Name:Ghost Fireworks
Rank:B
Type:Offensive;Black necromancy
Duration: instant
cooldown: 4
Description:
The user starts a small orb of negative energy before using their hand to cast it, and what follows is a slew of ghost like projectiles spilling shooting out of the user's hand at a rate of 20 M/S in a cone area, going as far as 25 meters and as wide as 20 meters before dissipating. Each specter projectile is capable of dealing 50% B-rank damage
If it's a slew of projectiles and deal 50% each that means there's only two. . . just sayingon hit and causing a minor knock back of 5 meter. If the spell is used in very close range, then all the projectiles hit the close range target, not only dealing 100% B-rank damage but also knocking/carrying them back 20 meters in one direction.
Would like it stated that knockback doesn't affect 2 ranks above If all the projectiles manage land near the end of the max range on one target(and not by close range), then the damage dealt is doubled.(For PvP purposes the max damage in the case of all projectiles hitting a target is normal A-rank spell damage, double in power can only be allowed for plot or permission from the others involved in the thread).
I'm going to have to deny the 2x rank damage as there are 0 drawbacks to the user that would allow for such high damage.Strengths
-The spell is done in a wide area while the ghost projectiles focus on targets, meaning that targets caught in the area cannot dodge the spell
-Multi-hit meaning it is capable of hitting multiple targets
-If all the projectiles land on one target then it is possible for this spell to do enormous damage(twice the damage for plot and permission, does normal A-rank spell damage on it's own for PvP)
This will need to be changed accordinglyWeakness
-The projectiles themselves will at most hit twice on a being during this spell cast, making it unlikely that more then 100% B-rank damage can be done unless the target is larger then average human height and width.
-The spell cast is cone shape, meaning it is narrow near the caster and spreads out the farther it goes(The closer a being is to the user the greater chance they can avoid this spell all together)
-This fires only one wave of projectiles
-The projectiles vary and spread wildly in the area given, meaning for this spell to deal additional damage on it's own would require something to be at least 15 meters wide