Magic
Primary Magic:Crimson God Slayer https://www.fairytail-rp.com/t6448p180-official-vip-shop
Secondary Magic: N/A
Caster or Holder: Caster
Description: Blood... Crimson liquid that flows in the body of most individuals that pumps life in living things bodies. We take this for granted this sign of life, but what happens when someone is devoid of it? They quickly learn of its importance as it leaves their bodies, but there is one that fully understands Bloods power. Blood is the very symbol of life that intelligent animals and has multiple uses in the body like healing, coagulating and giving oxygen to rest of the body. Felicity goes on step ahead and turns blood into a weapon, fueling her body to push past the limits of most magic users at the cost of her own health. In fact all of her spells hurt her in one way or another as it uses her life force or presses what should be humanly possible and breaks. The biggest danger sometimes in combat is herself as she requires the blood of her enemies to continually press her attack and heal the damage that she inflicted on herself.
Felicities blood is tainted with darkness however by one of the horsemen of the Apocalypse, making it an unholy weapon to slay the Gods that rule Earthland. In fact she was in all effects transformed into a Slayer by the horseman and thus Felicity was cursed with the power. She attempts to use magic for non-evil purposes, but how long it will last is a matter of her decisions.
Strengths:
*Power- Felicities magic is empowered by magical power in her body, but also using the life force in her blood making all spells 50% more effective than other spells of equal rank. For example, a B rank blood spear would deal 1.5 B-rank damage instead of 1.
*Lifesteal: Felicities magic allows her to take the blood of others to heal and fix her bloodloss. Effectively it makes her a tank as long as there is free flowing blood to be had in the area (with her own blood being an exception and certain creatures). This makes Felicity very offensive based as a person.
*Versatility: Magic uses all properties of blood and the various states that it is in. This allows her to harden/coagulate her blood to form solid oobjects, use liquid form to drown enemies, pump blood in certain organs in her body to buff herself up. The imagination is the limit!
Weaknesses:
*HP Loss: Every time Felicity casts a spell it costs HP as well as MP to use. This reflects the amount of blood that is lost in her system due to either internal bleeding, expelling it from her body or other aspects that makes the blood lost to her. This makes the magic as detrimental to Felicities life than the enemy that she fights
D-Rank= 1% HP loss
C-rank= 2% HP loss
B-rank= 3% HP loss
A-rank= 4% HP loss
S-rank= 5% HP loss
H-rank= 10% HP loss
*Cant be healed: HP loss by casting a spell is permanent until Felicity replenishes it by consuming more blood. No amount of healing spells or regeneration is going to heal blood loss unless it specifically specifies that it does (most people forget to put that). This makes the requirement to make the opponent bleed all the more important. This Blood loss damage will be tracked separately.
*Healing: This is opposite end of spectrum as Felicity depends on a status effect known as bleed to recover HP. However healing spells will cause the wounds to close on all the bleed stacks if the appropriate level one is used. For example, an A-rank healing spell will heal all bleed stacks caused from D to A rank spells in one shot. It does not however heal bleed from S or H-rank spells.
*Exceptions to rules: Felicity cannot use her own blood to lifesteal (thats cheating), not does plant life, undead or non-bleeding creatures. In fact its very detrimental for Felicity to fight these creatures because she will rapidly deplete her own life quickly. She also cannot control or manipulate blood that is in a person veins as it protects them.
Lineage:
Unique Abilities:
* 25% boost to durability, strength and speed due to more blood being pumped in her body and Slayer training from Conquest. (Slayer)
* Enhanced sense of sight, smell, hearing, touch and taste that her genetics give. (Slayer)
* 25% additional damage to Gods and Holy entities, but suffers the reverse for the undead and Unholy entities. (Slayer)
* God Force: Felicity can consume enough blood in her system that she enters God Force and receives all benefits that it entails. (Slayer)
*Felicity not only regenerates MP when consuming blood, but she also regenerates the same amount of HP as well. Quality affects HP/MP gain as well as quantity and thus Angel, Demon, Dragon and Mythical Creatures Blood provide double the amount of benefits in comparison to human blood. Animal blood only provides 1/2 the benefits in comparison to human blood.
*Felicity is in control od her own blood that physical damage that causes bleeding cause 25% less damage than what is otherwise normal dealt. This applies more to cuts, stabs and piercing of the skin as opposed to blunt damage like a fist or getting hit with a blunt object.
*Felicity has a second way to absorb blood aside from the traditional consuming through the mouth. She can also absorb the HP/MP in blood by physically touching it and absorbing it not unlike a sponge.
*Felicity can taste an individuals magic, rank and creature type through their blood. This does not give specifics about the magic (AKA spells), but the general idea of it.
*Felicity is immune to all blood based diseases and maladies except from sources that are a higher rank than she is.
Spells:
Primary Magic:Crimson God Slayer https://www.fairytail-rp.com/t6448p180-official-vip-shop
Secondary Magic: N/A
Caster or Holder: Caster
Description: Blood... Crimson liquid that flows in the body of most individuals that pumps life in living things bodies. We take this for granted this sign of life, but what happens when someone is devoid of it? They quickly learn of its importance as it leaves their bodies, but there is one that fully understands Bloods power. Blood is the very symbol of life that intelligent animals and has multiple uses in the body like healing, coagulating and giving oxygen to rest of the body. Felicity goes on step ahead and turns blood into a weapon, fueling her body to push past the limits of most magic users at the cost of her own health. In fact all of her spells hurt her in one way or another as it uses her life force or presses what should be humanly possible and breaks. The biggest danger sometimes in combat is herself as she requires the blood of her enemies to continually press her attack and heal the damage that she inflicted on herself.
Felicities blood is tainted with darkness however by one of the horsemen of the Apocalypse, making it an unholy weapon to slay the Gods that rule Earthland. In fact she was in all effects transformed into a Slayer by the horseman and thus Felicity was cursed with the power. She attempts to use magic for non-evil purposes, but how long it will last is a matter of her decisions.
Strengths:
*Power- Felicities magic is empowered by magical power in her body, but also using the life force in her blood making all spells 50% more effective than other spells of equal rank. For example, a B rank blood spear would deal 1.5 B-rank damage instead of 1.
*Lifesteal: Felicities magic allows her to take the blood of others to heal and fix her bloodloss. Effectively it makes her a tank as long as there is free flowing blood to be had in the area (with her own blood being an exception and certain creatures). This makes Felicity very offensive based as a person.
*Versatility: Magic uses all properties of blood and the various states that it is in. This allows her to harden/coagulate her blood to form solid oobjects, use liquid form to drown enemies, pump blood in certain organs in her body to buff herself up. The imagination is the limit!
Weaknesses:
*HP Loss: Every time Felicity casts a spell it costs HP as well as MP to use. This reflects the amount of blood that is lost in her system due to either internal bleeding, expelling it from her body or other aspects that makes the blood lost to her. This makes the magic as detrimental to Felicities life than the enemy that she fights
D-Rank= 1% HP loss
C-rank= 2% HP loss
B-rank= 3% HP loss
A-rank= 4% HP loss
S-rank= 5% HP loss
H-rank= 10% HP loss
*Cant be healed: HP loss by casting a spell is permanent until Felicity replenishes it by consuming more blood. No amount of healing spells or regeneration is going to heal blood loss unless it specifically specifies that it does (most people forget to put that). This makes the requirement to make the opponent bleed all the more important. This Blood loss damage will be tracked separately.
*Healing: This is opposite end of spectrum as Felicity depends on a status effect known as bleed to recover HP. However healing spells will cause the wounds to close on all the bleed stacks if the appropriate level one is used. For example, an A-rank healing spell will heal all bleed stacks caused from D to A rank spells in one shot. It does not however heal bleed from S or H-rank spells.
*Exceptions to rules: Felicity cannot use her own blood to lifesteal (thats cheating), not does plant life, undead or non-bleeding creatures. In fact its very detrimental for Felicity to fight these creatures because she will rapidly deplete her own life quickly. She also cannot control or manipulate blood that is in a person veins as it protects them.
Lineage:
Unique Abilities:
* 25% boost to durability, strength and speed due to more blood being pumped in her body and Slayer training from Conquest. (Slayer)
* Enhanced sense of sight, smell, hearing, touch and taste that her genetics give. (Slayer)
* 25% additional damage to Gods and Holy entities, but suffers the reverse for the undead and Unholy entities. (Slayer)
* God Force: Felicity can consume enough blood in her system that she enters God Force and receives all benefits that it entails. (Slayer)
*Felicity not only regenerates MP when consuming blood, but she also regenerates the same amount of HP as well. Quality affects HP/MP gain as well as quantity and thus Angel, Demon, Dragon and Mythical Creatures Blood provide double the amount of benefits in comparison to human blood. Animal blood only provides 1/2 the benefits in comparison to human blood.
*Felicity is in control od her own blood that physical damage that causes bleeding cause 25% less damage than what is otherwise normal dealt. This applies more to cuts, stabs and piercing of the skin as opposed to blunt damage like a fist or getting hit with a blunt object.
*Felicity has a second way to absorb blood aside from the traditional consuming through the mouth. She can also absorb the HP/MP in blood by physically touching it and absorbing it not unlike a sponge.
*Felicity can taste an individuals magic, rank and creature type through their blood. This does not give specifics about the magic (AKA spells), but the general idea of it.
*Felicity is immune to all blood based diseases and maladies except from sources that are a higher rank than she is.
Spells:
- D-rank:
Name: Heartbeat Sensor
Rank: D
Type: Supplemental
Duration: Immediate
Cooldown: 3 posts
Description: Felicity training takes into effect as she closes her eyes and listens to her surrounding area for the life giving heartbeat that all animals have. It pierces through thin walls, but otherwise mostly used for meditative purposes to remind the Slayer that her power is to protect lives by destroying those that endanger it.
Strengths: Can help determine how many people are around her and make a tactical decision.
Help cancel out stealth due to finding her targets by heartbeat.
Can determine the subjects HP by strength of the heartbeat
Weaknesses: Causes 1% Blood loss that can only be recoverable by consuming blood.
Heartbeat Sensor does not say who the person is, just there is another person there.
Does not detect those that do not have a heartbeat like undead or plant monsters.
Heartbeat can be controlled and fool Felicity.
Name: Bloodscent
Rank: D
Type: Support
Duration: Immediate
Cooldown: 3 posts
Description: Felicity can identify people by the scent of their blood or smell out her own blood with much ease. She can also smell out details in the person's blood like diseases, cholesterol and blood sugar.
Strengths: Can be used to detect anomalies in someone's blood.
Can be used to tell what creature someone else is.
Can be used to track people that have bled and tried running away.
Weaknesses: Costs 1% HP in blood loss that is only recovered by consuming blood.
Does not help identify any other substance besides blood and its details.
Cannot be used to track undead, plant or other creatures with blood.
Can be overwhelmed by a strong smell that can even mas
Name: On crimson wings
Rank: D
Type: Support
Duration:3 posts
Cooldown: 4 posts
Description: Felicity coagulates a pair of blood wings that she uses to slowly fly in the air. Could be used for combat, but mostly used for utility among other things.
Strengths: She can fly equal to her walking speed.
Can be used for scouting, reaching hard places among other things.
Can be used for gliding up to 1.5 times her walking speed.
Weaknesses: Costs 1% HP in blood loss that requires consuming blood to recover.
Easy to hit in the air as admittedly the flight is pretty slow.
D-rank damage to wing will mean a long fall for Felicity which could cause catastrophic damage.
Can be affected by wind magic or gravity magic.
Name: Crimson Divination
Rank: D
Type: Supplemental
Duration: Immediate
Cooldown: 3
Description: If Felicity has tasted the blood of a friend or ally within 24 hours, she can divine where they are in a first person view through their eyes. This causes Felicities eyes to bleed from concentration, but is good to make sure her allies are okay or his enemies are not doing anything bad. Blood in her system wears off after 24 hours.
Strengths: Can find her ally anywhere within 1 square mile from her.
Can be used to find her enemies as well by paying attention to the area that he is currently in.
Easy to set up as only requirement if for her to taste their blood.
Weaknesses: Causes 1% HP damage due to blood loss and can only be healed by consuming blood.
Any amount of mental resistance can negate this spell’s usage.
Can be hard to determine location if Felicity never seen certain landmarks before.
After using the power, Felicity becomes blind for 1 post as she needs to wipe her eyes.
- C-rank:
Name: Crimson Haze
Rank: C
Type: Offensive/Defensive
Duration:3 posts
Cooldown: 5 posts
Description: Felicity lets out a mist of blood that fills the air in a fine mist of blood that lingers like a mist in the air coating a 40 meter area around her. The mist blocks visibility/smell and otherwise acts like a blood smoke bomb of sorts. Felicity is unaffected by her own spell.
Strengths: Coats the area in a blood mist that impairs visibility and fills their nose with smell of blood by 50%.
Coats everything in the area in a fine paint of red making it ideal to spot invisible people by painting them.
Causes blinding and choking as blood enters the lungs causing people to cough for 1 post and effectively be stunned
Weaknesses: Causes 2% HP damage due to blood loss and can only be recovered by consuming blood.
Can be dissipated with C-rank wind magic.
Friendly Fire is definitely a possibility if they are caught in the spell.
Can be pierced by C-rank heightened senses and ignores the blindness.
Name: Crimson Flash
Rank: C
Type: Movement
Duration: Immediate
Cooldown: 3 posts
Description: Felicity dissipates into a pool of blood and simply disappears fr a split second. She then reappears at a pool of blood that someone bled in, using the spilt blood as a sort of portal between 2 points. The form of teleportation then consumes the blood and makes Felicity not lose momentum.
Strengths: Allows Flicity to teleport from her location and to a blood pool within 5 meters of her.
Great for dodging and mobility.
Can be from any source of blood, including her own.
Weaknesses: Some blood is left behind in the teleportation causing 2 % blood loss that can only be recovered by consuming blood.
Requires blood to have been spilled at one point and thus useless until it happens.
Predictable if enemy has seen it before and could attack the exit just to hit Felicity.
Blood can be washed off before she exits and lock her in place. Maybe banging her own head in process
Name: Crimson Talons
Rank: C
Type: Offensive
Duration: 5 posts
Cooldown: 7 posts
Description: 15 centimeter claws grow from Felicity's hands and feet granting her the ability to cut open her enemies with their jagged edges. The claws are used to inflict bleeding damage which causes the target to spill blood that can be used for her abilities or later consumed for health.
Strengths: Grows a pair of 15 centimeter blood claws that deal 1.5 C-rank damage to her target.
Inflicts bleed damage that deals 1% damage until healed by a C-rank spell. The status stacks.
Can be used for utility purposes such as climbing or traction.
Weaknesses: Deals 2% blood loss to Felicity that can only be recovered by consuming blood.
Talons cannot pierce C-rank barriers or armor
The talons can be destroyed individually by a C-rank damage.
Melee based attack.
- B-rank:
Name: Crimson Kunai spear
Rank: B
Type: Offensive
Duration: Immediate
Cooldown: 4 posts
Description: Felicity flicks her wrist and sends out a kunai made out of blood attached to what could be described as a rope made out of blood.that flies out at 60 meters in front of her. Attaching to a surface, whether it be a human or not, the gap is quickly closed at 65 m/s. Used for utility reasons as much as an offensive weapon.
Strengths: Deals 1.5 B-rank damage to whatever it hits.
Deals an additional B-rank damage when pulled out of body due to jagged edge.
Drags target to melee range or used for quick escape making it versatile.
Weaknesses: Costs 3% of total HP in blood loss that can only be recovered by consuming blood.
Can miss original target and launch herself into an unintended target.
Predictable which direction target will be dragged by following chain.
Chain can be broken by 1 B-rank damage
Name: Crimson Retribution
Rank: B
Type: Offensive/defensive
Duration: Immediate
Cooldown: 4 posts
Description: When felicity takes damage that opens her up, she can make the blood of a wound to turn into a single coagulated spike and stab into the target in retribution. This makes the target regret going into melee with the Crimson Slayer and make them bleed. The spike then breaks off and stays embedded in target, inhibiting the enemy.
Strengths: Very hard to dodge as target is already in melee range
Deals 1.5 B-rank damage to the target and embeds itself slowing that area by 20%
Pulling out the jagged spike deals stackable bleeding damage which is 1% HP loss per post that is fixed by casting a B-rank healing spell.
Weaknesses: Felicity suffers 3% HP damage due to bloodloss that is only recoverable by consuming blood.
It requires melee range and thus useless against ranged attacks.
A B-rank healing spell removes bleeding status effect.
B-rank protection will ensure this attack does not damage the target.
Name: Blood Rush
Rank: B
Type: Self Buff
Duration:3 posts
Cooldown: 5 posts
Description: Felicity accelerates her heartrate intentionally and causes blood to be pumped to the body at an accelerated rate. This makes the Slayer faster, stronger and react faster than what her body normally allows to the point it damages her through internal bleedings.
Strengths: Buffs Strength, Speed and Reaction time by 20% as her body is fueled.
There is no obvious casting of spell and can catch people by surprise.
Makes her physical unarmed melee attacks deal B-rank damage.
Weaknesses: Causes 3% of internal bleeding damage that can only be recovered by consuming blood.
Deals B-rank damage to herself at conclusion of magic.
Accelerated blood rate also increases chances to be affected by poisons as it now spreads faster across the body.
Stop the heart from accelerating and you stop the buff.
- A-rank:
Name: Crimson Death Trap
Rank: A
Type: Offensive
Duration: 2 (1 to shoot out the tendrils and next one to impale)
Cooldown: 6 posts
Description: Felicity stomps on her foot and sends various tendrils to of liquid blood to crawl onto the ground. After reaching the apex of the distance it can reach (120 meters)around her, the tendrils thrust upwards into coagulated spikes that reach up to 15 meters. The tendrils impale everything, friends and foes alike.
Strengths: The tendril roots keep her locked in place that while can be bad, it can be used in a way to prevent knockback by firmly keeping her in place.
The spikes are barbed and cause bleeding damage which causes a target to bleed 1% HP per post until A-rank healing is used to stop bleeding.
The spikes are erratic and hard to dodge the 1.5 A rank of damage as the spikes come from all angles. (Max hit once).
Weaknesses: Useless against flying enemies that reach above 15 meters for obvious reasons.
The attack is very much advertized if they pay attention to their feet and gives ample time to respond by attacking while she is immoble for 1 turn.
Costs 4% Blood loss in addition to the MP cost that can only be healed by consuming blood.
Friendly fire is definitely a concern especially since the spikes come up indiscriminately.
Name: Make em bleed
Rank: A
Type: Offensive/combo
Duration: 3 posts
Cooldown: 5 posts
Description: A syringe needle like poke out of her fist as she punches a target and injects them with her tainted blood. The blood goes into the system and devours the blood platelets that would normally staunch any bleeding that a target may receive, instead any damage that is inflicted in the turns that the infection is spreading bleed profusely until proper healing is granted to close the wounds properly. The target can’t even use magical or innate regeneration while this spell is in effect.
Strengths: For the next 3 posts the target can’t regenerate HP normally.
Any targets that would cut a target open will inflict bleeding status effect which causes the target to lose 1% of their HP until A-rank healing is administered.
Does not apply to just Felicities attacks, but also her allies attacks.
Weaknesses: Spell costs 4% HP due to bloodloss which can only be healed by consuming blood.
Requires that the attacks following the spell to cut open the target do the blood flows freely..
A-rank healing will cure the blood platelets and remove the status effect entirely.
Require the attack to be delivered at melee range.
Name: Crimson Prison
Rank: A
Type: Offensive
Duration: 3
Cooldown: 5
Description: Felicity shoots out blood from her wrists that has a 120 meter range and 60 meter wide spray. Oddly this spell does not do damage, but solidifies as the blood coagulates and traps her enemies in a prison. Stuck in the shell that Felicity created leaves her enemies at her mercy that she will gladly take advantage of.
Strengths: Traps her enemies in a shell that takes 1.5 A-rank spell to crack open.
Can hit several people in that cone, controlling a group of enemies to manageable.
Hard to break free as the enemies are immobile and thus a pain to break free by physical means.
Weaknesses: Costs 4% HP lost in blood loss that can only be healed by consuming blood.
Allies of the prisoners can set their friends free by breaking it from the outside.
Immobile does not mean helpless and the prisoners can use contact based spells to break free.
Friendly fire can imprison Felicities allies
- S-rank:
S-rank
Name: Crimson Bellow
Rank: S
Type: Offensive
Duration: Immediate
Cooldown: 5 posts
Description: Felicity bites her tongue so hard that her tongue begins to bleed and gather blood in her mouth. After a deep inhalation of air, she immediately coagulates the blood into diamond hard shards and expels it into a cone in front of her not unlike a shotgun. The shards are so sharp that it causes the target to start bleeding unless they get magical healing of equal rank. Range is 240 meters that spreads out to 90 meter wide cone base of pure coagulated diamond hard blood shards.
Strengths: Inflicts 1.5 S-rank of damage at everything that is in the cone.
Inflicts bleed status effect to everything in the cone, causing targets to bleed 1% of their HP per post until they receive S-rank healing (Not passive healing, must be an active spell). Bleed stacks.
Far range and a wide cone is more likely to catch more people than more normal shouts
Weaknesses: Friendly fire will inflict damage and status effect.
Inflicts 5% HP of Blood Loss that can only be recovered after consuming blood.
The force of the Bellow pushes Felicity back 20 feet due to the recoil and could hurt herself if it causes her to fling herself into a wall.
Wearing S-rank protection stops bleeding status effect before it even happens.
-----
Name: Crimson Aegis
Rank: S
Type: Defensive
Duration: 5 posts
Cooldown: 7 posts
Description: Blood flows over Felicities body and form links with one another in a form of chainmail that covers the entire body. When a spell or physical force hits the blood it reacts by coagulating the exterior to block the bullet in diamond. The liquid interior cushions the usual bruising that associates with getting hit with armor on. When the exterior breaks, it discards the broken pieces and brings yet another fresh piece to replace it.
Strengths: Protects the user from 2 S-rank worth of damage before the exterior shatters.
Provides immunity of B-rank or lower damage as it can't break the shell, in fact it doesn't even hurt the armor.
By paying the Blood loss cost again, she can regenerate and fix the armor again bringing it back to full health again.
Weaknesses: Costs 5% HP loss that can only be recovered by consuming blood.
Repairing the Aegis costs the Blood lost again and thus its a choice between permanent HP loss or fixable HP loss that not repairing gives.
S-rank Armor penetration type spells will inflict the same amount of damage as per normal AND the blood cost to repair it.
H-rank spells not only obliterate this armor, but causes the armor to shatter inwards causing an additional S-rank of damage than it normally would.
- Signature spell:
Name: Let it flow!
Rank: S
Type: Offensive/healing/Signature
Duration: Imediate
Cooldown: 7 posts
Description: Blood answers the siren call of Felicity and get pulled towards the Slayer. It wants to be one with her and will fly around obstacles to get her. Even wounds that are inflicted with bleed status are worse for wear as it tries to leave their original owners. They bleed faster in their attempt to escape their owners that do not treat them as they should. Blood is life and Felicity will use it well...
Strengths: Blood payment almost immediately gets paid back depending on the amount of blood spilled.
Cause any bleed status effects caused by A-rank or lower to be upgraded to S-rank bleed status effects and now they bleed at 2% per post.
Causes blood that was spilled anywhere within 240 meters around her to fly towards Felicity and get into contact with her skin. She immediately absorbs the blood.
Weaknesses: Costs 5% HP loss that can only be recovered by consuming blood before the blood heals her, reducing total amount of the heal.
No direct damage and is dependant on amount of stacks of bleed inflicted.
Uses up all the blood indiscriminately and thus can’t save any for later spells that require blood to be spilled.
The newly upgraded wounds still can be healed with a single S-rank spell making the entire ordeal worthless.
Blood can be trapped in a situation that can’t be reached like a sealed environment.
Heals depend on amount of blood spilled before the spell triggers.
Last edited by Felicity Vrago on 6th July 2015, 2:06 am; edited 1 time in total