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    Holder Weapons in Duels

    Strawberry
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    Holder Weapons in Duels Empty Holder Weapons in Duels

    Post by Strawberry 10th September 2015, 10:19 pm

    So I recently did a duel, which I won. Yaaay! NO not the point here. What it is is that something crossed my mind a couple weeks ago, which I brushed off as a one-time thing, however now as i did a duel it brings back up to mind, this time it actually affecting me. So my character is a holder mage, and of course that means she has a holder item. This holder item is a holder weapon. Now note, I know there can be other items other than weapons that can be classified as a holder item, such as clothing or something.

    THIS DOES NOT PORTAIN TO NON-HOLDER WEAPON HOLDER ITEMS

    So I purpose that Holder mages who decide to partake in doing a Weapon Duel can chose 2 of their spells to take into battle, because that evens the scales so much better for them, because at the moment it just looks like Holder mages are basically outshown by anyone that decides to take a Legendary weapon into battle. This way its not "weapon with no spells or abilities" up against "weapon with two abilities," because technically the rules state that you can't use spells, thus making those with Holder Weapons basically at a disadvantage when it comes to weapon only duels. So why not either allow two spells without mana reduction during the weapon duels to make up for this, Of course some will disagree with this, because the argument will be "well why would something that once costed mana all of a sudden stop costing mana, with no sense of magical growth from the mage." And I completely agree, except for the fact of the weapons themselves have breaking disabled. So the same could be said for that - how does something just "stop being able to break?"

    Another thing is that requip mages still get to keep their passive and active abilities for the select weapon that they chose. So this also brings up a thought, why not Signature Spells? This also makes up for the low population of Holder mages, and it works just well with the Weapon Duel. It doesn't cost mana, and is generally a basic ability. Also if the signature spell is the case then we should allow more than 2 sig spells given that people have them. You can trade in your weapon slots for other sig spells, so wouldn't it be fair for someone who actually has 4 sig spells to use them? Its like in a weapon duel a strong vs a legendary. A legendary has 2 abilities while strong only has 1. Should we just automatically give the strong weapon a bonus ability? Should we cut one of the L weapon's abilities out? No, the L weapon was bought and has 2 abilities, and the same could be said for Signature Spells.

    This I think really evens the ball for the Holder mages out there, especially as there are so little. We can either negate two magic costs for two spells of one's own rank, or we could have them use any of there signature spells. That's my opinion on Weapon duels, and a small suggestion. (Wasn't as long as my last one! Yes!)


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    Holder Weapons in Duels NaomiSig
    Rosetta Crawford
    Rosetta Crawford

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    Holder Weapons in Duels Empty Re: Holder Weapons in Duels

    Post by Rosetta Crawford 11th September 2015, 1:12 am

    Firstly. OW YOUR FONT CHOICE HURTS MY EYES!

    Secondly, if you can't use spells in weapon duels then that should imo include weapon spells as they are spells.

    Thirdly, there is nothing stopping a holder mage using an actual weapon in a duel rather than using their holder item.

    Also fourthly, technically every requip mage is a holder mage according to canon

    Fifthly, the duel system is a bit bleh atm and needs some revamp. Plus PVP isn't meant to be a major part of the site so its kinda quite far back on the back log.


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    Holder Weapons in Duels Zack2_by_gramcrackers-d8ker96

    Holder Weapons in Duels Zack_by_ravenart5-d8j23c0

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    Holder Weapons in Duels Empty Re: Holder Weapons in Duels

    Post by Raiza 11th September 2015, 1:34 am

    Agreeing with the use of signature spells as long as it pertains to the item only, or using only an item i.e a sig spell that buffs/changes how the holder item works out.


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    Holder Weapons in Duels YdfXSKP
    Strawberry
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    Holder Weapons in Duels Empty Re: Holder Weapons in Duels

    Post by Strawberry 11th September 2015, 4:01 am

    To Zack:

    Firstly my font choice is beautiful, don't be hatin!

    Secondly there is much of a difference between spells and abilities, because the abilities always are something only the weapon can do, whilst a spell is in relation to magic. The weapon abilities are allowed solely because the fact of ONLY the weapon can use such an ability. So i think weapon abilities should be allowed.

    Thirdly that I know, but this doesn't really portain to them either. This is really for those who either A) dont have a weapon or B) dont wanna use their weapon for plot purposes or cockiness... or... whatever/

    Fourthly what does that really matter? This is about someone weilding a magical hammer or something, not a requip mage.

    Fifthly I (and probably everyone else who PvPs) don't use it for the sake of fighting. I use it for the quick and easy EXP, so that way instead of spending 2 weeks on doing a job that gives me 50 EXP, I can do a duel in half the time and get 3 times as much. Its just easier, and 99% of people on the site are C or D Rank, and once someone hits B rank they basically don't worry about jobs anymore unless they REALLY wanna get to A or S. I''m all about my character's plot and all, but if I wanna get her to B rank this is a very easy way, but as i stated the holder mages are completely outshone by... EVERY other person who can Weapon Duel except other Holder Mages,

    To Raiza:

    The signature spells need to relate to the magic... and are all generally simple... so I guess what you mean is "I want any signature spell that isn't BS" XD. Nah JK, but thanks


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    Holder Weapons in Duels NaomiSig
    Rosetta Crawford
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    Holder Weapons in Duels Empty Re: Holder Weapons in Duels

    Post by Rosetta Crawford 11th September 2015, 4:59 am

    Firstly, I can't read it without hurting my eyes. So no it is not beautiful. It is painful.

    Secondly, they are still classed as weapon spells. The whole point of a weapon v weapon duel is that its like a swordfight. If you are throwing spells around on top of that then you might as well just do a normal duel.

    Thirdly, so what you are saying is we should allow them to bend a rule to allow them to fight in a system when for plot reasons or 'cockiness' they refuse to use another weapon. Then no. I won't bend the rule for that. You enter a weapon duel then you know what you are in for.

    Fourthly, I was correcting a common misconception

    Fifthly, PVP is not an easy way to gain MP. Duels can last ages, i've seen them, and tbh a C rank job for 50 exp can be done in less than a week.

    Sixthly(as your final point was divided into two), if we make weapon duels purely that WEAPON duels then no they don't get outshone. That way it is a contest of skill.

    Sevently, as a final point the PVP system is not a main feature on site. it is there because of inevitability and a lot has been done to improve it recently (health, damage, speed etc). As such I may do some clarifications on it later, but for now its a bit of a tough luck situation. You want to do a weapon duel which allows the weapon's abilties? Then you do a weapon with abilities. End of


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    Holder Weapons in Duels Zack2_by_gramcrackers-d8ker96

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    Holder Weapons in Duels Empty Re: Holder Weapons in Duels

    Post by weretiger5411 11th September 2015, 10:10 am

    1st off yes the font is painful to read(Why you do dis ;-;?)

    But 2nd, isn't a weapon duel suppose to only have the user's blades and their skill? I mean with those requip mages they can only shift the blade design itself. This means that any active abilities should be disabled of any weapon in the duel, holder or not( Ex. you swing your blade and a scythe of fire comes out or any range abilities in general). Passives of the weapon could be held as long they are a buff or debuff(Ex weapon gives user a shield that takes up to 10% damage unless knocked out of the owner's hands, Ex. weapon will dispell magic upon hit with another weapon or body). Really the duel should be, as I said, a test of blades and skill in close quarters, not of active abilities in the weapon itself.

    And third, I do admit the c-rank missions can take awhile, but if you want a c-rank mission to go by faster then choose it with another person who wants the same. Because in my opinion I feel the arena was meant for people to get their need for pvp rping, and not for easy exp.


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