Magic
Primary Magic: Cosmic mind
Secondary Magic: N/A
Caster or Holder: Caster
Description: This magic is the ability to imagine something and then using magic to create something from nothing. in a way it resembles ReQuip magic but the weapons she creates are made of pure magic energy given shape through sheer force of will. Powerful as that is this magic has a major draw back that it breaks the users personality into parts or aspects which are given shape and brought to life. the aspects are constructs of Magic and emotion but are not summons but exist as long as she lives. While the aspects are made of magic they cant be dispelled or canceled as that would require Dispelling or canceling Towa herself which cant be done.
Each level give a amount of ImagiWeapons which can be summoned and used by both Towa and her aspects. These weapons don't count against her Equipment as they do not actually exist and can range from a sword, a gun, a cannon to a scroll that causes earthquakes. most weapons can be changed to freely at no cost. the spell cost is incurred upon use. guns use the magic energy to create bullets and melee weapons get some effect. but do to there imaginary stat the weapons cant be used to block unless designed for it.
Strengths:
Versatile: The imagination is the limit thus allowing this magic to do just about anything from quasi dragon roars to Meteor storms. along with allowing any element
Aspects: the Breaking apart of Towa's personality has given her more ways to attack the enemy as well as literally being in two places at once. Although the aspects are based on a facet of her personality that make them seem like completely different people. the bonus of having more then one of her is they can Equip more items. Aspects Are promoted to next rank upon rank up and another breaks off to fill void.
Meet the many versions of me: The aspects allow her to emply Team based strategy with herself and putting no one else in danger. The aspects can use any spell Towa can but they all share the same pool thank fully the consistent pull has caused a permanent drop in spell cost by 2% as well as dropping the post count to regain 10% by 1 this is due to the fact that multiple people are regening mana instead of one.
Weaknesses:
Aspects: The breaking apart of Towa's Personality has caused her to become very emotionless as well as causing alot of confusion in others. Aspects also need a minimal amount of magic energy to maintain "Combat" form which is just connecting the to pool of magic energy that Towa has.
Meet the many versions of me: Unfortunately not all the aspects get along with each other and often cause her headaches. Another side effect is the her motivations are no longer just hers as each Aspect has her own motivations which can also conflict.
Shared Mana Pool: The Aspect have the ability to use any spell Towa has access to which is a powerful aid in combat but the drawback is that they all share the same pool. The Aspects also require i minor amount of mana to maintain the link to the pool per turn for each Aspect connected
Abilities/Powers:
Aspects: For every rank gained a new Aspect of Towa personality is manifest skewing her wants and motivations as the aspects are a person in themselves.
The cost of this ability is that Towa can only have a max of 4 spell slots in any rank.
They also all have perk that are gained when the Connect to the shared pool.
Magic syphoning: With so many alter selves on the field Towa's magic regen is lowered by a further 1 post(making it 3 posts for 10%, this is do the having 4 bodys absorbing ambient MP from the area.
Shared pool: As she has been living like this for untold years Towa mana pool is more resistant than most. This causes a drop in spell cost by 2% and reducing the post regen by 1 post.
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These Spells where Obtained by Towa absorbing the Rose DS lacrima per her bloodline
These Spells are Aspect use only.
Primary Magic: Cosmic mind
Secondary Magic: N/A
Caster or Holder: Caster
Description: This magic is the ability to imagine something and then using magic to create something from nothing. in a way it resembles ReQuip magic but the weapons she creates are made of pure magic energy given shape through sheer force of will. Powerful as that is this magic has a major draw back that it breaks the users personality into parts or aspects which are given shape and brought to life. the aspects are constructs of Magic and emotion but are not summons but exist as long as she lives. While the aspects are made of magic they cant be dispelled or canceled as that would require Dispelling or canceling Towa herself which cant be done.
Each level give a amount of ImagiWeapons which can be summoned and used by both Towa and her aspects. These weapons don't count against her Equipment as they do not actually exist and can range from a sword, a gun, a cannon to a scroll that causes earthquakes. most weapons can be changed to freely at no cost. the spell cost is incurred upon use. guns use the magic energy to create bullets and melee weapons get some effect. but do to there imaginary stat the weapons cant be used to block unless designed for it.
Strengths:
Versatile: The imagination is the limit thus allowing this magic to do just about anything from quasi dragon roars to Meteor storms. along with allowing any element
Aspects: the Breaking apart of Towa's personality has given her more ways to attack the enemy as well as literally being in two places at once. Although the aspects are based on a facet of her personality that make them seem like completely different people. the bonus of having more then one of her is they can Equip more items. Aspects Are promoted to next rank upon rank up and another breaks off to fill void.
Meet the many versions of me: The aspects allow her to emply Team based strategy with herself and putting no one else in danger. The aspects can use any spell Towa can but they all share the same pool thank fully the consistent pull has caused a permanent drop in spell cost by 2% as well as dropping the post count to regain 10% by 1 this is due to the fact that multiple people are regening mana instead of one.
Weaknesses:
Aspects: The breaking apart of Towa's Personality has caused her to become very emotionless as well as causing alot of confusion in others. Aspects also need a minimal amount of magic energy to maintain "Combat" form which is just connecting the to pool of magic energy that Towa has.
Meet the many versions of me: Unfortunately not all the aspects get along with each other and often cause her headaches. Another side effect is the her motivations are no longer just hers as each Aspect has her own motivations which can also conflict.
Shared Mana Pool: The Aspect have the ability to use any spell Towa has access to which is a powerful aid in combat but the drawback is that they all share the same pool. The Aspects also require i minor amount of mana to maintain the link to the pool per turn for each Aspect connected
- Power cost:
1 Aspect 1% per post
2 Aspects 2% per post
3 Aspects 3% per post
Note this is PER ASPECT so 3 aspects in combat costs 9% per post
- Lineage:
GodChild:
Wielder: Tōwa Lamira (Tōwa Lamira)
Description: Tōwa Lamira is the second child of one of the gods of old. one that no longer exist due to a god slayer that was pushed along by another god. upon the death of her father and mother Tōwa was captured by another god, where all of her memory's where hidden from her. Leaving her little more than a doll and human like. While Tōwa herself remembers nothing and is unable to resist her Powers have manifested in her magic causing her to separate into different forms of herself these form contain some of her memory's. The Aspects remember at least in part who Tōwa truly is, The Warmaiden.
Ability:
Meet the Many Versions of Me: Towa suffers from a odd sideeffect caused by the loss of her memory and the usage of her magic. This is the fact that alternate versions of herself are created every time her power grows in a significant manner(ranking up). These alter selves can all use her magic but share the same MP and Hp as Towa meaning there is more people to hit. Because of this both her MP and HP are greater the most peoples as they all add a little to the pool.
Effect: At Rank up a new Aspect splinters off of Towas physci These aspect are.(In order)
Childishness(Naomi- FC Alice from Touhou)
Faith(Sariel- FC Tomoe From Queens Blade)
Intelect(Izumi- FC Says From Blood C)
Secrets(Lana- FC Ryofu from Ikki Tosen
Primal(Ryo- FC Mana Tatsumi from Negima)
Love(Mizu- FC CHI from Chobits)
Every Aspect that comes to be Adds 5% To HP and MP. Each aspect Has one item slot.
Isuria Void: Kakuma is apart of the Lamira family and thus have gained one of their abilities. This Ability it the Isuria Void, a ability that allows Them to absorb a Magic item(such as DS lacrima) and make spells around said item. These spells have to follow the theme of the item used, If a DS lacrima is absorbed then that type of Slayers spells would become available to the user. These spells don’t use spell slots. Only one item can be absorbed at any time. These spells are equal to the user, but Cap out at A Rank..
Fate and Perdition: Tōwa's body can heal at amazing speeds causing any Status effect that are tied to spells of lower rank then her are outright negated. Spell of Equal rank only last 1 turn(regardless of the spell says) and 2 for 2 above 3 for 3 above and so on and so forth
Usage: All passive
Abilities/Powers:
Aspects: For every rank gained a new Aspect of Towa personality is manifest skewing her wants and motivations as the aspects are a person in themselves.
The cost of this ability is that Towa can only have a max of 4 spell slots in any rank.
They also all have perk that are gained when the Connect to the shared pool.
- The Handmaiden:
- D Rank Aspect: The Handmaiden, Naomi (Childishness)
Strengths
When Connected weapons that are released cooldown 1 post sooner
Weakness
Easy to overpower
Favored Weapon:Gathorm
- The Shrine Maiden:
- C Rank Aspect: The Shrine maiden, Sariel (Faith)
Strengths:
When connected all weapons gain the Light attribute
Weakness:
Easily angered
Favored Weapon:Odachi
- The Book Keeper:
- B Rank Aspect: The Book Keeper, Izumi(intellect)
Strengths:
When Connected She can Add or subtract one from any numerical vaule of the weapons she use.(such as cool downs and ammuntion.) this will last as long as she has the weapon and is lost when she lets the weapon go.
Weakness:
She tend to like to stuidy odd and new magics she can lose focus when seeing something she REALLY LIKES.
Favored Weapon: Devils Advocate
Magic syphoning: With so many alter selves on the field Towa's magic regen is lowered by a further 1 post(making it 3 posts for 10%, this is do the having 4 bodys absorbing ambient MP from the area.
Shared pool: As she has been living like this for untold years Towa mana pool is more resistant than most. This causes a drop in spell cost by 2% and reducing the post regen by 1 post.
- D-Rank Spells:
- Rapier:
- Name: Rapier
Rank: D
Type: Offensive, Poison, Acidic
Description: A Rapier that can easily punch through armor. Has a Greenish sheen to it. Deal D rank Damage.
Strengths:
Metal-Eater Acid and Joint lock Poison:Causes Extra damage to people that are made of Metal or are wearing metal armors as the metal burns them as it is eaten away by the acid Reduces armor Def boosts by 25%(stacks). Deal a Extra 2xD rank damage. The poison causes a movement debuff of 25% for 3 posts.
Armour piercing: Reduces armor damage reduction by 50%(If target a has 50% damage reduction the sword drops that to 25% when applying its damage.)
The weapon itself has no duration(summon cost is immediate and weapon cost nothing from basic use) and is light enough to attack multiple times per post.
Weaknesses:
Ethereal: this weapons is unable to block other weapons
Once weapons is released it is unavailable for 3 posts(if the char loses it or is disarmed)
Acid and poison don't differentiate between friend or foe.
Easily broken if blocked causing the weapon Unsummon and go into cool down.
- Tirizana:
- Name: Tirizana
Rank: D-Rank
Type: Offensive Lightning
Description: A spear that is brought to existence that crackles with they power of the angry heavens. Deals D Rank Damage.- Tirizana:
Projects a small field of lightning up to 2 meter when swung allowing for mild ranged attacks a D Rank Damage 4 times per thread with a 3 post cool down.
Can Be used in direct melee to cause 1 Basic D-rank damage and 1 Lightning D rank damage 2 time per thread with a 3 post cool down.
The weapon itself has no duration and is able to block other weapons(summon cost is immediate and weapon cost nothing from basic use).
Weaknesses:
Slaps user with a 30% increase from earth damage
Is unable to spell clash if it would spell clash the weapons ceases to exist.
Does 50% damage to people with lightning defenses(this is on top of there defenses)
once weapons is released it is unavailable for 3 posts(if the char loses it or is disarmed)
- Unused Spell slot:
Name:
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses
- Silver Chime:
- Name: Silver Chime
Rank: D-Rank
Type: Support Healing
Description: A small silver bell is brought into existence. is gentle ring causes wounds to mend and cause spell cost to drop of all ally who hear it by 2%
Duration/Cooldown: none/4
Strengths:
Heals 2 D-Rank Damage
Lowers spell cost by 2% for 2 posts(allys only)
The bell itself has no Duration and only uses mana if used
Weaknesses:
Has no offensive abilitys
Requires full post to used properly(nothing other than ringing the bell can be done)
can only be used 3 time per thread.
once weapons is released it is unavailable for 3 posts(if the char loses it or is disarmed)
- C-Rank Spells:
- Artimus:
- Name: Artimus
Rank: D Rank
Type: Offensive Light ranged
Description: A Great bow that uses pure magic arrows made of light as ammunition. Does 2xC Rank Damage
Strengths:
Armour piercing: Reduces armor damage reduction by 50%(If target a has 50% damage reduction the weapon drops that to 25% when applying its damage.)
Arc Shot: this shot causes full damage no matter what defenses are in place(Damage Cant be Reduced.) This shot type can only be used 1 time every 5 posts,
Attacks that are successful cause the enemy to be knocked back and prone.
Only costs mana if used and the weapon itself has no Duration
Weaknesses:
Due to the heavy draw of the bow it can only be fired once per post.
Once weapons is released it is unavailable for 3 posts(if the char loses it or is disarmed)
This weapon requires two hands to use thus make i hard to defend oneself while using it.
While shot is powerful its size make it easy to predict.
- Aisu:
- Name: Aisu
Rank: C Rank
Type: Offensive Sword Ice
Description: This long Katana is always icy to the touch showing that its aligned with Ice. Deals C-Rank Ice Damage
Strengths:
Armour piercing: Reduces armor damage reduction by 50%(If target a has 50% damage reduction the sword drops that to 25% when applying its damage.)
The weapon itself has no duration(summon cost is immediate and weapon cost nothing from basic use). Can block other weapons
Pillar of Ice: The blade can be stabbed into the ground to make a Spike of ice erupt for the ground where the user wishes. The Spike causes 3xC rank damage and knocks the enemy down. 5 Turn cooldown
Weaknesses:
Does NO damage verses Ice defenses
Once weapons is released it is unavailable for 3 posts(if the char loses it or is disarmed)
Requires two hands to use, this make it hard to block with.
Large, This weapons size make it hard to use in confined spaces.
- Flute of Isura C rank:
- Name: Flute Of Isura
Rank: C
Type: Support Healing/Buff/Debuff
Description: This small silver flute has three songs that can be played, each with a different effect
Strengths:
Three songs- The Three songs:
- Song 1: Rhapsody.
A Fast cheery little song that give the feeling of joy and happiness.
This song causes all allys who hear it to receive a Movement and attack speed buff of 50%. Can be heard at 50 meters out. Effect lasts as long as Flute is Played.
Song 2:Bogs
A slow sad song that has a life is drab tone.
This song causes all enemys who hear it to Receive a Movement and attack speed debuff of 25%. Can be heard at 30 Meters out. Effect lasts as long as flute is played
Song 3:Life
A Song that has a tone of grandeur and holy feeling to it
this song causes all allys who hear it to Receive healing Equal to C rank/post. This song can also bring allys back for Death/KO once per thread with 1% hp. Can be heard 50 meters out. This song can only be played for 4 posts in a row with a 3 post cool down
Only costs mana if used and the weapon itself has no Duration
Weaknesses:
Playing any of the songs Leave the Player Vulnerable to attack as they cant move or defend themselves properly.
Once weapons is released it is unavailable for 3 posts(if the char loses it or is disarmed)
Songs Can be played back to back but each uses Magic to play
- Black Torch:
- Name: Black Torch
Rank: C
Type: Fire, Unholy, Ranged
Duration:one use
Cooldown:3
Description: This Vicious looking Flame-thrower oozes unholy energys and seems to have a will of its own. While it is quite heavy you dont want to be standing infront of it. It can fire a cone of Unholy fire up to 5 meters out and 2 meters wide at the end, this cause enemys to catch fire. This weapon will cause Damage to the user equal to the weapons rank when fired as it used their negitive emotions to fuel it. The weapon deals C rank damage and leaves the enemy buring for one additinal post.
Strengths:
Only costs mana if used and the weapon itself has no Duration.
Burning Flesh: This weapon cause 1 post of Fire damage equal to the weapons damage.
Ingores armor: naturally this weapon does not care about most armors due to its ability to slip into crack and other things that most armors have.(Armors that have fire resistances still work.)
Weaknesses:
Unable to Fire beyond 5 meters.
Is heavy: slows user down to a 1/2 movement
requires two hands: Leaving the user vulnerable and pretty much defenseless.
Once weapons is released it is unavailable for 3 posts(if the char loses it or is disarmed) or it can be held onto After firing the gun has to cool down for 3 post.
- B rank spells:
- ***Gathorm:
- Name: Gathorm
Rank: B-Rank
Type: Offensive Range type, Deal magic Damage not Physical
Description: A small Rotary gun is brought into existence and is used for area suppression. the gun fires 8 rounds per post all at 1/2 B-rank Magic Damage
Strengths:
Powerful if used at point blank to close ranges Damage is upgraded to full B rank.(3 Meters).
Only costs mana if used and the weapon itself has no Duration Can only be used 8 times total.
Causes bleeding of 2% per post for 3 posts
Weaknesses:
Horribly inaccurate beyond close ranges.
Is heavy: slows user down to a 1/2 movement
requires two hands: Leaving the user vulnerable and pretty much defenseless.
Once weapons is released it is unavailable for 3 posts(if the char loses it or is disarmed) or it can be held onto after firing the gun has to cool down for 3 post.
- Devils Advocate:
Name: Devils Advocate
Rank: B
Type: Fire Offensive Range type,
Duration:No Duration.
Cooldown: 3 posts
Description: This large Revolver uses 60 Cal Explosive anti personal rounds it also has blades on the top and bottom of the barrel. The gun has immense amounts of recoil making more then one shot in quick succession impossible.This gun ignores armors and breaks through barriers.It deals 2xB rank damage unless it has to punch through a barrier or damage reducing armor, then it deal only B rank. Goes up to 50 meters and 50 m/s.
Strengths:
Ignores armor and other damage reducing effects
The weapon itself has no duration(summon cost is immediate and weapon cost nothing from basic use).
Can be used in melee as well as block other weapons
Weaknesses:
Only carries three shots per weapon summon.
Once weapons is released it is unavailable for 3 posts(if the char loses it or is disarmed)
Due to its Weights and recoil only one shot and be fired per post.
To reload the weapon it has to be release and re-summoned.
- Shinken:
- Name: Shinken
Rank: B-Rank
Type: Offensive Sword wind
Description: A Shinken is brought into existence the gives off slight gusts hinting its power over the winds. Deals B-Rank Wind damage. Blade is 31" long.- Shinken:
Iaido: The blade is drawn in a horizontal cutting motion causing 2x b-rank Wind damage. This attack cut thought blocks and wind defenses.
Armour piercing: Reduces armor damage reduction by 50%(If target a has 50% damage reduction the sword drops that to 25% when applying its damage.)
The weapon itself has no duration(summon cost is immediate and weapon cost nothing from basic use).
Weaknesses:
Unable to block other weapons.
To do another Iaido the blade must be re-sheathed 1 post and let sit for 1 post(2 posts total)
Does NO damage verses Wind defenses unless a Iaido is preformed.
Once weapons is released it is unavailable for 3 posts(if the char loses it or is disarmed)
- Sliver:
Name: Sliver
Rank: B
Type: Offensive, Holy, Melee
Duration:No duration
Cooldown:3
Description: This large Silver Greatsword is 5 Feet tall and weighs 30 poinds, It puts off a large amount of Holy energy at all times. The blade hits for 2x B-Rank damage, one Being standard physical and one Holy.
Strengths:
Holy Blows, this sword is great against undead and unholy enemys.
Despite its weight and Size its quite easy to use
Ground breaker: This over hand chop causes a wave of holy energy to travel along the ground. It deals 1 B rank of Holy damage . the wave travels at 30 m/s and will go as far as 25 meters. If a enemy is unfortunate enough to be right under the blade when the attack is done the attack will do both 2 B rank of Physical and 1 B rank of holy and will be knocked prown. this attack can only be used once and will cause the blade to lose is holy attribute until re-summoned.
Weaknesses:
Due to its size it quiet difficult to use in enclosed areas with alot of objects of large size in them.
The Horizontal attacks are slow and Vertical ones can leave the user vunriable
Once weapons is released it is unavailable for 3 posts(if the char loses it or is disarmed)
Enemys that are holy aligned take no damage from the holy effects and reduce base damage of the physical by 50%
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These Spells where Obtained by Towa absorbing the Rose DS lacrima per her bloodline
- Dragon Spells:
- Strangle Vines:
- Name: Strangle Vines
Rank: B
Type: Plant Offensive
Description: The user drive there hand while holding a Imbued seed which grow when in the ground and is directed by the user. Can be thrown or fired from a magic gun for Limited Effects.
Duration/Cooldown: See Strengths/4 posts
Strengths:
Restrains enemy's
B-rank 3 posts 2 round of B rank Damage
A-rank 2 Posts 1 Round of B rank Damage
S-rank 1 post no damage
Deal B-rank damage per post until enemy breaks free or spell expires(2 B-rank atk/1 C rank fire)
Imbued seed can be instead thrown or shot for lesser effect allowing the user to continue to function normally.
B-rank 2 posts 1 round of B-rank damage
A-rank 1 post 1 round of C-rank damage
Weaknesses:
must be channeled an thus stops user from doing anything further to target
can be burned away with fire by 1 C-rank or 2 B rank non-fire.
Weak when used without ally's if the user is using the channeled version as they have to stand still with their hand in the ground.
Costs 13% at any level and cant be reduced
- Rose Dragon Roar:
- Name: Rose Dragon Roar
Rank: B
Type: Plant Offensive
Description: Towa Takes a deep breath and draws on the power of the Dragons lacrima the breaths a torrent of poison needles and smog. Deals B-rank damage. Needles cause the bleeding and shoot in a straight line, Smog goes in the same line but will linger for 2 posts after spell is done.
Duration/Cooldown: Instant/4 posts
Strengths:
Causes Poison for 3 Posts(2% damage)
Causes Bleeding for 3 Posts(2% damage)
Causes 50% slow for 3 Posts(opponent is unable to move or cast spells
Weaknesses:
Easy to Dodge
Smog can cause ally's to gain Poison status
Wind can redirect smog
Costs 13% at any level and cant be reduced
These Spells are Aspect use only.
- Aspect Spells:
- Faithful Winds(Sariel Only):
- Name: Faithful winds
Rank: C
Type: Holy, Healing
Description: Sariel Sings a song of prayer to the gods of old, the words are infused with holy power that heal and remove debuffs
Strengths:
Heals 2xC-rank damage
Removes all Debuffs from ally's
Adds Light damage to all weapons currently summoned(towa and aspects only)
Weaknesses:
Can Heal enemys C-rank damage.
Cant be used more than 2 time a thread
3 post Cool down
Cause Sariel to take 5% damage as the song is not meant to be sung by her.
Last edited by Tōwa Lamira on 14th January 2015, 9:04 pm; edited 7 times in total