So right, I was looking at some things, and well Lets take 2 H-ranks with Mythical grade equipment
(mind this is as if the enemy had no form of defense anyway
H rank Melee damage: 35hp
Mythical Weapon: 20hp for H rank and above
so a mythical grade weapon will deal 55hp worth per hit, right?
H-class mages: 700 HP
so basically 7.5% ish damage per swing yes?
But what if say...a decapitation or aim towards a limb is given. I'm fairly certain that'd equivalent to more than 7.5% damage, how is this all calculated? I think we should have a limb/critical strike factor added
Delimbing would deal some massive damage(not lethal but thats a lotta pain...)
then we should considder things such as "attacking the brain/head/heart/lungs/other organs ect..." which all could do a lot more damage easily.
in my opinion the % should only be a minimum, and if the user manages to strike these vital areas and such, then the two players (or if pve) it should just be up to the players at this point, rather than saying oh this is a set % and thats how much you can take
cause at that rate. It'd take 12.7 stabs to your face before you're dead if this was H vs H (mind you, I didnt calaculate ANY defense measures by the enemy... and this could take that 12 and turn it to 20+ easily)
(mind this is as if the enemy had no form of defense anyway
H rank Melee damage: 35hp
Mythical Weapon: 20hp for H rank and above
so a mythical grade weapon will deal 55hp worth per hit, right?
H-class mages: 700 HP
so basically 7.5% ish damage per swing yes?
Purchased weapons boost the value of unarmed melee damage by a set amount and have a set durability. Requip weapons may differ slightly from this.
But what if say...a decapitation or aim towards a limb is given. I'm fairly certain that'd equivalent to more than 7.5% damage, how is this all calculated? I think we should have a limb/critical strike factor added
Delimbing would deal some massive damage(not lethal but thats a lotta pain...)
then we should considder things such as "attacking the brain/head/heart/lungs/other organs ect..." which all could do a lot more damage easily.
in my opinion the % should only be a minimum, and if the user manages to strike these vital areas and such, then the two players (or if pve) it should just be up to the players at this point, rather than saying oh this is a set % and thats how much you can take
cause at that rate. It'd take 12.7 stabs to your face before you're dead if this was H vs H (mind you, I didnt calaculate ANY defense measures by the enemy... and this could take that 12 and turn it to 20+ easily)