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    The Reckoning

    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    The Reckoning - Page 2 Empty Re: The Reckoning

    Post by Raiza 15th March 2016, 8:42 pm

    Changes:

    +5 C-rank spell slots : https://www.fairytail-rp.com/t14653p90-magic-shop#202029
    by Raiza on Fri 18 Sep - 8:07
    (thus added +5)
    +6 Drank Spell slots : https://www.fairytail-rp.com/t14653p75-magic-shop
    by Raiza on Wed 2 Sep - 19:47  
    (Thus added +6)

    B-rank exam done :  https://www.fairytail-rp.com/t20380-b-rank-exam
    (thus added the new ability, and the new B-rank)

    -Revamped all my strengths and weaknesses, as I made them fairly weird for a C-rank, now that I'm B-rank, I fleshed them out more.

    -changed my lineage long ago, so I finally reflected it here, and because of such. Cain's embrace(the spell) was removed

    -Signature rules changed, so I changed my dup glitch spell up

    -I made H.U.D ability a bit stronger, I had made it weaker because I was C-rank, but now that it is B-rank, I've finally given it a slight (Yet cosmetic still) change

    -Revamped my console key (the gun blade) with a new appearance, and I fix'd it up, since I was informed a holder item cannot have special abilities, I'm simply sticking with the gunblade esque style still, but more gun-slasher

    -removed cain's embrace spell, the lineage that it required is gone. Spell's revamp will be in secondary eventually

    -changed System Give_Player_companion as there was a plot where Raiza abused a summon, and this celestial summon was changed from a passive knight to a more dark knight. > also upped it to a C-rank spell

    -Changed Lag switch as I felt it was unfair, as any spell that 'binds' people via time, can be unfair.

    -Due to the number of complaints I received about my give player element, I have changed the spell to no longer give elemental properties, but only 'splash' and has thus been renamed to 'Splash Damage', which has also been moved to B-rank

    -System Give_player Status Immortal_Object has been moved to a B-rank spell


    Spell fusions... I decided I'll do at a later date, because there are just simply too many combinations I can make right now.


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    The Reckoning - Page 2 Empty Re: The Reckoning

    Post by Guest 17th March 2016, 6:54 am

    As a small note, I will be grading this magic app later tonight and I apologize for not getting to it sooner.
    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    The Reckoning - Page 2 Empty Re: The Reckoning

    Post by Raiza 17th March 2016, 8:48 am

    it is no problem. If you suddenly come back to a huge list of fusions, then i'm sorry lol.


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    The Reckoning - Page 2 Empty Re: The Reckoning

    Post by Guest 18th March 2016, 12:01 pm

    The Reckoning - Page 2 497ijGn

    Would you like me to keep this open, so you can continue working on fusions?
    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    The Reckoning - Page 2 Empty Re: The Reckoning

    Post by Raiza 18th March 2016, 6:39 pm

    um no. Not at this time. Thank you though. I want some more ic experience working with my spells to slowly develop fusions over time.


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    The Reckoning - Page 2 Empty Re: The Reckoning

    Post by Guest 14th May 2016, 12:55 am

    Unlocked at user's request.
    Original:
    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    The Reckoning - Page 2 Empty Re: The Reckoning

    Post by Raiza 17th May 2016, 12:32 am

    things changed: nothing on main post, just made more fusions.


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    The Reckoning - Page 2 Empty Re: The Reckoning

    Post by Guest 17th May 2016, 6:49 pm

    The Reckoning - Page 2 QbJa7GR
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    The Reckoning - Page 2 Empty Re: The Reckoning

    Post by Guest 18th August 2016, 7:05 pm

    Unlocked at user's request.
    Raiza wrote:MagicMMO Reality

    Primary Magic: MMO Reality
    Secondary Magic: Death's Game
    Caster or Holder: Holder
    Description: MMOreality is the essence in which Raiza came to this universe with. Being stripped from his own universe and placed in here like some chess piece, he gained access to a strange perhaps even lost form of magic called MMOreality. It in essence is like playing a 'game' though where the commands are limited, one primary aspect is true. The user holds an item called 'The console key' which cannot be taken at face value as the 'key' is something one does not typically realize what it is till the user utilizes it, either in combat or the alike.

    The 'Console key' is a tattoo in the shape of a key on the user's right wrist. This allows the user to utilize the holder powers at nye all times, so long as they have their arm attached to them that is. Though the key aspect of this is that the console key on the user's wrist is that it is secretly a 'gunblade' that can be summoned up at any time, just hidden. This gunblade is perhaps the answer to the fact all MMOs have rules, and as such, some can bypassed by the physic breaking power of any game.

    Though the console key does not stop there, the holder magic power of a gunblade is just step one of this magic. Step two means it is the literal key to all magic within the MMOreality magic, and as such opens up spells that are 'game like related' though are typically routed to as such, various things from console commands, to simply accessing the user's inventory listing, which is all made up through abilities and spells

    How is this magic used by the player? Is simple. They cast spells from it, and the spell's description activates. Though it'd be painfully obvious that even in this magic, if a land(Nuetral grounds) bars magic, not even this magic can be activated as it is still a general jack of all magic in essence. Though one key detail, when anything of this magic is broken/duration ends ect... such as a summon or an item breaking it will not simple 'break' normally but rather fall into super tiny harmless energy shards that fade away tragically and in a hilarious 'well your item broke' kind of way.(Think Sword art, when an item expired or a player died). Even using a spell to bring up a heads up display as part of the user's sight line, or access to a bullshit inventory/clothes swap may be possible down the line

    Strengths:
    The Gunblade: Passively allows the console key to keep the gunblade hidden inside a tattoo on their right wrist, and able to summon up the weapon at any time, or call it back to the user at any time.
    Not limited Just because this is holder magic does not mean all spells will use the console key. It will not matter if the console key is inside the user's wrist hidden in the tattoo, or being held, it  will always be required to cast them, but as such, not all spells will utilize it, rather only require it.
    -Power player: All spells regardless can changed to fit the different spell types 'charge or chain'   Charge spells give the spell 50% but require the entire post to charge and can only charge one spell a post. Chain spells allow the spell to be re-fired, however end of chain the CD becomes (Spell duration used +x)*x where X = # of chains, Example refiring a spell that typically has a 4 post cd, and firing it three times, will mean it has a (4+3)*3 so the result is 21.

    Weaknesses:
    -Ability Heavy: unlike requips whom summon um a variety of weapons with spells, this only has one weapon, and requires abilities to make up for it in various ways. Which means the user may not have requip spells.
    -Spell Heavy: Nearly everything about this magic requires spells. The gunsword is an adequate form of attack, but it is still weak, needing at least a spell to strength it to be reasonable in fights
    -Obvious: The console key be in a tattoo form, or the gun sword form can be felt as the center to many spells, and a permanent loss of such weapon, can rend Raiza near defenseless, as it becomes harder to cast spells, causing spell cost to be doubled if the console key is gone.
    -Friendly fire Toggle: All offensive spells have friendly fire enabled, meaning Allies can be hurt by that random sword swing or magic missile spell ect...

    Lineage:
    Spoiler:

    Unique Abilities:
    Heads Up Display(Ability One): Otherwise known as a H.U.D on a game. All games have one, even the basics unless they're playing some stupid mode without one, but then this isn't about those games, this is about this magic. This ability is fairly straight to the point that it gives the user a H.U.D they may access by simply seeing it as if they just activate some kind of vision technique.  The heads up display is not a form of a metagame, and cannot be used as such. However it can give the user data on how much w the enemy has of HP, and mana. However, no numbers or exacts are given, but simply a bar he can compare with. However for himself(only) The H.U.D will display the following:
    -Health and Mana exactly: Represented with a perfect Stat number according to the forum's actual stats. Such as the user will know what his exact health is and when they'd faint/Die, as well as how much Mana he has.
    -Status : poisoned? Stunned? ect...? This lets the user know their own status ailments.
    -Time: Though not as useful as it could be. The H.U.D can present a perfect watch of kinds. Knowing the time of day/A count down timer or a stop watch of kinds.
    -Capabilities: Quite simply this reveals to the user when spells will end or be available to be used again. How durable his weapons/armors/items are and when they'll break. Though one can see that fairly personally without the hud anyways.
    -Danger Calculations: can see a 'danger-zone' to explosive properties of any source. Meaning, if it explodes, Raiza can see how far the 'danger zone' is prior to it's detonation.

    The spellsword: A spellsword in any mmo game is a mage with a high affinity to use weaponry, while amplifying their blade with magic. This is no short of that. This ability grants the user's Holder item(The console key), the ability to actually operate as a fully functional holder weapon. This gives the weapon a 'base damage' of 50% spell damage of the user's rank. However, is not considered a  'spell' and only 'magical damage' This works for both shooting or slashing.

    Become One: Become one is the fact the console key(Holder item) is part of the user, and thus naturally the user is more defended than a typical holder. Regardless of if a spell is up or not, all enemy spells must originate outside of the user by at least a foot, and such cannot start inside of Raiza(i.e cannot start a spell inside of him, but can start a spell one foot away from his skin. I.e no starting black holes inside of him or causing statuses such as sleep without said sleep hitting from the outside ect... ). This adds a defined protection from the outside attacking directly inside the user. Note things such as for example, a blade activating a spell within one foot of the user will still work ect. Attempts to directly assault the inside of the user will have a 50% recoil effect to the enemy instead. A perfect example is Rupture magic, which starts within the user's body.

    Gaming Physics  -Momentum: In most games, the user is free to run in one direction, or may be in mid swing, or mid-reload and suddenly a new action takes the momentum. Either to perform an assaulting dodge roll, or to perform some reload cancel animation sort of deal. This abilitity works in a special way that the user may take any momentum of their own movement, and halt it completely, and give it to another aspect. Allowing them to do abnormal movements in a variety of situations. This also allows them to always have full momentum when attempting to start another action, such as sprint, or jump. (i.e the user can jump, halt the jump mid air, use the rest of the momentum to suddenly be pushed backwards ect...)

    Haste Hack Dont you just love it when you're mid fight, you have grinded all day to fight this boss, then suddenly someone starts spamming the same powerful spell that takes a few minutes to reach cooldown? You dont? Well, you'll hate this. This ability is broken down into two parts. The first part is a 2% MP regeneration per post(which may not be increased). The next bit is that once every 5 posts, the user may reduce the cooldown of a spell by 4 posts OR pay the entire cost of the spell again, to reset the cooldown to 0.
    Ability Six:  Locked till S
    Ability Seven:  Locked till H



    Holder Item:
    Name: The Gun Sword "Console Key"
    Rank: Scales with user's rank
    Appearance/use A holder weapon that appears to be a short sword mixed with a six shot revolver hangun. What this weapon really is a hybrid between a short sword and a auto-handgun.The gun, stabalized perfectly so the blade is not damaged when the gun is fired. Which when fired, to fire a single black magic bullet round is shot from the barrel. The firing mechanism is a magical holder device in which provides no recoil or 'bang' of sorts but is silenced as it simply pops the bullets out upon trigger pull. The guard itself does not exist, and hence makes one require smart use of the blade part of the gun to try and defend with, which is easier since this is a holder weapon. Bullets do 50% of the base damage of this weapon(see ability-Spell sword). A total of seven shots may be fired per post from this weapon. The bullets are fired accurately up to 150meters away(any further and the bullets simple fade away), however unlike real bullets(which travel average 1,700mph) these only travel up to 75mph, which with the number of super human figures, can still be dodged if given the ample time or readiness to.
    The Reckoning - Page 2 243d2uB

    Spells:

    Signature:

    Rank D:
    Rank C:
    Rank B:
    Rank A:
    Rank S:
    Rank H:
    Rank X:

    List of Spell Fusions: (ARE ON NEXT POST)
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    The Reckoning - Page 2 Empty Re: The Reckoning

    Post by Guest 18th August 2016, 7:06 pm

    Raiza wrote:List of Spell Fusions:
    D+D:

    D+C:

    D+B:

    C+C:

    C+B:
    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    The Reckoning - Page 2 Empty Re: The Reckoning

    Post by Raiza 19th August 2016, 1:57 am

    Done Ty.


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    Cr1tikal
    Cr1tikal

    Player 
    Posts : 1756
    Cosmic Coins : 8
    Dungeon Tokens : 0
    Age : 34
    Experience : 0

    Character Sheet
    First Skill: FrostFire Dragon Slayer
    Second Skill: Cosmic Slayer
    Third Skill:

    The Reckoning - Page 2 Empty Re: The Reckoning

    Post by Cr1tikal 21st November 2016, 5:01 pm

    Too much to quote, edits done over skype, approved.


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    The Reckoning - Page 2 MQNhOUw

    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    The Reckoning - Page 2 Empty Re: The Reckoning

    Post by Raiza 1st December 2016, 10:57 am

    Alright. Updated to my A-rank version, and to note

    +3A-rank spell slots
    +1A-rank spell slot that does not take a slot

    have been added. The links are the following:
    https://www.fairytail-rp.com/t21507-raffle-prize-list-updated

    https://www.fairytail-rp.com/t14653p325-magic-shop#274737


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    The Reckoning - Page 2 YdfXSKP
    Cr1tikal
    Cr1tikal

    Player 
    Posts : 1756
    Cosmic Coins : 8
    Dungeon Tokens : 0
    Age : 34
    Experience : 0

    Character Sheet
    First Skill: FrostFire Dragon Slayer
    Second Skill: Cosmic Slayer
    Third Skill:

    The Reckoning - Page 2 Empty Re: The Reckoning

    Post by Cr1tikal 2nd December 2016, 12:27 am

    I THINK I read everything right. If something is wrong I'm sure I'll find out in the future. 8D (So much to read, dammit!)

    Approved.


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