Magic
Primary Magic: Hundred Sword Kenshido
Secondary Magic: N/A
Caster or Holder: Errrr
Description:
Myra carries a large quantity of swords and fights with what he calls “Hundred Sword Kenshido.” Entering battle he scatters his swords across the battlefield while only keeping one on himself. While he uses primarily the one sword he hits the other swords at his opponent like projectiles and hits his opponent at his other swords using them as environmental hazards. It isn’t really magic, he is just that good.
Meruem’s magic is too weak at his current rank to do much. However he is capable of occasional spurts of great power.
Strengths:
-A Man Who Stands With Gods: Myra is an incredibly swordsmen capable of fighting mages by his own strength.
-Ultimate Technique: Meruem is capable of bursts of magic power that are far greater than reasonable but they are few and far between.
-Hellzone Grenade!: Myra uses his large number of swords as environmental hazards forcing his opponents to be mindful of threats from all directions.
Weaknesses:
-Two Parts of a Whole: Myra is a tank capable of taking ungodly punishment. But Meruem is incredibly fragile and injuring him is all you need to do to force Myra to retreat.
-Swords Sold Separately: You know the swords this app keep talking about? They aren’t a part of this magic. They are completely separate normal weapons. So Myra’s power is limited by the quality of the weapons he can acquire.
-What Spells?: Myra has one “spell,” per rank. Spells for this “magic,” are simply sword techniques that combine with Meruem’s magic bursts and being dependant on his sporadic magic cannot be used dependably.
-Tiny Battery: Meruem’s magic bursts exhaust him incredibly quickly. His B-Rank spell drains 50% of his magic, C-Rank drains 30% and D-Rank drains 20%
Lineage:
Unique Abilities:
-Soul Shield: Some powerful warriors are claimed to have found a way to defend themselves from magic with the sheer strength of their souls. How does it work exactly? No one knows. But what is known is that Myra takes 10% less damage from magic of his rank and below allegedly for this reason. A basic need considering his job as a meatshield.
-The Strength To Fight Magic: In a mage saturated world to be effective without magic one has to be incredibly strong of body. Myra has the highest possible passive physical stats of his rank.
-Genie Anatomy: As a genie Meruem has a unique body. The substance of his body is oddly rubbery and elastic allowing him to stretch and bend himself in ways impossible for any other living organism. Additionally he can fly at about the same speed Myra can run. However it should be noted while Myra has the highest possible physical stats, Meruem has the lowest possible physical stats.
-Command Seals: As a human can receive three wishes from a genie, Meruem can request three wishes from Myra. These are represented by the three golden rings that adorn his body, with each wish requested a ring disintegrates. Myra cannot defy these orders no matter what, he simply does. If a wish requires combat Myra’s health is completely restored and his stats are doubled. Powerful yes, but not an invincible power. Command Seals are completely unreplenishable, once consumed they are consumed. Meruem gets three wishes for the duration of Myra’s servitude to him and there are absolutely no work arounds to this, none.
Name: Sword Restore
Rank: D-Rank
Type: Magic Surge
Duration: Instant
Cooldown: One use per thread
Description: Meruem unleashes a surge of magic in the form of a blinding light all around the surrounding area that completely mends all of Myra’s broken or damaged swords.
Strengths:
-Instant Fix: The casting time and effect time are instantaneous
-Locked and Reloaded: One valid way to defeat Myra is to destroy all of his swords and Meruem just spit in the face of that effort.
-Blink and You Miss It: It also blinds everyone nearby for a second so that is pretty neat.
Weaknesses:
-Everyone: It also blinds everyone nearby. Myra is part of everyone.
-One Shot Wonder: Meruem can only use this once per thread.
-Is it really worth it?: 20% mp cost to fix some cheap swords.
-When the stars align: Meruem can only cast this spell on occasion that seems random to him. OOC Sword Restore can only be used on posts that even numbered.
Name: Rain of Swords
Rank: C-Rank
Type: Magic Surge
Duration: Instant
Cooldown: One use per thread
Description: Myra has to gather up all his swords and toss them into the air. Meruem unleashes a surge of magic in the form of a blinding light that causes all of the swords to target all of his enemies within 20 meters and fly blade-first at said enemies. The swords split up based on the power of the enemies, and when facing enemies who are more or less of the same power they split up evenly.
Strengths:
-100 Swords?: Myra uses on average 100 swords at a time, and now each one of them is a bullet like projectile.
-He could have more...: While he doesn’t normally carry 100 at a time Myra could bring extra with the intent of using this technique and can use this technique with as many swords as he can carry.
-Auto-Target Blinding Combo: Enemies blinded, swords locked on, dodge that nerds! They don’t have homing targeting or anything but the blades are going to be halfway to their target before the light even fades.
Weaknesses:
-Wait every sword?: This technique leaves Myra unarmed forcing him to recover one of the launched swords to keep fighting.
-One Hundred Shot Wonder: One use per thread
-Heafty Toll: This spell consumes 30% of Meruem's magic.
-Mass Shattering: One of the easiest way to put Myra on the ropes is to destroy all of his swords. This attack launches them like cheap bullets, assuming you avoid getting stabbed to death this could be an oppertune time to break the heck out of them.
-What are the odds: Meruem can only use this technique seemingly at random, however he can feel more or less when he is about to be able to use it so that he can tell Myra to gather his swords. OOc this spell can only be used on posts that are numbered a multiple of 5.
Name: Knights of the Round Table
Rank: B-Rank
Type:Noble Phantasm Magic Surge
Duration: Instant
Cooldown: One use per thread
Description: Meruem activates this technique by throwing his arms in the air and focusing all of his magic into Myra. Taking the magic he is given Myra wills all of his swords to fly to him from wherever they are. But this isn’t a simple telekinetic sword retrieval it is an attack. When pulled to Myra the swords spin like deadly buzz saws of doom. Getting caught between Myra and one of these spinning swords can be the last thing you do. At the last second as all the spinning swords are about to reach Myra and shred him to pieces he performs a spinning sword attack that strikes all of the blades launching them back. Then they all fly back, just as they had come, returning perfectly to where they were because magic. This gives Knights of the Round Table two chances to hit any enemy, and each pass is just as deadly as the other.
Strengths:
-Swordnado!: This technique makes the around around Myra a practical human blender.
-Take Two: Knights of the Round’s second pass has the element of surprise making it ideal to catch off guard enemies who thought they had safely avoided it.
-Sneak Attack: In set up for this attack Myra generally arranges all of his swords in a ring around him and his foe so the first pass will more often then not be attacking from behind.
Weaknesses:
-Wait Why Do These Swords Make a Perfect Circle Around Us?: To make the most of this technique Myra needs to contain all of his targets within his circle of swords before activating. Sure he can activate it without but it won’t be as potent. Well good thing he can activate it at any time so that if perfect conditions are met he can activate it immediatly right?
-Nope: Meruem can only use this technique whenever his magic “feels like it.” OOC this is posts that are multiples of 9.
-This is it!: This is Myra’s most powerful technique and he can only use it once. Survive this and you can survive anything he dishes out.
-Don’t Blink!: The spinning attack that ends the first pass and starts the second pass must be timed perfectly. Interruption will cause the attack to go horribly wrong and could prove fatal for Myra.
Primary Magic: Hundred Sword Kenshido
Secondary Magic: N/A
Caster or Holder: Errrr
Description:
Myra carries a large quantity of swords and fights with what he calls “Hundred Sword Kenshido.” Entering battle he scatters his swords across the battlefield while only keeping one on himself. While he uses primarily the one sword he hits the other swords at his opponent like projectiles and hits his opponent at his other swords using them as environmental hazards. It isn’t really magic, he is just that good.
Meruem’s magic is too weak at his current rank to do much. However he is capable of occasional spurts of great power.
Strengths:
-A Man Who Stands With Gods: Myra is an incredibly swordsmen capable of fighting mages by his own strength.
-Ultimate Technique: Meruem is capable of bursts of magic power that are far greater than reasonable but they are few and far between.
-Hellzone Grenade!: Myra uses his large number of swords as environmental hazards forcing his opponents to be mindful of threats from all directions.
Weaknesses:
-Two Parts of a Whole: Myra is a tank capable of taking ungodly punishment. But Meruem is incredibly fragile and injuring him is all you need to do to force Myra to retreat.
-Swords Sold Separately: You know the swords this app keep talking about? They aren’t a part of this magic. They are completely separate normal weapons. So Myra’s power is limited by the quality of the weapons he can acquire.
-What Spells?: Myra has one “spell,” per rank. Spells for this “magic,” are simply sword techniques that combine with Meruem’s magic bursts and being dependant on his sporadic magic cannot be used dependably.
-Tiny Battery: Meruem’s magic bursts exhaust him incredibly quickly. His B-Rank spell drains 50% of his magic, C-Rank drains 30% and D-Rank drains 20%
Lineage:
Unique Abilities:
-Soul Shield: Some powerful warriors are claimed to have found a way to defend themselves from magic with the sheer strength of their souls. How does it work exactly? No one knows. But what is known is that Myra takes 10% less damage from magic of his rank and below allegedly for this reason. A basic need considering his job as a meatshield.
-The Strength To Fight Magic: In a mage saturated world to be effective without magic one has to be incredibly strong of body. Myra has the highest possible passive physical stats of his rank.
-Genie Anatomy: As a genie Meruem has a unique body. The substance of his body is oddly rubbery and elastic allowing him to stretch and bend himself in ways impossible for any other living organism. Additionally he can fly at about the same speed Myra can run. However it should be noted while Myra has the highest possible physical stats, Meruem has the lowest possible physical stats.
-Command Seals: As a human can receive three wishes from a genie, Meruem can request three wishes from Myra. These are represented by the three golden rings that adorn his body, with each wish requested a ring disintegrates. Myra cannot defy these orders no matter what, he simply does. If a wish requires combat Myra’s health is completely restored and his stats are doubled. Powerful yes, but not an invincible power. Command Seals are completely unreplenishable, once consumed they are consumed. Meruem gets three wishes for the duration of Myra’s servitude to him and there are absolutely no work arounds to this, none.
Name: Sword Restore
Rank: D-Rank
Type: Magic Surge
Duration: Instant
Cooldown: One use per thread
Description: Meruem unleashes a surge of magic in the form of a blinding light all around the surrounding area that completely mends all of Myra’s broken or damaged swords.
Strengths:
-Instant Fix: The casting time and effect time are instantaneous
-Locked and Reloaded: One valid way to defeat Myra is to destroy all of his swords and Meruem just spit in the face of that effort.
-Blink and You Miss It: It also blinds everyone nearby for a second so that is pretty neat.
Weaknesses:
-Everyone: It also blinds everyone nearby. Myra is part of everyone.
-One Shot Wonder: Meruem can only use this once per thread.
-Is it really worth it?: 20% mp cost to fix some cheap swords.
-When the stars align: Meruem can only cast this spell on occasion that seems random to him. OOC Sword Restore can only be used on posts that even numbered.
Name: Rain of Swords
Rank: C-Rank
Type: Magic Surge
Duration: Instant
Cooldown: One use per thread
Description: Myra has to gather up all his swords and toss them into the air. Meruem unleashes a surge of magic in the form of a blinding light that causes all of the swords to target all of his enemies within 20 meters and fly blade-first at said enemies. The swords split up based on the power of the enemies, and when facing enemies who are more or less of the same power they split up evenly.
Strengths:
-100 Swords?: Myra uses on average 100 swords at a time, and now each one of them is a bullet like projectile.
-He could have more...: While he doesn’t normally carry 100 at a time Myra could bring extra with the intent of using this technique and can use this technique with as many swords as he can carry.
-Auto-Target Blinding Combo: Enemies blinded, swords locked on, dodge that nerds! They don’t have homing targeting or anything but the blades are going to be halfway to their target before the light even fades.
Weaknesses:
-Wait every sword?: This technique leaves Myra unarmed forcing him to recover one of the launched swords to keep fighting.
-One Hundred Shot Wonder: One use per thread
-Heafty Toll: This spell consumes 30% of Meruem's magic.
-Mass Shattering: One of the easiest way to put Myra on the ropes is to destroy all of his swords. This attack launches them like cheap bullets, assuming you avoid getting stabbed to death this could be an oppertune time to break the heck out of them.
-What are the odds: Meruem can only use this technique seemingly at random, however he can feel more or less when he is about to be able to use it so that he can tell Myra to gather his swords. OOc this spell can only be used on posts that are numbered a multiple of 5.
Name: Knights of the Round Table
Rank: B-Rank
Type:
Duration: Instant
Cooldown: One use per thread
Description: Meruem activates this technique by throwing his arms in the air and focusing all of his magic into Myra. Taking the magic he is given Myra wills all of his swords to fly to him from wherever they are. But this isn’t a simple telekinetic sword retrieval it is an attack. When pulled to Myra the swords spin like deadly buzz saws of doom. Getting caught between Myra and one of these spinning swords can be the last thing you do. At the last second as all the spinning swords are about to reach Myra and shred him to pieces he performs a spinning sword attack that strikes all of the blades launching them back. Then they all fly back, just as they had come, returning perfectly to where they were because magic. This gives Knights of the Round Table two chances to hit any enemy, and each pass is just as deadly as the other.
Strengths:
-Swordnado!: This technique makes the around around Myra a practical human blender.
-Take Two: Knights of the Round’s second pass has the element of surprise making it ideal to catch off guard enemies who thought they had safely avoided it.
-Sneak Attack: In set up for this attack Myra generally arranges all of his swords in a ring around him and his foe so the first pass will more often then not be attacking from behind.
Weaknesses:
-Wait Why Do These Swords Make a Perfect Circle Around Us?: To make the most of this technique Myra needs to contain all of his targets within his circle of swords before activating. Sure he can activate it without but it won’t be as potent. Well good thing he can activate it at any time so that if perfect conditions are met he can activate it immediatly right?
-Nope: Meruem can only use this technique whenever his magic “feels like it.” OOC this is posts that are multiples of 9.
-This is it!: This is Myra’s most powerful technique and he can only use it once. Survive this and you can survive anything he dishes out.
-Don’t Blink!: The spinning attack that ends the first pass and starts the second pass must be timed perfectly. Interruption will cause the attack to go horribly wrong and could prove fatal for Myra.
Last edited by Vincent on 1st September 2015, 4:28 am; edited 1 time in total