Sighing shaking his head as he was finally finished with the food. A sigh crossed the air as he stood up and readied himself. His blade and arm still charged with the magic he used from earlier.
"Listen Bellaria. Its time you understood, if you're afraid of death then after this job... we can never meet up again okay? I stand for things you dont. I see it in your eyes that your not suited for this kind of work, you realize by now I'll go down a path that may make me an enemy one day, you must be ready to pull the trigger against me some day. Though for now we're a team. Lets finish this job and get paid.", hoping Bellaria heard not just his words, but his heart too. He knew the friendship was not a good one to keep. Sure it was nice, but he had killed innocents, and he had helped aid in terrors such as what him and that one girl did. The thoughts of the mice slaughter fest, turning into an explosive good bye of the home. Things were not meant to be 'happy joy joy' after all. It'd be fate no doubt that Raiza would end up going even darker, if he wasn't already.
"Here it comes...", the huge magical presence was hard to ignore as what crashed through the walls of a near by building, scattering debrise everwhere was a 10foot tall. Crocodile human thing with massive claw arms, and the appearance not even a mother could love.
"Damn...someone's mom got banged by a reptile", the blunt joke of Raiza only made the thing look at him first with enough malice to wish to do nothing but destroy Raiza for that comment.
'perfect', his plan was already working, and to start it off, he would quickly introduce the enemy into a rather painful experiance. Cloaking Bellaria in a magic barrier shield after holding a hand up to her he smiled
"System, Give player status Immortal_Object.", that alone would provide Bellaria with a barrier to protect against magic, or at least to soften up any massive blows. Even now his point was getting across that he wasn't going to let his ally fall in battle, damn anything else, but then again if Bellaria just noticed his mana pool... it was down to a 10th now of what his maximum was, this meant he spent 90% of his reserves just now in one burst shot, though the shields didn't cost that much did they? No... if she noticed yet that time slowed down, the crocodile man was too strong for the time freeze to fully take a loss from it.
Time would stand still for 6 total seconds, but the crocodile man only would stay still for 1.5 of those second, having broken free fairly easily. Though it wasn't 1.5 total, it was 0.375 seconds in four bursts of time freeze, making time feel laggy to the man as Raiza darted away from Bellaria to try and get a few shots in. Even raising his gun up to shoot but found it rather annoyingly hard as the roar from the man let out a powerful dragon slayer roar that sent him hurling backwards, though not as harmed as he should be due to his shield taking the blunt of the attack, infact it took all of the attack rather well, though noticable cracks in the barrier existed now.
17/20
hp: 182(91%)
Mana: 10% (100% -15 -15 -15 -15 -15 -15 =10%)
Summon CD: 2
Demon arm dura: 25%
Demon arm post dura: 3/3 Final Post
Object_Element dura: 3/5 (lightning)
Immortal object dura: 1/5 120hp remains (This is on Bellaria) -80 if you're hit by the water slayer roar
Immortal object dura: 1/5 40hp remains (This is on Raiza) -80 so 40left
Lag switch CD: 12
- 1st spell used and chained:
Name: System Give_player Status Immortal_Object
Rank: C
Type: Defensive Support
Duration:5
Cooldown: Dura +1
Description: A rather nasty spell that upon activation by pressing the key tattoo or the user simply saying 'Activate Status I-O' will grant the user a special little defensive buff. This defensive buff will coat their entire body as well as typical clothing, a special viel that blocks out all forms of attack until it is destroyed. Be it a gas/liquid/physical/ect.. it must break through this viel first before the spell can take effect upon the user. This by all rights is classified as a 'barrier spell' and as such this barrier has x3 it's rank in defense (Cx3 =120hp), the unstable bit of it however is physical non-magic strikes act in a reverse function and half of their damage can still break through the defense and hurt the wearer, just as if magic could break through if this was a regular armor
Strengths:
-All around defense allows one great defensive qualities
-Spell effect can be given to any ally.
-Has the maximum allowed spell defense
-If charged. HP is amplified by 50% HOWEVER see weaknesses
Weaknesses:
-charging this armor makes all non-magical strikes do x2 the damage to the armor
-Burst defense. Once used or broken the CD will stop the user from spamming it too much.
-Zero offensive ability. Cannot use this to amplify damage
-Anything can damage it. Even at the highest rates of defense, even crap weapons could easily crack at the defense
-Time limited: While it does have an HP, it also has a Duration, and thus someone that waits it out, can cause the defenses to fade away quickly.
- Chained this spell x4(25% effective due to boss being that strong):
Name: Lag Switch
Rank: C
Type: Support
Duration: 1
Cooldown: 2
Description: You've heard of them by now, and you sure hate them in any shooter or game you play. Those nasty lag switches that give your opponent the edge. This is considdered time magic by all rights, and will slow/halt time around the user up to 40meters for a brief 1 second, allowing them to get that extra one second of time needed to close in on you, change directions, think, ect... Though it is only 1.5 second, and can be sensed that it is incoming a second prior to it does happen. The execution is nye instant and thus only requires the user to mentally say the words 'activate lag switch' or out loud 'damn lag'
Strengths:
-Allies are not affected by this time stop and thus can move quickly themselves
-Movement upon time continuing appears glitched, so the enemy has no idea what you did in the time that time had stopped
-Quick instantaneous execution.
Weaknesses:
-Able to be sensed prior to it's use and thus can be dampened if you are stronger rank than the spell itself. Spell is only 50% as strong against 1 rank higher. (i.e spell rank vs player rank) however if both the user and the spell is weaker than the enemy then it is 25% as effective.
-The spell itself is not offensive and relies on the user to take the time given to them and make best use of it.
- Not defensive at all, requires the user to try their best to use the time given
-Anyone with time magic themselves will be affected only 50%, while time slayers(if any) wpnt be affected at all.