P rimary Magic: The Spider Queen Secondary Magic: N/a Caster or Holder: Caster Description: A long time ago, in the Greek time period of life, there had been a fair maiden in the country of Greece that was known for her prowess in weaving. Her ability to weave was compared to that of Athena's own magnificence and was coupled with the idea she had been unknowingly taught by her. The maiden's name was Arachne, and although the idea was meant as a compliment, this angered the young Arachne. She saw her prowess as better than the goddesses, going as far to say that she should teach Athena a thing or two. This did not come in the favor of the goddess, for when Athena had heard of the lady's attitude, she appeared at her doorway. Athena, in the doorway of this young maiden's home, was dressed as an old woman in a dark cloak, concealing her true self. When asked by the cloaked goddess to respect the gods and goddesses, Arachne only laughed and said that even if Athena challenged her, it'd be an easy win. After the declaration of a challenge, Athena revealed herself to Arachne and challenged her to a weaving contest. The ending of the challenge, whosoever lost the competition, would promise to never weave another thing in their life again. With the challenge accepted, Athena wove a wondrous tapestry of the people of Greece, with Poseidon and herself over them, deciding whose name should be given to the city. Athena's rival, Arachne, wove a tapestry of the story of Zeus and how he seduced Europa and others. Despite how she had insulted the gods with her braggery, Athena saw how beautiful her tapestry was and was awed by it. It was now known by the goddess that Arachne could not live without weaving, so to make Arachne realize her mistake, she touched her forehead with the tip of her hand. Unfortunately, the magic only worked partially, in which Arachne felt the guilt of her insolence and hung herself. Out of pity, Arachne was brought back to life by Athena to live her life as a spider, weaving the most beautiful of webs. Thus, the first spider was born and the Celestial King, who had been watching the entire time, continued to watch over Arachne. He observed her grow and blossom as a beautiful black widow spider, creating and weaving magnificent webs. However, as time passed on, it was only natural for all living things lives to come to an end at some point. Arachne's body was beginning to fail her, and out of fear of losing the beautiful creatures created by Athena, he placed Arachne among the stars. There, her story had been preserved for all eternity, and instead of dying like all living things, she was birthed as a Celestial Spirit. Her constellation was appropriately named Arachnea, and she was given life as the Spirit named Elspeth Abott. Arachnea, the Long-Legged Spider, was the firstborn spider of the world and as a constellation, had been given reign over them. She is commonly referred to as "The Spider Queen," in which she is able to command and control all arachnids. Since she had previously been a spider before she was brought into the Celestial Spirit World as her own constellation, she still retains control of her own spider's silk. With this magic, she has been known to be able to communicate through her spiderlings, command them, and manipulate her own silk. After she had taken on a humanoid form again as a Celestial Spirit, she wields this magic in the form of caster magic. Silk is spun out from her fingertips, arachnids commanded by a single point of a finger, and means of communication brought through by her hatchlings. More so, she is able to summon her own arachnids, bringing them from their world known as the "Spider Realm." Strengths:
- Allows the user to be able to summon and manipulate both physical spiders and attributes of spiders at will
- Because there is no type of slayer that is able to eat this type of magic, this magic cannot be eaten by anyone
- Stealth is very nearly an almost always utilized ability of spiders and as such, stealth is heavily used with this magic
Weaknesses:
- With spiders comes the fear of fire; those who have fire magic or spells deal 50% more in damage to the user
- Spiders also drown easily in water, so water magic or spells have a 50% damage increase to the user
- They're tiny arachnids, so stepping on them is a lot more useful than trying to fight back with magic. . . unless they're giant
- Most spells can be fought off with the correct opposite element, so it's easy to negate or reduce the damage they do
Lineage: - Malefic Illusions:
Malefic Illusions: Description: There was once an ancient madman, said to have strong powers of illusion. Rumor has it he made a deal with the devil to give him eyes to allow him to harm people. Anyone who looked into his eyes would be trapped in his own twisted and malefic world, were they would be tortured by the most bizarre of creations. However, he used his eyes too much and ended up going blind the rest of his life. These eyes were said to be passed down to his numerous descendants, albeit many know nothing of such happenings in their ancestry. Ability: User can trap foes in a murderous and twisted world to mentally cause damage to them. By making eye contact with the lineage bearer the victim sees the world fade out to be replaced by a mirroring world of horrifying images and monsters. The monsters can replace allies or bystanders ins their mind, or if none are present simply appear without a real world counterpart. The monsters attack the victims making them feel damage but it is not real and goes away once outside of the illusion. No effect on enemies of the same or greater rank. Usage: Effect lasts 2 posts and can only affect someone once per thread. Strong willed victims can find ways of dealing with it. Unique Abilities:
- Spider Form: Being the queen of spiders, the user is able to not only be able to control and manipulate spiders to their discretion, but also change into one. Outside of combat, the user can freely change forms from their human form to their arachnid form without expending mana or having a set duration and cooldown. Inside of combat, the user is able to change forms with the drawback of having a reduced attack range, being forced to fight in close proximity to the opponent. On the upside, for the lack of attack range, the user has a permanent speed increase of 25% (+5% per rank up to H-rank) whenever in this form. The duration for this ability is nonexistent, but once the user exits the form, it's set on a cooldown of duration +1 posts. When in this form, the user takes on the look of a Blackwidow and is easily around the average size of an adult human male. Due to the user's duel appearance, each of their abilities has two different effects, one for in the human form and one for in their spider form. If the user is one form, they do not gain the ability of the other form and lose the ability of the other form upon changing forms.
- Neurotoxin: Due to the user's arachnid physiology, they are known for having what is considered to be a venomous punch. . . or rather, bite in this case. This venomous bite allows the user to deal extra damage when they are either in their human or arachnid form. If the user is in their human form, this ability allows the user to spit a stream of venomous toxin at an opponent. It has a range of fifteen (15) meters (+15 meters per rank up to H-rank) and is able to deal +25% user-ranked damage. The ability can be used either in close combat range or in long range, but if used in close combat range, it acts as a physical strength buff instead. When in their arachnid form, the user has to lunge at an opponent and if the lunge hits, they're able to deal +25% in user-ranked damage. While in their arachnid form, this acts as both a buff to magical and physical damage that they deal to an opponent. This ability has a duration of one (post) when in human form and a cooldown of three (3) posts before being able to be used again.
- Skittering Frenzy: The user has the ability to cast out a venom-gorged spiderling at an opponent that is fifteen (15) meters (+15 meters per rank up to H-rank) away from them. This venom-gorged spiderling travels at a rate of half the current range in meters per second until it explodes upon nearing the target. It has a five (5) meter diameter explosion that deals user-ranked damage to a target at epicenter (two (2) meters) and 75% user-rank damage outside of the epicenter (three plus (3+) meters). When in human form, the user can instantaneously cast this ability, but at the cost of a cooldown of three (3) posts. If the user uses this ability when in their arachnid form, the user and their spiderlings instead gain +25% to their speed. In which, the duration of the buff is then changed to three (3) posts long, with a cooldown of four (4) posts afterward. If in their arachnid form, the user does not have access to the venom-gorged spiderling they can fire off at an opponent. Just like how the user does not have access to the additional speed that is given to their spiderlings and them when in their arachnid form.
- Future UAs:
- Spider Queen: Whenever one of the user's attacks hits a target, the user is able to gain a single dormant spiderling for future use. These dormant spiderlings follow the user around, but act as noncombat pets when the user is engaged in combat. They will either die upon being hit by a target's attack or try to flee from any form of harm that may befall them. The spiderlings are a quarter of the size of the user's own arachnid form and look identical to the user's form as well. While a multitude of dormant spiderlings can be gained from attacks landing on opponents, only a certain amount can be awakened at a time. Each amount of spiderlings that are awakened when the user is in their arachnid form is dependent on the rank of the user. When the user is in their arachnid state, the user gains an additional +25% to their magical damage (+5% per rank up to H-rank). Likewise, they also receive an additional 5% HP regen, while in this state, and any dormant spiderlings are considered "awakened."
- Awakened Spiderlings: Dormant spiderlings that are gained from attacks become awakened upon the user accessing their arachnid form. When these spiderlings are awakened upon the user entering their form, they will instantaneously attack any foe that is near the user. These spiderlings are capable of dealing user-rank melee damage to an opponent, but are considerably weak in durability. It can take, at most, 2 player-ranked spells to be able to bring down a single one of these awakened spiderlings; they do not come back. However, they take -25% damage from multi-hit attacks due to the damage being aimed at multiple targets at once. Only two (2) (+2 per rank up to H-rank) spiderlings can be present when the user is in their arachnid form. The spiderlings are a quarter of the size of the user's arachnid form and look completely identical to the user's own form. They will only attack if someone attempts to attack the user; otherwise, they will simply follow the user around.
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