- Job Details:
- Job: The Sunny Tower of No Return
Rank: B
Player Requirements: B-Ranked Wizard(s) or above, or 2 C-Ranked Wizards 250 word per post requirement. Thread must be at least 30 posts long.
Job Requirements: Bring home your clients daughter. Must defeat either the Sun Mages, or the Archmage of the Sun. May cause other enemies too flee until one of the two becomes available. Scale the Mystic Tower's 50 floors.
Job Location: Mystic Tower
Job Description: The Mystic Tower stands untouched and unappropriated, at large. Any who venture there never seem too return. Although mysteriously, letters still get sent home too loved ones as if they've found some new meaning in life. Your client's daughter has left for the Mystic Tower after being curious, and fell victim too this very situation. Her parents are incredibly worried about her, and have received disturbing letters in which it seems as if she's praising the sun. They want you too go there, and bring her home. Realizing the risks, they'll pay heftily for her safe return too Magnolia.
(Note: Character Names, and Boss and Enemy Names Are Up Too You)
Enemies:
Weak: Initiates of the Sun x10 (These new comers too the Order of the Sun haven't truly mastered their magic yet. A lot of them are very young and may be easily intimidated. Some are extremely bold and brazen though, and will not be dissuaded easily. They can make their fists and feet glow with sunlight too strike at their opponents, but that's about it. It takes two hits too down each initiate. They may flee if you display a level of magic that's way beyond them, likely deciding too leave the Order of the Sun all together if convinced.)
Normal: Apprentice of the Sun x5 (These young wizards are students of the Sun-Make school of the tower, and show great potential and skill already. They can augment their physical attacks, and fight with potent martial skill. They will augment their hands, arms, legs, and body with Sun-Make magic too strike you. They will also fire bolts of sunlight, that quickly emerge from their hands and smash through objects, these deal C-Ranked damage, as they are not skilled enough for the homing streams of sunlight yet. It takes four direct hits too bring each down. They may flee if you display magic above A-Rank.)
Strong: The Sun Mages x2 (These two wizards are draped in desert like attire, of gold and silver wrappings. Their Sun-Make magic is incredible. It allows them too fly at high speeds, and strike with hand-to-hand combat with amazing levels of martial arts skill. They are highly skilled fighters and attack with 4 "Damage Die" each time they attack. The sunlight that surrounds their body results in unpleasant burns if struck. They can also fire streams of sunlight that fan into the air and then home in on you. If hit, they deal B-Ranked damage. They are incredible gymnasts and will show as much when dodging, even while flying. Though they will not fly at all times. It takes 10 hits too bring each of these two down. Their attacks pierce through all darkness oriented abilities with ease.)
Boss: Archmage of the Sun (This guy is draped in insane robes, with a golden crown on top of his head, glittering constantly. He levitates around, swooping through the area and releasing incredibly powerful blasts of white hot sunlight from his hands and body. He is excellent at countering magical effects, and if he rolls a block then NO effect of your magic will get through. He is somewhat vulnerable too physical attacks, if you can get him out of the air and down too your level...and then make it past his insane Sun Magic. His palm blasts of sunlight travel at high speeds, and will home in on you. You must dodge them at the last second too evade, any failed block results in B-Ranked damage, and a very uncomfortable and painful burn on the spot. His Sun-Make magic pierces through all darkness oriented abilities without hesitation. His ultimate attack, which he will use every 5 posts results in him gathering copious amounts of sunlight into himself as he begins too shine brightly. He unleashes streams of sunlight that soar through the area and slam through nearly anything in their path. These deal A-Ranked damage and will disorient you for a few posts after being struck unless you have some form of healing magic. Any form of Healing will help you remain oriented. He takes 15 hits too topple.)
Reward: 15,000 Jewels
Irina walked into the guild hall for the first time in several months, after the events with her demons she had left on a self imposed exile with only a single job taken with her in the time period. During this time her hair had returned to its natural red color that it was before Murasame came to her possession, and her right eye had become normal as well with the exception that Irina kept in closed out of habit. The First thing she did upon entering the guild was head over to the job board and stare at some of the requests. Most of the requests looked rather bland such as walking dogs and searching for lost kittens and almost seemed like the guild was lacking work for the time being though she wondered just how many jobs Kakuma reserved as special cases and kept them from the board. After picking up one of the few challenging jobs off the board Irina started wandering over to the kitchen where Jin had left out ingredients to cook again, her response to his actions didn't change which was simply eat all the food once again and went and sat down while she examined the job she had picked. She however managed to absentmindedly find a table that was already occupied and barely even took note of their existence while she finished whatever it was she cooked up in the kitchen and began downing a glass of water. It wasn't until after her glass of water was finished that she even looked up and noticed that there were people sitting across the table from her.
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Word Count: 273
Weapons on Person: Pure Murasame, Nemesis
Magic Power: 110%
Health:100%