 5%.
                            Has pierceing affect like real weapons.
                            Can conduct energy through metal.
    Weaknesses: Can be repelled like normal weapons.
                               Can be dissapated or absorbed by special magic armor.
                                Can be reflected if it leaves his hand.
                               Recoil might throw aim off by a small fraction.

    Name Lightning Shield
    Rank: D
    Type: Defensive
    Fused Spells
    Description: Daniel crosses arms or holds up and is able to make a shield that acts as a normal one. Can be from normal arm shield up to a sphere enclosing over him. The defensive postitions along with his command triggers the shield to activate on or around him. Can block 2 D rank spells or 1 C rank spells. Able to be up to 3 meters.
    Duration: 3 posts
    Cooldown: 4 posts
    Strengths: Can repel most attacks.
                           Can shock metal blades.
    Weaknesses: Cannot block fire, earth or wind magic attacks. Fire passes through, others make shield giveout.
                               Hard to use while using Lightning Craft.
                               Agility is decreased by 5%.

    Name Lightning Bolt
    Rank: D
    Type: Offensive
    Fused Spells
    Description: Able to shoot a high powered concentrated bolt at someone. He stands still, and starts building energy inside of him, and fires a high powered beam of lightning at the person. 15 meter range. Does 25% more damage to metal armour. 25% decreased movement to hit targets. Recoil pushes Daniel back 5-10 feet after fired.
    Duration: 1 posts
    Cooldown: 2 posts
    Strengths: Hitting a target wil knockback target.
    Weaknesses: If target is missed, Daniel cannot cut off attack until the bolt has either dissipated or hits something.
    Lowers Daniel's speed by 5% for 1 post.
                           

    Name Booster Lightning
    Rank: D
    Type: Offensive
    Fused Spells
    Description: Able to enhance own melee attacks, such as punching, or kicking, and strength with lightning and energy boosts. Can cover body or just a certain part. Boosts melee attack power by 25%.
    Duration: 3 posts
    Cooldown: 4 posts
    Strengths: Boosts melee attacks.
    Weaknesses: If Daniel uses it up until it gives out, he will slow down by 5% for three posts.
                               Cannot boost allys.


    Last edited by Daniel Ross on 7th June 2016, 2:57 pm; edited 2 times in total
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    Daniel Ross' Magic Empty Re: Daniel Ross' Magic

    Post by Guest 7th June 2016, 3:02 pm

    Daniel Ross' Magic AESz729

      Current date/time is 5th November 2024, 1:05 am