Bumping for completion! Fair warning... I am gonna need a little editing, it's just too late at night to look through with a fine tooth comb.
Ex-Quip Bunny Brigade COMPLETE!
Gisen CeostraBattle Bunny
- - - - - - - - - -
Lineage : Protector of Gaia
Position : None
Posts : 854
Guild : Guildless
Dungeon Tokens : 0
Experience : 2,006,682
Character Sheet
First Skill: Affinity of the Body
Second Skill: Sticks & Stones
Third Skill: Ex-quip: Bunny Brigade
- Post n°26
Re: Ex-Quip Bunny Brigade COMPLETE!
MarkusEldridge- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Progeny of Chaos
Position : None
Posts : 1376
Guild : Dies Irae
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 75
Character Sheet
First Skill: Primordial Chaos Slayer
Second Skill: Chaotic Darkness
Third Skill: Chaos Soul - Primordial Warrior
- Post n°27
Re: Ex-Quip Bunny Brigade COMPLETE!
Hey there, Markus here. I will be grading your magic this time around. My grading will be in this lovely color.
Just as a quick heads up, and overarching comments
Just as a quick heads up, and overarching comments
- ReQuips also need a range and speed, which is generally burst. Please add that to each requip.
- Most of your abilities are missing ST/MT/AoE/Burst within the type, all active spells and abilities must include this in the type.
- Spoiler:
- Gisen Ceostra wrote:Magic
Primary Magic: Ex-Quip: Bunny Brigade
Magic Type: Requip
Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.
What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.
Lineage:- Description:
- Name: Protector of Gaia
Wielder: Gisen Ceostra
Description: At one time, the land had been much more simplistic and basic as to current times. Back in those days, the numbers of farms and land used by said farms to raise crops and animals to help keep towns and even the growing communities around the cities to be fed and nourished. Some found oil and profited from its findings by selling itself to places that could use it for making money, while others continued to live their lives normally. With much less needed, these more basic farmers, without their knowledge of course, had been gifted with more bountiful farms, some even added with priceless treasures in turn with barters.
Through time, less and less farms continued to remain in their places and some just up and abandoning them due to the lack of interest as the world progressed. The lands soon shifted from a growth to a slowing halt, except for few others. One of the few had been a moderate sized land outside of the early port of Cedar. Because of the nearby ocean even though the bitter salted air hadn't been good for it, the traditional and well treated lands had been protected by the earthly spirit. Even with magic, the owners only used that to further their farming tools and techniques, which benefited the land by feeding into it. Through the generations of the families, the spirit of Gaia had spoken to those who descended from this family and blessed those with the power to protect the lands from becoming further developed and soiled land. With the proof of further testing by watching and recording results, the land itself created a being to whom would help create and cause more to flourish in lands that needed it. A speaker to the humans and the world of what nature represents and fight to defend it.
Ability: Passives: •Prodigy: Multiplies speed and reflexes by 2 after all other boosts and buffs are applied.
•Nature, the Neverending Closet: The descendant of this lineage has the ability to change their clothing and hairstyles at will like a normal requipper. The instance would mimic that very same action that a normal persons would include.
•Bond with Nature: The user is bound by their incredible skill in crafting weapons with magic as well as nurturing animals. Magically created equipment cannot be destroyed by spells or other weapons. They can only end via their duration or via anything cancelling magic.
•The Vessel: By using more and more power as a vessel of Gaia, the user succumbs to the very demonic energy their purpose in life had been to purify. As the users magic energy is depleted, their damage in spells, increases and their mind becomes less and less responsive to it's normal thoughts and actions. If the user reaches 0% mp, they become fully corrupted and black out.
5% per 15% mp difference from max, capped at 25% damage increase.
Actives: •Breaker: While using any form of a breakable piece of equipment (weapon, armor, accessories even), the descendant of this lineage is able to recycle any passive abilities into that of another piece, as well as its base resistances via switching that equipment with another one without paying mp to switch them out. Active spells will not carry over. As well as that, the descendant can only have a max of two passives including their base passive in it.
•Gaia's Wrath: The carrier of this lineage shares a kinship with the earth itself via the vessel of Gaia. Gaia shows his gratitude in gifting those who cherish his land with his greatest tool; Wrath. Wrath has the same properties as an earth elemented greateaxe, but is unable to be consumed by slayers as the spirit of Gaia is within this weapon. Passively, this axe deals the descendants rank in damage, and falls under a magically created weapon. It's duration starts at 4 posts, and gains two more (capping at S) each rank higher until it reaches the pinnacle of its power.
C- 4
B- 6
A- 8
S- 10
Usage: •Stat boost, The Vessel, and Bond With Nature are passives.
•Nature, the Neverending Closet can be used twice every post.
•Gaia's Wrath enters a 6 post cooldown scaling in added cooldown per rank along with it, maxing at 12 posts for the cooldown at S and has a 2 time use per thread
Unique Abilities:- Bunny Hopping: This passive works only when the user of the magic, adding enhanced strength while a Requip weapon is "summoned". Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the amount of posts it lasts since the former buff would be considered to have been canceled.
Strength Table:
D: 50%
C: 55%
B: 60%
A: 65%
S: 70%
H: 75%UA's Cap at user rank, you can not include H-Rank Buff. - Inside the Rabbit's Den: While shielded or wearing an armor, the user of this magic is granted an earthen shield, boosting the endurance of the current shield or armors health by 30% of the armors rank.Please specify endurance, is this a buff to spell durability, or Armor[Equiptment] HP?
- Rabbit's Lucky Foot: If the active ability of a weapon or shield is successful in dealing or taking damage, the caster is able to regain 5% mp once in that post or post cycle.
PVP: Only activates on weapon abilities and cooldown is 2 posts instead of once.Cooldown are no longer a thing, and you can now regain 5% mp per post, so this is okay without the cooldown.
Solitary Benefit: See below I believe you are confused on the type of benefit, if this is a requip then the benefit will be 4 Requip spells active at once.
Weapon Benefit: +15% magic damage.
Armor Benefit: +15% Damage Reduction (Magical).
Item Benefit: +15% MP which only applies for usage of the magic in question.
Spells:- Signature Spell:
- Name: The Switch
Rank: Scales with user, Current S
Type: None/Offensive These are not types, this is a requip, and requips are generally also burst type
Requip/Summon Melee Damage: 41
Requip/Summon HP: 250
Duration: 7 posts
Downside:
Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. A basic wooden kendo sword shaped like a regular sword in length, matching always to a regular sword in every aspect. It deals ranked damaged based on the users rank and is destroyed by a spell higher than it's own.- Passive:
Passive:Mirror Mirror: This weapon upon requipping into the users hands can mimic any one other weapon in their arsenal. This weapon can then copy its appearance and passive (if one applies), and deal rank damage based on this weapons current rank. This would be a copy ability, in order to do this you must pay mana equal to the rank of the requip ability this is coping. In addition to to that, it would cap at S rank.
Name: Emerald Suit
Rank: Scales with user, Current S
Type: Defensive/Wind These are not types, this is a requip, and requips are generally also burst type
Requip/Summon Damage Reduction: 21
Requip/Summon HP: 300
Duration: 8 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Emerald gem, giving it an element of wind.- Passive:
- Passive: Second Wind: The armor emits a gust of wind outward within a 200 meter range and any current active or continuous spells that are not wind elemented are canceled. This extends to normal weapon, armor, item equipment passives as well, however they are only stopped for the turn and does also include the casters and any and all allies within range.You will have to pay mana equal to the rank of every spell or effect canceled, and this can only be done once per turn. Otherwise you can negate one spell or ability within range by paying the same cost, this is also capped at ability rank.
Base Weapon Durability - 270 hp
Base Weapon Strength - 55- Appearance:
Name: Refined: Judgement, La Loi
Rank: S
Type: Holy/Offensive These are not types, this is a requip, and requips are generally also burst type
Duration: 10 posts
Downside:
Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. This weapon when brought out appears as a long blade, white from the hilt with a white color, slowly the color tinting lightly down towards the tip in a blue shade, tinted with colors of red in the very center and black, showing the patterning of scales and parts that had been used to craft this weapon. La Loi is a weapon that stands to be 6 feet 8 inches tall from the butt end of the hilt to the very tip of the blade.- Passive & Active:
Passive:Holy Judgment: While this weapon is in use, the caster is able to deal an additional 50% damage to demon and unholy equivalent creatures and beings by using the winds of their Demon Slayer lacrima's wind element.
Name: Divine Intervention
Rank: S
Type: Light/Offensive These are not types, your types are Single Target, Multi Target, AoE, and Burst. You are using single target damage, yet hit multiple people, if this is a burst in just a strait line, please specify.
Damage: 120
Range: 100 meters
Speed: 100 m/s
Duration: Instant posts
Downside:
Description:The wielder raises their weapon into the air and swings it down with the power of light around them. This wave of light is sent out in a size of 10 meters long, 6 meters high, and travels down ine one direction, dealing damage upon impact of anyone within the path it is traveling on.
- S Ranks:
Base Armor Durability - 300 hp
Base Damage Reduction - 21
Base Weapon Durability - 250 hp
Base Weapon Strength - 41- Appearance:
Name: Vorpal Katana: Sakura Blossom
Rank: S
Type: Vorpal/Offensive These are not types, this is a requip, and requips are generally also burst type
Duration: 9 posts
Downside:
Description: The wielder of this magic summons this blade in a different fashion than most others. In a more Samurai-esque fashion, the weapon is summoned, sheathed against the wielders waist, connected to it even if there is nothing to tether it on. The weapon is of an average length of a Katana like weapon and is slightly even transparent in the blades appearance, though some things would appear to be tinted more of a shade of blue.- Passive & Active:
Passive:Kinetic Ricochet: If a spell of the weapons rank or lower is moving towards the wielder, the weapon is able to parry the spell from connecting. If it is an AoE, the spell still works, however the "parry" will leave the immediate area around the caster unharmed. This is only usable once per 2 posts, and the weapon takes half the spells damage.if you ignore spell damage, you must pay mana equal to the spell rank, otherwise weapons can be used to 'block/parry' just like armors, but they can only block up to their weapon damage.
Name: Vorpal Flash
Rank: S
Type: Vorpal/Offensive These are not types, this is a requip ability, and as much must be of type Single Target, Multi Target, Area of Effect, or Burst
Damage: 120
Range: 100 meters
Speed: 100 m/s
Duration: Instant
Description: The wielder becomes cloaked in vorpal energy and dashes straight at a target and attempts a slashing strike on a target. This ability deals spell damage of on a target if they are hit.
Name: Gaia's Suit
Rank: S
Type: Earth/Defensive These are not types, this is a requip, and requips are generally also burst type
Duration: 10 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of the dirt and soil itself, giving it an element of Earth. .- Passive & Active:
Passive:Mantle's Core: The wearer gain 50% damage reduction while wearing this armor. In addition, this damage is increased to 60% to earth elemented attacks. Damage reduction is hard capped at 50%
Name: Gaia's Resolve
Rank: S
Type: Earth/Offensive These are not types, this is a requip, and their abilities must follow normal spell types.
Durability: 240 hp
Range: 10 meters wide
Speed: 5 m/s
Duration: 6 posts
Downside:
Description: The wearer touches anything of the Earth beneath them or anything made of earth and a dome made of earth covers the area. The dome of Earth can withstand all types of damage before it is destroyed unless the duration is met first.As long as the shield can also be destroyed by spells reducing the durability to 0, this is okay.
Name: Onyx Suit
Rank: S+
Type: Void/Defensive These are not types, this is a requip, and requips are generally also burst type
Requip/Summon Damage Reduction: 32
Requip/Summon HP: 450
Duration: 6 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Onyx gem, giving it an element of the void, due to it's dark color..- Passive & Active:
- Passive: Ethereal Plane - All physical attacks go through the caster, taking 40% less damage from melee and weapon attacks. Spells still affect the caster normally.
Name: Void Step
Rank: S+
Type: Void/Supplementary/Burst
Range: 150 meters
Speed: 150 m/s
Duration: Instant
Downside:
Description: The user can use the power of the void to teleport themselves to another object as small as a small pebble or a blade of grass from where they stand. Effect is instant after a .25 second delay.
- A ranks:
- Base Armor Durability - 240 hp
Base Damage Reduction - 15
Base Weapon Durability - 200 hp
Base Weapon Strength - 30
Name: Topaz Suit
Rank: A
Type: Lava/Defensive These are not types, this is a requip, and requips are generally also burst type
Duration: 7 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Burnt Orange gem, giving it an element of both fire and light. .- Passive & active:
- Passive: Molten Impact - The user deflects 25% of the damage dealt per post up to 2 posts back to a melee attacker while this armor is equipped as burning fire damage. Fire slayers heal the damage and fire mages do not take any damage. If a weapon hit, it's durability takes 50% of the damage up to 2 posts. Generally deflections/reflections/redirections cost mana, up to 2x depending on how it is done. Since this is a small amount, and on melee attacks i will say you have to pay mana equal to 25% of the rank of the opponent or have some other drawback for this ability.
Name: The Core's Shell
Rank: A
Type: Lava/Defensive These are not types, this is a requip, and their abilities based on spells follow spell types.
Durability: 200 hp
Range: 20 meters
Speed: N/A All Spells must have speed.
Duration: 6 posts
Downside:
Description: The user of this armor slams anything of theirs into the ground; body, weapon, shield, etc. They then create a shell of molten lava around an area, shielding all inside from outside damage. The shell is non transparent and the heat will slowly generate to non-threatening or dehydrating point but will grant some warmth.
Name: Diamond Suit
Rank: A
Type: Light/Ice/Defensive These are not types, this is a requip, and requips are generally also burst type
Duration: 7 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Diamond gem, giving it an element of both fire and light. If the armor is "broken", it would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.- Passive & active:
- Passive: Diamond Strength - The users durabilities of all armors and weapons equipped are increased by 40% of their hp while this armor is equipped. Buffing Durability or Armor is counted as an HP increase, as such this is capped at 30% for an A rank ability.
Name: Holy Chill
Rank: A
Type: Ice & Light/Defensive These are not types
Range: 150 meters
Speed: N/A All spells must have a speed.
Duration: 6 posts
Downside:
Description: The users armor begins to glow a light aura color and will begin to add a frosted chill within range from them. All enemy projectiles, movement speed, and all other forms of speed are decreased by 40%.Currently this is 3 separate debuffs, you are slowing Speed, Spell Speed, and blanketing speed meaning this is over 120%, the max for A is 65% Enemy ice/snow mages are slowed by 20% and wind mages by 30% instead.
Name: Frozen Heart
Rank: A
Type: Ice/Offensive These are not types, this is a requip, and requips are generally also burst type
Duration: 7 posts
Downside:
Description: The user brings forth from their pocket dimension an obscenely large greatsword to their side. This large sword stretches over 7 feet long from hilt to bladed edge, with a handle long enough to hold 4 hands gripped tightly with ease.- Appearance:
- Passive & Active:
- Passive: Sundering Strike - This weapons damage is increased by 50% after all total damage calculations are added in. this is absolutely not allowed, as this would be compounding buffs.
Name: Avalanche
Rank: A
Type: Ice/Offensive These are not types
Damage:
Range: 225 meters
Speed: 165 m/s
Duration: Instant
Downside:
Description: The user brings their weapon up over their head and slams it down onto the ground. A 50 meter wide, 20 meter tall wave of snow and ice shards will launch at speeds of 165 m/s up to 225 meters away. This is why we ask for type, this looks like a AoE effect, but the range and speed is multi target.
Name: Elendskraft You can not have a requip that is both a weapon, and an armor, I am going to have to ask that this is reworked into one or the other.
Rank: A+
Type: Offensive/Darkness These are not types
Requip/Summon Damage: 45
Requip/Summon HP: 360
Duration: 5 posts
Downside:
Description: The caster summons up from their pocket dimension a large shield, roughly 4 and a half feet long and 3 feet roughly wide. The shield also acts as a sheath for a sword, which can then be transformed into one large axe. The swords length is only 2 and a half feet long, and when converting the weapon to it's axe mode, shifts gears once the sword is fully pressed into it's sheath and gears will turn it, reshaping the top of the shield slightly, though only looking like it's expanded out by a half a foot in opposite directions outward.- Appearance:
- Passive and Active:
- Passive: Mark of death: The user, upon a spell making contact with this weapon in a shield form only, can only reflect one spell of it's rank or lower back to an enemy and adding the element of darkness to it as well.
Name: Ultraburst
Rank: A+
Type: Offensive/Darkness/Burst
Damage: 60
Range: 110 Meters
Speed: 110 m/s
Duration: 4 posts
Downside:
Description: The user changes their weapon to their axe mode and charges the weapon up. In one fell swing, they bring the weapon down and erupt large bursts of shadows from the ground. A large circle will envelope an area and begin to shoot up 1 large shot of darkness. If hit on an enemy will deal damage and cause blunt pain with heavy bruising.
- B ranks:
- Base Armor Durability - 180 hp
Base Damage Reduction - 9
Base Weapon Durability - 150 hp
Base Weapon Strength - 21
Name: Rose Suit
Rank: B
Type: Fire/Light/Defensive These are not types
Duration: 5 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Rose pink gem, giving it an element of both fire and light.- Passive & active:
- Passive: Healing aura - The user heals 2% of their hp per post this armor is equipped.
Name: Holy Fire Charm
Rank: B
Type: Fire & Light/Defensive These are not types
Durability: 160
Range: Self
Speed: N/a All spells must have a speed, that can be self
Duration: 4 posts
Downside:
Description: The user creates a small barrier around them made up of both fire and light. The barrier won't damage anyone if touched and will actually provide light in unlit areas as well as warm up nearby people.
Name: Sky Piercer
Rank: B
Type: Blast/Offensive These are not types, please also add ST, MT, AoE, or Burst
Duration: 6 posts
Downside:
Description: The user brings forth from their pocket dimension a large gunlance with a small shield the size of their chest by their side. This large gunlance stretches over 7 feet long from hilt to bladed edge, with a barrel inside the center of the top part of the lance.- Appearance:
- Passive & Active:
- Passive: Buster cap - The user can blast off a single blast, dealing B rank melee damage (See numbers at top of rank spells spoiler) on hit after successfully hitting someone with a striking attack with this weapon. Can only use twice before going on a 2 post cooldown. There are a few things about this ability that needs to be addressed. First, this is not an active ability, as you are activly causing a blask of damage. As such, this must be reworked into an active. It is also missing range and speed for the burst. Finally, Cooldowns are no longer a thing, you do not have to include this.
Name: Wyvern Fire
Rank: B
Type: Blast/Offensive These are not types, this sounds like a Burst effect.
Damage 80
Range: 30 meters
Speed: 20 m/s
Duration: Instant
Downside:
Description: The user aims their lance and begins to charge. After a brief moment, they can fire off this blast to deal damage to anything within range.
Name: Elder Glaive
Rank: B
Type: Fire/Offensive These are not types, this is a requip, and requips are generally also burst type
Duration: 5 posts
Downside:
Description: The user brings forth from their pocket dimension, a glaive, the length of the users body and one elongated handle surrounded by nothing but what would appear to be the scales of an elder dragon.- Appearance:
- Passive & Active:
- Passive: Seared Scars - Weapon attacks that hit an enemy cause of rank burns, enabling debuff that stops health regen for 3 posts. The user can again stop said regen, reapplying this for one post if hit after the initial post is done. You can not completely stop an opponents effects, you can either do this once every other turn, or reduce their regen by 50%.
Name: Molten Impact
Rank: B
Type: Fire/Offensive/AoE
Damage: 40
Range: 100 meters
Speed: 50 m/s
Duration: Instant Only burst spells may be instant
Downside:
Description: The user slams their glaive into the ground, causing a massive fiery AoE attack to shoot out from all directions, dealing 40 damage and applying the passive effect if hit.
Name: Mi Ru
Rank: B+
Type: Venom & Darkness/Offensive These are not types, this is a requip, and requips are generally also burst type
Requip/Summon Damage: 32
Requip/Summon HP: 225
Duration: 8 posts
Downside:
Description: The user pulls forth from their pocket dimension a pair of tonfas, forged from a beast known for it's dark nature and venomous bites. These tonfas deal damage of darkness element.- Appearance:
- Passive & Active:
- Passive: Chain of Venom - All attacks the user hits on an enemy with this weapon inflict a DoT of poison, dealing additional 75 damage each post for 4 posts. Additionally, while this is in effect, any person afflicted with any poison will increase its duration by 1 post per attack hit at a max of two posts. You are not allowed to increase the duration of a spell using an effect. Also, this too is an active ability, and needs to be reworked as such. This also would only apply once per turn.
Name: Scorpion Strike
Rank: B+
Type: Venom/Offensive These are not types, this seems like Single Target
Damage: 120
Range: 300 meters
Speed: 300 m/s
Duration: Instant Only burst spells may be instant
Downside:
Description: The user swings their tonfas around and fires off one of the other end. The blast emits a long ranged chain with a sharp edge, able to deal damage on hit and pulling a target in. If the target cannot, the user is pulled into the object.
- C ranks:
- Base Armor Durability - 150 hp
Base Damage Reduction - 6
Base Weapon Durability - 90 hp
Base Weapon Strength - 14
Name: Peridot Suit
Rank: C
Type: Defensive/Ice These are not types
Duration: 4 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Peridot gem, giving it an element of ice.- Passive and Active:
Passive: Glacial Core: The durability when exquipped with this armor is 50% more than the normal standards of a normal armor. As this is a directly increase in armor, this is capped same as HP, at C rank this would be 25%
Name: Snow Globe
Rank: C
Type: Ice/Defensive These are not types
Durability: 120 hp
Range: 50 meters
Speed: 25 m/s
Duration: 4 posts
Downside:
Description: The user gathers ice cold air into the palm of their hands and pushes outward. The cold wave creates a large snowglobe of frozen water vapor. The snowglobe is constantly has small ice particles swirling around the edge. This spell does not damage anyone, however it does gain the ability to block damage. Once the durability is up for the spell, the snowglobe simply fades away, starting from the impact area.
Name: Daito Raven
Rank: C
Type: Poison/Offensive These are not types
Duration: 4 posts
Downside:
Description: The user pulls out a weapon from their pocket dimension. Much like the Memento, this weapon is mainly used with two hands, but being that it's classed much like a polearm, it CAN be used one handed. The Daito Raven stands at 5 feet in total length (150 cm); 4 feet (120 cm) of it being the metal pole used to hold it, and the metal blade making up the last foot (30 cm) of length.- Appearance:
- Passive and Active:
Passive: If this spell hits an opponent, the said person takes 50 damage for the next 3 posts and takes 4 posts before this effect can be used again. This is not a passive effect, and should be reworked into an active.
Name: Poison Thrust
Rank: C
Type: Poison/Offensive These are not types
Damage: 60
Range: 120 meters
Speed: 80 m/s
Duration: 3 posts
Downside:
Description: The users blade begins to ooze poison from the "pours" of the blade. The user can then thrust the weapon forward in a lunging motion and shoot the poison out at a target. If hit, the user takes damageHow much damage, you can not do damage and a DoT, unless the initial damage is part of the DoT total., and takes an additional 50 damage over the course of 4 posts if it breaks skin.
Name: Amethyst Suit
Rank: C
Type: Defensive/Darkness These are not types
Duration: 5 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Amethyst gem, giving it an element of darkness.- Passive and Active:
Passive: Last Sight: While this armor is in use, any persons of the armors rank and lower are not able to sense the users presence. All magical aura and power is suppressed by 100% to said ranks, 50% to B ranks, and none from anything above B.
Name: Duskbringer
Rank: C
Type: Darkness/Supplementary These are not types
Range: 60 meters
Speed: 50 m/s
Duration: Instant
Downside:
Description: The user takes any shadows within a 10 meters radius, even their own if during the day, and launches that towards an enemy from their origin location. The shadow takes form of a claw and will make a clawing action as it hits. If the enemy is hit they take no damage and are able to be seen by the caster for the next 2 posts via a lingering shadow that travels with them and leaves a trail behind them. The lingering shadow does no other damage.
Name: Ebony Wings
Rank: C+
Type: Offensive/Light These are not types
Requip/Summon Damage: 21
Requip/Summon HP: 135
Duration: 4 posts
Downside: The weapons carry 50% of the total weapon duration each.
Description: The user forms a pair of weapons into their hands. Despite it's appearance, the element it carries is light. Those with the ability to, can sense that it's element is light without knowledge, but if there's no ability to know, there is no telling unless circumstances change. The weapons are identical in appearance, having 5 descending length blades from the top to the bottom, and looking like the blades were scaled. The hilt appears as though it's similar to the look of a hilt for a rapier, which makes combat both good and bad. Lenths from longest to bottom are: 10, 6, 5, 4, 3 inches long.- Appearance:
- Passive and Active:
- Passive:Holy Reserves: The user gains 2% of their health back per post these weapons are in use starting the very post they equip them.
Name: Demon Mode
Rank: C+
Type: Supplementary/Fury
Range: N/A All spells must have a range
Speed: N/A All spells must have a speed
Duration: 4 posts
Downside:
Description: The user goes into a full fury state, turning the color around their weapons a scarlet red. During the period, the weapons does 50% extra damage to anything it hits.
- D ranks:
- Base Armor Durability - 60 hp
Base Damage Reduction - 3
Base Weapon Durability - 50 hp
Base Weapon Strength - 7
Name: Ruby Suit
Rank: D
Type: Fire/Defensive These are not types
Duration: 3 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Ruby gem, giving it an element of fire.- Passive and Active:
Passive: Overheat: Any weapons exquipped by the user while this armor is on the user will gain a fire aura, which gives all weapons used an extra 10 damage in burning damage on top of the normal damage the weapons themselves deal. This exhausts immediately if the armor is destroyed, removed, or switched. Flat rate bonuses are only allowed with
heavy downside, otherwise you can do this as a 50% buff.
Name: Human Torch
Rank: D
Type: Fire/Defensive These are not types
Durability: 60 hp
Range: Self
Speed: N/A All spells must have a speed
Duration: 3 posts
Downside:
Description: The user gains a fire like aura around their body. While the aura covers their body, the user is able to defend the against a small amount of damage that would make contact against the user.
Name: Wretched Blade This requip seems to be missing abilities.
Rank: D
Type: Metal/Offensive These are not types
Duration: 2 posts
Downside:
Description: The user pulls forth a weapon from their pocket dimension a semi long sword. Ranging in length compared to the other weapons in use, a 4 foot (120 cm) long weapon comprised of an 8 inch (20 cm) long hilt and a 3 feet, 2 inch (100 cm) long blade. Unique to this weapon, smaller jagged blades about 4 inches (10 cm) long and 4 cm at their widest point run along the end of the blade all across it from one side of the hilt to the other.- Appearance:
Name: Aquamarine Suit
Rank: D
Type: Water/Defensive These are not types
Duration: 3 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Aquamarine gem, giving it an element of Water.- Passive and Active:
Passive: Water Body: While the armor is in use, the user is immune to physical contact of D rank spells and C rank and below physical attacks with the exception anything lightning or ice element. Immunities are not allowed.
Name: Water Mirror
Rank: D
Type: Water/Defensive These are not types
Range: 3 meters
Speed: N/A All spells are required to have a speed
Duration: Instant
Downside:
Description: The user takes surrounding water vapor or any already liquified water and forms a mirror like wall in front of them. This mirror covers the user, but is also transparent enough to see from both sides of it. The spell in itself and deflect one C rank spell or lower into another direction. After deflection, the water turns into a puddle at the users feet.Inorder to defect a spell, you must pay the price of the spell x2, once to stop it from dealing damage to you, and once to send it back at your opponent. Also, it is capped at ability rank, which here would be D
Name: Grimming Katze This also seems to be missing abilities.
Rank: D
Type: Metal/Offensive These are not types
Duration: 2 posts
Downside:
Description: The user pulls from their pocket dimension a larger weapon with a more unique look to it. Despite it's look, the Grimming Katze is a large axe with an added portion that gives a very disturbing looking picture of a cat on either side with the top of the axe blade contorted to shape that of a cat's head as well. The blade in itself is 6 feet and 6 inches (195 cm) long overall with a width of 2 feet and 6 inches (75 cm). The weapon is resistant to spells equal to it's rank but is destroyed after it is hit by a spell of a higher rank.- Apearance:
Markus Eldridge || Hela || Progeny of Chaos || Primordial Chaos Slayer || Chaotic Darkness || Chaos Soul
7/9 JOBS, 1/1 DUNGEON
Golden Lacrima until June 26, 2019
Gisen CeostraBattle Bunny
- - - - - - - - - -
Lineage : Protector of Gaia
Position : None
Posts : 854
Guild : Guildless
Dungeon Tokens : 0
Experience : 2,006,682
Character Sheet
First Skill: Affinity of the Body
Second Skill: Sticks & Stones
Third Skill: Ex-quip: Bunny Brigade
- Post n°28
Re: Ex-Quip Bunny Brigade COMPLETE!
Benefits: I need a little help explaining via dm on discord or via reply on what you mean by this. I honestly only got a little more confused reading over the grading of this x.x
Gaia's Resolve: Spell notes it can still be destroyed. Will reword if need be.
Molten Impact Passive: Ability comes in reduced DoT amounts and includes healing to fire slayers an no damage to fire mages. Is there any ideas/suggestions to add? I generally don't think it would, but if you think there is, I won't argue lol
Holy Chill: Misjudged totals and have fixed accordingly.
Frozen Heart passive: Changed.
Active: Adjusted. Completely my bad in having put down the wrong stats. Fixed for AoE though!
Elendskraft: Fixed up to note it's not a sword and shield, rather the "shield" is simply a detached part of the weapon that becomes part of the weapon when its form shifts. Will adjust if need be, just aiming high~
Sky Piercer: I believe it's adjusted in the passive as you'd suggested. If not, I'm more than willing to either rework or scrap the passive and create a new one.
Mi Ru passive: Adjusted and removed additional duration, same with the Glaive passive after rereading it as well. (It added an extra post of slowed regen per hit but not anymore~.)
Daito Raven passive: Will add later upon relooking. Time restraints are a pain.
Will D ranks upon other regrading. Again, time constraints.
Bumping for edits~
Gaia's Resolve: Spell notes it can still be destroyed. Will reword if need be.
Molten Impact Passive: Ability comes in reduced DoT amounts and includes healing to fire slayers an no damage to fire mages. Is there any ideas/suggestions to add? I generally don't think it would, but if you think there is, I won't argue lol
Holy Chill: Misjudged totals and have fixed accordingly.
Frozen Heart passive: Changed.
Active: Adjusted. Completely my bad in having put down the wrong stats. Fixed for AoE though!
Elendskraft: Fixed up to note it's not a sword and shield, rather the "shield" is simply a detached part of the weapon that becomes part of the weapon when its form shifts. Will adjust if need be, just aiming high~
Sky Piercer: I believe it's adjusted in the passive as you'd suggested. If not, I'm more than willing to either rework or scrap the passive and create a new one.
Mi Ru passive: Adjusted and removed additional duration, same with the Glaive passive after rereading it as well. (It added an extra post of slowed regen per hit but not anymore~.)
Daito Raven passive: Will add later upon relooking. Time restraints are a pain.
Will D ranks upon other regrading. Again, time constraints.
Bumping for edits~
MarkusEldridge- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Progeny of Chaos
Position : None
Posts : 1376
Guild : Dies Irae
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 75
Character Sheet
First Skill: Primordial Chaos Slayer
Second Skill: Chaotic Darkness
Third Skill: Chaos Soul - Primordial Warrior
- Post n°29
Re: Ex-Quip Bunny Brigade COMPLETE!
Hey, sorry for the delay in grading, I was left without a direct computer for a bit, and needed to wait for Magic Changes to come out for part of this. As always, my grading or comments will be in This lovely Color.
- Benefits : Feel free to PM me on discord if there is still confusion. Under Solitary Benefit you have "Weapon/Armor/Item" Benefits, however that is the old benefits for Holder Magic. In actually, as a requip solitary magic your Solitary Benefit should be that you can have up to 4 active requips at once.
- Also, a quick note on your Lineage. It seems that it is a Former Lineage that has not been updated to rulesets, or put into the custom Library. As such, I will have to ask that you send it in for approval, and rework it as per current rules with an Admin. That is handled now by created a new topic under WIP Lineages, and putting the information below in that topic. You can also link it here instead of putting it in your magic directly.
- Spoiler:
- Gisen Ceostra wrote:Magic
Primary Magic: Ex-Quip: Bunny Brigade
Magic Type: Requip
Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.
What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.
Lineage:- Description:
- Name: Protector of Gaia
Wielder: Gisen Ceostra
Description: At one time, the land had been much more simplistic and basic as to current times. Back in those days, the numbers of farms and land used by said farms to raise crops and animals to help keep towns and even the growing communities around the cities to be fed and nourished. Some found oil and profited from its findings by selling itself to places that could use it for making money, while others continued to live their lives normally. With much less needed, these more basic farmers, without their knowledge of course, had been gifted with more bountiful farms, some even added with priceless treasures in turn with barters.
Through time, less and less farms continued to remain in their places and some just up and abandoning them due to the lack of interest as the world progressed. The lands soon shifted from a growth to a slowing halt, except for few others. One of the few had been a moderate sized land outside of the early port of Cedar. Because of the nearby ocean even though the bitter salted air hadn't been good for it, the traditional and well treated lands had been protected by the earthly spirit. Even with magic, the owners only used that to further their farming tools and techniques, which benefited the land by feeding into it. Through the generations of the families, the spirit of Gaia had spoken to those who descended from this family and blessed those with the power to protect the lands from becoming further developed and soiled land. With the proof of further testing by watching and recording results, the land itself created a being to whom would help create and cause more to flourish in lands that needed it. A speaker to the humans and the world of what nature represents and fight to defend it.
Ability: Passives: •Prodigy: Multiplies speed and reflexes by 2 after all other boosts and buffs are applied.
•Nature, the Neverending Closet: The descendant of this lineage has the ability to change their clothing and hairstyles at will like a normal requipper. The instance would mimic that very same action that a normal persons would include.
•Bond with Nature: The user is bound by their incredible skill in crafting weapons with magic as well as nurturing animals. Magically created equipment cannot be destroyed by spells or other weapons. They can only end via their duration or via anything cancelling magic.
•The Vessel: By using more and more power as a vessel of Gaia, the user succumbs to the very demonic energy their purpose in life had been to purify. As the users magic energy is depleted, their damage in spells, increases and their mind becomes less and less responsive to it's normal thoughts and actions. If the user reaches 0% mp, they become fully corrupted and black out.
5% per 15% mp difference from max, capped at 25% damage increase.
Actives: •Breaker: While using any form of a breakable piece of equipment (weapon, armor, accessories even), the descendant of this lineage is able to recycle any passive abilities into that of another piece, as well as its base resistances via switching that equipment with another one without paying mp to switch them out. Active spells will not carry over. As well as that, the descendant can only have a max of two passives including their base passive in it.
•Gaia's Wrath: The carrier of this lineage shares a kinship with the earth itself via the vessel of Gaia. Gaia shows his gratitude in gifting those who cherish his land with his greatest tool; Wrath. Wrath has the same properties as an earth elemented greateaxe, but is unable to be consumed by slayers as the spirit of Gaia is within this weapon. Passively, this axe deals the descendants rank in damage, and falls under a magically created weapon. It's duration starts at 4 posts, and gains two more (capping at S) each rank higher until it reaches the pinnacle of its power.
C- 4
B- 6
A- 8
S- 10
Usage: •Stat boost, The Vessel, and Bond With Nature are passives.
•Nature, the Neverending Closet can be used twice every post.
•Gaia's Wrath enters a 6 post cooldown scaling in added cooldown per rank along with it, maxing at 12 posts for the cooldown at S and has a 2 time use per thread
Unique Abilities:- Bunny Hopping: This passive works only when the user of the magic, adding enhanced strength while a Requip weapon is "summoned". Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the amount of posts it lasts since the former buff would be considered to have been canceled.
Strength Table:
D: 50%
C: 55%
B: 60%
A: 65%
S: 70% - Inside the Rabbit's Den: While shielded or wearing an armor, the user of this magic is granted an earthen shield in the form of a light tan colored aura around the shield or armor, boosting the durability of the current shield or armors health by 30% of their rank. This is only effective on armors and shields created by this user. This currently sounds like a Base Increase, please make sure that it only adds a buff to Health.
- Rabbit's Lucky Foot: If the active ability of a weapon or shield is successful in dealing or taking damage, the caster is able to regain 5% mp once in that post or post cycle.
PVP: Only activates on weapon abilities.
Solitary Benefit: See below As a Solitary Requip Magic your Benefit would be that you can use 4 active requips at once.
Weapon Benefit: +15% magic damage.
Armor Benefit: +15% Damage Reduction (Magical).
Item Benefit: +15% MP which only applies for usage of the magic in question.
Spells:- Signature Spell:
- Name: The Switch
Rank: Scales with user, Current S
Type: None/Offensive/Burst
Requip/Summon Melee Damage: 41
Requip/Summon HP: 250
Duration: 7 posts
Downside:
Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. A basic wooden kendo sword shaped like a regular sword in length, matching always to a regular sword in every aspect. It deals ranked damaged based on the users rank and is destroyed by a spell higher than it's own.- Passive:
Passive:Mirror Mirror: This weapon upon requipping into the users hands can mimic any one other weapon in their arsenal. This weapon can then copy its appearance and passive (if one applies) by paying equal mp cost equal to the weapon being copied, and deal rank damage based on this weapons current rank (max S).
Name: Emerald Suit
Rank: Scales with user, Current S
Type: Defensive/Wind/Burst
Requip/Summon Damage Reduction: 21
Requip/Summon HP: 300
Duration: 8 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Emerald gem, giving it an element of wind.- Passive:
- Passive: Second Wind: The armor emits a gust of wind outward within a 200 meter range and any current active or continuous spells that are not wind elemented are canceled if the user pays the mp cost of the incoming spell or current spell. Since this also modifies continuous spells you must pay the total mana equal to all spells cancled combined. This extends to normal weapon, armor, item equipment passives as well,I should have noticed this the first time, you can not negate or cancel Item/Weapon/Armor abilities and passives. however they are only stopped for the turn and does also include the casters and any and all allies within range.
Base Weapon Durability - 270 hp
Base Weapon Strength - 55- Appearance:
Name: Refined: Judgement, La Loi
Rank: S
Type: Holy/Offensive/Burst
Duration: 10 posts
Downside:
Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. This weapon when brought out appears as a long blade, white from the hilt with a white color, slowly the color tinting lightly down towards the tip in a blue shade, tinted with colors of red in the very center and black, showing the patterning of scales and parts that had been used to craft this weapon. La Loi is a weapon that stands to be 6 feet 8 inches tall from the butt end of the hilt to the very tip of the blade.- Passive & Active:
Passive:Holy Judgment: While this weapon is in use, the caster is able to deal an additional 50% damage to demon and unholy equivalent creatures and beings by using the swords holy element to emit an aura on the weapon.
Name: Divine Intervention
Rank: S
Type: Light/Offensive/Burst
Damage: 120
Range: 100 meters
Speed: 100 m/s
Duration: Instant
Downside:
Description:The wielder raises their weapon into the air and swings it down with the power of light around them. This wave of light is sent out in a size of 10 meters long, 6 meters high, and travels down in one direction, dealing damage upon impact of the first person within the path it is traveling on. As a Burst, this can still damage everyone it passes, does not have to be the first.
- S Ranks:
- Base Armor Durability - 300 hp
Base Damage Reduction - 21
Base Weapon Durability - 250 hp
Base Weapon Strength - 41- Appearance:
Name: Vorpal Katana: Sakura Blossom
Rank: S
Type: Vorpal/Offensive/Burst
Duration: 9 posts
Downside:
Description: The wielder of this magic summons this blade in a different fashion than most others. In a more Samurai-esque fashion, the weapon is summoned, sheathed against the wielders waist, connected to it even if there is nothing to tether it on. The weapon is of an average length of a Katana like weapon and is slightly even transparent in the blades appearance, though some things would appear to be tinted more of a shade of blue.- Passive & Active:
Passive:Kinetic Ricochet: If a spell of the weapons rank or lower is moving towards the wielder, the weapon is able to parry the spell from connecting by paying equal mp cost to the incoming spell. If it is an AoE, the spell still works, however the "parry" will leave the immediate area around the caster unharmed. This is only usable once per 2 posts, and the weapon takes half the spells damage.
Name: Vorpal Flash
Rank: S
Type: Vorpal/Offensive/Burst
Damage: 120
Range: 100 meters
Speed: 100 m/s
Duration: Instant
Description: The wielder becomes cloaked in vorpal energy and dashes straight at a target and attempts a slashing strike on a target. This ability deals spell damage of on a target if they are hit.
Name: Gaia's Suit
Rank: S
Type: Earth/Defensive/Burst
Duration: 10 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of the dirt and soil itself, giving it an element of Earth. .- Passive & Active:
Passive:Mantle's Core: The wearer gain 50% damage reduction while wearing this armor. In addition, this damage is increased to 60% to earth elemented attacks. Again, you can not increase reduction above 50%
Name: Gaia's Resolve
Rank: S
Type: Earth/Offensive/AoE
Durability: 240 hp
Range: 10 meters wide
Speed: 5 m/s
Duration: 6 posts
Downside:
Description: The wearer touches anything of the Earth beneath them or anything made of earth and a dome made of earth covers the area. The dome of Earth can withstand all types of damage before it is destroyed unless the duration is met first.
Name: Onyx Suit
Rank: S+
Type: Void/Defensive/Burst
Requip/Summon Damage Reduction: 32
Requip/Summon HP: 450
Duration: 6 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Onyx gem, giving it an element of the void, due to it's dark color..- Passive & Active:
- Passive: Ethereal Plane - All physical attacks go through the caster, taking 40% less damage from melee and weapon attacks. Spells still affect the caster normally.
Name: Void Step
Rank: S+
Type: Void/Supplementary/Burst
Range: 150 meters
Speed: 150 m/s
Duration: Instant
Downside:
Description: The user can use the power of the void to teleport themselves to another object as small as a small pebble or a blade of grass from where they stand. Effect is instant after a .25 second delay.
- A ranks:
- Base Armor Durability - 240 hp
Base Damage Reduction - 15
Base Weapon Durability - 200 hp
Base Weapon Strength - 30
Name: Topaz Suit
Rank: A
Type: Lava/Defensive/Burst
Duration: 7 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Burnt Orange gem, giving it an element of both fire and light. .- Passive & active:
- Passive: Molten Impact - The user deflects 25% of the damage dealt per post up to 2 posts back to a melee attacker while this armor is equipped as burning fire damage. Fire slayers heal the damage and fire mages do not take any damage. If a weapon hit, it's durability takes 50% of the damage up to 2 posts. alright, if you are makin gthis act like a DoT there are limitations. First, you can not do it from two posts back, it would be have to be based on current damage taken since equiped. Also, you can never gain more than 50% of the abilities Rank in damage, even if you take a boosted H rank attack.
Name: The Core's Shell
Rank: A
Type: Lava/Defensive/Burst
Durability: 200 hp
Range: 20 meters
Speed: 20 m/s
Duration: 6 posts
Downside:
Description: The user of this armor slams anything of theirs into the ground; body, weapon, shield, etc. They then create a shell of molten lava around an area, shielding all inside from outside damage. The shell is non transparent and the heat will slowly generate to non-threatening or dehydrating point but will grant some warmth.
Name: Diamond Suit
Rank: A
Type: Light/Ice/Defensive/Burst
Duration: 7 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Diamond gem, giving it an element of both fire and light. If the armor is "broken", it would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.- Passive & active:
- Passive: Diamond Strength - The users durabilities of all armors and weapons equipped are increased by 30% of their hp while this armor is equipped.
Name: Holy Chill
Rank: A
Type: Ice & Light/Defensive/AoE
Range: 150 meters
Speed: N/A
Duration: 6 posts
Downside:
Description: The users armor begins to glow a light aura color and will begin to add a frosted chill within range from them. All enemy projectile speeds are reduced by 35% and normal movement speed is decreased by 30%. Enemy ice/snow mages are slowed by 20/25% and wind mages by 25/30% instead, respectively to type of debuff.
Name: Frozen Heart
Rank: A
Type: Ice/Offensive/Burst
Duration: 7 posts
Downside:
Description: The user brings forth from their pocket dimension an obscenely large greatsword to their side. This large sword stretches over 7 feet long from hilt to bladed edge, with a handle long enough to hold 4 hands gripped tightly with ease.- Appearance:
- Passive & Active:
- Passive: Frost Bite - This weapons damage when inflicted on an enemy will inflict a frostbite if they are not an ice-type slayer, dealing 100% of the weapons total damage over 3 posts. This ability does not stack, nor does it refresh the DoT if struck again. If this is a DoT, then it caps at 2.5 maximum. So the damage done has to be 2.5 / total time. In this case 83%
Name: Avalanche
Rank: A
Type: Ice/Offensive/AoE
Damage:
Range: 150 meters
Speed: 75 m/s
Duration: Instant
Downside:
Description: The user brings their weapon up over their head and slams it down onto the ground. A 50 meter wide, 20 meter tall wave of snow and ice shards will launch at an area, striking anything in it's path without mercy or regard to allies or enemies.
Name: Elendskraft
Rank: A+
Type: Offensive/Darkness/Burst
Requip/Summon Damage: 45
Requip/Summon HP: 360
Duration: 5 posts
Downside: The "shield" is a detached piece of the weapon that takes a shape. It shares normal durability to the sword half of the weapon and gains no benefit of a shield.
Description: The caster summons up from their pocket dimension a large "shield", roughly 4 and a half feet long and 3 feet roughly wide. The "shield" also acts as a sheath for a sword, which can then be transformed into one large axe. The swords length is only 2 and a half feet long, and when converting the weapon to it's axe mode, shifts gears once the sword is fully pressed into it's sheath and gears will turn it, reshaping the top of the shield slightly, though only looking like it's expanded out by a half a foot in opposite directions outward.- Appearance:
- Passive and Active:
- Passive: Mark of death: The user, upon a spell making contact with this weapon in a shield form only, can only reflect one spell of it's rank or lower back to an enemy and adding the element of darkness to it as well. To do this you will have to pay 2x times the cost of the spell, and it has to be capped at A+.
Name: Ultraburst
Rank: A+
Type: Offensive/Darkness/Burst
Damage: 60
Range: 110 Meters
Speed: 110 m/s
Duration: 4 posts
Downside:
Description: The user changes their weapon to their axe mode and charges the weapon up. In one fell swing, they bring the weapon down and erupt large bursts of shadows from the ground. A large circle will envelope an area and begin to shoot up 1 large shot of darkness. If hit on an enemy will deal damage and cause blunt pain with heavy bruising.
- B ranks:
- Base Armor Durability - 180 hp
Base Damage Reduction - 9
Base Weapon Durability - 150 hp
Base Weapon Strength - 21
Name: Rose Suit
Rank: B
Type: Fire/Light/Defensive/Burst
Duration: 5 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Rose pink gem, giving it an element of both fire and light.- Passive & active:
- Passive: Healing aura - The user heals 2% of their hp per post this armor is equipped.
Name: Holy Fire Charm
Rank: B
Type: Fire & Light/Defensive/Burst
Durability: 160
Range: Self
Speed: Self
Duration: 4 posts
Downside:
Description: The user creates a small barrier around them made up of both fire and light. The barrier won't damage anyone if touched and will actually provide light in unlit areas as well as warm up nearby people.
Name: Sky Piercer
Rank: B
Type: Blast/Offensive/Burst
Duration: 6 posts
Downside:
Description: The user brings forth from their pocket dimension a large gunlance with a small shield the size of their chest by their side. This large gunlance stretches over 7 feet long from hilt to bladed edge, with a barrel inside the center of the top part of the lance.- Appearance:
- Passive & Active:
- Passive: Buster cap - The users melee attacks with this weapon blast off a single small burst of an explosion in a 5 meter radius at 5 m/s, dealing B rank melee damage (See numbers at top of rank spells spoiler) on hit after successfully hitting someone with a striking attack with this weapon.
Name: Wyvern Fire
Rank: B
Type: Blast/Offensive/Single Target
Damage 80
Range: 30 meters
Speed: 20 m/s
Duration: Instant
Downside:
Description: The user aims their lance and begins to charge. After a brief moment, they can fire off this blast to deal damage to anything within range.
Name: Elder Glaive
Rank: B
Type: Fire/Offensive/Burst
Duration: 5 posts
Downside:
Description: The user brings forth from their pocket dimension, a glaive, the length of the users body and one elongated handle surrounded by nothing but what would appear to be the scales of an elder dragon.- Appearance:
- Passive & Active:
- Passive: Seared Scars - Weapon attacks that hit an enemy cause of rank burns, enabling debuff that reduces health regen by 50% for 3 posts.
Name: Molten Impact
Rank: B
Type: Fire/Offensive/AoE
Damage: 40
Range: 100 meters
Speed: 50 m/s
Duration: 1 post
Downside:
Description: The user slams their glaive into the ground, causing a massive fiery AoE attack to shoot out from all directions, dealing 40 damage and applying the passive effect if hit.
Name: Mi Ru
Rank: B+
Type: Venom & Darkness/Offensive/Burst
Requip/Summon Damage: 32
Requip/Summon HP: 225
Duration: 8 posts
Downside:
Description: The user pulls forth from their pocket dimension a pair of tonfas, forged from a beast known for it's dark nature and venomous bites. These tonfas deal damage of darkness element.- Appearance:
- Passive & Active:
- Passive: Chain of Venom - All attacks the user hits on an enemy with this weapon inflict a DoT of poison, dealing additional 75 damage each post for 4 posts. Abilities like this have been reviewed and it does not have to count as an Active. However, it still must be limited to once per turn application, and can not stack on itself.
Name: Scorpion Strike
Rank: B+
Type: Venom/Offensive/Burst
Damage: 120
Range: 300 meters
Speed: 300 m/s
Duration: Instant
Downside:
Description: The user swings their tonfas around and fires off one of the other end. The blast emits a long ranged chain with a sharp edge, able to deal damage on hit and pulling a target in. If the target cannot, the user is pulled into the object. You stated this is a burst, and are using burst type, and instant duration. If this is the case, the speed and range need to be lowered to burst speed and range, which is 75
- C ranks:
- Base Armor Durability - 150 hp
Base Damage Reduction - 6
Base Weapon Durability - 90 hp
Base Weapon Strength - 14
Name: Peridot Suit
Rank: C
Type: Defensive/Ice/Burst
Duration: 4 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Peridot gem, giving it an element of ice.- Passive and Active:
Passive: Glacial Core: The durability when exquipped with this armor is 25% more than the normal standards of a normal armor.
Name: Snow Globe
Rank: C
Type: Ice/Defensive/AoE
Durability: 120 hp
Range: 50 meters
Speed: 25 m/s
Duration: 4 posts
Downside:
Description: The user gathers ice cold air into the palm of their hands and pushes outward. The cold wave creates a large snowglobe of frozen water vapor. The snowglobe is constantly has small ice particles swirling around the edge. This spell does not damage anyone, however it does gain the ability to block damage. Once the durability is up for the spell, the snowglobe simply fades away, starting from the impact area.
Name: Daito Raven
Rank: C
Type: Poison/Offensive/Burst
Duration: 4 posts
Downside:
Description: The user pulls out a weapon from their pocket dimension. Much like the Memento, this weapon is mainly used with two hands, but being that it's classed much like a polearm, it CAN be used one handed. The Daito Raven stands at 5 feet in total length (150 cm); 4 feet (120 cm) of it being the metal pole used to hold it, and the metal blade making up the last foot (30 cm) of length.- Appearance:
- Passive and Active:
Passive: -
Name: Poison Thrust
Rank: C
Type: Poison/Offensive/Single Target
Damage: 60
Range: 120 meters
Speed: 80 m/s
Duration: 3 posts
Downside:
Description: The users blade begins to ooze poison from the "pours" of the blade. The user can then thrust the weapon forward in a lunging motion and shoot the poison out at a target. If hit, the target takes damage, and takes an additional 35 damage over the course of 4 posts if it breaks skin. the total damage of this is over the 2.5 cap for DoT effects. As such, either the 60 base damage, or the 35 DoT damage must be lowered. The cap for C rank DoT is 150, this does 200 damage
Name: Amethyst Suit
Rank: C
Type: Defensive/Darkness/Burst
Duration: 5 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Amethyst gem, giving it an element of darkness.- Passive and Active:
Passive: Last Sight: While this armor is in use, any persons of the armors rank and lower are not able to sense the users presence. All magical aura and power is suppressed by 100% to said ranks, 50% to B ranks, and none from anything above B.
Name: Duskbringer
Rank: C
Type: Darkness/Supplementary/Burst
Range: 60 meters
Speed: 50 m/s
Duration: Instant
Downside:
Description: The user takes any shadows within a 10 meters radius, even their own if during the day, and launches that towards an enemy from their origin location. The shadow takes form of a claw and will make a clawing action as it hits. If the enemy is hit they take no damage and are able to be seen by the caster for the next 2 posts via a lingering shadow that travels with them and leaves a trail behind them. The lingering shadow does no other damage.
Name: Ebony Wings
Rank: C+
Type: Offensive/Light/Burst
Requip/Summon Damage: 21
Requip/Summon HP: 135
Duration: 4 posts
Downside: The weapons carry 50% of the total weapon duration each.
Description: The user forms a pair of weapons into their hands. Despite it's appearance, the element it carries is light. Those with the ability to, can sense that it's element is light without knowledge, but if there's no ability to know, there is no telling unless circumstances change. The weapons are identical in appearance, having 5 descending length blades from the top to the bottom, and looking like the blades were scaled. The hilt appears as though it's similar to the look of a hilt for a rapier, which makes combat both good and bad. Lenths from longest to bottom are: 10, 6, 5, 4, 3 inches long.- Appearance:
- Passive and Active:
- Passive:Holy Reserves: The user gains 2% of their health back per post these weapons are in use starting the very post they equip them.
Name: Demon Mode
Rank: C+
Type: Supplementary/Fury/Burst
Range: Self
Speed: Self
Duration: 4 posts
Downside:
Description: The user goes into a full fury state, turning the color around their weapons a scarlet red. During the period, the weapons does 50% extra damage to anything it hits.
- D ranks:
- Base Armor Durability - 60 hp
Base Damage Reduction - 3
Base Weapon Durability - 50 hp
Base Weapon Strength - 7
Name: Ruby Suit
Rank: D
Type: Fire/Defensive/Burst
Duration: 3 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Ruby gem, giving it an element of fire.- Passive and Active:
Passive: Overheat: Any weapons exquipped by the user while this armor is on the user will gain a fire aura, which gives all weapons used an extra 50% damage in burning damage on top of the normal damage the weapons themselves deal. This exhausts immediately if the armor is destroyed, removed, or switched. Flat rate bonuses are only allowed with
heavy downside, otherwise you can do this as a 50% buff. and a 50% flat rate bonus is way too high.
Name: Human Torch
Rank: D
Type: Fire/Defensive/Burst
Durability: 60 hp
Range: Self
Speed: Self
Duration: 3 posts
Downside:
Description: The user gains a fire like aura around their body. While the aura covers their body, the user is able to defend the against a small amount of damage that would make contact against the user.
Name: Wretched Blade
Rank: D
Type: Metal/Offensive/Burst
Duration: 2 posts
Downside:
Description: The user pulls forth a weapon from their pocket dimension a semi long sword. Ranging in length compared to the other weapons in use, a 4 foot (120 cm) long weapon comprised of an 8 inch (20 cm) long hilt and a 3 feet, 2 inch (100 cm) long blade. Unique to this weapon, smaller jagged blades about 4 inches (10 cm) long and 4 cm at their widest point run along the end of the blade all across it from one side of the hilt to the other.- Appearance:
Name: Aquamarine Suit
Rank: D
Type: Water/Defensive/Burst
Duration: 3 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Aquamarine gem, giving it an element of Water.- Passive and Active:
Passive: Water Body: While the armor is in use, the user is immune to physical contact of D rank spells and C rank and below physical attacks with the exception anything lightning or ice element. Immunities are not allowed.
Name: Water Mirror
Rank: D
Type: Water/Defensive/Burst
Range: 3 meters
Speed: N/A
Duration: Instant
Downside:
Description: The user takes surrounding water vapor or any already liquified water and forms a mirror like wall in front of them. This mirror covers the user, but is also transparent enough to see from both sides of it. The spell in itself and deflect one C rank spell or lower into another direction. After deflection, the water turns into a puddle at the users feet. Inorder to defect a spell, you must pay the price of the spell x2, once to stop it from dealing damage to you, and once to send it back at your opponent. Also, it is capped at ability rank, which here would be D
Name: Grimming Katze
Rank: D
Type: Metal/Offensive/Burst
Duration: 2 posts
Downside:
Description: The user pulls from their pocket dimension a larger weapon with a more unique look to it. Despite it's look, the Grimming Katze is a large axe with an added portion that gives a very disturbing looking picture of a cat on either side with the top of the axe blade contorted to shape that of a cat's head as well. The blade in itself is 6 feet and 6 inches (195 cm) long overall with a width of 2 feet and 6 inches (75 cm). The weapon is resistant to spells equal to it's rank but is destroyed after it is hit by a spell of a higher rank.- Apearance:
Markus Eldridge || Hela || Progeny of Chaos || Primordial Chaos Slayer || Chaotic Darkness || Chaos Soul
7/9 JOBS, 1/1 DUNGEON
Golden Lacrima until June 26, 2019
Gisen CeostraBattle Bunny
- - - - - - - - - -
Lineage : Protector of Gaia
Position : None
Posts : 854
Guild : Guildless
Dungeon Tokens : 0
Experience : 2,006,682
Character Sheet
First Skill: Affinity of the Body
Second Skill: Sticks & Stones
Third Skill: Ex-quip: Bunny Brigade
- Post n°30
Re: Ex-Quip Bunny Brigade COMPLETE!
Okies. Edits made~
Removed lineage while it's under revisions.. mainly cause changing up a couple abilities and blanking on replacements.
Frozen Heart Passive: Edited damage totals in compliance with DoT rules. I didn't understand what you meant by 83% or anything, so I just went by the rules and the total including base damage would total out to 75; 30 base, and then another 45 from the 150%.
Removed lineage while it's under revisions.. mainly cause changing up a couple abilities and blanking on replacements.
Frozen Heart Passive: Edited damage totals in compliance with DoT rules. I didn't understand what you meant by 83% or anything, so I just went by the rules and the total including base damage would total out to 75; 30 base, and then another 45 from the 150%.
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°31
Re: Ex-Quip Bunny Brigade COMPLETE!
Heya Gisen, Joh here to grade your magic. As an overarching comment, all of your Requip spells seem to be lacking both ranges and speeds, so these need to be added. Other than that, my comments will be in this color
- Spoiler:
- Gisen Ceostra wrote:Magic
Primary Magic: Ex-Quip: Bunny Brigade
Magic Type: Requip
Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.
What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.
Unique Abilities:- Bunny Hopping: This passive works only when the user of the magic, adding enhanced strength while a Requip weapon is "summoned". Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the amount of posts it lasts since the former buff would be considered to have been canceled.
Strength Table:
D: 50%
C: 55%
B: 60%
A: 65%
S: 70% - Inside the Rabbit's Den: While shielded or wearing an armor, the user of this magic is granted an earthen shield in the form of a light tan colored aura around the shield or armor, boosting the durability of the current shield or armors health by 30% of their rank. This is only effective on armors and shields created by this user.
- Rabbit's Lucky Foot: If the active ability of a weapon or shield is successful in dealing or taking damage, the caster is able to regain 5% mp once in that post or post cycle.
PVP: Only activates on weapon abilities.
Solitary Benefit: Can have up to 4 Requip spells active at once.
Spells:- Signature Spell:
- Name: The Switch
Rank: Scales with user, Current S
Type: None/Offensive/Burst
Requip/Summon Melee Damage: 41
Requip/Summon HP: 250
Duration: 7 posts
Downside:
Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. A basic wooden kendo sword shaped like a regular sword in length, matching always to a regular sword in every aspect. It deals ranked damaged based on the users rank and is destroyed by a spell higher than it's own.- Passive:
Passive:Mirror Mirror: This weapon upon requipping into the users hands can mimic any one other weapon in their arsenal. This weapon can then copy its appearance and passive (if one applies) by paying equal mp cost equal to the weapon being copied, and deal rank damage based on this weapons current rank (max S). (Since this is a copy effect it cannot be a passive ability. Please rework this into an active. Also make sure this follows the rules for copy effects as specified in the magic rules)
Name: Emerald Suit
Rank: Scales with user, Current S
Type: Defensive/Wind/Burst
Requip/Summon Damage Reduction: 21
Requip/Summon HP: 300
Duration: 8 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Emerald gem, giving it an element of wind.- Passive:
- Passive: Second Wind: The armor emits a gust of wind outward within a 200 meter range and any current active or continuous spells that are not wind elemented are canceled if the user pays the mp cost of the incoming spell or current spell. This does not extend to normal weapon, armor, item equipment passives. (Since this is a negation effect, I need you to rework this into an active ability. Further, please also make sure this ability follows the rules for negation effects as specified in the magic rules)
Base Weapon Durability - 270 hp
Base Weapon Strength - 55- Appearance:
Name: Refined: Judgement, La Loi
Rank: S
Type: Holy/Offensive/Burst
Duration: 10 posts
Downside:
Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. This weapon when brought out appears as a long blade, white from the hilt with a white color, slowly the color tinting lightly down towards the tip in a blue shade, tinted with colors of red in the very center and black, showing the patterning of scales and parts that had been used to craft this weapon. La Loi is a weapon that stands to be 6 feet 8 inches tall from the butt end of the hilt to the very tip of the blade.- Passive & Active:
Passive:Holy Judgment: While this weapon is in use, the caster is able to deal an additional 50% damage to demon and unholy equivalent creatures and beings by using the swords holy element to emit an aura on the weapon.
Name: Divine Intervention
Rank: S
Type: Light/Offensive/Burst
Damage: 120
Range: 100 meters
Speed: 100 m/s
Duration: Instant
Downside:
Description:The wielder raises their weapon into the air and swings it down with the power of light around them. This wave of light is sent out in a size of 10 meters long, 6 meters high, and travels down in one direction, dealing damage upon impact of anyone within the path it is traveling on.
- S Ranks:
- Base Armor Durability - 300 hp
Base Damage Reduction - 21
Base Weapon Durability - 250 hp
Base Weapon Strength - 41- Appearance:
Name: Vorpal Katana: Sakura Blossom
Rank: S
Type: Vorpal/Offensive/Burst
Duration: 9 posts
Downside:
Description: The wielder of this magic summons this blade in a different fashion than most others. In a more Samurai-esque fashion, the weapon is summoned, sheathed against the wielders waist, connected to it even if there is nothing to tether it on. The weapon is of an average length of a Katana like weapon and is slightly even transparent in the blades appearance, though some things would appear to be tinted more of a shade of blue.- Passive & Active:
Passive:Kinetic Ricochet: If a spell of the weapons rank or lower is moving towards the wielder, the weapon is able to parry the spell from connecting by paying equal mp cost to the incoming spell. If it is an AoE, the spell still works, however the "parry" will leave the immediate area around the caster unharmed. This is only usable once per 2 posts, and the weapon takes half the spells damage. (Since this is a negation ability, please rework this into an active. Also, please make sure this ability follows the rules for negation effects as specified in the magic rules)
Name: Vorpal Flash
Rank: S
Type: Vorpal/Offensive/Burst
Damage: 120
Range: 100 meters
Speed: 100 m/s
Duration: Instant
Description: The wielder becomes cloaked in vorpal energy and dashes straight at a target and attempts a slashing strike on a target. This ability deals spell damage of on a target if they are hit.
Name: Gaia's Suit
Rank: S
Type: Earth/Defensive/Burst
Duration: 10 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of the dirt and soil itself, giving it an element of Earth. .- Passive & Active:
Passive:Mantle's Core: The wearer gain 50% damage reduction (Please specify what kind of damage reduction, magical or physical) while wearing this armor.
Name: Gaia's Resolve
Rank: S
Type: Earth/Offensive/AoE
Durability: 240 hp
Range: 10 meters wide
Speed: 5 m/s
Duration: 6 posts
Downside:
Description: The wearer touches anything of the Earth beneath them or anything made of earth and a dome made of earth covers the area. The dome of Earth can withstand all types of damage before it is destroyed unless the duration is met first.
Name: Onyx Suit
Rank: S+
Type: Void/Defensive/Burst
Requip/Summon Damage Reduction: 32
Requip/Summon HP: 450
Duration: 6 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Onyx gem, giving it an element of the void, due to it's dark color..- Passive & Active:
- Passive: Ethereal Plane - All physical attacks go through the caster, taking 40% less damage from melee and weapon attacks. Spells still affect the caster normally.
Name: Void Step
Rank: S+
Type: Void/Supplementary/Burst
Range: 150 meters
Speed: 150 m/s
Duration: Instant
Downside:
Description: The user can use the power of the void to teleport themselves to another object as small as a small pebble or a blade of grass from where they stand. Effect is instant after a .25 second delay.
- A ranks:
- Base Armor Durability - 240 hp
Base Damage Reduction - 15
Base Weapon Durability - 200 hp
Base Weapon Strength - 30
Name: Topaz Suit
Rank: A
Type: Lava/Defensive/Burst
Duration: 7 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Burnt Orange gem, giving it an element of both fire and light. .- Passive & active:
- Passive: Molten Impact - The user deflects up to 50% of this ranks base damage (50) to be dealt back to a melee attacker while this armor is equipped as burning fire damage. This damage is based on the total damage that the users armor has taken since it was equipped. Fire slayers heal the damage and fire mages do not take any damage. If a weapon hit, it's durability takes 50% of the damage up to 2 posts. (Since this is a reflection effect, please change this into an active. Also, please make sure this ability follows the rules for reflection effects as specified in the magic rules)
Name: The Core's Shell
Rank: A
Type: Lava/Defensive/Burst
Durability: 200 hp
Range: 20 meters
Speed: 20 m/s
Duration: 6 posts
Downside:
Description: The user of this armor slams anything of theirs into the ground; body, weapon, shield, etc. They then create a shell of molten lava around an area, shielding all inside from outside damage. The shell is non transparent and the heat will slowly generate to non-threatening or dehydrating point but will grant some warmth.
Name: Diamond Suit
Rank: A
Type: Light/Ice/Defensive/Burst
Duration: 7 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Diamond gem, giving it an element of both fire and light. If the armor is "broken", it would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.- Passive & active:
- Passive: Diamond Strength - The users durabilities of all armors and weapons equipped are increased by 30% of their hp while this armor is equipped.
Name: Holy Chill
Rank: A
Type: Ice & Light/Defensive/AoE
Range: 150 meters
Speed: N/A (Please specify a speed for this ability)
Duration: 6 posts
Downside:
Description: The users armor begins to glow a light aura color and will begin to add a frosted chill within range from them. All enemy projectile speeds are reduced by 35% and normal movement speed is decreased by 30%. Enemy ice/snow mages are slowed by 20/25% and wind mages by 25/30% instead, respectively to type of debuff. (Please make it so that this spell affects characters instead of spells and projectiles, as debuffs may not affect any single spell, but always apply to characters as a whole)
Name: Frozen Heart
Rank: A
Type: Ice/Offensive/Burst
Duration: 7 posts
Downside:
Description: The user brings forth from their pocket dimension an obscenely large greatsword to their side. This large sword stretches over 7 feet long from hilt to bladed edge, with a handle long enough to hold 4 hands gripped tightly with ease.- Appearance:
- Passive & Active:
- Passive: Frost Bite - This weapons damage when inflicted on an enemy will inflict a frostbite if they are not an ice-type slayer, dealing 150% of the weapons total damage over 3 posts. This ability does not stack, nor does it refresh the DoT if struck again. (Since this is a DoT effect, I need you to rework this into an active ability)
Name: Avalanche
Rank: A
Type: Ice/Offensive/AoE
Damage: (Missing damage here)
Range: 150 meters
Speed: 75 m/s
Duration: Instant
Downside:
Description: The user brings their weapon up over their head and slams it down onto the ground. A 50 meter wide, 20 meter tall wave of snow and ice shards will launch at an area, striking anything in it's path without mercy or regard to allies or enemies.
Name: Elendskraft
Rank: A+
Type: Offensive/Darkness/Burst
Requip/Summon Damage: 45 (You need to classify this as either a weapon or an armor. If this is a weapon, the Requip HP is too high, if this is a weapon, the Requip damage is too high)
Requip/Summon HP: 360
Duration: 5 posts
Downside: The "shield" is a detached piece of the weapon that takes a shape. It shares normal durability to the sword half of the weapon and gains no benefit of a shield.
Description: The caster summons up from their pocket dimension a large "shield", roughly 4 and a half feet long and 3 feet roughly wide. The "shield" also acts as a sheath for a sword, which can then be transformed into one large axe. The swords length is only 2 and a half feet long, and when converting the weapon to it's axe mode, shifts gears once the sword is fully pressed into it's sheath and gears will turn it, reshaping the top of the shield slightly, though only looking like it's expanded out by a half a foot in opposite directions outward.- Appearance:
- Passive and Active:
- Passive: Mark of death: The user, upon a spell making contact with this weapon in a shield form only, can only reflect one spell of it's rank or lower back to an enemy and adding the element of darkness to it as well at the cost of paying twice the mana cost of the spell being reflected. (Since this is a reflection effect, please rework this into an active ability. Also, make sure this follows the rules for reflection effects as specified in the magic rules)
Name: Ultraburst
Rank: A+
Type: Offensive/Darkness/Burst
Damage: 60 (You can increase this to 150)
Range: 110 Meters
Speed: 110 m/s
Duration: 4 posts
Downside:
Description: The user changes their weapon to their axe mode and charges the weapon up. In one fell swing, they bring the weapon down and erupt large bursts of shadows from the ground. A large circle will envelope an area and begin to shoot up 1 large shot of darkness. If hit on an enemy will deal damage and cause blunt pain with heavy bruising.
- B ranks:
- Base Armor Durability - 180 hp
Base Damage Reduction - 9
Base Weapon Durability - 150 hp
Base Weapon Strength - 21
Name: Rose Suit
Rank: B
Type: Fire/Light/Defensive/Burst
Duration: 5 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Rose pink gem, giving it an element of both fire and light.- Passive & active:
- Passive: Healing aura - The user heals 2% of their hp per post this armor is equipped.
Name: Holy Fire Charm
Rank: B
Type: Fire & Light/Defensive/Burst
Durability: 160
Range: Self
Speed: Self
Duration: 4 posts
Downside:
Description: The user creates a small barrier around them made up of both fire and light. The barrier won't damage anyone if touched and will actually provide light in unlit areas as well as warm up nearby people.
Name: Sky Piercer
Rank: B
Type: Blast/Offensive/Burst
Duration: 6 posts
Downside:
Description: The user brings forth from their pocket dimension a large gunlance with a small shield the size of their chest by their side. This large gunlance stretches over 7 feet long from hilt to bladed edge, with a barrel inside the center of the top part of the lance.- Appearance:
- Passive & Active:
- Passive: Buster cap - The users melee attacks with this weapon blast off a single small burst of an explosion in a 5 meter radius at 5 m/s, dealing B rank melee damage (See numbers at top of rank spells spoiler) on hit after successfully hitting someone with a striking attack with this weapon.
Name: Wyvern Fire
Rank: B
Type: Blast/Offensive/Single Target
Damage 80
Range: 30 meters
Speed: 20 m/s
Duration: Instant
Downside:
Description: The user aims their lance and begins to charge. After a brief moment, they can fire off this blast to deal damage to anything within range. (From the way this is worded, this seems more like a burst spell rather than single target. Please clarify)
Name: Elder Glaive
Rank: B
Type: Fire/Offensive/Burst
Duration: 5 posts
Downside:
Description: The user brings forth from their pocket dimension, a glaive, the length of the users body and one elongated handle surrounded by nothing but what would appear to be the scales of an elder dragon.- Appearance:
- Passive & Active:
- Passive: Seared Scars - Weapon attacks that hit an enemy cause of rank burns, enabling debuff that reduces health regen by 50% for 3 posts. (You cannot debuff regens as they are classed as effects. You may debuff spell healing, however)
Name: Molten Impact
Rank: B
Type: Fire/Offensive/AoE
Damage: 40
Range: 100 meters
Speed: 50 m/s
Duration: 1 post
Downside:
Description: The user slams their glaive into the ground, causing a massive fiery AoE attack to shoot out from all directions, dealing 40 damage and applying the passive effect if hit.
Name: Mi Ru
Rank: B+
Type: Venom & Darkness/Offensive/Burst
Requip/Summon Damage: 32
Requip/Summon HP: 225
Duration: 8 posts
Downside:
Description: The user pulls forth from their pocket dimension a pair of tonfas, forged from a beast known for it's dark nature and venomous bites. These tonfas deal damage of darkness element.- Appearance:
- Passive & Active:
- Passive: Chain of Venom - The first attack the user hits on an enemy each post with this weapon inflicts a DoT of poison, dealing additional 75 damage each post for 4 posts. (Since this is a DoT effect please rework this into an active ability)
Name: Scorpion Strike
Rank: B+
Type: Venom/Offensive/Burst
Damage: 120
Range: 75 meters
Speed: 75 m/s
Duration: Instant
Downside:
Description: The user swings their tonfas around and fires off one of the other end. The blast emits a long ranged chain with a sharp edge, able to deal damage on hit and pulling a target in. If the target cannot, the user is pulled into the object.
- C ranks:
- Base Armor Durability - 150 hp (The base durability for C rank Requips is 120 HP)
Base Damage Reduction - 6
Base Weapon Durability - 90 hp
Base Weapon Strength - 14
Name: Peridot Suit
Rank: C
Type: Defensive/Ice/Burst
Duration: 4 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Peridot gem, giving it an element of ice.- Passive and Active:
Passive: Glacial Core: The durability when exquipped with this armor is 25% more than the normal standards of a normal armor.
Name: Snow Globe
Rank: C
Type: Ice/Defensive/AoE
Durability: 120 hp
Range: 50 meters
Speed: 25 m/s
Duration: 4 posts
Downside:
Description: The user gathers ice cold air into the palm of their hands and pushes outward. The cold wave creates a large snowglobe of frozen water vapor. The snowglobe is constantly has small ice particles swirling around the edge. This spell does not damage anyone, however it does gain the ability to block damage. Once the durability is up for the spell, the snowglobe simply fades away, starting from the impact area.
Name: Daito Raven
Rank: C
Type: Poison/Offensive/Burst
Duration: 4 posts
Downside:
Description: The user pulls out a weapon from their pocket dimension. Much like the Memento, this weapon is mainly used with two hands, but being that it's classed much like a polearm, it CAN be used one handed. The Daito Raven stands at 5 feet in total length (150 cm); 4 feet (120 cm) of it being the metal pole used to hold it, and the metal blade making up the last foot (30 cm) of length.- Appearance:
- Passive and Active:
Passive: -
Name: Poison Thrust
Rank: C
Type: Poison/Offensive/Single Target
Damage: 50
Range: 120 meters
Speed: 80 m/s
Duration: 3 posts
Downside:
Description: The users blade begins to ooze poison from the "pours" of the blade. The user can then thrust the weapon forward in a lunging motion and shoot the poison out at a target. If hit, the target takes damage, and takes an additional 25 damage over the course of 4 posts (The duration specified above does not match the one in this description. If the duration is 1+ 4 posts, the duration should say 5) if it breaks skin.
Name: Amethyst Suit
Rank: C
Type: Defensive/Darkness/Burst
Duration: 5 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Amethyst gem, giving it an element of darkness.- Passive and Active:
Passive: Last Sight: While this armor is in use, any persons of the armors rank and lower are not able to sense the users presence. All magical aura and power is suppressed by 100% to said ranks, 50% to B ranks, and none from anything above B.
Name: Duskbringer
Rank: C
Type: Darkness/Supplementary/Burst
Range: 60 meters (C rank burst range is 30m)
Speed: 50 m/s (C rank burst speed is 30m/s)
Duration: Instant
Downside:
Description: The user takes any shadows within a 10 meters radius, even their own if during the day, and launches that towards an enemy from their origin location. The shadow takes form of a claw and will make a clawing action as it hits. If the enemy is hit they take no damage and are able to be seen by the caster for the next 2 posts via a lingering shadow that travels with them and leaves a trail behind them. The lingering shadow does no other damage.
Name: Ebony Wings
Rank: C+
Type: Offensive/Light/Burst
Requip/Summon Damage: 21
Requip/Summon HP: 135
Duration: 4 posts
Downside: The weapons carry 50% of the total weapon duration each.
Description: The user forms a pair of weapons into their hands. Despite it's appearance, the element it carries is light. Those with the ability to, can sense that it's element is light without knowledge, but if there's no ability to know, there is no telling unless circumstances change. The weapons are identical in appearance, having 5 descending length blades from the top to the bottom, and looking like the blades were scaled. The hilt appears as though it's similar to the look of a hilt for a rapier, which makes combat both good and bad. Lenths from longest to bottom are: 10, 6, 5, 4, 3 inches long.- Appearance:
- Passive and Active:
- Passive:Holy Reserves: The user gains 2% of their health back per post these weapons are in use starting the very post they equip them.
Name: Demon Mode
Rank: C+
Type: Supplementary/Fury/Burst
Range: Self
Speed: Self
Duration: 4 posts
Downside:
Description: The user goes into a full fury state, turning the color around their weapons a scarlet red. During the period, the weapons does 50% extra damage to anything it hits.
- D ranks:
- Base Armor Durability - 60 hp
Base Damage Reduction - 3
Base Weapon Durability - 50 hp
Base Weapon Strength - 7
Name: Ruby Suit
Rank: D
Type: Fire/Defensive/Burst
Duration: 3 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Ruby gem, giving it an element of fire.- Passive and Active:
Passive: Overheat: Any weapons exquipped by the user while this armor is on the user will gain a fire aura, which gives all weapons used an extra 20% damage in burning damage on top of the normal damage the weapons themselves deal. This exhausts immediately if the armor is destroyed, removed, or switched.
Name: Human Torch
Rank: D
Type: Fire/Defensive/Burst
Durability: 60 hp
Range: Self
Speed: Self
Duration: 3 posts
Downside:
Description: The user gains a fire like aura around their body. While the aura covers their body, the user is able to defend the against a small amount of damage that would make contact against the user.
Name: Wretched Blade
Rank: D
Type: Metal/Offensive/Burst
Duration: 2 posts
Downside:
Description: The user pulls forth a weapon from their pocket dimension a semi long sword. Ranging in length compared to the other weapons in use, a 4 foot (120 cm) long weapon comprised of an 8 inch (20 cm) long hilt and a 3 feet, 2 inch (100 cm) long blade. Unique to this weapon, smaller jagged blades about 4 inches (10 cm) long and 4 cm at their widest point run along the end of the blade all across it from one side of the hilt to the other.- Appearance:
Name: Aquamarine Suit
Rank: D
Type: Water/Defensive/Burst
Duration: 3 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Aquamarine gem, giving it an element of Water.- Passive and Active:
Passive: Water Body: While the armor is in use, the user takes a 20% reduction to physical contact of D rank spells and C rank and below physical attacks with the exception anything lightning or ice element.
Name: Water Mirror
Rank: D
Type: Water/Defensive/Burst
Range: 3 meters
Speed: N/A
Duration: Instant
Downside:
Description: The user takes surrounding water vapor or any already liquified water and forms a mirror like wall in front of them. This mirror covers the user, but is also transparent enough to see from both sides of it. The spell in itself and deflect one C rank spell or lower into another direction. After deflection, the water turns into a puddle at the users feet. (Since this seems to be a redirection effect, please specify that only one spell per post may be redirected, that the spell has to be of D rank and that you have to pay MP equal to the cost of the spell being reflected in order to do so)
Name: Grimming Katze
Rank: D
Type: Metal/Offensive/Burst
Duration: 2 posts
Downside:
Description: The user pulls from their pocket dimension a larger weapon with a more unique look to it. Despite it's look, the Grimming Katze is a large axe with an added portion that gives a very disturbing looking picture of a cat on either side with the top of the axe blade contorted to shape that of a cat's head as well. The blade in itself is 6 feet and 6 inches (195 cm) long overall with a width of 2 feet and 6 inches (75 cm). The weapon is resistant to spells equal to it's rank but is destroyed after it is hit by a spell of a higher rank.- Apearance:
- Bunny Hopping: This passive works only when the user of the magic, adding enhanced strength while a Requip weapon is "summoned". Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the amount of posts it lasts since the former buff would be considered to have been canceled.
Gisen CeostraBattle Bunny
- - - - - - - - - -
Lineage : Protector of Gaia
Position : None
Posts : 854
Guild : Guildless
Dungeon Tokens : 0
Experience : 2,006,682
Character Sheet
First Skill: Affinity of the Body
Second Skill: Sticks & Stones
Third Skill: Ex-quip: Bunny Brigade
- Post n°32
Re: Ex-Quip Bunny Brigade COMPLETE!
Okies, fixed everything up as requested!
Only large, notable change was "The Switch" sig spell has been replaced!
Only large, notable change was "The Switch" sig spell has been replaced!
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°33
Re: Ex-Quip Bunny Brigade COMPLETE!
More edits, same color
- Spoiler:
- Gisen Ceostra wrote:Magic
Primary Magic: Ex-Quip: Bunny Brigade
Magic Type: Requip
Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.
What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.
Unique Abilities:- Bunny Hopping: This passive works only when the user of the magic, adding enhanced strength while a Requip weapon is "summoned". Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the amount of posts it lasts since the former buff would be considered to have been canceled.
Strength Table:
D: 50%
C: 55%
B: 60%
A: 65%
S: 70% - Inside the Rabbit's Den: While shielded or wearing an armor, the user of this magic is granted an earthen shield in the form of a light tan colored aura around the shield or armor, boosting the durability of the current shield or armors health by 30% of their rank. This is only effective on armors and shields created by this user.
- Rabbit's Lucky Foot: If the active ability of a weapon or shield is successful in dealing or taking damage, the caster is able to regain 5% mp once in that post or post cycle.
PVP: Only activates on weapon abilities.
Solitary Benefit: Can have up to 4 Requip spells active at once.
Spells:- Signature Spell:
- Name: Gargantua
Rank: Scales with user, Current S
Type: Void/Offensive/Burst
Range: 100 meters
Speed: 100 m/s
Requip/Summon Melee Damage: 41
Requip/Summon HP: 250
Duration: 7 posts
Downside:
Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. This weapon when brought out appears as a long blade, black with purple and red colored auras that glow through the crevices in the appearance of material used to craft this weapon. Gargantua is a weapon known to little, but known to be the twin sword to La Loi, another weapon used by the wielder. This weapon, much like it's polar opposite, stands to be 6 feet 8 inches tall from the butt end of the hilt to the very tip of the blade.- Appearance:
- Active:
- Name: Spacial Impact
Rank: S
Type: Void/Offensive/Burst
Damage: 120
Range: 100 meters
Speed: 100 m/s
Duration: Instant
Downside:
Description: The wielder raises their weapon into the air and swings it down with the power of light around them. This wave of light is sent out in a size of 10 meters long, 6 meters high, and travels down in one direction, dealing damage upon impact of anyone within the path it is traveling on.
Name: Emerald Suit
Rank: Scales with user, Current S
Type: Defensive/Wind/Burst
Range: 100 meters
Speed: 100 m/s
Requip/Summon Damage Reduction: 21
Requip/Summon HP: 300
Duration: 8 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Emerald gem, giving it an element of wind.- Passive:
- Passive: Second Wind: The armor emits a gust of wind outward within a 200 meter range and any allies within the range that are hit by this gust of wind heals for the armors rank (60). (Since this is a healing ability it is considered an active. Please rework this to the active ability template)
Base Weapon Durability - 270 hp
Base Weapon Strength - 55- Appearance:
Name: Refined: Judgement, La Loi
Rank: S
Type: Holy/Offensive/Burst
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Downside:
Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. This weapon when brought out appears as a long blade, white from the hilt with a white color, slowly the color tinting lightly down towards the tip in a blue shade, tinted with colors of red in the very center and black, showing the patterning of scales and parts that had been used to craft this weapon. La Loi is a weapon that stands to be 6 feet 8 inches tall from the butt end of the hilt to the very tip of the blade.- Passive & Active:
Passive:Holy Judgment: While this weapon is in use, the caster is able to deal an additional 50% damage to demon and unholy equivalent creatures and beings by using the swords holy element to emit an aura on the weapon.
Name: Divine Intervention
Rank: S
Type: Light/Offensive/Burst
Damage: 120
Range: 100 meters
Speed: 100 m/s
Duration: Instant
Downside:
Description: The wielder raises their weapon into the air and swings it down with the power of light around them. This wave of light is sent out in a size of 10 meters long, 6 meters high, and travels down in one direction, dealing damage upon impact of anyone within the path it is traveling on.
- S Ranks:
- Base Armor Durability - 300 hp
Base Damage Reduction - 21
Base Weapon Durability - 250 hp
Base Weapon Strength - 41- Appearance:
Name: Vorpal Katana: Sakura Blossom
Rank: S
Type: Vorpal/Offensive/Burst
Range: 100 meters
Speed: 100 m/s
Duration: 9 posts
Downside:
Description: The wielder of this magic summons this blade in a different fashion than most others. In a more Samurai-esque fashion, the weapon is summoned, sheathed against the wielders waist, connected to it even if there is nothing to tether it on. The weapon is of an average length of a Katana like weapon and is slightly even transparent in the blades appearance, though some things would appear to be tinted more of a shade of blue.- Actives:
Name: Kinetic Ricochet
Rank: S
Type: Vorpal/Offensive/Negation (Please specify at least one spell category here, Single Target, Multi Target, AoE or Burst)
Damage: 120 (Please clarify in the spell's description how the damaging component of this spell comes into play)
Range: 100 meters
Speed: 100 m/s
Duration: Instant
Description: If a spell of the weapons rank or lower is moving towards the wielder, the weapon is able to parry the spell from connecting by paying equal mp cost to the incoming spell. If it is an AoE, the spell still works, however the "parry" will leave the immediate area around the caster unharmed and the weapon takes half the spells damage. (Please clarify what you mean by "parrying" a spell? Is this a simple negation effect that allows you to null an opponent's spell or is it also reflected back at an attacker? In any case, I need you to specify tha this ability can be used once per post max and that the ability being negated or reflected can only be of S rank or lower. Depending on whether this is a negation or reflection, I also need you to specify that either the original MP cost of the spell being negated or double the original MP cost of the spell being reflected back must be paid)
Name: Vorpal Flash
Rank: S
Type: Vorpal/Offensive/Burst
Damage: 120
Range: 100 meters
Speed: 100 m/s
Duration: Instant
Description: The wielder becomes cloaked in vorpal energy and dashes straight at a target and attempts a slashing strike on a target. This ability deals spell damage of on a target if they are hit.
Name: Gaia's Suit
Rank: S
Type: Earth/Defensive/Burst
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of the dirt and soil itself, giving it an element of Earth. .- Passive & Active:
Passive:Mantle's Core: The wearer gain 50% magic damage reduction while wearing this armor.
Name: Gaia's Resolve
Rank: S
Type: Earth/Offensive/AoE
Durability: 240 hp
Range: 10 meters wide
Speed: 5 m/s
Duration: 6 posts
Downside:
Description: The wearer touches anything of the Earth beneath them or anything made of earth and a dome made of earth covers the area. The dome of Earth can withstand all types of damage before it is destroyed unless the duration is met first.
Name: Onyx Suit
Rank: S+
Type: Void/Defensive/Burst
Range: 100 meters
Speed: 100 m/s
Requip/Summon Damage Reduction: 32
Requip/Summon HP: 450
Duration: 6 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Onyx gem, giving it an element of the void, due to it's dark color..- Passive & Active:
- Passive: Ethereal Plane - All physical attacks go through the caster, taking 40% less damage from melee and weapon attacks. Spells still affect the caster normally.
Name: Void Step
Rank: S+
Type: Void/Supplementary/Burst
Range: 150 meters
Speed: 150 m/s
Duration: Instant
Downside:
Description: The user can use the power of the void to teleport themselves to another object as small as a small pebble or a blade of grass from where they stand. Effect is instant after a .25 second delay.
- A ranks:
- Base Armor Durability - 240 hp
Base Damage Reduction - 15
Base Weapon Durability - 200 hp
Base Weapon Strength - 30
Name: Topaz Suit
Rank: A
Type: Lava/Defensive/Burst
Range: 75 meters
Speed: 75 m/s
Duration: 7 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Burnt Orange gem, giving it an element of both fire and light. .- Actives:
- Name: Molten Impact
Rank: A
Type: Lava/Defensive/Burst
Damage: 100 (Please clarify in the spell's description how the damaging component of this spell comes into play)
Range: 20 meters
Speed: 20 m/s
Duration: 6 posts
Downside:
Description: The user deflects up to 50% of this ranks base damage (50) to be dealt back to a melee attacker while this armor is equipped as burning fire damage. This damage is based on the total damage that the users armor has taken since it was equipped (Please clarify this part. How exactly would damage be calculated?). Fire slayers heal the damage and fire mages do not take any damage. If a weapon hit, it's durability takes 50% of the damage up to 2 posts. (Since you are reflecting damage back I must ask you to include that this effect can only be used once per post and that only attacks of A rank or lower may be reflected. Further, I must ask oyu to include that in order to reflect an attack rank MP cost of the attack being reflected must be paid)
Name: The Core's Shell
Rank: A
Type: Lava/Defensive/Burst
Durability: 200 hp
Range: 20 meters
Speed: 20 m/s
Duration: 6 posts
Downside:
Description: The user of this armor slams anything of theirs into the ground; body, weapon, shield, etc. They then create a shell of molten lava around an area, shielding all inside from outside damage. The shell is non transparent and the heat will slowly generate to non-threatening or dehydrating point but will grant some warmth.
Name: Diamond Suit
Rank: A
Type: Light/Ice/Defensive/Burst
Range: 75 meters
Speed: 75 m/s
Duration: 7 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Diamond gem, giving it an element of both fire and light. If the armor is "broken", it would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.- Passive & active:
- Passive: Diamond Strength - The users durabilities of all armors and weapons equipped are increased by 30% of their hp while this armor is equipped.
Name: Holy Chill
Rank: A
Type: Ice & Light/Defensive/AoE
Range: 150 meters
Speed: 75 m/s
Duration: 6 posts
Downside:
Description: The users armor begins to glow a light aura color and will begin to add a frosted chill within range from them. All enemies speeds are reduced by 35% and normal movement speed is decreased by 30%. Enemy ice/snow mages are slowed by 20/25% and wind mages by 25/30% instead, respectively to type of debuff.
Name: Frozen Heart
Rank: A
Type: Ice/Offensive/Burst
Range: 75 meters
Speed: 75 m/s
Duration: 7 posts
Downside:
Description: The user brings forth from their pocket dimension an obscenely large greatsword to their side. This large sword stretches over 7 feet long from hilt to bladed edge, with a handle long enough to hold 4 hands gripped tightly with ease.- Appearance:
- Actives:
- Name: Frost Bite
Rank: A
Type: Ice/Offensive/Single Target
Damage: 45
Range: 200 meters
Speed: 200 m/s
Duration: Instant (The duration does not match the duration specified in the description of the ability)
Downside:
Description: This weapons damage when inflicted on an enemy will inflict a frostbite if they are not an ice-type slayer, dealing 150% of the weapons total damage (You cannot inflict a percentage of damage based on a total. Please specify a set value for base damage for each post) over 3 posts. This ability does not stack, nor does it refresh the DoT if struck again
Name: Avalanche
Rank: A
Type: Ice/Offensive/AoE
Damage: 50
Range: 150 meters
Speed: 75 m/s
Duration: Instant
Downside:
Description: The user brings their weapon up over their head and slams it down onto the ground. A 50 meter wide, 20 meter tall wave of snow and ice shards will launch at an area, striking anything in it's path without mercy or regard to allies or enemies.
Name: Elendskraft (Please specify Requip HP and Requip damage/durability)
Rank: A+
Type: Offensive/Darkness/Burst
Range: 75 meters
Speed: 75 m/s
Duration: 5 posts
Downside: The "shield" is a detached piece of the weapon that takes a shape. It shares normal durability to the sword half of the weapon and gains no benefit of a shield.
Description: The caster summons up from their pocket dimension a large "shield", roughly 4 and a half feet long and 3 feet roughly wide. The "shield" also acts as a sheath for a sword, which can then be transformed into one large axe. The swords length is only 2 and a half feet long, and when converting the weapon to it's axe mode, shifts gears once the sword is fully pressed into it's sheath and gears will turn it, reshaping the top of the shield slightly, though only looking like it's expanded out by a half a foot in opposite directions outward.- Appearance:
- Passive and Active:
- Name: Mark of death
Rank: A+
Type: Offensive/Darkness/Reflection (Please specify at least one spell category here, Single Target, Multi Target, AoE or Burst)
Damage: 150 (Please clarify in the spell's description how the damaging component of this spell comes into play)
Range: 110 Meters
Speed: 110 m/s
Duration: 4 posts
Downside:
Description: The user, upon a spell making contact with this weapon in a shield form only, can only reflect one spell of it's rank or lower back to an enemy and adding the element of darkness to it as well at the cost of paying twice the mana cost of the spell being reflected. (Please clarify that this effect can only be used once per post max)
Name: Ultraburst
Rank: A+
Type: Offensive/Darkness/Burst
Damage: 150
Range: 110 Meters
Speed: 110 m/s
Duration: Instant
Downside:
Description: The user changes their weapon to their axe mode and charges the weapon up. In one fell swing, they bring the weapon down and erupt large bursts of shadows from the ground. A large circle will envelope an area and begin to shoot up 1 large shot of darkness. If hit on an enemy will deal damage and cause blunt pain with heavy bruising.
- B ranks:
- Base Armor Durability - 180 hp
Base Damage Reduction - 9
Base Weapon Durability - 150 hp
Base Weapon Strength - 21
Name: Rose Suit
Rank: B
Type: Fire/Light/Defensive/Burst
Range: 50 meters
Speed: 50 m/s
Duration: 5 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Rose pink gem, giving it an element of both fire and light.- Passive & active:
- Passive: Healing aura - The user heals 2% of their hp per post this armor is equipped.
Name: Holy Fire Charm
Rank: B
Type: Fire & Light/Defensive/Burst
Durability: 160
Range: Self
Speed: Self
Duration: 4 posts
Downside:
Description: The user creates a small barrier around them made up of both fire and light. The barrier won't damage anyone if touched and will actually provide light in unlit areas as well as warm up nearby people.
Name: Sky Piercer
Rank: B
Type: Blast/Offensive/Burst
Range: 50 meters
Speed: 50 m/s
Duration: 6 posts
Downside:
Description: The user brings forth from their pocket dimension a large gunlance with a small shield the size of their chest by their side. This large gunlance stretches over 7 feet long from hilt to bladed edge, with a barrel inside the center of the top part of the lance.- Appearance:
- Passive & Active:
- Passive: Buster cap - The users melee attacks with this weapon blast off a single small burst of an explosion in a 5 meter radius at 5 m/s, dealing B rank melee damage (See numbers at top of rank spells spoiler) on hit after successfully hitting someone with a striking attack with this weapon.
Name: Wyvern Fire
Rank: B
Type: Blast/Offensive/Burst
Damage 80
Range: 30 meters
Speed: 30 m/s
Duration: Instant
Downside:
Description: The user aims their lance and begins to charge. After a brief moment, they can fire off this blast to deal damage to anything within range.
Name: Elder Glaive
Rank: B
Type: Fire/Offensive/Burst
Range: 50 meters
Speed: 50 m/s
Duration: 5 posts
Downside:
Description: The user brings forth from their pocket dimension, a glaive, the length of the users body and one elongated handle surrounded by nothing but what would appear to be the scales of an elder dragon.- Appearance:
- Passive & Active:
- Passive: Seared Scars - Weapon attacks that hit an enemy cause of rank burns, enabling debuff that reduces healing effects on the target by 50% for 3 posts.
Name: Molten Impact
Rank: B
Type: Fire/Offensive/AoE
Damage: 40
Range: 100 meters
Speed: 50 m/s
Duration: 1 post
Downside:
Description: The user slams their glaive into the ground, causing a massive fiery AoE attack to shoot out from all directions, dealing 40 damage and applying the passive effect if hit.
Name: Mi Ru (Please specify Requip HP and Requip melee damage)
Rank: B+
Type: Venom & Darkness/Offensive/Burst
Range: 50 meters
Speed: 50 m/s
Duration: 8 posts
Downside:
Description: The user pulls forth from their pocket dimension a pair of tonfas, forged from a beast known for it's dark nature and venomous bites. These tonfas deal damage of darkness element.- Appearance:
- Passive & Active:
- Name: Chain of Venom
Rank: B+
Type: Venom/Offensive/DoT
Damage: 240
Range: 75 meters
Speed: 75 m/s
Duration: Instant (The duration specified here does not match the one in the description of this ability)
Downside:
Description: The first attack the user hits on an enemy each post with this weapon inflicts a DoT of poison, dealing additional 60 damage each post for 4 posts.
Name: Scorpion Strike
Rank: B+
Type: Venom/Offensive/Burst
Damage: 120
Range: 75 meters
Speed: 75 m/s
Duration: Instant
Downside:
Description: The user swings their tonfas around and fires off one of the other end. The blast emits a long ranged chain with a sharp edge, able to deal damage on hit and pulling a target in. If the target cannot, the user is pulled into the object.
- C ranks:
- Base Armor Durability - 120 hp
Base Damage Reduction - 6
Base Weapon Durability - 90 hp
Base Weapon Strength - 14
Name: Peridot Suit
Rank: C
Type: Defensive/Ice/Burst
Range: 30 meters
Speed: 30 m/s
Duration: 4 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Peridot gem, giving it an element of ice.- Passive and Active:
Passive: Glacial Core: The durability when exquipped with this armor is 25% more than the normal standards of a normal armor.
Name: Snow Globe
Rank: C
Type: Ice/Defensive/AoE
Durability: 120 hp
Range: 50 meters
Speed: 25 m/s
Duration: 4 posts
Downside:
Description: The user gathers ice cold air into the palm of their hands and pushes outward. The cold wave creates a large snowglobe of frozen water vapor. The snowglobe is constantly has small ice particles swirling around the edge. This spell does not damage anyone, however it does gain the ability to block damage. Once the durability is up for the spell, the snowglobe simply fades away, starting from the impact area.
Name: Daito Raven
Rank: C
Type: Poison/Offensive/Burst
Range: 30 meters
Speed: 30 m/s
Duration: 4 posts
Downside:
Description: The user pulls out a weapon from their pocket dimension. Much like the Memento, this weapon is mainly used with two hands, but being that it's classed much like a polearm, it CAN be used one handed. The Daito Raven stands at 5 feet in total length (150 cm); 4 feet (120 cm) of it being the metal pole used to hold it, and the metal blade making up the last foot (30 cm) of length.- Appearance:
- Passive and Active:
Passive: -
Name: Poison Thrust
Rank: C
Type: Poison/Offensive/Single Target
Damage: 50
Range: 120 meters
Speed: 80 m/s
Duration: 4 posts
Downside:
Description: The users blade begins to ooze poison from the "pours" of the blade. The user can then thrust the weapon forward in a lunging motion and shoot the poison out at a target. If hit, the target takes damage, and takes an additional 25 damage over the course of 4 posts if it breaks skin.
Name: Amethyst Suit
Rank: C
Type: Defensive/Darkness/Burst
Range: 30 meters
Speed: 30 m/s
Duration: 5 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Amethyst gem, giving it an element of darkness.- Passive and Active:
Passive: Last Sight: While this armor is in use, any persons of the armors rank and lower are not able to sense the users presence. All magical aura and power is suppressed by 100% to said ranks, 50% to B ranks, and none from anything above B.
Name: Duskbringer
Rank: C
Type: Darkness/Supplementary/Burst
Range: 30 meters
Speed: 30 m/s
Duration: Instant
Downside:
Description: The user takes any shadows within a 10 meters radius, even their own if during the day, and launches that towards an enemy from their origin location. The shadow takes form of a claw and will make a clawing action as it hits. If the enemy is hit they take no damage and are able to be seen by the caster for the next 2 posts via a lingering shadow that travels with them and leaves a trail behind them. The lingering shadow does no other damage.
Name: Ebony Wings (Please specify Requip HP and Requip Melee damage)
Rank: C+
Type: Offensive/Light/Burst
Range: 30 meters
Speed: 30 m/s
Duration: 4 posts
Downside: The weapons carry 50% of the total weapon duration each.
Description: The user forms a pair of weapons into their hands. Despite it's appearance, the element it carries is light. Those with the ability to, can sense that it's element is light without knowledge, but if there's no ability to know, there is no telling unless circumstances change. The weapons are identical in appearance, having 5 descending length blades from the top to the bottom, and looking like the blades were scaled. The hilt appears as though it's similar to the look of a hilt for a rapier, which makes combat both good and bad. Lenths from longest to bottom are: 10, 6, 5, 4, 3 inches long.- Appearance:
- Passive and Active:
- Passive:Holy Reserves: The user gains 2% of their health back per post these weapons are in use starting the very post they equip them.
Name: Demon Mode
Rank: C+
Type: Supplementary/Fury/Burst
Range: Self
Speed: Self
Duration: 4 posts
Downside:
Description: The user goes into a full fury state, turning the color around their weapons a scarlet red. During the period, the weapons does 50% extra damage to anything it hits.
- D ranks:
- Base Armor Durability - 60 hp
Base Damage Reduction - 3
Base Weapon Durability - 50 hp
Base Weapon Strength - 7
Name: Ruby Suit
Rank: D
Type: Fire/Defensive/Burst
Range: 15 meters
Speed: 15 m/s
Duration: 3 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Ruby gem, giving it an element of fire.- Passive and Active:
Passive: Overheat: Any weapons exquipped by the user while this armor is on the user will gain a fire aura, which gives all weapons used an extra 20% damage in burning damage on top of the normal damage the weapons themselves deal. This exhausts immediately if the armor is destroyed, removed, or switched.
Name: Human Torch
Rank: D
Type: Fire/Defensive/Burst
Durability: 60 hp
Range: Self
Speed: Self
Duration: 3 posts
Downside:
Description: The user gains a fire like aura around their body. While the aura covers their body, the user is able to defend the against a small amount of damage that would make contact against the user.
Name: Wretched Blade
Rank: D
Type: Metal/Offensive/Burst
Range: 15 meters
Speed: 15 m/s
Duration: 2 posts
Downside:
Description: The user pulls forth a weapon from their pocket dimension a semi long sword. Ranging in length compared to the other weapons in use, a 4 foot (120 cm) long weapon comprised of an 8 inch (20 cm) long hilt and a 3 feet, 2 inch (100 cm) long blade. Unique to this weapon, smaller jagged blades about 4 inches (10 cm) long and 4 cm at their widest point run along the end of the blade all across it from one side of the hilt to the other.- Appearance:
Name: Aquamarine Suit
Rank: D
Type: Water/Defensive/Burst
Range: 15 meters
Speed: 15 m/s
Duration: 3 posts
Downside:
Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Aquamarine gem, giving it an element of Water.- Passive:
Passive: Water Body: While the armor is in use, the user takes a 20% reduction to physical contact of D rank spells and C rank and below physical attacks with the exception anything lightning or ice element.
Name: Grimming Katze
Rank: D
Type: Metal/Offensive/Burst
Range: 15 meters
Speed: 15 m/s
Duration: 2 posts
Downside:
Description: The user pulls from their pocket dimension a larger weapon with a more unique look to it. Despite it's look, the Grimming Katze is a large axe with an added portion that gives a very disturbing looking picture of a cat on either side with the top of the axe blade contorted to shape that of a cat's head as well. The blade in itself is 6 feet and 6 inches (195 cm) long overall with a width of 2 feet and 6 inches (75 cm). The weapon is resistant to spells equal to it's rank but is destroyed after it is hit by a spell of a higher rank.- Apearance:
- Bunny Hopping: This passive works only when the user of the magic, adding enhanced strength while a Requip weapon is "summoned". Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the amount of posts it lasts since the former buff would be considered to have been canceled.