Magic: Covenant of Atlas: Embrace of Spirit
Magic Name: Covenant of Atlas: Embrace of Spirit
Magic Type: Takeover (+25% HP/MP) /Summon (2 Summons out at a time)
Description: As Kameyama grows stronger, his Lucky Flash magic seems to have dissipated. Whatever being had cursed him to begin with has found itself overrun by his natural abilities. In a series of dreams, the shield of the spirit world known as Atlas offered him guidance and tutelage. As Kameyama was worried so heavily about his own abilities in the material plane, but confident in his spiritual energies, Atlas offered the opportunity to combine the two. Astral joins Kameyama for combat in the form of a small turtle spirit whose presence allows Kameyama to augment his physical form to gain power from his spiritual energies.
Rewriting First Magic purchased here: Magic Shop I'm trying something new so please be gentle.
Magic Name: Covenant of Atlas: Embrace of Spirit
Magic Type: Takeover (+25% HP/MP) /Summon (2 Summons out at a time)
Description: As Kameyama grows stronger, his Lucky Flash magic seems to have dissipated. Whatever being had cursed him to begin with has found itself overrun by his natural abilities. In a series of dreams, the shield of the spirit world known as Atlas offered him guidance and tutelage. As Kameyama was worried so heavily about his own abilities in the material plane, but confident in his spiritual energies, Atlas offered the opportunity to combine the two. Astral joins Kameyama for combat in the form of a small turtle spirit whose presence allows Kameyama to augment his physical form to gain power from his spiritual energies.
Rewriting First Magic purchased here: Magic Shop I'm trying something new so please be gentle.
- Unique Abilities:
- Unique Abilities:
- Ability: Astral Spirit - Spiritual Waves: During combat, Kameyama remains partially connected to the seas of the ethereal plane. He regains 5% MP and HP each turn. Any ally that remains within 10 meters of him for more than three posts can regain 5% HP.
- Ability: Astral Spirit - Winds of Fate: The Astral winds flow through Kameyama’s spells as he attempts to protect his friends and allies. His spells increase in damage and healing by 25% respectively (each ranking up by 2.5% to S), but due to the constantly changing winds, single target spells cast by Kameyama reduce in range by 10%.
- Ability:
- Ability: Astral Spirit - Spiritual Waves: During combat, Kameyama remains partially connected to the seas of the ethereal plane. He regains 5% MP and HP each turn. Any ally that remains within 10 meters of him for more than three posts can regain 5% HP.
- Signature Spells:
- Signature Spells:
- Spell: Astral Summon - Whisper of Atlas the Ancient One
Rank: B [Ranks up to S]
Type: Summon
Damage: Player Rank Equivalent
Range: Player Rank Equivalent /200m
Speed: Player Rank Equivalent /200MPS
Duration: 6 Rounds
Description: Generally the first thing that Kameyama will do is commune with Atlas, who appears starting off at a mere 80cm on the battlefield, a fraction of his full astral height. Atlas is described as the Astral Mountain but sends a droplet of its full self unless fully called. While it fights alongside Kameyama, it supports him with a series of shimmering stones that float across the battlefield. These stones provide a conduit for Kameyama to connect to the astral realm, reducing the MP cost of any Astral spells by 50%.
- Spell: Astral Summon - Whisper of Atlas the Ancient One
- Spells:
- Spells:
- Fire and Stone - B:
Name: Astral Transmutation - Lava Floes
Rank: B
Type: Partial Takeover
Damage:
Range: Burst
Speed: Burst
Duration: 6 Rounds
Description: A caustic red substance covers Kameyama’s arms and grants him immense physical strength. His melee damage increases by 25%. Additionally, this grants the ability:- Lava Lash:
- Lava Lash
Type - Single Target Melee
Damage: 80HP [Melee]
Range: 200m
Speed: 200Mp/s
Duration: Burst
Description: Striking outwards with the magmatic energy covering Kameyama’s arms, the warrior is capable of spouting out whip-like slashes towards any enemy unlucky enough to be his target.
Name: Astral Transmutation - Molten Waves
Rank: B
Type: Partial Takeover
Damage: —
Range: Burst
Speed: Burst
Duration: 6 Rounds
Description: The same red and blackish material covers Kameyama’s legs, dripping melted earth in his wake. This increases his melee damage by a further 15%, also increasing his speed by 15% to keep up with the form’s alternating nature. Additionally this grants the ability:- Caustic Nightmare:
- Caustic Nightmare
Type - AoE Spell
Damage: 40HP
Range: 100m
Speed: 50MP/S
Duration: 6 Rounds [Or dissipates when Molten Waves runs out]
Description: Kameyama stomps the ground and loosens the earth beneath his opponents’ feet just enough to throw them off their footing. Fragments of earth fly into the sky to ensure that flying opponents cannot automatically dodge. Additionally these hazards make the terrain difficult to traverse, reducing opponent’s movement speed by 25%. This doesn’t reduce the movement speed of flying creatures.
Name: Astral Transmutation - Surge of Aa
Rank: B
Type: Partial Takeover
Damage: —
Range: Burst
Speed: Burst
Duration: 6 Rounds, unless used up sooner.
Description: Coalescing the spiritual energies into a flowing shield that covers his chest, Kameyama uses the Surge of Aa ability to protect himself from harm and further empower his magma infused strikes. When activated, this takeover spell produces a shield worth 180HP that covers his physical form from harm until it is broken.
Name: Astral Transformation - Revenge of the Molten Spirit
Rank: B+
Type: Full Takeover (Molten Waves, Lava Floes, Surge of Aa)
Damage: —
Range: Burst
Speed: Burst
Duration: 8 Rounds
Description: The lava and stone around Kameyama converges and diffuses into a glowing fiery mist surrounding his body like an aura of flame. In addition to the boons granted by the Astral Transmutation spells, Kameyama gains (movement) speed and melee damage equal to an additional 45% respectively. Additionally, when taking on this transformation, Kameyama regains 20 HP. This can only happen once per battle. Finally, this transformation grants the following ability:- Molten Fist:
- Molten Fist
Type - Single Target Spell (Melee Damage)
Damage: 100HP
Range: 300m
Speed: 300MP/S
Duration: Burst
Downside: 2 Round Cooldown
Description: Kameyama rushes his opponent with unparalleled speed and deals a series of rampant attacks with the aim of crushing an opponent’s pressure points. If successful, this attack disorients the opponent, causing their spells to cost 50% mana more to cast for one round.
- Wind and Lightning - A:
Name: Astral Modification - Silver Lining
Rank: A
Type: Partial Takeover
Damage: —
Range: Burst
Speed: Burst
Duration: 7 Rounds
Description: Winds whip about Kameyama, surrounding his form with wild lashes of air. His astral energies attune to his magical senses, increasing his spell damage by 32%. Additionally, this grants the spell:- Zephyr Ballistae:
- Zephyr Ballistae
Type - Multiple Target
Damage: 75HP [Spell]
Range: 225m
Speed: 165Mp/s
Duration: Burst
Description: Kameyama forms multiple charges of wind that let loose in multiple directions, targeting enemies far away first, before smashing into any that may be nearby.
Name: Astral Modification - Solar Winds
Rank: A
Type: Partial Takeover
Damage: —
Range: Burst
Speed: Burst
Duration: 7 Rounds
Description: The air begins to crackle around Kameyama, spinning around his hands and further increasing his spell damage by another 32%. Additionally this grants the ability:- Halcyon Laceration:
- Halcyon Laceration
Type - Single Target
Damage: 100HP
Range: 300m
Speed: 300MP/S
Duration: Burst
Description: Kameyama surges a hand out at his opponent and sends a dangerous gust of air at his opponent. The air surges with such outrageous speed that it cuts through the air, alters the charge of the surrounding atmosphere, and creates a flash of lightning. In addition to striking the opponent, the opponent may be cut through by a jarring sense of momentary paralysis. This stuns the opponent for one turn.
Name: Astral Modification - Strike of Destiny
Rank: A
Type: Partial Takeover
Damage: —
Range: Burst
Speed: Burst
Duration: 7 Rounds
Description: Kameyama prepares for the final level of his Astral Transmutation. His spell damage increases by a further 65% (as discussed this counts as both the passive and the buff) and he gains the ability to fly. Lightning strikes around his body as a golden energy flares up in his aura. Amplified by his constant increase in energy, his pupils disappear entirely as he readies himself for a different type of confrontation.
Name: Astral Transformation - Lightning Lord
Rank: A+
Type: Full Takeover (Strike of Destiny, Solar Winds, Silver Lining)
Damage: —
Range: Burst
Speed: Burst
Duration: 9 Rounds
Description: Thunder crackles around Kameyama as lightning stains the sky. The astral energy roars to life and surrounds him in hues of gold and sparkling white. His concerns for his physical appearance and ability to compensate vanish as he has attained a fully astral charged form. His spell damage is increased by 100%. Additionally, when taking on this form for the first time in a battle, he regains 30HP. Finally, this transformation unlocks the following spell- Flash of the Forbidden:
- Flash of the Forbidden
Type - Single Target Spell
Damage: 120HP
Range: 450m
Speed: Burst
Duration: 2 Rounds
Downside: 3 Round Cooldown
Description: Kameyama summons a five point pentagram around his opponent. Drawing from the astral energies of every leyline on the battlefield, he overflows himself with energy. In a burst of speed, he teleports to his enemy (provided they have remained within the spell’s range) and releases a point blank burst of lightning-charged wind energy. Should this connect, the lightning lingers within the opponent for a short time (two rounds), reducing their movement speed by 50%.
- Light and Dark:
- Light and Dark
[Coming Soon!]
- Immaculate Summon H+:
- Name: Astral Summon - Atlas the Ancient One; Unleashed
Rank: H+ [Locked]
Type: Immaculate Summon
HP: 735 HP
Damage: As listed
Range: As listed
Speed: As listed
Duration: 25 Rounds
Description: The profound reality of Atlas has been brought into the physical realm. Standing at the height of a mountain, Atlas is more than 2000 meters tall. Thus, he cannot completely materialize without destroying the land in which Kameyama stands. Instead, he looms and flickers like a hologram, phasing in and out of tangibility when aiding Kameyama or his allies, or when attacking his opponents. 「Meta Note: Still damaged normally. Just explaining away a mountain.』While any form of Atlas is summoned, no other Atlas summons may be on the battlefield.
Passive: Fight as One - While Atlas is unleashed in his fullest form he acts as a living font of mana. All spells cast by Kameyama split in cost between Atlas and Kameyama. Any percentages are rounded to Kameyama taking the larger share.
Downside: Immovable Titan - Atlas is a living mountain and thus has a movement speed of only 10 meters per second. His swim speed is normal but only in the open ocean.
Passive: The Ancient Shield - Atlas is designated as the Shield of the Ancients, and for any allies of Kameyama battling atop Atlas or within his AOE radius are protected by a shield. This shield takes 300HP to be destroyed and is renewed every three rounds. It cannot be ‘topped up’ however. (IE: If on the third turn it has not been destroyed, it does not recover to 300HP. It merely renews if broken.) This shield can only be cast on any ally three times.
Downside: Grating Shield - Although this Shield costs nothing to summon, it does take a lot of focus. Thus, for each ally the shield is being granted to, Tectonic Roar loses 5% damage.
Active: Tectonic Roar - Atlas lets out a roar like the grating of solid stone, dealing 60% Rank Damage to all enemies in AoE radius. If this hits any enemies, Atlas regains 35HP (not per enemy). Cooldown: 3 Rounds.
Downside: Unstable Summon - Bringing something like Atlas to the battlefield is understandably taxing, thus his Unleashed form may only be summoned once in a battle. Additionally, once his Unleashed form has been brought to the battlefield, no other versions of Atlas may be summoned.
Last edited by Raiji Kameyama on 8th June 2019, 6:05 am; edited 1 time in total (Reason for editing : Adjusting as instructed)