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    Boom, Thud, Fwoosh

    Eris
    Eris

    Lich of hell


    Lich of hell

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishgar- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
    Lineage : Devil's Conquest
    Position : None
    Posts : 1471
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Sunset Eclipse - The Sandstorm GS
    Second Skill: Titan Eclipse • Devil Pact
    Third Skill:

    Boom, Thud, Fwoosh Empty Boom, Thud, Fwoosh

    Post by Eris 25th August 2015, 2:44 pm

    Name: Boom (Burst Control)
    Rank: Weak Weapon (C)
    Type: Fire - Offense
    Duration: Instant
    Cooldown: N/A
    Description: Sudden changes in direction with a propelling burst of flame and concussive force.  Allows her to travel 10 meters in a single direction in a straight line,  in a burst that increases her speed by 40m/s for the short burst.  (Speed will remain if on a descent, gravity taking charge.)
    Strengths: 
    • Gap closer / momentary speed burst.
    • Alter the direction of movement regardless of current velocity or trajectory.   Alternatively it can just nullify momentum without changing course.
    • Can make a melee attack strike faster by propelling just an arm or leg,  adding C-rank spell damage to the attack.  
    Weaknesses: 
    • Momentary pause between available uses creating a very noticeable window to attack should she make frequent use of this.  Pause is roughly 3 seconds long. 
    • Causes C-rank stress damage when used on an individual body part/limb. 
    • Doesn't interact well with titan sizes.  The 10 meters remains 10 meters regardless of size limiting its effectiveness to normal human sizes or below. 
    • She'll take C-rank equivalent damage if this spell would jam her into something she can't break through with her strength.



    Name: Thud (Impact Control)
    Rank: Weak Armor (C)
    Type: Earth - Support/defense
    Duration: Instant
    Cooldown: N/A
    Description: Redirects the kinetic energy from falling damage from her body back into the surface she lands on (Increasing any cratering by 50% her height wide, 10% her height deep depending on how far she fell.  Falling a few feet isn't going to do much of anything.   These craters wont be very big at all normally,  just flavor text for scenes where she hops down from something or so on.  For dramatic effect,  see Meteor Impact instead.)
    Strengths: 
    • Negates fall damage. (Something that on its own many mages do without any effect like this.)
    • Amplifies the force of her landing,  causing a dramatic cratering effect often seen in anime. 
    • Reduces physical force attacks that she actively blocks by B-rank equivalent damage (Defense effects work against 1 rank higher). 
    Weaknesses: 
    • When applying to blocks,  she has to have actually blocked it.  Such as raising her arms or "catching" a punch or bat.
    • Blocking doesn't apply to nonphysical attacks.  Such as a stream of fire,  lightning bolts,  energy bursts,  or light rays or so on. 
    • Only reduces non-blunt physical attacks by C-rank equivalent damage (Arrows.  Bullets.  Picks.  Spears.  Axes.)  IF she can block them. 
    • Has to fall for it to be of any use against fall damage to begin with. 
    • Kinetic energy is still injected into the ground meaning she and someone she is carrying may be safe,  but bystanders near the landing site wouldn't be.
    • Every time this is used to block within a post it's effectiveness is reduced by 50% per use.





    Name: Fwoosh (Flamethrower)
    Rank: Legendary+ Weapon (A) (Old slot now freed up)
    Type: Fire - Offense. "Multiple Hit Spell"
    Duration: Instant
    Cooldown: N/A
    Description: Causes a jet of flames out to 30 meters,  4 meters wide at the end in a streamline sort of effect.
    This deals 20% A-rank spell damage per second an enemy is caught in the flames,  flames that of course catch things on fire.
    Strengths: 
    • Can exceed A-rank damage with sustained fire.
    • Can burn multiple enemies at once in the flamethrower effect.
    • Double damage to objects.
    Weaknesses: 
    • Takes an ungodly five full seconds to match normal A-rank damage.
    • Damage reduction / fire resistances apply to each second of damage individually,  making it not good at penetrating defenses.
    • Requires sustained damage to achieve full effect.  Evasive enemies are unlikely to be hit for much damage.
    • Less effective up close do to the cone shape, it's very thin at closer ranges.


    Spell Fusion:
    Spoiler:


    _____________________________________________________________________________________

    Boom, Thud, Fwoosh NvVyM98

    Boom, Thud, Fwoosh CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    Daddy
    Daddy

    Lord of Domination


    Lord of Domination

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Demon Slayer- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Ice Cold
    Position : None
    Posts : 556
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 944

    Character Sheet
    First Skill: Blood and Bones
    Second Skill:
    Third Skill:

    Boom, Thud, Fwoosh Empty Re: Boom, Thud, Fwoosh

    Post by Daddy 27th August 2015, 1:30 pm

    Lady Red wrote:Name: Boom (Burst Control)
    Rank: Weak Weapon (C)
    Type: Fire - Offense
    Duration: Instant
    Cooldown: N/A
    Description: Sudden changes in direction with a propelling burst of flame and concussive force. Allows her to travel 10 meters in a single direction in a straight line, in a burst that increases her speed by 40m/s for the short burst. (Speed will remain if on a descent, gravity taking charge.)
    Strengths:
    • Gap closer / momentary speed burst.
    • Alter the direction of movement regardless of current velocity or trajectory. Alternatively it can just nullify momentum without changing course.
    • Can make a melee attack strike faster by propelling just an arm or leg, adding C-rank spell damage to the attack.
    Weaknesses:
    • Momentary pause between available uses creating a very noticeable window to attack should she make frequent use of this. Pause is roughly 3 seconds long.
    • Causes C-rank stress damage when used on an individual body part/limb.
    • Doesn't interact well with titan sizes. The 10 meters remains 10 meters regardless of size limiting its effectiveness to normal human sizes or below.
    • She'll take C-rank equivalent damage if this spell would jam her into something she can't break through with her strength.



    Name: Thud (Impact Control)
    Rank: Weak Armor (C)
    Type: Earth - Support/defense
    Duration: Instant
    Cooldown: N/A
    Description: Redirects the kinetic energy from falling damage from her body back into the surface she lands on (Increasing any cratering by 50% her height wide, 10% her height deep depending on how far she fell. Falling a few feet isn't going to do much of anything. These craters wont be very big at all normally, just flavor text for scenes where she hops down from something or so on. For dramatic effect, see Meteor Impact instead.)
    Strengths:
    • Negates fall damage. (Something that on its own many mages do without any effect like this.)
    • Amplifies the force of her landing, causing a dramatic cratering effect often seen in anime.
    • Reduces physical force attacks that she actively blocks by B-rank equivalent damage (Defense effects work against 1 rank higher).
    Weaknesses:
    • When applying to blocks, she has to have actually blocked it. Such as raising her arms or "catching" a punch or bat.
    • Blocking doesn't apply to nonphysical attacks. Such as a stream of fire, lightning bolts, energy bursts, or light rays or so on.
    • Only reduces non-blunt physical attacks by C-rank equivalent damage (Arrows. Bullets. Picks. Spears. Axes.) IF she can block them.
    • Has to fall for it to be of any use against fall damage to begin with.
    • Kinetic energy is still injected into the ground meaning she and someone she is carrying may be safe, but bystanders near the landing site wouldn't be.
    • Every time this is used to block within a post it's effectiveness is reduced by 50% per use.





    Name: Fwoosh (Flamethrower)
    Rank: Legendary+ Weapon (A) (Old slot now freed up)
    Type: Fire - Offense. "Multiple Hit Spell"
    Duration: Instant
    Cooldown: N/A
    Description: Causes a jet of flames out to 30 meters, 4 meters wide at the end in a streamline sort of effect.
    This deals 20% A-rank spell damage per second an enemy is caught in the flames, flames that of course catch things on fire.
    Strengths:
    • Can exceed A-rank damage with sustained fire.
    • Can burn multiple enemies at once in the flamethrower effect.
    • Double damage to objects.
    Weaknesses:
    • Takes an ungodly five full seconds to match normal A-rank damage.
    • Damage reduction / fire resistances apply to each second of damage individually, making it not good at penetrating defenses.
    • Requires sustained damage to achieve full effect. Evasive enemies are unlikely to be hit for much damage.
    • Less effective up close do to the cone shape, it's very thin at closer ranges.


    Spell Fusion:
    Spoiler:

    Approved


    _____________________________________________________________________________________

    Boom, Thud, Fwoosh JAgwtRZ

      Current date/time is 4th November 2024, 11:25 am