Fairy Tail RP

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    Water Charm: Oceana Magistrate (WIP)

    Kalia Divit
    Kalia Divit

    Player 
    Lineage : Ariel's Descent
    Position : None
    Posts : 30
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Water Charm: Oceana Magistrate (WIP) Empty Water Charm: Oceana Magistrate (WIP)

    Post by Kalia Divit 21st July 2015, 5:58 pm

    Magic

    Primary Magic: Water Charmer: Oceana Magistrate
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Water charmer magic is a type of magic that allows the user to control, manipulate and conjure water. It has many focuses within its type maining into support and offense with quite a lack of defense. It makes up for being able to help allies attack and healing as well as allowing people to breath under water. Most of the charmer magics use a staff to channel their spells.

    Kalia uses it in a great amount of being a jack of all trade maining in none of the types of water charming. All of her buffs change one wave of the battle and effects going on with their physical health and abilties such as under water breathing. She hardly has any spells that affect herself though.
    Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it.  You must have at least three strengths. Remember to separate each individually and bullet point them!)
    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
    Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    Spells:
    D Rank:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


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