Secondary Magic Name: Arc of Destiny
Evidence of Accomplishment: Dmitry's Secondary Magic Training (Private)
Description: Arc of Destiny is a school of magic founded by Dmitry himself, using his ability to see into the future. Naturally, it's farily unlikely that he will teach anyone else this magic as it requires the blood of the Knight of Destiny, which is the source of Dmitry's clairvoyance. It allows Dmitry to manifest and utilize the concept of destiny itself, giving rise to a number of capabilities that might seem physically impossible to most.
Strengths:
-It is an entirely new school of magic, one that no other mage knows.
-Is harder to defend against as it's properties are derived from a nonphysical concept.
-Most of it's spells can be cast with little to know warning.
Weaknesses:
-Several spells of this magic come with deep repercussions.
-Cannot use more than one spell from this magic per post.
-Dmitry must constantly piece this magic together as it is a work in progress.
-Does little to aid his allies.
Abilities:
- Oracle: The use of Arc of Destiny has caused Dmitry to experience visions that are much more far reaching than the previous ones.
- Edge of Fate: Due to his unconscious link to destiny, Dmitry's reaction time in combat is 50% faster than normal.
Spells:
Name: Start to Finish
Rank: D
Duration: Instant
Cooldown: 2 Posts
Type: Utility/transport
Description: Dmitry closes the gap between his 'now' and 'later', causing him to not only appear where he is going to be in up to 5 seconds, but he will also be in the midst of performing whatever action he would perform at that time.
Strengths:
-Allows him to quickly close in on his opponent.
-Can speed up Dmitry's next attack.
-Perfect for evading enemy projectiles.
Weaknesses:
-Can also put him in his enemies cross-hairs if mistimed.
-Can cause him to collide with walls, trees, or other allies if he is not careful.
-Only allows him to move up to 10 meters in directions he can go normally.
-Does not allow him to pass through enemy attacks.
Name: Divergent
Rank: C
Duration: Instant
Cooldown: 3 posts
Type: Offensive/Status Ailment
Description: Dmitry focuses his magic power into four possible outcomes, causing them all to come true. This allows him to strike his opponent from four different directions, with attacks that are only .2 seconds apart and deal 15 hp of Damage each, appearing in one place after another.
Strengths:
-Is incredibly hard to block or dodge.
-Almost always shocks the enemy.
-Makes the user less likely to be hit themselves.
Weaknesses:
-Can only be used with melee weapon or unarmed attacks.
-Can only be used at point-blank range.
-Leaves Dmitry disoriented and unable to attack for the rest of the post.
-The accuracy of each attack is uncertain.
Name: Leap Year
Rank: B
Duration: Instant
Cooldown: 4 posts
Type: Status Ailment
Description: Dmitry speeds up the destiny of his opponent's magic, shortening the length of duration based spells by 50%
Strengths:
-Saves Dmitry from the full extent of his enemy's spell
-Can surprise the enemy, especially if he's depending on this spell
Weaknesses:
-Cannot be used on S ranked spells or higher.
-Rounds on the higher spectrum of odd numbers. Ex: 3 posts is reduced to 2
-Increased the cooldown of his next spell by the same percentage.
Name: Chaotic Fate
Rank: A
Duration: Instant
Cooldown: 5 posts
Type: Offensive/Chaos
Description: Dmitry manifests the underlying principle of destiny: chaos. This chaos is condensed into a sort of shaped charge, directing most of it's energy into a single spot upon impact, dealing 120 hp of damage.
Strengths:
-Does 50% more damage to armor and barriers.
-Highly precise making it perfect for targeting weak points.
-As a chaos element attack, it does 25% more damage to dark and light types.
Weaknesses:
-Can only be used at point-blank range.
-Has a high chance of backlash if Dmitry is hit while using it.
-Has a vary narrow range of effect.
-Can harm allies in a five foot radius of Dmitry if backlash occurs.
Name: Rebound
Rank: S (signature)
Duration: Instant
Cooldown: One use per post
Type: Offensive
Description: Upon dodging a spell using his Knight of Destiny Lineage, Dmitry can use the opening created to deliver a powerful blow, dealing 150 hp of damage.
Strengths:
-Hard to avoid as it is performed after dodging an enemy attack
-Tends to take enemies off guard
Weaknesses:
-Can only be used after Knight of Destiny
-The number of times this lineage can be activated limits this spell to 3 uses per thread
-Must be at point-blank range to use.
Name: Memento Mori
Rank: S
Duration: Instant
Cooldown: Remainder of Thread
Type: Status Ailment
Description: An Ancient spell with many different effects that change with the user, this is the only part of the Arc of Destiny that Dmitry didn't invent himself. In his case, it is a direct contact spell that enforces the reality of death upon it's target, having almost no effect on normal living things, but making those that are "unkillable" into perfectly mortal beings.
Strengths:
-Makes immortal beings vulnerable to death
-Can shock those it effects, do to the sudden chance of becoming deceased
Weaknesses:
-Can only effect one enemy per thread
-Has no effect on normal living things
-Cannot be used on other player characters without permission
Last edited by Dmitry on 3rd July 2016, 8:16 pm; edited 15 times in total