Secondary Magic: To Be Determined
Caster or Holder: Caster
Description:
By condensing or dispersing light, Lexa is able to create weapons and armours to arm herself with. This magic is extremely difficult to those who aren't open minded, but for Lexa it's child's play. The spells in this particular magic include Requip, Light Manipulation which even is linked to Darkness, or the lack of light. Each sub section of magic has its own themes, where Requip is obviously weapons and armour, Light Manipulation is healing and curing, and Darkness is mobility. The diversity of her magic makes it so she must have a little of each in every teir, meaning she can't have an entire tier of offense or defense.
Strengths:
• Very versatile magic
• Allows for a self sufficient character
• Allows for a balanced character
• Each Teir must have 1 of each spell element
• Because of it bieng balanced, not overly offensive
• Because of it being balanced, not overly defensive
• Doesn't allow for a singular focus on magic
Description:
Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.
Ability:
A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.
Usage: Passive
Usage:
Passive
- Unique Abilities:
• Everlasting Energy - Lexa’s body naturally draws in magic energy from the world around her increasing her MP Regen by +2%, increased by a further 3% if she’s on a job with 2+ other players. This is caused by
• Chaotic Wrath – When fighting NPC’s of Light or Dark element during jobs, Lexa’s attacks will cause them to start to disintegrate, after taking several hits they’ll explode into the inverse of their element. This however is not the case with Boss Rank opponents.
• Wreak Havoc – Lexa may place her hand on any non-player controlled NPC, when not in PvP, and reduce its HP by 10%, as well as gain half that in MP. This may be done twice per thread.
• Short Circuit – Lexa’s magic circuits glow black, sparking with dark electricity when she becomes angry. This increases her damage, reaction time, and speed by 50%, but reducing her defense by 50%. The 50% debuff to Lexa’s defense lasts for 2 posts, but the increase in damage and speed lasts for 1 post. This ability may be used 1 time per thread. 1 post after the use of this ability, Lexa will pass out for 1 post.
• Big Sister Complex – Any buff placed on Lexa, is also applied to her allies when not in PvP.
• Lineage: Armoured Beast - Lexa has +50% HP, Poisons and disease/curse effects last half as long, and more intelligent.
- D Rank Spells:
- Light Burst:
- Light Burst
D Rank
Mobility
Instant
3 Post
Summary
Lexa is able to turn into pure light, disappearing from her spot and reappearing 3 times anywhere within 5 feet of her original location, and then appearing a final time in the same position she started in. This occurs in under a second, but if the opponent can react fast enough, or has seen this a few times and caught onto the pattern, they can create a pre-emptive attack on where Lexa will reappear.
Strengths:
• Allows for some confusionWeaknesses:
• Highly predictable if Lexa uses it too many times on the same opponent
• No control over the final appearance, it is always where she started from
- Shadow Burst:
- Shadow Burst
D Rank
Mobility
Instant
3 Post
Summary
Lexa is able to turn into pure darkness, disappearing from her spot and reappearing 3 times anywhere within 5 feet of her original location, and then appearing a final time in the same position she started in. This occurs in under a second, but if the opponent can react fast enough, or has seen this a few times and caught onto the pattern, they can create a pre-emptive attack on where Lexa will reappear.
Strengths:
• Allows for some confusionWeaknesses:
• Highly predictable if Lexa uses it too many times on the same opponent
• No control over the final appearance, it is always where she started from
- Light Step:
- Light Step
D Rank
Mobility
Instant
3 Posts
Summary
Lexa turns into light, and appears anywhere within 10 feet of her original location. Immediately after, she disappears again and appears in 3 locations, each are within 6 feet of the place she initially disappeared to. After those 3 location changes, she immediately will reappear in the spot she originally appeared to.
Strengths:
• Very confusing attack to deal withWeaknesses:
• After seeing this a couple times, the pattern becomes self evident
• If you can time the attack right, or use an AoE, Lexa can be hit while she’s moving about
• Range of movement is very restricted, keeping Lexa within magic attack range of her enemies
- Dark Step:
- Dark Step
D Rank
Mobility
Instant
3 Posts
Summary
Lexa turns into darkness, and appears anywhere within 10 feet of her original location. Immediately after, she disappears again and appears in 3 locations, each are within 6 feet of the place she initially disappeared to. After those 3 location changes, she immediately will reappear in the spot she originally appeared to.
Strengths:
• Very confusing attack to deal withWeaknesses:
• After seeing this a couple times, the pattern becomes self evident
• If you can time the attack right, or use an AoE, Lexa can be hit while she’s moving about
• Range of movement is very restricted, keeping Lexa within magic attack range of her enemies
- C Rank Spells:
- Darker Embrace:
- Darker Embrace
C Rank
Support
3 Posts
4 Posts
Summary
Lexa uses up an additional 5% MP and 10% of her maximum HP and slams her fist on the ground. All players within 30 meters of her, and I mean ALL PLAYERS (not just friendlies) receive 30%MP to use. This MP is mostly dark energy, and will imbue their magic spells so that if the spell, that uses the Darkness MP, makes contact with an opposing non-player character, that being takes ¼ C Rank damage per post for 4 posts.
After 3 posts, any Darkness MP not used is automatically removed.
Strengths:
• Provides a large amount of MP for others to use
• Adds an effect to spells that use the provided MP to castWeaknesses:
• Works on ALL PLAYERS, even the enemy players
• Does not provide ANYTHING to Lexa
• Costs 5% extra MP, meaning even if a normal C Rank spell would cost nothing, this would still cost 5%
• Costs 10% of Lexa’s maximum HP, if she doesn’t have enough HP to use this, she may sacrifice her life
- Light Armour:
- Light Armour
C Rank
Requip - Barrier
3 Posts
4 Posts
Summary
Armour made of pure light, it may be worn over any armour, and may be placed on another target instead of only on Lexa. Due to being made of light, and not 100% solid the armour will only protect against: Fire, Wind, Light, Darkness, Soul, or any other non-physical type of attack. This means swords, arrows, non-magical bullets, punches, kicks (physical stuff) all go straight through.
Active:
Healing Pulse
3 Post Duration
1 Use Per Requip
This ends as soon as the light armour is destroyed. While active, all allies within 10 meters of the one wearing this are healed for C Rank damage each post. This is a non-PvP ability.
Passive: Blessing of Life
The wearer of this receives a +5% HP regeneration effect. This will end as soon as the armour is destroyed, or the duration runs up.
Strengths:
• Active ability heals allies
• Passive ability give HP regen to the one wearing it
• Can be placed on any target, not only LexaWeaknesses:
• Doesn’t block damage from Physical attacks at all
• Can be destroyed by non-physical attacks
• Both, passive and active abilities end when this armour is destroyed
• Healing spell won’t bring back the dead
- Dark Shuriken:
- Dark Shuriken
C Rank
Offensive
Instant
3 Posts
Summary
Lexa fires 4 shuriken made of pure darkness at up to 4 opponents. Each shuriken causes a multitude of effects if they hit, but each shuriken deals ¼ C Rank damage. Shuriken have a maximum range of 5 meters before they erupt into shadows. Shuriken cannot be picked up once they stop moving, but can be deflected while in air. Shuriken disperse into shadows upon hitting something.
Effect 1: Shadow Bind
Opponents hit are bound in place by a strange, dark force for 1 post if they’re equal or below this spell’s rank.
Effect 2: Corruption
Opponents hit will have their body dissolved by the darkness in their own hearts. This deals ¼ C Rank damage per post for 4 posts, and is quite painful.
Effect 3: Siphon
Opponents hit by the shuriken will have 10% of their HP transferred to Lexa upon death. This will not occur in PvP.
Strengths:
• Binds opponents in place
• Causes a DoT
• Heals Lexa when the target diesWeaknesses:
• shuriken are a line of sight attack
• Shuriken require Lexa to be quite close to opponents, well within most enemies magic attack range
• Shuriken dissolve as soon as they hit something, and cannot be picked up
• While unable to be picked up, they can be deflected while mid-air
- Light Alteration:
- Light Alteration
C Rank
Support
3 Posts
4 Posts
Summary
Lexa sacrifices 5% of her maximum HP, and 5% extra MP (on top of the normal MP to cast C Rank Spells) to envelope her allies in a warm light. This light heals her allies for C Rank damage every post for 3 posts, on top of restoring 5% MP to them each post. Lexa receives none of these benefits.
Strengths:
• Heals allies over time
• Restores MP to allies over timeWeaknesses:
• Costs 5% MP, this means even if C Rank spells cost 0 MP to cast, this one would cost 5%
• Costs 5% of Lexa’s max HP to cast, if Lexa doesn’t have the full 5% HP she can forfeit her lift instead
• Only heals allies, having no effect on Lexa at all
- B Rank Spells:
- Stargazer Armour:
- Stargazer Armour
B Rank
Requip
5 Post
6 Posts
Summary
A full body suit of black fur with very small white lines that twinkle like the night sky. The suit incluedes a mask the covers her face, as well as a small cape. In order to cast this spell, Lexa places her right hand in the air while calling the name of the spell. A light emits from her before dissipating, once the light is gone Lexa is shown wearing the armor.- Stargazer Armour:
Active:
Meteor Storm
Instant
4 Post Cooldown
Lexa sends energy through the armour and into the sky that sends a barrage of meteors on a 30 meter radius around her dealing normal rank damage, as well as causing a few more effects. This will not
Burn:
Deals ¼ B Rank damage due to the flames from the explosions caused by the meteors impacting the ground. This lasts for 4 posts. This does not occur if the opponent(s) are Water Element.
Knockback:
Sends opponents equal rank, or below this spell’s rank flying a few feet back, landing on their backsides.
Passive:
Increases Lexa's Defense by 20% for the duration of this spell, this increases by +10% more for each ally Lexa has with her but only if it’s a Job Thread. This value is reduced by 25% for each rank above the spell Lexa is.
Strengths:
• Very powerful AoE
• Very powerful defensive buffWeaknesses:
• Defensive buff depends on having more people to protect
• Armour’s AoE’s Burn doesn’t occur for Water Element opponents
• Armour’s AoE doesn’t work in deeper waters, or under water while in deep waters
- Light Stomp:
- Light Stomp
B Rank
Offensive
Instant
5 Posts
Summary
Lexa runs up and drop-kicks an opponent, dealing normal spell rank damage. Upon impact, a massive blast of light falls and barrages a 10 meter radius around the target.
Opponents killed by the resulting blast of light will heal Lexa for 10% of that target’s HP. In the case of opponents that don’t have an actual HP gauge, like most the enemies on jobs, HP is converted as the amount of hits of B Rank damage multiplied by Lexa’s melee damage. Additionally, half of the HP Lexa gains, is also given to her allies.
Opponents not killed receive a burn that deals ¼ B Rank damage for 4 posts.
Strengths:
• Has the potential to heal allies
• Has the potential to burn enemiesWeaknesses:
• Heal effect only occurs if enemies, but not the one she punches, die from the shadow AoE
• Attack requires Lexa being in punching range, where she’s just as liable to hit something as she is to get knocked across the field
• AoE range is very small, being around as small as a D Rank spell
• Burn effect only occurs if the targets didn’t die
- Shadow Punch:
- Shadow Punch
B Rank
Offensive
Instant
5 Posts
Summary
Lexa runs up and punches an opponent, dealing normal spell rank damage. Upon impact, a massive blast that erupts from the ground to 20 meters in height, made of darkness for 10 meters around that target.
Opponents killed by the resulting blast of darkness will heal Lexa for 10% of that target’s HP. In the case of opponents that don’t have an actual HP gauge, like most the enemies on jobs, HP is converted as the amount of hits of B Rank damage multiplied by Lexa’s melee damage. Additionally, half of the HP Lexa gains, is also given to her allies.
Opponents not killed are corrupted, having their minds slowly consumed by darkness. This will only be the case with Non-player controlled NPC’s.
Strengths:
• Has the potential to heal allies
• Has the potential to corrupt opponentsWeaknesses:
• Heal effect only occurs if enemies, but not the one she punches, die from the shadow AoE
• Attack requires Lexa being in punching range, where she’s just as liable to hit something as she is to get knocked across the field
• AoE range is very small, being around as small as a D Rank spell
• Corrupt effect only occurs if enemies didn’t die.
- Chain Storm:
- Chain Storm
B Rank
Requip - Offensive
Up to 3 Posts
5 Posts
Summary
For a maximum of 3 posts, when not in PvP, Lexa is able to control a flurry of black chains. These chains are able to move at speeds up to 40 mph, and have a maximum range of 30 meters. While using this spell, Lexa is unable to use any other weapons, or cast spells that require her hands/arms.
Active:
Surround
3 Post Duration
1 Use per Requip
The chains all appear from dark portals that can move about, effectively allowing them to appear out of thin air.
Passive: Corrupt
Opponents hit by these chains will begin to have the darkness consume their physical bodies.
Strengths:
• Allows Lexa to attack multiple enemies
• Can be used in more ways than her swordWeaknesses:
• When using this Lexa’s unable to use her weapons
• When using this, Lexa’s unable to use any spell that requires her hands
• Cannot be used in PvP
- Reinforce:
- Reinforce
Supportive
D-Rank Signature
1 Post
1 Post
Summary
For 1 Post, Lexa’s melee attacks are infused with Chaos Magic. This increases the damage of her melee attacks by 10 DMG for 1 post. This is a non-pvp spell.
Strengths:
• Increases the damage of Lexa’s melee attacksWeaknesses:
• Does not increase the accuracy of Lexa’s attacks
• Cannot be used for PvP purposes
- Reflect:
- Reflect
Defensive
Signature
Instant
1 Post
Summary
Lexa places her hand forward and returns 1 attack back to the opponent. This is a barrier style attack, encompassing a 9ft radius around Lexa. If 2 attacks of equal rank to this spell hit the barrier within 0.02 seconds of each other, then they will be blocked, other than that the spell can only reflect 1 attack. This spell can reflect attacks that are 1 rank above it, or lower rank. It won’t even attempt to stop a spell 2 or more ranks above this spell.
Strengths:
• Very fast defenseWeaknesses:
• Will only block 1 attack
• Lexa would have to be aware of the attack being used in order to react to it
• Attacks reflected must be 1 rank above this spell, or lower, the spell will not reflect attacks 2+ ranks above this spell
• Cannot block H Rank Spells
Proof of 4th B Slot:
Completed This Job
Last edited by Lexa Grimoire on 28th October 2015, 5:09 pm; edited 16 times in total