- Job Description:
- Job: The King of Thieves
Rank: C
Player Requirements: Thread must be at least 20 posts long. C Ranked Wizards or Above. Or a combination of two D Ranked Wizards or more. 200 Words Minimum Each Post.
Job Requirements: Retrieve the huge crate of stolen Lacrima from the Desert Thieves Cartel HQ. 3 wizards maximum are allowed on this Mission / Job.
Job Location: Forgotten Desert
Job Description: A gigantic shipment of Lacrima that was supposed to reach Era days ago has been stolen by an organization calling themselves. "The Cartel", your client was one of the victims of this assault and describes them as brutal warriors, with both skill and determination. They do not quit, and will chase you if you flee. They will let you live, if you give them what they want. Otherwise, they are completely ruthless. They beset them on their journey through a nearby area, and retreated into the Desert upon accomplishing their goal. You set out from whichever town you accept this mission from and head there immediately. They wear white turbans that cover their head and mouths completely, are draped in all black desert robes, with white boots; which are quite dusty no doubt. The Cartel's HQ is built inside of the old ruins of a once great city; you can spot the ruins of the ancient city from a mile off, and see the white and black turban outfits of the Cartel from a distance. Although they may spot you as well at this distance.
Enemies:
Weak: Cartel Recruits (These guys are quite simple too deal with, and wield anything from a longsword, a scimitar, too a sword and shield. However they are inexperienced and not used too being in the desert as they're green too the Cartel. They go down in two hits of C-Ranked damage at the most, maybe even one. If you intimidate them well enough; they may just choose too re-think their decision too join the Cartel and flee from the desert base.
Normal: Cartel Swordsman x10 (These guys are skilled. They wield scimitars and great hammers. They're very nimble, and strike, move, and circle their opponents during the course of the fight through excellent footwork and quick attacks. They use smoke Lacrima and will attempt too use them a few times if they aren't taken out quickly. If hit with a smoke Lacrima you won't be able too see their next attack coming. Takes 3 hits of C-Ranked damage too take each one down. They sword slashes and great hammer strikes do C-Ranked damage.)
Strong: Cartel Wizards x5 (Now you're in trouble. The Cartel's Wizards are no joke. They use both Fire and Wind magic with incredible levels of skill. They will attempt too whim up dust storms, and shred you with wind as well. They are also quick too cast AOE fire spells that can turn the sand too glass in an instant; throwing it around through the air too slice. They wield steel bo-staff with black and white feathers tied too the top of them. Just because they're wizards doesn't mean they won't fight you in melee. They are in the Cartel after all. They wield their bo-staffs with all the skill of one who practices each day. Their Wind and Fire spells range from D-Ranked, to C-Ranked, to B-Ranked for the AOE fire spell. Takes 5 hits of C-Ranked damage too take each one down.)
Boss: The King of Theives (This individual...is deserving of the title. He wears the standard white turban of the Cartel, with their usual black robes and white boots. However he is draped in gold and jewelry. He himself is a wizard. His scimitars are made of an unknown alloy, and have golden runic writing etched through them. He uses Telekinesis too throw his scimitars through the air, whirling them and controlling them as they fly around and strike you like buzzsaws. He also can use his telekinesis too leap vast distances and may simply hit you with a wave of force too send you flying. He is one of the most skilled swordsman you've seen, and has will of one befitting his title. He takes 15 hits of C-Ranked damage too take down. His telekenisis waves do B-Ranked damage and his scimitar slashes do C-Ranked slashes. He rolls 4 attacks / telekinesis waves each round. Good luck, because he is NOT going to let some young wizard(s) take the gigantic room sized crate of Lacrima back too Era...not at all.)
(Note: You may persuade him too give you the Lacrima, if you're willing too part with 100k Jewels on the spot, if not, he's likely attacking you immediately if you're not an interested buyer. Since you've discovered the location of the Cartel's HQ.)
Reward: 7000 Jewels
The Forgotten Deserts, a place full of heat, sand, and lost history. Through the night skies of this sea of sand and ruin rode a certain gray-haired mage on a glowing white horse that appeared to be made of smoke , followed over head by a wyvern that carried his partner for this particular adventure.
Dmitry Kazakov was thankful that he and Katerii had chosen the cover of darkness for this mission, as crossing that desert on foot with the sun bearing down on him would have been miserable, even for him. Though he can acclimate to just about any natural environment, this wasn't a place that one got used to. They could soon see the ruins of an ancient city, almost completely swallowed up by the dunes that made their way across this desert. The spirit horse that Dmitry rode, Alsvinder, would have been spotted do to the glow that he took from the moonlight, so the two members of Lamia Scale opted to land near the start of the ruins. As Dmitry dismounted the lunar horse and let it disappear, he looked about the half buried structures around him.
'That's succession for you,' the spirit mage heard Hati say. 'No matter how big this city was, the desert will inevitably consume it.'
Dmitry new this well, as he had passed by an uncountable amount of ruins in his travels prior to joining his guild. "Let's go," he called to Katerii as she dismounted Shadow.
HP: 100%
MP: 95%
- Spells Used:
Name: Summon Alsvinder
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Lunar Horse: Alsvinder!" Dmitry calls forth a spectral horse that has a similar smoke-like body to his other animal spirits, except that it glows in the moonlight. This steed allows him to travel much more quickly then on foot. Can run up to 40 mph.
Passive-Lunar Ride - When the moon is out, Alsvinder can run through the air.
Strengths:
-Gives Dmitry higher mobility in combat.
-Can fly at night.
-Offers an extra mode of transportation.
Weaknesses:
-Very limited combat potential.
-Can't fly during the day.
-Doesn't offer Dmitry much cover when he's riding.
-May buck Dmitry off if he becomes unsure of himself.
Last edited by Dmitry on 14th July 2015, 1:08 am; edited 2 times in total