Old: https://www.fairytail-rp.com/t6407-treasure-trove
(Couldn't get anyone to move it so I remade it)
New Treasure Trove:
Red = Scrapped. Green = No Change. Blue = Redesign to fit new themes. Darker blue = little change.
Overall this is a big nerf more than anything, using the opportunity to match new themes.
Seccenaciem:
https://www.fairytail-rp.com/t5253-seccenaciem-the-heated-queen-weapon
Constantine "The Titan's Grave":
Warp 12
Replaced by Fancy Head Item.
Hell Conqueror's Crown:
ArchMagius
Curse Stone:
Slipstream:
Ifrit Sash:
Singularity Mantle:
Styx Ward:
Legendary Weapon Slot now separated from the above (Was a blend of both, taking up an L+ Armor and an L+ Weapon.)
For use as a Signature Spell.
Prototype X:
Scrapped because rule changes since made prevent use.
Slot traded to Alexia.
The Everstar:
Rank: Strong +
Replaced by Signature Spell.
Random Utilities:
Name: Tealy Outfit
Rank: Weak
Type: Outfit
Description:
-Cooling- The materials made to craft it resist her body heat but don't keep her hot in cold climates, but water will roll right off of it keeping it dry and aiding in swimming somewhat. It feels somewhat like cool stone to the touch, smooth to the touch, but still soft.
-Appealing- Flattering outfit.
-Size- The special weave will grow or shrink to match the wearer's size. Though for a moment it looks skin-tight or extra baggy as it struggles to keep up.
Weaknesses:
-Resists her body heat but if she starts producing bodily flames then it would take damage.
-Damage- Strong+ / D+ Spells rip through it easily.
-Time- Takes a moment to actually put on.
-Can only wear one "outfit" at a time.
Abilities: 1% HP Regen
Name: Red Outfit
Rank: Weak
Type: Outfit
Description:
-Fireweave- The material is made of a material flame made by special craftsmen in hell. It resists fire, not burning under natural means or by the user's own flames. It also keeps her warm in cold areas, negating some associated weaknesses she personally has.
-Appealing- Flattering outfit.
-Size- The special weave will grow or shrink to match the wearer's size. Though for a moment it looks skin-tight or extra baggy as it struggles to keep up.
Weaknesses:
-Water- Gets soggy in water.
-Damage- Strong+ / D+ Spells rip through it easily.
-Time- Takes a moment to actually put on.
-Can only wear one outfit at a time.
Abilities: 1% HP Regen
Name: Leather Outfit
Rank: Weak
Type: Outfit
Description:
As such, it is capable of self-animation. Meaning she need only touch the leathers and it will cling to her, crawl up her and form itself around her in seconds, and just as easily remove itself from her.
Strengths:
-Bodybond: It bonds to her body in a very fine level, form-fitting her every curve for maximum comfort and unrestricted movement. It is immune to her body heat and can easily transfer it as though it were just another layer of her skin.
-Easy dressing and undressing, she needs only touch it and direct it with her thoughts.
-Size- The special weave will grow or shrink to match the wearer's size. Though for a moment it looks skin-tight or extra baggy as it struggles to keep up.
Weaknesses:
-It is living leather and sometimes has a mind of its own on occasion.
-It doesn't like the cold and will shrink away from it becoming useless as an outfit.
-Damage- Strong+ / D+ Spells rip through it easily, providing no protection.
-Can only wear one "outfit" at a time.
Abilities: 1% HP Regen
(Couldn't get anyone to move it so I remade it)
New Treasure Trove:
Overall this is a big nerf more than anything, using the opportunity to match new themes.
https://www.fairytail-rp.com/t5253-seccenaciem-the-heated-queen-weapon
Constantine "The Titan's Grave":
- Spoiler:
Name: Constantine
Rank: Artifact
Type: Interlocked hammer-sword.
Description:- Pictures:
- Large Image:
The hammer head itself is chipped and cracked in appearance and is inscribed with many runes like a passage of a script. It is very weighty, weighing as much as you'd expect from a stone block of its size. Standing lengthwise, reaches almost to her thighs from the ground.
The blade on the other hand is more elegant and is made of a Alchemist's Silver and Mithril alloy.
The hammer has a hollow space within, having a small chamber deeper in its core where there is a tomb and a narrow passage way towards it. If Siren leaves the weapon while in her titan size, this tomb can be entered due to the size. It's actually rather large and the passage ways are maze-like.
Strengths:
- The weapon is Timeless. If it suffers damage it will return to its timeless self, having a self-repair rate of 15% in which chips and cracks visibly repair as though rewinding time. The default cracks and chips in its appearance are permanent as a result as well, however.
- The weapon is always scaled to match Siren's size if she grips it by the hilt.
- Hammer and Sword mode will deal 25% more damage with heavy / light attacks respectively based on mode. They deal an added 25% damage to gods/demons respectively due to material composition. (The hammer isn't -unholy- It's just strong against them by nature of the tomb within the head with an effect on them akin to Dragonrend on dragons (Skyrim) making them comprehend mortality. The sword part however, is holy + the whole silver business)
Weaknesses:
- Hammer mode cannot deal light attacks.
- Sword mode cannot deal heavy attacks.
- Hammer mode has limited use in indoors.
- Hammer mode deals 20% less damage to flying enemies that don't get knocked against something/recover before hitting something.
- The hammer head is very heavy and reduces Siren's speed by 25%.
Abilities:
- Titan's Tomb (Passive)- The hammer head is the tomb of an ancient Titan, a deity. It allows the weapon to match Siren's size, and can be left as one size until Siren takes it again. It is bonded to Siren due to her titanlike abilities and while it could be moved cannot be wielded by others like a weapon (More like an obstacle to move out of the way or off of someone). It gains HP based off size just as Siren does, benefiting from size. The nature of the tomb makes the weapon "Timeless" allowing it to seem to rewind time in order to repair itself with a self-repair "Regeneration" rate.
The tomb itself can be made in the residence section.- Ability 2:
Name: Hammerfall
Rank: User Ranked (D-S)
Duration: Instant
Cooldown: 10
Description:
Empowers the hammer with S-ranked spell damage. If it hits a target against a hard surface (such as smashing them into the ground) it deals +75% damage.
If this hammer strikes the ground it will cause a split/fissure as long as Siren is tall and 5% as wide, 10% as deep, with a resounding earth-shaking within twice that area. The sound of the impact itself would be heard for miles.
Strengths:
• Spell damage added to hammer strike.
• Bonus damage against a target against a hard surface.
• Crack the ground for added intimidation.
Weaknesses:
• Longer cooldown (+2)
• 5 seconds warning time as Siren heaves the hammer all the way back and it slams forward with a slower deliberate force. 2 seconds if normal human size and not titan.
• Effectiveness dependent on her size.
• 20% less damage if a target is flying and doesn't impact something if they get knocked away.
Replaced by Fancy Head Item.
Hell Conqueror's Crown:
- Spoiler:
- Name: Hell Conqueror's Crown
Rank: Legendary+ (Magic Item) (Replaces the Warp 12 item which I can no longer use)
Type: Battlecrown
Description:- Spoiler:
It can, alternatively, appear as a black crown of variable size to either fit on her head or hover over it as though locked in a fixed place relative to her.
Strengths:
• Avoid unnatural commands, not subject to effects that might bend the will of others. Her "Subjects", the demons of her layer of hell, cannot be commanded except by effects equaling Siren's rank, as their leader. Said demons can be contracted with her Devil Pact magic to remain as guards in an area or otherwise serve as NPCs. Works when crown is not visible.
• Compliments her already intimidating and commanding presence with some supernatural reinforcement. Requires crown visible.
• Read the power of magic to gauge power of any magical presence or physical might. Because it is visual, she can infer the intentions of a spell or enchantment on a device and the general nature of the magic (Fire. Ice. Water. Holy aspects) and the aura of the one who cast/enchanted it. Magical presences cannot be hidden from her except by actual items of Legendary+ or greater or spells of A-rank or greater. Works when crown is not visible.
Weaknesses:
• Commanding Soul doesn't effect simple manipulation and lies. Guile and trickery can still win the day.
• Commanding Soul can be second guessed / given second thought a normal.
• Commanding Soul cannot force blatantly suicidal action. It can make a soldier fight to his last breath, but can't make them randomly gut themselves without some circumstance (Such as great dishonor, seppuku). This is only an augment to normal RPing of a charismatic commanding presence.
• Commanding Souldoesn't explicitly effect mages or those who already feel secure in authority or in control, such as a king. They feel a compelling call as though "Maybe I should obey her", generally, but there isn't a "Yes mistress!" response. This is pretty much RP.
• Demon slayers don't feel anything at all from Commanding Soul.
• Conqueror's Eye can be thrown off by effects that register as more or less powerful than they are. (Example: Natalia Wolf's magic would register as more powerful than she actually is in practice)
• Conqueror's Eye can be thrown off by magical cloaking effects that hide magical presence.
• Conqueror's Eye can gauge the raw power of non-magical entities, but it is rough and imprecise. Merely suggesting if they are more, equal, or less powerful in comparison to her.
• Demon slayers or other hell-educated individuals may recognize the crown as an evil artifact (In the "Artifact" sense, not rank sense.) and jump to silly conclusions... Even more knowledgeable individuals might know what it's supposed to be a crown for.
Abilities:
• Commanding Soul: The wearer cannot be subject to manipulation of Identity. Such a emotion, soul, or mind. ( This subtracts A-rank effectiveness from spell effects that would try. ) Their presence is supernaturally reinforced with an aura of authority that makes people instinctively want to obey her commands as the first natural reaction.
The commanding aura allows her to summon a demon through her lineage as normal, but at 1/2 the MP per post (But the full cost is still considered against the maximum demons she'd be able to summon at once).
Out of combat, Siren can permanently leave a lineage demon summon as an NPC guard at a location (Such as a Residence) or otherwise serve as an NPC by forming a Contract with it through her Devil Pact magic. Said contract is interrupted if either is attacked, making it difficult in combat to attempt.
• Conqueror's Eye: The wearer can detect magical auras with a sixth sense that translates into actual visual information in her minds eye allowing her to see the presence/nature of magic, and judge it. Determining the estimated power of an individual or object, and spell. S-rank detection spells or greater may still register the presence of magic, and will disorient the senses making her aware that magic is present but be unable to determine strength or location. By weaving magic with a very hands-on guidance she is capable of making magical effects invisible, making an enchantment hidden or a trap masked. This allows her Devil Pact magic to become hidden, not having a visible Pact Mark on the body of someone contracted. Obvious effects can still be seen, such as a fire that was enchanted to never burn out. The fire would still be there. You just wouldn't see any magic circles or sense magic.
Curse Stone:
- Spoiler:
Name: Curse Stone
Rank: Legendary +
Type: Gem
Description: A red gem.- Spoiler:
Strengths:
- Increases MP
- Increases magic effectiveness.
- The gem will reform once broken after 10 posts.
Weaknesses:
- If the gem breaks it will cause direct S-rank damage to Siren.
- If the gem breaks it will expend all available MP leaving her with .5% and all weaknesses that come with that.
- If the gem breaks it will reduce all outgoing magic damage by 50%
- Increases the cooldown of all spells with a cooldown greater than 5 by 2.
Abilities:
- Cursed Font- Provides 5% MP Regen.
- Cursed Yield- Increases spell effectiveness by 50%
Special: Siren can eat the gem with her earth slaying to instantly trigger Devil-Force. The weaknesses of the gem breaking will kick in when Force ends in addition to Devil Force's normal weaknesses upon ending.
Ifrit Sash:
- Spoiler:
Name: Ifrit Sash
Rank: Legendary+
Type: Silk Sash
Description: A whispy silk sash. It is so light and thin that it can float in the air and behave like a smoke. It can compress into a very small space, shrinking or elongating in size to be a universal fashion accessory. It's material is immune to natural fire and heat, as well as Siren's own flames.
It is technically composed of really fine stone matter, allowing her magic to alter its shape and color.
Strengths:
- Immune to her fire and natural fire.
- Smokey form is unaffected by non-magical damage.
- Boosts fire-affinity.
Weaknesses:
- Not immune to magical fire from other mages.
- Smokey form takes extra damage from wind spells.
- Ifrit's Fire is considered unarmed damage and is considered natural fire, making many fire mages outright immune to it.
- Ifrit's Fire can't manipulate magic fires from other mages beyond the mentioned added resistance to fire.
Abilities:
-Ifrit's Smoke: Allows Siren's body to break down into an immaterial black smoke that smells of ash. It can take up her whole body or partially, or alter the Singularity Mantle to project with smoke. Becoming smoke allows her to hover easily in midair and float around (She can already fly anyway). As smoke she can't be harmed by nonmagical attacks, so a random NPC can't punch her or stab her. But any mage can strike her by using magic (Such as a burning fist, flaming sword, or fireball.). The main benefit however is the ability to fit into tight spaces and move through cracks in doors or windows and through thin materials (such as a screen door, thin sheet, ect). Wind magic will deal 50% extra damage to her while smokey. Her fire magic interacts with this by making sparks/embers appear in the smoke randomly based on intent.
Note: This effects all items as well (So her pants will become part of the smoke as well for example) unless she wishes otherwise (Great for getting undressed in a hurry!)
-Ifrit's Fire: The ifrit can command fires in the area passively to move it by her will. This can excite fires to make them spread faster, reduce fires to snuff them out, or make fires take fancy shapes as they float in the air. The main purpose of this is to snuff out fires caused by her fire magic, and for dramatic effect (Like Fire Lord Ozai making fires burn brighter/hotter in the throne scenes to intimidate). As always though I like to try to flesh out possible uses, hence mentioning damage.
Command over fire is within 20 meters per rank, 120 at H. Commanding fires isn't particularly effective for damage, and counts as unarmed damage based on her rank and effected by magic boosts rather than strength boosts with slow speeds of 20m/s.
By commanding fire like this, Siren is 25% more resistant to fire damage and her own fire spell effects deal 25% more damage. This is due to exerting this influence over her own magic or other fires.
Singularity Mantle:
- Spoiler:
Name: Singularity Mantle
Rank: Artifact
Type: Armor
Description:- Spoiler:
http://yayashin.deviantart.com/art/Fealty-Sworn-Blandine-adv-393183775
Strengths:
- Never takes unintentional or self-inflicted damage. Meaning she could punch a brick wall and a gauntlet wouldn't take damage, but if someone strikes her gauntlet or meets her fist with their own it would take damage.
- Is able to project Siren's titan form out partial or fully without assuming that size personally. Which could be used to reach across a room to pick up something off a table and shrink the projection to bring it back to her.
- Is capable of self mending when broken or scratched. When broken it can mend as soon as the pieces are set against each other, or regenerate over time.
Weaknesses:
- Attacking a projection damages Siren directly, with no benefits from armor. This makes the projections as big of a weakness as a strength. Were she a boss in a game, they'd be the blinking red bits you wanna target.
- An item has to be removed to regenerate the damage it caused. If Siren has an axe sticking out of her chest, the armor can't regenerate until the axe is removed. This also means even though it "Instantly" regenerates when two pieces are touching, it doesn't "Instantly" regenerate as the damage occurs (Which would imply that it can't be penetrated).
- For the same reasons it can regenerate so effectively, it is more vulnerable to being damaged in the first place, having a durability more akin to bone rather than steel. This means that it has the HP of a Legendary armor rather than an Artifact.
- Singularity's effects are limited in the scale of the titan form. If she uses her titan form to reach across the room through singularity, her reach is still limited by the maximum dimensions of the room. Meanwhile things in the path of her unseen hand would still be pushed and knocked out of the way between her and what she is reaching for.
It also means that Siren can't easily manipulate small items at a range depending on the range itself, since the farther she needs to reach, the larger the titan form needs to be accessed to reach that far meaning larger thickness of the arm and fingers needed to actually manipulate said item.
Abilities:
- Singularity: All the benefits of a large titan form, without actually being that size. She can project extensions of her body that are up to her full titan size's counterparts. The projection itself is an invisible force, but it is elementally tied to her Primary or Secondary magics, or both. This gives it visible form and allows it to be dodged normally, causing her normal physical damage as though she actually punched someone for example.
Damaging these projections mirrors that damage onto Siren herself, ignoring her armor entirely.
- Regenerate: The suit of armor automatically recovers S-rank equivalent damage as a response to damage once per post. If still damaged it will recover again on the next post once and so on. Due to this regeneration it is also capable of reforming/reshaping itself, usually into an arm band or belt from armor and vice versa, drastic changes consume that post's charge of self-repair (Meaning it wont recover damage if hit). If destroyed it automatically forms into a small shape on her body (Ring, arm band, ect) to repair itself, unable to appear again until fully repaired. This effect spreads to Siren, counts as 3% HP Regen to Siren herself.
Styx Ward:
- Spoiler:
Name: Styx Ward
Rank: Legendary+ (Armor).
Type: Armor
Description:
Styx Ward's appearance isn't well defined. It's visual manifestation can vary between any mundane normal item one would wear on your body from a ring, earring or necklace to a bracer, belt or circlet.
Styx Ward however is a very potent set of armor, Legendary and hallowed in nature. The set of armor is donned when the circlet is donned, and is unseen forming as a layer over the wearer's body or out to up to 5 meters in a bubble. It is designed to mirror the fabled blessing of the River Styx, and in doing so it tends to inspire wonder in those who see it in action on the battlefield as the wearer wades through a hail of arrows apparently unmolested.
This bubble (It's called a bubble, but by a default it's shaped like a normal suit of armor) is just as strong as a regular suit of L+ armor, but is air tight. It can allow things to enter and exit this bubble selectively- not to be confused with intangibility, the bubble is very real and physical- and can freely alter it's shape in the blink of an eye (which can be used as a benefit to hit things or throw things (like a sling shot) with just as much force as if Siren herself threw a punch or tossed the object and no more). It has two benefits given to he wearer or those within the bubble.
Strengths:
- The barrier isn't just a fancy invisible shape-changing suit of armor, but it is energy-tight, preventing the transfer of energies through it and by extension gasses and solids. The barrier for example does not carry kinetic energy or inertia. Meaning if Siren fell to her would-be death, the force of the impact would not translate to those within the barrier. The heat of reentry from falling from orbit, wouldn't translate through.
- The inside of the barrier is self-sustaining. It regulates temperature, light levels, pressure, and generates oxygen (While preventing it from escaping). It can selectively allow x or y to enter or leave the barrier.
- Is unseen, the Styx Ward cannot be seen, neither does it have any scent or make any sound the only sense to interact with it would be touch, but it can allow something to pass through it. The circlet itself though is perfectly visible, of course.
Weaknesses:
- When it says "as Siren herself could deliver" it does not include any Titan Form. But Siren herself without her titan strength.
- The barrier is holy natured and can't cause damage to living things unless weak to holy. So if she tries to use the barrier offensively it will be like hitting someone with a pillow as the barrier conforms to their body rather than bludgeoning or even cutting them. Would feel cool and soft.
- People with extraordinarily acute vision or senses might be able to detect differences in temperature, wind patterns, lack of scent coming from within the bubble, ect, in order to perceive the presence of the barrier. Special forms of senses, such as "Trueseeing" or "Godsight" can see the barrier clearly. Things that are capable of seeing truth / seeing through illusions. People who can see spirits can see it.
- When something impacts the barrier it causes a shimmer, alerting of its presence.
- Scales with Titan Form, but the barrier itself doesn't scale very well. The barrier's max reach is 5 meters from her body regardless of the titan form she is using. At least it's still there in part and the circlet doesn't break or anything.
- The barrier calculates damage in as a whole, rather than selectively like a normal set of armor would. If one point gets broken, the entire barrier shatters. (Unlike how if you break your helmet, the rest of your armor is still fine for example). It has an emergency backup system that provides a small barrier enough to provide air if there isn't any in the surrounding environment.
Damage in excess of the armor's normal damage threshold can pass through the barrier, penetrating it (After being reduced)
Abilities:
-Survival Systems: The barrier prevents the transfer of hazardous environmental effects from outside of the barrier to those within. This means it prevents whoever is within from overheating or freezing to death, suffocating, exploding due to pressure or gravity difference, or even from g-force due to a sudden impact in the case of a nasty crash.
-Shape Shifting: The barrier can take any shape within it's 5 meter radius in half a second. This can be used to slingshot things away, hold liquids or solids alike, or fill locks to unlock it. Easily screw/unscrew or hammer nails, pry nails up, tenderize meat- cut meat- crack walnuts, open bottles. Catch darts, balls, arrows or flies out of the air. Ect. It's similar to if Siren had a utility belt and a dozen extra hands. Water held by the barrier can automatically be considered holy water, but the barrier can withhold this to keep a sample pure as it was when it was found.
Legendary Weapon Slot now separated from the above (Was a blend of both, taking up an L+ Armor and an L+ Weapon.)
For use as a Signature Spell.
Scrapped because rule changes since made prevent use.
Slot traded to Alexia.
Replaced by Signature Spell.
Random Utilities:
- Spoiler:
Name: Crazy Cupid brand CosmewandTM
Rank: Weak
Type: Weapon: Wand
Description:
A short 6 inch wand about 1 inch thick, It's pink in color by default with a rounded tip and a thicker base. It has a ribbed surface for better grip and slightly soft while still being firm for maximum comfort when gripping. The wand is always warm to the touch due to the traces of magic within it, even going as far as to buzz slightly with varying intensity as it is used due to the activation of said magic traces. The item isn't a strong magical item by any extent, but it's because of that that it isn't able to control the magical signature it generates when used, hence the buzz which could be described as vibration and the warmth felt. Though some prefer it being warm anyway, makes for a good hand warmer on cold days to keep you comfortable.
The Crazy Cupid brand Cosmewand isn't a new invention but has been around in some form or another for several decades ever since the hysteria over people not having enough options when it came to the application of makeup and style. The good men who serviced these women daily, tirelessly applying professional makeup, hair dyes or skin treatments eventually grew tired of going home after a day's work with awful handcramps.
And thus the Crazy Cupid brand Cosmewand was born! Never again need a woman -or man- worry about all the clutter a vanity set brings, or a purse full of various tools in the never ending quest to look one's best. Never again need she have some man in a shady shop cater to her needs. All the care a professional might give all in the palm of your hand!
Need to extend your hair? Need a trim? Or worse... A hot date coming up and your legs look like the wrong end of a mammoth? NEVER FEAR! The Crazy Cupid brand Cosmewand is not only a master of color application but can even influence the length, volume and intensity of your hair!
All this for the low low cost of twenty payments of 9.99 a month, offer ends today!
Strengths:
- The Crazy Cupid brand Cosmewand can lengthen, shorten, vitalize and stylize your hair however you desire! Up to a maximum length of 5 feet of long luxurious hair.
- The Crazy Cupid brand Cosmewand can color, tint or shade any item or surface to any other color for up to 24 hours! As simple as twisting the base until the The Crazy Cupid brand Cosmewand's patented chromacentric surface automatically changes color to match the color you'll be applying. Resetting the device allows you to touch the The Crazy Cupid brand Cosmewand to any other surface to steal the exact color it touched hassle free to apply anywhere else! No more guessing games!
- The The Crazy Cupid brand Cosmewand's surface was carefully crafted by a team of scientists and research assistants rigorously before tests with select focus groups were given out proving that it was indeed the epitome of comfort. Don't like the size? NO PROBLEM! The The Crazy Cupid brand Cosmewand can be lengthened up to 3 feet all the way down to 1 inch, and it's thickness can change anywhere to 6 inches thick to be as thin as a pencil. The tip itself can be widened or pointed selectively to apply as thick or as accurate an application surface as you need, to needle-point precision, a soft rounded surface, or a larger flat surface useful in applying the color to larger surfaces at once. If you're like us here at Crazy Cupid, sometimes you just lack the patience. So to cater to the everyday needs of our customer, The Crazy Cupid brand Cosmewand can be set to Fill mode to apply the color to an entire surface up to a 6foot square surface at a time.WeaknessesThe Fine Print:
- Any application of the The Crazy Cupid brand Cosmewand regrettably lasts only 24 hours before it fades. While this is better than the competing brands, we at Crazy Cupid believe this to be the maximum safe time frame. The The Crazy Cupid brand Cosmewand is capable of applying shorter time frames as well, and applying the base of the The Crazy Cupid brand Cosmewand to a surface effected by the The Crazy Cupid brand Cosmewand can undo any changes that it has made.
- The Crazy Cupid brand Cosmewand recommends customers only use the The Crazy Cupid brand Cosmewand and rigorously insist that the item is designed for convenience and is not affiliated with risque organizations. We encourage teachers to see what the The Crazy Cupid brand Cosmewand has to offer to the classroom as an all in one writing utensil!
- Crazy Cupid is not responsible for any death or injury brought on through usage of this product in an in intended manner. Usage of the The Crazy Cupid brand Cosmewand in any way not shown in the enclosed manual voids the warranty.
- Crazy Cupid warns against sharing your The Crazy Cupid brand Cosmewand with friends or family. We at Crazy Cupid value the personal identity of individual The Crazy Cupid brand Cosmewands, and strongly recommend that if you see a The Crazy Cupid brand Cosmewand, you return it to it's proper owner and avoid using it for yourself. Providing verification that a friend or family member owns a The Crazy Cupid brand Cosmewand makes you eligable for up to a 75% discount at participating retailers.
Abilities:
N/A
Name: Camera
Rank: Weak
Type: Camera
Description:- Spoiler:
- No batteries needed!
- Unlimited data storage!
- Super awesome 30megapixels!
Weaknesses:
- Fragile. Any attack that hits it can break it.
- Flash can break stealth.
- Movement makes the pic a little blurry
- Can't fully capture lighting effects such as an awesome sunset/sunrise, or lovely moon sight.
Abilities: Takes and stores pictures. Pictures can be browsed through on the device itself and recreated in thin air for a hard copy of it.
Name: Tealy Outfit
Rank: Weak
Type: Outfit
Description:
- Spoiler:
-Cooling- The materials made to craft it resist her body heat but don't keep her hot in cold climates, but water will roll right off of it keeping it dry and aiding in swimming somewhat. It feels somewhat like cool stone to the touch, smooth to the touch, but still soft.
-Appealing- Flattering outfit.
-Size- The special weave will grow or shrink to match the wearer's size. Though for a moment it looks skin-tight or extra baggy as it struggles to keep up.
Weaknesses:
-Resists her body heat but if she starts producing bodily flames then it would take damage.
-Damage- Strong+ / D+ Spells rip through it easily.
-Time- Takes a moment to actually put on.
-Can only wear one "outfit" at a time.
Abilities: 1% HP Regen
Name: Red Outfit
Rank: Weak
Type: Outfit
Description:
- Spoiler:
-Fireweave- The material is made of a material flame made by special craftsmen in hell. It resists fire, not burning under natural means or by the user's own flames. It also keeps her warm in cold areas, negating some associated weaknesses she personally has.
-Appealing- Flattering outfit.
-Size- The special weave will grow or shrink to match the wearer's size. Though for a moment it looks skin-tight or extra baggy as it struggles to keep up.
Weaknesses:
-Water- Gets soggy in water.
-Damage- Strong+ / D+ Spells rip through it easily.
-Time- Takes a moment to actually put on.
-Can only wear one outfit at a time.
Abilities: 1% HP Regen
Name: Leather Outfit
Rank: Weak
Type: Outfit
Description:
- Spoiler:
As such, it is capable of self-animation. Meaning she need only touch the leathers and it will cling to her, crawl up her and form itself around her in seconds, and just as easily remove itself from her.
Strengths:
-Bodybond: It bonds to her body in a very fine level, form-fitting her every curve for maximum comfort and unrestricted movement. It is immune to her body heat and can easily transfer it as though it were just another layer of her skin.
-Easy dressing and undressing, she needs only touch it and direct it with her thoughts.
-Size- The special weave will grow or shrink to match the wearer's size. Though for a moment it looks skin-tight or extra baggy as it struggles to keep up.
Weaknesses:
-It is living leather and sometimes has a mind of its own on occasion.
-It doesn't like the cold and will shrink away from it becoming useless as an outfit.
-Damage- Strong+ / D+ Spells rip through it easily, providing no protection.
-Can only wear one "outfit" at a time.
Abilities: 1% HP Regen
Last edited by Lady Red on 27th August 2015, 1:29 pm; edited 13 times in total