A.2 Spell Power, Categories and CRAZY STUFF
Spells are separated in different ranks: D - C - B - A - S - H (lowest -> highest)
However, within each rank spells differ as well. Some spells deal repetitive damage over a duration while others hit hard instantly. The power of spells within each rank fluctuates and follows certain scaling. When calculating damage in the combat widget, you have to know what kind of spell you have. The widget will take care of the damage calculations for you.
If you are not using the widget but you just want a general idea of how much damage different types of spells do, the following rules apply:
Power Levels:
D: 100
C: 200
B: 400
A: 800
S: 1600
H: 4800
This list of power levels is used to calculate when one spell overpowers anotherWhen spells of the same rank clash, each mage takes into account the current power level of the spell and any other effect e.g. element with the stronger spell winning.
You can use this list of power levels to calculate damage. Below is listed how much of that power level is applied to different types of spells within that rank.
We already have this thing.
Yet nobody uses those numbers at all. Everyone just has 100% HP, and takes 10% damage from equivalent rank hits.
Buuut, 10% of say A-rank's 100%. What is that. Well, if an A-ranks damage value is 800 then that A-rank's 100% is 8000.
Just add a zero.
D: 1000
C: 2000
B: 4000
A: 8000
S: 16000
H: 48000
An H-rank no longer becomes more or less immune to low rank spells.
An H-rank who takes a dozen D-rank hits would be knocked down by 1,200 HP. It may not seem like much against the 48,000, but it is something. It is there and it has the ability to build up and stack.
What is more is that now instead of saying "A-rank damage" You could work from anywhere between say 500 to 1200 with more leniency in general for players to customize their spells and attack values for different sorts of damage effects they wish to create.
One thing I would note however is that we should still abolish the ridiculous 1.5X rank hard-limit. It's ridiculous and pointless, and cripples things such as DoT effects. You could easily exceed that with a simple punch, yet your spells are severely/strictly limited behind this fact.
Just a rough idea for an easy improvement, perhaps even temporary until whatever gets drawn up in the future.