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    The Reckoning

    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    The Reckoning Empty The Reckoning

    Post by Raiza 19th August 2015, 8:35 am

    Magic

    Primary Magic: The Reckoning
    Secondary Magic: Death's Game
    Caster or Holder: Caster + Holder
    Description: The Reckoning, a magic that is not just a source of power, or energy, but a source of undying life. A way of living, and a way of existing. A magic that was forged from the death and undying form of Raiza. A magic that was only born from both a vampire's bite, and a hellish infusion of overwhelming undying energy to forge this. A source of existence that uses death and vampire like powers. How it is used is a dangerous variety of death & vampire magic ranging from enhanced abilities, essence draining effects, and an undying will of power. Even in death one will never be rid of Raiza, as his body will reform days later within his own domain.

    The lore & Creation of this magic: The power of this undying magic did not come from one source, but three sources. Raiza's old magic as a catalyst to reforge upon, using his lineage to set the base structure lead to the reaper touch the magic possesses. The next source was that of another undying A Succubus-Vampire. A source normally was fought off by Raiza's magic, held at bay, and preventing the change until the third source. While this 3rd source was removed, the effects on Raiza's magic were not. It had been altered, and remastered once that source had helped. The result? Raiza was more than some vampire or Incubus, though he possesses many traits of one, the end result was a reaper undying entity of death. An unnamed species, an unnamed race, a being of death, carnage, and evil.
    Strengths:
    -high Versatile: This magic ranges from close to long range, and everything in between and many types of magical use.
    -Caster + Holder: Uses both caster magic, and holder magic. Holder magic spells will state such in each spell if it requires the reckoning sword to be in use.
    -Undying power: Very hard to shut down The Reckoning magic users, as they are typically high defensive, or high sustain to allow extremely long lasting fights.

    Weaknesses:
    -Spells that otherwise control undead, wont control Raiza, but instead make him suffer damage equal to a max of 1/4 the rank of the spell used per post. If an ability is used, it doesn't damage. In a special non-mentioned case(for plot/ooc power) This weakness is even greater.
    -Curse of the undying: Undying cannot ever truly die. Once 'dead' Raiza simply returns to his own domain to return later and continues on his marry way. A curse that means one cannot ever pass from this world if they ever would want to. Though this doesn't mean he may return to the topic, it takes a couple days for this return to occur
    -Eternal magic: This magic, cannot ever be 'changed' to another magic(Cannot pay for a magic change normally) without strong plot, due to the magic being and coming from the new species that he is.
    -Sunlight: Its very irritating to him. Not to the grade of harmful, but the very existence of the sunlight causes irritation to him, similar to that of just an annoyance.

    Lineage:
    Spoiler:

    Unique Abilities:
    Will of the Undying Reaper:

    The Blade of Reckoning:

    Death's Body:

    Reaper Mode:
    The undying's sustain:


    Spells:

    Signature:

    Rank D:
    Rank C:
    Rank B:
    Rank A:
    Rank S:
    Rank H:

    List of Spell Fusions: (ARE ON NEXT POST)


    Last edited by Raiza on 1st December 2016, 10:12 am; edited 24 times in total
    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    The Reckoning Empty Re: The Reckoning

    Post by Raiza 22nd August 2015, 12:42 pm

    List of Spell Fusions:

    D+D:

    D+C:

    D+B:


    C+C:

    B+B:

    A+A:


    Last edited by Raiza on 1st December 2016, 9:28 pm; edited 13 times in total
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    The Reckoning Empty Re: The Reckoning

    Post by Rosetta Crawford 23rd August 2015, 3:30 am

    Magic

    Primary Magic: Massive Multiplayer Online, Roleplaying Game Magic Or...for short call it "MMO Reality"
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: A not so straight forward, yet not complex magic either. Most magics are limited to one category such as a grand summoner, and they become huge players in that area, or a transforming fiend which a takeover magic could turn them into some rampart monster. Well MMO Reality, so as long as it is made into a spell properly, can have a high versitility. Master of none, jack of all so to speak. While The biggest aspect of this could be considdered even a Requipper, there are other attributes to it to go along with the magic. Examples being In an MMO a player has a weapon of choice, well MMO reality can have a spell to summon up said weapon of choice(limitations via spells are obvious), or hey, mmo you can call up an npc ally. Well to MMO Reality, a summon might take place. Not the best summon since they dont focus their magic on it, but rather still a jack of all. This can be a caster or a holder magic for that exact reason. Need to start using that super special mythical weapon you hacked obtained? Though you decided to develop a spell while using it? Then thats how this magic can work, though the user of this magic may just call it a 'weapon special' just because, even though it'd simply be a spell from the MMO reality arsenal. Though no spell may step over toes by going into any form of slayer magic, that magic is still off limits.

    How is this magic used by the player? Is simple. They cast spells from it, and the spell's description activates. Though it'd be painfully obvious that even in this magic, if a land(Nuetral grounds) bars magic, not even this magic can be activated as it is still a general jack of all magic in essence. Though one key detail, when anything of this magic is broken/duration ends ect... such as a summon or an item breaking it will not simple 'break' normally but rather fall into super tiny harmless energy shards that fade away tragically and in a hilarious 'well your item broke' kind of way.(Think Sword art, when an item expired or a player died). Even using a spell to bring up a heads up display as part of the user's sight line, or access to a bullshit inventory/clothes swap may be possible down the line

    Strengths:
    -Highly versatile: MMO Reality's versatility is so high it can be near unpredictably, pulling ranges from weapon creation, to food crafting, to summoning to even some straight up typical magic
    -Demon Forged: As a player, all spells and the alike from this magic come from the demonic heritage of Raiza, and thus have a demonic look attached to them. They'll typically 'look' more demonic. Though this wouldn't be a strength with just appearance right? Well thats what it is, just an 'appearance' which can throw many people off whom try to fight against a demonic spell. They not only look demonic but feel and all forms of sensing make them radiate a dark demonic presence. The true strength is deception.
    -Player vs Environment is fun too!:  In essence. This magic has a powerful 4th wall breaking ability called PVE bonus. It increases all damage dealt by all spells/sources of this magic if it is going against PVE, however recieves NOTHING of an increase if it is PVP. Bonus is 25%

    Weaknesses:
    -Masterless: being a jack of all is both a strength and a weakness. When written as a weakness it means a true master will always be stronger in their area. Such as for example, while this magic may have a summoning spell. A true summoner will always outclass the MMO reality by the fact they'd have a broader range and versitility in summons, while the MMO reality may just have access to only one. (Summons used as an example, and not truly the only thing MMO Reality has, nor can be compared to)
    -Spell Heavy: The magic itself all requires its spells, where as a lot of magics can at least operate somewhat without it. This magic all requires them, and the execution is typically noticeable.
    -Weak Elemental Bonus: Meaning if a spell from the MMO Reality contains an element, it will only deal 50% extra bonus damage rather than double damage(Example of a D-rank mage using a D-rank water ball vs a D-rank mage using a D-rank fire ball, the water ball would be 50% stronger, rather than double). Now if the MMO Reality some how manages a combined element (Fire+water=steam) then this is further weakened and would only receive a 25% bonus against weaker elements.
    -Friendly fire Toggle: All offensive spells have friendly fire enabled, meaning Allies can be hurt by that random sword swing or magic missile spell ect...

    Lineage:
    Caine's Descent:
    Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.
    Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength and the ability to heal serious wounds rapidly upon consumption of blood. During this state, the user becomes insane, and will attack anything they see.
    Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 4 posts. Cant cast spells while in demon mode. User regenerates half of his health within 3 posts, and has increased physical strength by 75%.

    Unique Abilities:
    Heads Up Display(1st ability): Otherwise known as a H.U.D on a game. All games have one, even the basics unless they're playing some stupid mode without one, but then this isn't about those games, this is about this magic. This ability is fairly straight to the point that it gives the user a H.U.D they may access  by simply seeing it as if they just activate some kind of vision technique.  The heads up display is not a form of a metagame and thus doesn't reveal anything of the enemy to the user, but rather only of the user. The H.U.D will display the following:
    -Health and Mana: Represented with a perfect Stat number according to the forum's actual stats. Such as the user will know what his exact health is and when they'd faint/Die, as well as how much Mana he has.
    -Time: Though not as useful as it could be. The H.U.D can present a perfect watch of kinds. Knowing the time of day/A count down timer or a stop watch of kinds.
    -Capabilities: Quite simply this reveals to the user when spells will end or be available to be used again. How durable his weapons/armors/items are and when they'll break. Though one can see that fairly personally without the hud anyways.
    -System screen: The alternate version to casting some of his spells may require him to access a system screen which simply pops up in front of him and pokes at certain options to access it.
    -Recognition system: Although this can make the user sound insane. He can tell the difference between an AI and a player. An AI is an NPC of the forum such as a random civilian or a bird ect.. and a player is a forum Member. Not sure on this last bit XD. Seems a bit weird, but should be fine
    System Generated Commands(Ability two): This ability directly affects a couple of spells that use the title 'System Generate Object ect...' this ability allows said spell to generate from a chosen 'list' of either weapons/armors/objects but still requires a spell for each class. So one spell for Weaponry. One spell for Armory and one spell for Items. This 'list' can grow more extensive as the rank gets higher. These are only allowed to 'generate' an object of some kind, as par a requip. I.e can generate a requip sword but cannot sit and generate a giant massive fire ball. All listed objects will be listed in the actual spell itself. I can allow you to have different physical forms perhaps, but they would have to share the same abilities. I could allow actual support spells(so takes up a spell slot) that can alter a weapon's abilities somehow.
    Ability Three: Overdrive: Spells from this magic typically have a quicker refire but not so much that it erases it entirely CD is reduced by half of the duration. Which means CD will be always 1 post higher than the duration then -half of the duration. That is the new CD. (I.e dura of 6, CD of 7. CD becomes 4) I'm afraid this can't be allowed. Sorry bud. When you rank up you can decide to put some of your spells up to the next rank without increasing your power and then you could have lower cooldowns to some extent
    Spells:

    Rank D:


    Comments in teal


    _____________________________________________________________________________________

    The Reckoning Zack2_by_gramcrackers-d8ker96

    The Reckoning Zack_by_ravenart5-d8j23c0

    The Reckoning Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    The Reckoning Empty Re: The Reckoning

    Post by Raiza 23rd August 2015, 9:42 am

    @HUD : The last bit just is fluff I can remove it entirely, Its basically a 4th wall breaking thing that lets me know if I'm dealing with a forum member or an NPC truly, its like being able to tell the difference between a quest giver and an actual player on things such as WoW.

    @SGC(Ability 2) : explain what you meant please. Like do I need a new spell per weapon shift? If I were to go that route. I think I should rewrite this as a holder magic, right?

    @Overdrive(Ability 3): I'm confused I asked you about this in Cbox once and you said it should be fine as long as its reasonable. I'll rework this after I get a clarification on #2. May be revamping my entire magic(not the concept, but how it works rather)


    _____________________________________________________________________________________

    The Reckoning YdfXSKP
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    The Reckoning Empty Re: The Reckoning

    Post by Rosetta Crawford 23rd August 2015, 11:23 am

    Number 1: Yeah probably remove it.
    Number 2: What I mean is that: Having physically different weapons on a single ability (maybe three providing it is a similar style weapon e.g. long sword, broad sword and short sword). In order to provide them with actual abilities you would need a spell as otherwise it is giving you far too much versatility on a single spell. However, you wouldn't need to rewtire this as a holder. IT could still be caster to some extent. You'd be using your 'MMO' abiltiy to 'upgrade' a weapon with an ability rather than summoning up a weapon with a different ability.

    Number 3: Yeah now i've seen it I am going to have to say no. Particularly as it can drop your cooldown below your duration (which we generally don't allow). However, there is nothing stopping you perhaps having a spell that can 'overdrive' a single spell to reduce its cooldown or something.


    _____________________________________________________________________________________

    The Reckoning Zack2_by_gramcrackers-d8ker96

    The Reckoning Zack_by_ravenart5-d8j23c0

    The Reckoning Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    The Reckoning Empty Re: The Reckoning

    Post by Raiza 23rd August 2015, 11:32 am

    1. to clarify you just want me to remove I can see if its an npc/player? or you want me to remove H.U.D all together?
    2. What if I had only 2 forms period, a sword and a Gun. (kinda only wanted these two forms anyways, since I really wanted a melee and a ranged form) I'd be making this a holder weapon, and this ability would allow me to shift back and forth between the two (losing spell 1,2,3 if doing this route since I'd need to rewrite them to something else, since I'd be losing the 'generate form' ability)
    3. Even if I went with that idea, I'd still be reducing CD less than the dura. Since the CD is always +1 post than the dura. So Any other suggestions?


    _____________________________________________________________________________________

    The Reckoning YdfXSKP
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    The Reckoning Empty Re: The Reckoning

    Post by Rosetta Crawford 23rd August 2015, 2:33 pm

    1. Just the npc bit
    2. If you want that why not just have a weapon that is literally both a gun and a sword. FF13 has a few examples and i've used them as well. So it works both close range and distance. Then you could have an active and passive. DOn't know why you need it to be holder as you could still do this with what you have. ANd then have extra spells to add...I don't know elemental affinity to it or something?
    3. Aye, but as you are paying a cost for it and it would only apply to say the next spell cast...i'd be ok with that.


    _____________________________________________________________________________________

    The Reckoning Zack2_by_gramcrackers-d8ker96

    The Reckoning Zack_by_ravenart5-d8j23c0

    The Reckoning Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    The Reckoning Empty Re: The Reckoning

    Post by Raiza 23rd August 2015, 3:33 pm

    Alrighty Zack. Thanks for advice on changes. I've revamped my magic fairly heavily now, still kept same concept and theme. Changed it to a holder style cause I'll like that much better anyways, since that'd allow me to have at least a constant weapon out, as I wont be using spells for direct damage, rather only support via changing my holder item's method of attack(such as element) ect...



    _____________________________________________________________________________________

    The Reckoning YdfXSKP
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    The Reckoning Empty Re: The Reckoning

    Post by Rosetta Crawford 24th August 2015, 12:02 am

    Raiza wrote:Magic

    Primary Magic: MMOreality
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: MMOreality is the essence in which Raiza came to this universe with. Being stripped from his own universe and placed in here like some chess piece, he gained access to a strange perhaps even lost form of magic called MMOreality. It in essence is like playing a 'game' though where the commands are limited, one primary aspect is true. The user holds an item called 'The console key' which cannot be taken at face value as the 'key' is something one does not typically realize what it is till the user utilizes it, either in combat or the alike.

    The 'Console key' is a tattoo in the shape of a key on the user's right wrist. This allows the user to utilize the holder powers at nye all times, so long as they have their arm attached to them that is. Though the key aspect of this is that the console key on the user's wrist is that it is secretly a 'gunblade' that can be summoned up at any time, just hidden. This gunblade is perhaps the answer to the fact all MMOs have rules, and as such, some can bypassed by the physic breaking power of any game.

    Though the console key does not stop there, the holder magic power of a gunblade is just step one of this magic. Step two means it is the literal key to all magic within the MMOreality magic, and as such opens up spells that are 'game like related' though are typically routed to as such, various things from console commands, to simply accessing the user's inventory listing, which is all made up through abilities and spells

    How is this magic used by the player? Is simple. They cast spells from it, and the spell's description activates. Though it'd be painfully obvious that even in this magic, if a land(Nuetral grounds) bars magic, not even this magic can be activated as it is still a general jack of all magic in essence. Though one key detail, when anything of this magic is broken/duration ends ect... such as a summon or an item breaking it will not simple 'break' normally but rather fall into super tiny harmless energy shards that fade away tragically and in a hilarious 'well your item broke' kind of way.(Think Sword art, when an item expired or a player died). Even using a spell to bring up a heads up display as part of the user's sight line, or access to a bullshit inventory/clothes swap may be possible down the line

    Strengths:
    The Gunblade: Passively allows the console key to keep the gunblade hidden inside a tattoo on their right wrist, and able to summon up the weapon at any time
    Not limited Just because this is holder magic does not mean all spells will use the console key. Yes it will always be required to cast them, but as such, not all spells will utilize it, rather only require it.
    -Power player: All spells regardless can changed to fit the different spell types 'charge or chain'   Charge spells give the spell 50% but require the entire post to charge. Chain spells allow the spell to be refired, however end of chain the CD becomes (Spell duration used +2)*2

    Weaknesses:
    -Ability Heavy: unlike requips whom summon um a variety of weapons with spells, this only has one weapon, and requires abilities to make up for it in various ways.
    -Spell Heavy: Since one is limited to a single weapon, the spells are what is used to change it's properties fairly heavily, and requires access to spells and mana to even keep the offensive up, unless they attack just with the holder item
    -Obvious: Since most if not almost all spells from this magic require the sword or Gun to be out in the open, then most will assume easily the magic will come from those two things, since there will be very little one can do while the console key remains but a tattoo.
    -Friendly fire Toggle: All offensive spells have friendly fire enabled, meaning Allies can be hurt by that random sword swing or magic missile spell ect...

    Lineage:
    Caine's Descent:
    Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.
    Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength and the ability to heal serious wounds rapidly upon consumption of blood. During this state, the user becomes insane, and will attack anything they see.
    Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 4 posts. Cant cast spells while in demon mode. User regenerates half of his health within 3 posts, and has increased physical strength by 75%.

    Unique Abilities:
    Heads Up Display(Ability One): Otherwise known as a H.U.D on a game. All games have one, even the basics unless they're playing some stupid mode without one, but then this isn't about those games, this is about this magic. This ability is fairly straight to the point that it gives the user a H.U.D they may access  by simply seeing it as if they just activate some kind of vision technique.  The heads up display is not a form of a metagame and thus doesn't reveal anything of the enemy to the user, but rather only of the user. The H.U.D will display the following:
    -Health and Mana: Represented with a perfect Stat number according to the forum's actual stats. Such as the user will know what his exact health is and when they'd faint/Die, as well as how much Mana he has.
    -Status : poisoned? Stunned? ect...? This lets the user know their own status ailments.
    -Time: Though not as useful as it could be. The H.U.D can present a perfect watch of kinds. Knowing the time of day/A count down timer or a stop watch of kinds.
    -Capabilities: Quite simply this reveals to the user when spells will end or be available to be used again. How durable his weapons/armors/items are and when they'll break. Though one can see that fairly personally without the hud anyways.
    The spellsword: A spellsword in any mmo game is a mage with a high affinity to use weaponry, while amplifying their blade with magic. This is no short of that. This ability grants the user's Legendary or higher weaponry, as well as their Holder item(The console key) to count as a spell in terms of damage when striking. This is a bit too much. Could we reduce this to half of a spell or two times a melee strike (as melee damage for your rank is one quarter of the base spell damage of your rank, so this could be half the base spell damage or double the base melee damage)
    Become One: Become one is the fact the console key(Holder item) is part of the user, and thus naturally the user is more defended than a typical holder. They gain a special little defense that increases the durability of all armor spells by 1 equipment level(i.e a weak becomes durable as a strong/Strong becomes strong+ ) but it does not stop there. Regardless of if a spell is up or not, all enemy spells must originate outside of the user by at least a foot, and such cannot start inside of Raiza(i.e cannot start a spell inside of him, but can start a spell one foot away from his skin. I.e no starting black holes inside of him) Bearing in mind that even if you increase the level you still need to be the relevant rank to get all the perks for armor of that rank, but otherwise this is fine
    Ability Four: Locked till C
    Ability Five: Locked till B-A
    Ability Six:  Locked till S
    Ability Seven:  Locked till H

    Holder Item:
    Name: The Gunblade "Console Key"
    Rank: Scales with user's rank
    AppearanceThe Gunblade: A holder weapon that appears to be a short sword mixed with a six shot revolver hangun. What this weapon really is, would be a quick and light shortsword where the guard is, has a single small barrel on both ends, allowing when fired, to fire two rounds at a single time. The guard itself does not exist, and hence makes one require smart use of the blade part of the gun to try and defend with, which is easier since this is a holder weapon. Gunblade is strong as a spell of equal rank to the user, while keeping the holder rules. Bullets do 50% damage. 6 shots(per barrel) per post
    Picture appearance:
    Holder abilities
    Holder Item Ability :

    Spells:

    Signature:

    Rank D:
    Rank C:
    Rank B:
    Rank A:
    Rank S:
    Rank H:
    Rank X:

    List of Spell Fusions:
    Fusion Spells:

    Comments in teal


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    The Reckoning Zack2_by_gramcrackers-d8ker96

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    The Reckoning Empty Re: The Reckoning

    Post by Raiza 24th August 2015, 12:59 am

    all edits done except

    Zack wrote:By our rules if a spell hits an armor it merely reduces the damage that you get by a set amount rather than blocked completely. Same for physical. So could you rewrite this slightly to stop it seeming like this makes you temporarily invincible till the armor breaks

    That was the point, to make a high spell defense. Though where would rules be that a spell ignores armor and still hits the victim? Typically if a spell/weapon is blocked by say a shield then said shield takes the full blunt of the damage. I looked over all the rules cannot find that a spell auto-ignores armor.

    So I think I gave a good counter to that. I'll make spells do much more damage to the armor (AS long as stronger/equal to the armor) but then I've made the armor also take 'all damage' because in essence this is an exterior shield to the body, it'd be the same as putting a mobile wall up realistically, its still spell defense. (hope this works? Cause it is meant to be a spell defense but just uses armor stats to show it can be broken differently)


    edit: Also added things for me being C-rank now. via made my first 3 spells be C-rank, and added 3 new D-ranks. Also made my signature.


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    The Reckoning Empty Re: The Reckoning

    Post by Rosetta Crawford 24th August 2015, 1:04 am

    Direct quote from the first part of the armor rules

    Armor will receive the full force of the attack and the user will receive a reduced amount of damage.

    However, as you are setting this up as a barrier more than as a spell armor it would not be as strong as an armor.

    The rules for defensive spells (as quoted from the rules) is:
    Defensive spells can generally take a maximum of two spells of their rank. However, if balanced properly then this can extend up to three spells of their rank

    The reason armors have a higher HP is because some of the damage still hits the target.

    -----------------------
    I'm not sure where you got the idea that C ranks get three extra D ranks. Or have you purchased these extra slots in the shop? If so then you need to link that.

    At base, without purchases,

    a c rank only gains the 3 C ranks spells. The four D ranks stay the same.

    I'll try to get onto the C ranks laters


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    The Reckoning Empty Re: The Reckoning

    Post by Raiza 24th August 2015, 1:12 am

    I upgraded my D-ranks to C-ranks Since a C-rank user gets 3C and 4D   Thats exactly what I have now. (I was constantly told upon hitting a higher rank the user may change his spells and upgrade them to higher ranks to give himself different spells at the lower rank. Unless this forum is implying I must have a D rank and a C rank version of the same spell?



    edited immortal object to be more balanced appropriate
    edited ability #2 due to it becoming irrelevent due to this change


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    The Reckoning Empty Re: The Reckoning

    Post by Rosetta Crawford 24th August 2015, 2:20 am

    Oh I see what you mean. I thought you meant:

    I've added 3 new C rank spells
    I've also added 3 new D ranks spells (so seven D ranks total).

    My mistake on that. (hadn't looked at the spells yet). Just clarifying my understanding before I do a review later (and you get worried or anything)


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    The Reckoning Empty Re: The Reckoning

    Post by Raiza 24th August 2015, 3:59 am

    so to clarify I can upon rank up upgrade spells and replace the old? I.e upon hitting B. I can move some of my C's to B, and thus make new C spells?


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    The Reckoning Empty Re: The Reckoning

    Post by Rosetta Crawford 24th August 2015, 4:15 am

    Yes you can. Sorry about the mistake


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    The Reckoning Empty Re: The Reckoning

    Post by Raiza 24th August 2015, 4:19 am

    ah ty ty. Sorry I turned my magic app into a question thread(can we get the grading/review/posts moved to a trash AFTER approval? So its just the app, and the approval post? Thanks.

    edit: edited a C-rank spell I had which was my 'edit parameters' cause of a PM I received, now its an element giving spell.
    edit2: Fixed up a possible too OP combo, didn't think that through till just now + Clarified the abilities some. Still not gonna use my 4th ability as of yet. I think I'll prob unlock it at B rank, as I'll prob unlock my 5th at A(depending) Mainly cause I just dont know how I want to write it/use it yet.


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    The Reckoning Empty Re: The Reckoning

    Post by Rosetta Crawford 24th August 2015, 6:14 am

    Raiza wrote:Magic

    Primary Magic: MMOreality
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: MMOreality is the essence in which Raiza came to this universe with. Being stripped from his own universe and placed in here like some chess piece, he gained access to a strange perhaps even lost form of magic called MMOreality. It in essence is like playing a 'game' though where the commands are limited, one primary aspect is true. The user holds an item called 'The console key' which cannot be taken at face value as the 'key' is something one does not typically realize what it is till the user utilizes it, either in combat or the alike.

    The 'Console key' is a tattoo in the shape of a key on the user's right wrist. This allows the user to utilize the holder powers at nye all times, so long as they have their arm attached to them that is. Though the key aspect of this is that the console key on the user's wrist is that it is secretly a 'gunblade' that can be summoned up at any time, just hidden. This gunblade is perhaps the answer to the fact all MMOs have rules, and as such, some can bypassed by the physic breaking power of any game.

    Though the console key does not stop there, the holder magic power of a gunblade is just step one of this magic. Step two means it is the literal key to all magic within the MMOreality magic, and as such opens up spells that are 'game like related' though are typically routed to as such, various things from console commands, to simply accessing the user's inventory listing, which is all made up through abilities and spells

    How is this magic used by the player? Is simple. They cast spells from it, and the spell's description activates. Though it'd be painfully obvious that even in this magic, if a land(Nuetral grounds) bars magic, not even this magic can be activated as it is still a general jack of all magic in essence. Though one key detail, when anything of this magic is broken/duration ends ect... such as a summon or an item breaking it will not simple 'break' normally but rather fall into super tiny harmless energy shards that fade away tragically and in a hilarious 'well your item broke' kind of way.(Think Sword art, when an item expired or a player died). Even using a spell to bring up a heads up display as part of the user's sight line, or access to a bullshit inventory/clothes swap may be possible down the line

    Strengths:
    The Gunblade: Passively allows the console key to keep the gunblade hidden inside a tattoo on their right wrist, and able to summon up the weapon at any time
    Not limited Just because this is holder magic does not mean all spells will use the console key. Yes it will always be required to cast them, but as such, not all spells will utilize it, rather only require it.
    -Power player: All spells regardless can changed to fit the different spell types 'charge or chain'   Charge spells give the spell 50% but require the entire post to charge. Chain spells allow the spell to be refired, however end of chain the CD becomes (Spell duration used +2)*2

    Weaknesses:
    -Ability Heavy: unlike requips whom summon um a variety of weapons with spells, this only has one weapon, and requires abilities to make up for it in various ways.
    -Spell Heavy: Since one is limited to a single weapon, the spells are what is used to change it's properties fairly heavily, and requires access to spells and mana to even keep the offensive up, unless they attack just with the holder item
    -Obvious: Since most if not almost all spells from this magic require the sword or Gun to be out in the open, then most will assume easily the magic will come from those two things, since there will be very little one can do while the console key remains but a tattoo.
    -Friendly fire Toggle: All offensive spells have friendly fire enabled, meaning Allies can be hurt by that random sword swing or magic missile spell ect...

    Lineage:
    Caine's Descent:
    Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.
    Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength and the ability to heal serious wounds rapidly upon consumption of blood. During this state, the user becomes insane, and will attack anything they see.
    Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 4 posts. Cant cast spells while in demon mode. User regenerates half of his health within 3 posts, and has increased physical strength by 75%.

    Unique Abilities:
    Heads Up Display(Ability One): Otherwise known as a H.U.D on a game. All games have one, even the basics unless they're playing some stupid mode without one, but then this isn't about those games, this is about this magic. This ability is fairly straight to the point that it gives the user a H.U.D they may access  by simply seeing it as if they just activate some kind of vision technique.  The heads up display is not a form of a metagame and thus doesn't reveal anything of the enemy to the user, but rather only of the user. The H.U.D will display the following:
    -Health and Mana: Represented with a perfect Stat number according to the forum's actual stats. Such as the user will know what his exact health is and when they'd faint/Die, as well as how much Mana he has.
    -Status : poisoned? Stunned? ect...? This lets the user know their own status ailments.
    -Time: Though not as useful as it could be. The H.U.D can present a perfect watch of kinds. Knowing the time of day/A count down timer or a stop watch of kinds.
    -Capabilities: Quite simply this reveals to the user when spells will end or be available to be used again. How durable his weapons/armors/items are and when they'll break. Though one can see that fairly personally without the hud anyways.
    The spellsword: A spellsword in any mmo game is a mage with a high affinity to use weaponry, while amplifying their blade with magic. This is no short of that. This ability grants the user's Legendary or higher weaponry, as well as their Holder item(The console key) to count as a 50% spell damage in terms of damage when striking.
    Become One: Become one is the fact the console key(Holder item) is part of the user, and thus naturally the user is more defended than a typical holder. Regardless of if a spell is up or not, all enemy spells must originate outside of the user by at least a foot, and such cannot start inside of Raiza(i.e cannot start a spell inside of him, but can start a spell one foot away from his skin. I.e no starting black holes inside of him). Bearing in mind this only amplifies the durability by 1 equipment level it doesn't give the user anything else. This adds a defined protection from the outside attacking directly inside the user. Note things such as for example, a blade activating a spell within one foot of the user will still work ect. Attempts to directly assault the inside of the user will have a 50% recoil to the enemy.
    Ability Four: Locked till C (locked till the User wishes)
    Ability Five: Locked till B-A
    Ability Six:  Locked till S
    Ability Seven:  Locked till H

    Holder Item:
    Name: The Gunblade "Console Key"
    Rank: Scales with user's rank
    AppearanceThe Gunblade: A holder weapon that appears to be a short sword mixed with a six shot revolver hangun. What this weapon really is, would be a quick and light shortsword where the guard is, has a single small barrel on both ends, allowing when fired, to fire two rounds at a single time. The guard itself does not exist, and hence makes one require smart use of the blade part of the gun to try and defend with, which is easier since this is a holder weapon. Gunblade is strong as a spell of equal rank to the user, while keeping the holder rules. Bullets do 50% damage. 6 shots(per barrel) per post
    Picture appearance:
    Holder abilities
    Holder Item Ability :

    Spells:

    Signature:

    Rank D:
    Rank C:
    Rank B:
    Rank A:
    Rank S:
    Rank H:
    Rank X:

    List of Spell Fusions:
    Fusion Spells:


    I'm a bit iffy on having a takeover and a requip (essentially) on same app, but....it seems balanced enoguh. Comments in teal


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    The Reckoning Zack_by_ravenart5-d8j23c0

    The Reckoning Zackrose_zpse9a22d85
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    The Reckoning Empty Re: The Reckoning

    Post by Raiza 24th August 2015, 6:17 am

    I mean I wont lie I was going to have a full take over with 2(since 4 = a true takeover based magic) eventually. but hmm, I may end up dropping the spell late game, and making it a secondary. Either way. Edited as par requested.


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    The Reckoning Empty Re: The Reckoning

    Post by Rosetta Crawford 24th August 2015, 1:25 pm

    Approved


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    The Reckoning Zack_by_ravenart5-d8j23c0

    The Reckoning Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
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    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    The Reckoning Empty Re: The Reckoning

    Post by Thorn 26th August 2015, 4:18 am

    unlocked through request


    _____________________________________________________________________________________

    The Reckoning S6Eaz9K
    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    The Reckoning Empty Re: The Reckoning

    Post by Raiza 26th August 2015, 4:19 am

    OLD version: So people can't say I've cheated any


    Raiza wrote:Magic

    Primary Magic: MMOreality
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: MMOreality is the essence in which Raiza came to this universe with. Being stripped from his own universe and placed in here like some chess piece, he gained access to a strange perhaps even lost form of magic called MMOreality. It in essence is like playing a 'game' though where the commands are limited, one primary aspect is true. The user holds an item called 'The console key' which cannot be taken at face value as the 'key' is something one does not typically realize what it is till the user utilizes it, either in combat or the alike.

    The 'Console key' is a tattoo in the shape of a key on the user's right wrist. This allows the user to utilize the holder powers at nye all times, so long as they have their arm attached to them that is. Though the key aspect of this is that the console key on the user's wrist is that it is secretly a 'gunblade' that can be summoned up at any time, just hidden. This gunblade is perhaps the answer to the fact all MMOs have rules, and as such, some can bypassed by the physic breaking power of any game.

    Though the console key does not stop there, the holder magic power of a gunblade is just step one of this magic. Step two means it is the literal key to all magic within the MMOreality magic, and as such opens up spells that are 'game like related' though are typically routed to as such, various things from console commands, to simply accessing the user's inventory listing, which is all made up through abilities and spells

    How is this magic used by the player? Is simple. They cast spells from it, and the spell's description activates. Though it'd be painfully obvious that even in this magic, if a land(Nuetral grounds) bars magic, not even this magic can be activated as it is still a general jack of all magic in essence. Though one key detail, when anything of this magic is broken/duration ends ect... such as a summon or an item breaking it will not simple 'break' normally but rather fall into super tiny harmless energy shards that fade away tragically and in a hilarious 'well your item broke' kind of way.(Think Sword art, when an item expired or a player died). Even using a spell to bring up a heads up display as part of the user's sight line, or access to a bullshit inventory/clothes swap may be possible down the line

    Strengths:
    The Gunblade: Passively allows the console key to keep the gunblade hidden inside a tattoo on their right wrist, and able to summon up the weapon at any time
    Not limited Just because this is holder magic does not mean all spells will use the console key. Yes it will always be required to cast them, but as such, not all spells will utilize it, rather only require it.
    -Power player: All spells regardless can changed to fit the different spell types 'charge or chain'   Charge spells give the spell 50% but require the entire post to charge. Chain spells allow the spell to be refired, however end of chain the CD becomes (Spell duration used +x)*x where X = # of chains

    Weaknesses:
    -Ability Heavy: unlike requips whom summon um a variety of weapons with spells, this only has one weapon, and requires abilities to make up for it in various ways.
    -Spell Heavy: Since one is limited to a single weapon, the spells are what is used to change it's properties fairly heavily, and requires access to spells and mana to even keep the offensive up, unless they attack just with the holder item
    -Obvious: Since most if not almost all spells from this magic require the sword or Gun to be out in the open, then most will assume easily the magic will come from those two things, since there will be very little one can do while the console key remains but a tattoo.
    -Friendly fire Toggle: All offensive spells have friendly fire enabled, meaning Allies can be hurt by that random sword swing or magic missile spell ect...

    Lineage:
    Caine's Descent:
    Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.
    Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength and the ability to heal serious wounds rapidly upon consumption of blood. During this state, the user becomes insane, and will attack anything they see.
    Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 4 posts. Cant cast spells while in demon mode. User regenerates half of his health within 3 posts, and has increased physical strength by 75%.

    Unique Abilities:
    Heads Up Display(Ability One): Otherwise known as a H.U.D on a game. All games have one, even the basics unless they're playing some stupid mode without one, but then this isn't about those games, this is about this magic. This ability is fairly straight to the point that it gives the user a H.U.D they may access  by simply seeing it as if they just activate some kind of vision technique.  The heads up display is not a form of a metagame and thus doesn't reveal anything of the enemy to the user, but rather only of the user. The H.U.D will display the following:
    -Health and Mana: Represented with a perfect Stat number according to the forum's actual stats. Such as the user will know what his exact health is and when they'd faint/Die, as well as how much Mana he has.
    -Status : poisoned? Stunned? ect...? This lets the user know their own status ailments.
    -Time: Though not as useful as it could be. The H.U.D can present a perfect watch of kinds. Knowing the time of day/A count down timer or a stop watch of kinds.
    -Capabilities: Quite simply this reveals to the user when spells will end or be available to be used again. How durable his weapons/armors/items are and when they'll break. Though one can see that fairly personally without the hud anyways.
    The spellsword: A spellsword in any mmo game is a mage with a high affinity to use weaponry, while amplifying their blade with magic. This is no short of that. This ability grants the user's Holder item(The console key) to count as a 50% spell damage in terms of damage when striking.shooting and thus counts by all means as a spell strike. This new damage becomes the holder items new 'Base damage'.
    Become One: Become one is the fact the console key(Holder item) is part of the user, and thus naturally the user is more defended than a typical holder. Regardless of if a spell is up or not, all enemy spells must originate outside of the user by at least a foot, and such cannot start inside of Raiza(i.e cannot start a spell inside of him, but can start a spell one foot away from his skin. I.e no starting black holes inside of him or causing statuses such as sleep without said sleep hitting from the outside ect... ). This adds a defined protection from the outside attacking directly inside the user. Note things such as for example, a blade activating a spell within one foot of the user will still work ect. Attempts to directly assault the inside of the user will have a 50% recoil effect to the enemy instead.
    Ability Four: Locked till C (locked till the User wishes)
    Ability Five: Locked till B-A
    Ability Six:  Locked till S
    Ability Seven:  Locked till H

    Holder Item:
    Name: The Gunblade "Console Key"
    Rank: Scales with user's rank
    AppearanceThe Gunblade: A holder weapon that appears to be a short sword mixed with a six shot revolver hangun. What this weapon really is, would be a quick and light shortsword where the guard is, has a single small barrel on both ends, allowing when fired, to fire two magic bullet rounds at a single time which appear as small red and black bullets.The firing mechanism if a magical holder device in which provides no recoil or 'bang' of sorts but is silenced as it simply pops the bullets out upon trigger pull. The guard itself does not exist, and hence makes one require smart use of the blade part of the gun to try and defend with, which is easier since this is a holder weapon. Gunblade is strong as a spell of equal rank to the user, while keeping the holder rules. Bullets do 50% of the base damage of this weapon. 6 shots(per barrel) per post
    Picture appearance:
    Holder abilities
    Holder Item Ability :

    Spells:

    Signature:

    Rank D:
    Rank C:
    Rank B:
    Rank A:
    Rank S:
    Rank H:
    Rank X:

    List of Spell Fusions:
    Fusion Spells:


    _____________________________________________________________________________________

    The Reckoning YdfXSKP
    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    The Reckoning Empty Re: The Reckoning

    Post by Raiza 26th August 2015, 4:25 am

    Changes made:

    Gave an additional weakness to my takeover demon arm & a new weakness to my elemental giving spell (I saw they were FAR too strong with my bullets since i could fire 12 a post. I felt they needed nerfed...badly... an hence I did)

    Bulets now recieve 25% from the elemental spell and 25% from the Demon infuse instead of 50%. This is to ensure I'm not doing H-rank damage a post as C-rank, an now instead it is severely lowered.



    Thanks. Ready for re-approval.


    _____________________________________________________________________________________

    The Reckoning YdfXSKP
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    The Reckoning Empty Re: The Reckoning

    Post by Thorn 26th August 2015, 4:36 am

    re-approved.


    _____________________________________________________________________________________

    The Reckoning S6Eaz9K
    Kakuma Blackflower
    Kakuma Blackflower

    Wolf Spirit


    Wolf Spirit

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player 
    Lineage : Spirit Goddess
    Position : None
    Posts : 1077
    Guild : Laughing Coffin?
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Age : 34
    Experience : 0

    The Reckoning Empty Re: The Reckoning

    Post by Kakuma Blackflower 11th March 2016, 2:50 am

    Raiza wrote:Magic

    Primary Magic: MMOreality
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: MMOreality is the essence in which Raiza came to this universe with. Being stripped from his own universe and placed in here like some chess piece, he gained access to a strange perhaps even lost form of magic called MMOreality. It in essence is like playing a 'game' though where the commands are limited, one primary aspect is true. The user holds an item called 'The console key' which cannot be taken at face value as the 'key' is something one does not typically realize what it is till the user utilizes it, either in combat or the alike.

    The 'Console key' is a tattoo in the shape of a key on the user's right wrist. This allows the user to utilize the holder powers at nye all times, so long as they have their arm attached to them that is. Though the key aspect of this is that the console key on the user's wrist is that it is secretly a 'gunblade' that can be summoned up at any time, just hidden. This gunblade is perhaps the answer to the fact all MMOs have rules, and as such, some can bypassed by the physic breaking power of any game.

    Though the console key does not stop there, the holder magic power of a gunblade is just step one of this magic. Step two means it is the literal key to all magic within the MMOreality magic, and as such opens up spells that are 'game like related' though are typically routed to as such, various things from console commands, to simply accessing the user's inventory listing, which is all made up through abilities and spells

    How is this magic used by the player? Is simple. They cast spells from it, and the spell's description activates. Though it'd be painfully obvious that even in this magic, if a land(Nuetral grounds) bars magic, not even this magic can be activated as it is still a general jack of all magic in essence. Though one key detail, when anything of this magic is broken/duration ends ect... such as a summon or an item breaking it will not simple 'break' normally but rather fall into super tiny harmless energy shards that fade away tragically and in a hilarious 'well your item broke' kind of way.(Think Sword art, when an item expired or a player died). Even using a spell to bring up a heads up display as part of the user's sight line, or access to a bullshit inventory/clothes swap may be possible down the line

    Strengths:
    The Gunblade: Passively allows the console key to keep the gunblade hidden inside a tattoo on their right wrist, and able to summon up the weapon at any time
    Not limited Just because this is holder magic does not mean all spells will use the console key. Yes it will always be required to cast them, but as such, not all spells will utilize it, rather only require it.
    -Power player: All spells regardless can changed to fit the different spell types 'charge or chain'   Charge spells give the spell 50% but require the entire post to charge. Chain spells allow the spell to be refired, however end of chain the CD becomes (Spell duration used +x)*x where X = # of chains

    Weaknesses:
    -Ability Heavy: unlike requips whom summon um a variety of weapons with spells, this only has one weapon, and requires abilities to make up for it in various ways.
    -Spell Heavy: Since one is limited to a single weapon, the spells are what is used to change it's properties fairly heavily, and requires access to spells and mana to even keep the offensive up, unless they attack just with the holder item
    -Obvious: Since most if not almost all spells from this magic require the sword or Gun to be out in the open, then most will assume easily the magic will come from those two things, since there will be very little one can do while the console key remains but a tattoo.
    -Friendly fire Toggle: All offensive spells have friendly fire enabled, meaning Allies can be hurt by that random sword swing or magic missile spell ect...

    Lineage:
    Caine's Descent:
    Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.
    Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength and the ability to heal serious wounds rapidly upon consumption of blood. During this state, the user becomes insane, and will attack anything they see.
    Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 4 posts. Cant cast spells while in demon mode. User regenerates half of his health within 3 posts, and has increased physical strength by 75%.

    Unique Abilities:
    Heads Up Display(Ability One): Otherwise known as a H.U.D on a game. All games have one, even the basics unless they're playing some stupid mode without one, but then this isn't about those games, this is about this magic. This ability is fairly straight to the point that it gives the user a H.U.D they may access  by simply seeing it as if they just activate some kind of vision technique.  The heads up display is not a form of a metagame and thus doesn't reveal anything of the enemy to the user, but rather only of the user. The H.U.D will display the following:
    -Health and Mana: Represented with a perfect Stat number according to the forum's actual stats. Such as the user will know what his exact health is and when they'd faint/Die, as well as how much Mana he has.
    -Status : poisoned? Stunned? ect...? This lets the user know their own status ailments.
    -Time: Though not as useful as it could be. The H.U.D can present a perfect watch of kinds. Knowing the time of day/A count down timer or a stop watch of kinds.
    -Capabilities: Quite simply this reveals to the user when spells will end or be available to be used again. How durable his weapons/armors/items are and when they'll break. Though one can see that fairly personally without the hud anyways.
    The spellsword: A spellsword in any mmo game is a mage with a high affinity to use weaponry, while amplifying their blade with magic. This is no short of that. This ability grants the user's Holder item(The console key) to count as a 50% spell damage in terms of damage when striking.shooting and thus counts by all means as a spell strike. This new damage becomes the holder items new 'Base damage'.
    Become One: Become one is the fact the console key(Holder item) is part of the user, and thus naturally the user is more defended than a typical holder. Regardless of if a spell is up or not, all enemy spells must originate outside of the user by at least a foot, and such cannot start inside of Raiza(i.e cannot start a spell inside of him, but can start a spell one foot away from his skin. I.e no starting black holes inside of him or causing statuses such as sleep without said sleep hitting from the outside ect... ). This adds a defined protection from the outside attacking directly inside the user. Note things such as for example, a blade activating a spell within one foot of the user will still work ect. Attempts to directly assault the inside of the user will have a 50% recoil effect to the enemy instead.
    Ability Four: Locked till C (locked till the User wishes)
    Ability Five: Locked till B-A
    Ability Six:  Locked till S
    Ability Seven:  Locked till H

    Holder Item:
    Name: The Gunblade "Console Key"
    Rank: Scales with user's rank
    AppearanceThe Gunblade: A holder weapon that appears to be a short sword mixed with a six shot revolver hangun. What this weapon really is, would be a quick and light shortsword where the guard is, has a single small barrel on both ends, allowing when fired, to fire two magic bullet rounds at a single time which appear as small red and black bullets.The firing mechanism if a magical holder device in which provides no recoil or 'bang' of sorts but is silenced as it simply pops the bullets out upon trigger pull. The guard itself does not exist, and hence makes one require smart use of the blade part of the gun to try and defend with, which is easier since this is a holder weapon. Gunblade is strong as a spell of equal rank to the user, while keeping the holder rules. Bullets do 50% of the base damage of this weapon. 6 shots(per barrel) per post
    Picture appearance:
    Holder abilities
    Holder Item Ability :

    Spells:

    Signature:

    Rank D:
    Rank C:
    Rank B:
    Rank A:
    Rank S:
    Rank H:
    Rank X:

    List of Spell Fusions:
    Fusion Spells:

    Moved, Unlocked and a copy made for your grade have fun :D


    _____________________________________________________________________________________

    The Reckoning KF68skC
    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    The Reckoning Empty Re: The Reckoning

    Post by Raiza 13th March 2016, 12:27 am

    Thank you. & due to circumstances that I actually thought I'd of been done with my B-rank examination, i'm gonna be taking an extra few days(possible week) before all the revamps will be done.

    Will inform when it is no longer a WIP. Thanks again :)


    _____________________________________________________________________________________

    The Reckoning YdfXSKP

      Current date/time is 5th November 2024, 3:27 am