Primary Magic: Constellar Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: Constellar magic is a rather strange form of Card magic that seems to take stranger roots that seem to be very similar to the golden keys belonging to celestial spirit wizards. The core difference is that the spirits summoned forth through the Constellar cards take on a much different appearance than that of the Zodiac spirits.
Through the use of the Constellar cards that Tammy Collected at a fairly young age, they easily became her favorite trading cards and when she became a wizard she found out that her magic could be manipulated through the cards allowing the creatures depicted to come forth and do her bidding, all she simply has to do is raise the card up in front of her and call forth the monsters on the cards or in rare occasions cast spells through cards.
Strengths:
• Due to being Cards they are readily available
• No need to create contracts with Celestial Spirits
• Cards Do not weigh too much so they are easily carried
• Constellar spirits are easily distinguishable from Celestial Spirits
Weaknesses:
• Cards not water proof
• Cards Not fire proof
• Card Can be ripped
• Cards Can be easily stolen
Lineage: Monkey King's Descent
Description:Description: The Monkey King, Sun Wukong, was a stone monkey given life. He learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. He was immeasurably strong and fast, able to lift his 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, his fur had magical properties that could make a clone of himself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite his given life, he rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During his rebellion, he was injured and his blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure himself from a vicious disease, he drank the blood. Saving his life, he continued to live with superhuman strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried his blood.
Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%. When in an animal form they gain a 50% boost instead.
The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies. (Created in the magic app as a normal spell would)
Usage: The strength and speed bonus are a passive. While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.
Unique Abilities:
Constellar Mana Regeneration: Tammy is Naturally able to regain 1% Mp per post
Goliath's Strength: Tammy has a Passive strength boost of 10%
Mixed arts: Tammy is able to passively learn any fighting style after 2 rounds
Gale speed: Tammy Has a 10% passive speed buff.
Spells:
D Rank
- Spoiler:
Name: Siat
Rank: D
Type: Defensive
Duration: 3 Posts
Cooldown: 4 posts
Description: Tammy Summons forth Siat from its card to protect her using its special ability shield of Aquarius.
Strengths:
• Can create a shield that blocks one D-rank worth of damage before breaking.
• Shield also takes half damage from fire, allowing it to block two D-ranks worth of fire damage before breaking.
• Siat can absorb Water attacks of D-rank or lower, negating the damage and restoring 1% mana to Tammy.
Weaknesses:
• Lightning Magic of any rank Breaks through the shield.
• Earth Magic Of any Rank breaks through the shield.
• Any spell stronger than D rank will break through the barrier and Damage Tammy.
• Once Siat's shield breaks he is instantly unsummoned.
• Siat cannot attack.
Name: Aldebaran
Rank: D
Type: Offensive
Duration: 3 Posts
Cooldown: 6 posts
Description: Tammy summons forth the bull armored Aldebaran to help her take out her opponents guards and Barriers
Strengths:
• Allows Aldebaran the ability to cast and throw the ring of Taurus a weapon allowing Aldebaran to cut through d Rank shield and barriers, should the ring not hit a Shield or barrier it will simply cause D rank damage to whatever it hits.
• Being heavily armored Aldebaran can resist 20% Damage of D rank, 10% of C rank And take full damage past that
• Aldebaran is strong and can lift and carry heavy Objects
Weaknesses:
• The Ring of Taurus can be caught or blocked by a Barrier Stronger than D rank
• Once the Ring of Taurus is it can’t be used again during this summoning
• One post after the Ring Of Taurus is used the Summon Disappears due to fatigue
• Aldebara is slow due to heavy armor
Name: Kaus
Rank: D
Type: Offensive/Support
Duration: 3
Cooldown: 5
Description: Tammy calls forth the majestic Kaus to take out her foes from long range allowing her to keep a greater distance when casting and utilizing Kaus’ rather long range of attack
Strengths:
• Kaus can rapid-fires arrows every round that he is summoned, this does 1/2 D-rank damage each round to every enemy in 15 meters.
• Instead rapid-firing Kaus can take aim and use a Focus Shot doing D-rank damage. The Focus Shot is very accurate and can punch through normal walls.
• Kaus is very quick footed and Tammy is able to ride on his back
Weaknesses:
• The rapid-fire can be easily dodged by hiding behind almost any cover
• When using Focus Shot Kaus cannot rapid-fire or dodge attacks
• Arrows can be destroyed midflight.
• Arrows can be blocked by most shields.
Name: Constellar Star Shine
Rank: D
Type: Offensive
Duration: 2 Post
Cooldown: 4 posts
Description: A odd magic granted to Tammy by the Constellar spirits themselves. Raising up a slightly different colored card than the rest. By raising the card above her head a bright light bursts forth from the card temporarily blinding the opponent.
Strengths:
• Able to blind opponent for a short time.
• Very Bright and covers an 15 meter Diameter area around Tammy
• Does Not effect Constellar Summons
Weaknesses:
• Light based mages are immune to its effect
• The blinding effect can be negated if not looked upon
• The blinding effect is pretty short
• Darkness makes using this spell impossible as it requires some form of light
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
C rank
- Spoiler:
Name: Constellar Pollux
Rank: C-Rank
Type: Offensive Summon
Duration: 5 posts
Cooldown: 6 Posts
Description: Due to improved use of her magical trading cards Tammy is now able to pull forth the card holding Constellar Pollux from her deck pouch summoning this powerful swordsman
Strengths:
• Strong swordsman
• Able To perform Melee attacks
• Can Lend its weapon to Tammy
Weaknesses:
• Useless outside Melee Range
• Headstrong
• Can Be Disarmed by a stronger Opponent
• Two Bodies arent as Strong physically as the Base body
Abilities:
Able to split its sword allowing it to split bodies one black and one white. Both bodies can attack faster than the original and parry a c-rank melee attack or lower
Aura of the Swordsman: 10% passive strength Aura granted to Tammy While Pollux is summoned
Name: Constellar Rasalhague
Rank: C-Rank
Type: Offensive Summoning
Duration: 5 posts
Cooldown: 6 Posts
Description: Due to a greater understanding of mana Tammy gained access to the card holding Rasalhague allowing her to summon for the spell caster of the Constellars
Strengths:
• Understands mana manipulation
• Able To perform Medium To Long Range Magic
Weaknesses:
• Useless inside Melee Range
• Headstrong
• Has to Have access to a source of mana (If one isn’t present for whatever reason Magic Cant be used)
Abilities
Constellar Mana Burst: Rasalhague charges up and fires a blast of pure mana causing C-rank ranged Magic damage
Mana Storm Drain: Rasalhague is able to control mana flowing through all forms of life around him allowing him to steal 4% mana from any source one per post (Using 3rd spell slot)
Mana Replication: As long as he has a source of mana an aura surrounds Rasalhague granting 2% mp regen per post to all allies
Lineage magic:
- Spoiler:
Name: Tricksters Whirlwind
Rank:D-Rank
Type: Offensive
Duration: Instant
Cooldown: 4 posts
Description: Due to her strange blood Tammy is able to Create a dangerous blast of wind.
Strengths:
• The ability is part of her lineage and is readily available
• Wind blast will blow out a D rank fire or fire spell when used reflexively
Weaknesses:
• Does not bypass barriers of any kind
• Can not falter fire of c-rank or higher
• Can be stopped by any Earth based spells
Spell effect: Does D-rank range Magic damage
Name: Tricksters Ice Trap
Rank:C-Rank
Type: Trap magic
Duration: 3 Rounds D rank, 2 Rounds C rank, 1 round B rank, No effect A+
Cooldown: 5 posts
Description: Due to her strange blood Tammy is able to a Rune on any surface which when triggered will freeze any opponent
Strengths:
• The ability is part of her lineage and is readily available
• The Rune once cast is unseen to everyone except Tammy
Weaknesses:
• Tammy Can Trigger the Trap
• Anyone Above A rank is not effected at all
• If opponent sees her place the trap it can be burned away
Spell effect: Freezes almost any opponent that triggers it.
Signature Spell:
- Spoiler:
Name: Constellar Star Field
Rank:C-Rank
Type: AOE Magic Spell
Duration: Instant
Cooldown: None
Description: A while back tammy was taught a strange spell by the Constellars themselves but only recently did she figure out how the magic worked. Tammy raises her hand to the air and several balls of light form and rain down in the vicinity.
Strengths:
• Area Of effect
• Instanteous
• Hard to dodge in open spaces
• Illuminates while falling
Weaknesses:
• Can't use indoors
• Easy to dodge in Closed cluttered spaces
• Immobile during use
• Causes Property Damage
• Can Hit Allies
Spell effect: Cause C-rank damage to anyone in a 15 foot vicinity
Last edited by Aka Kamiya on 10th October 2015, 12:18 am; edited 4 times in total