Summoning: Guardians of Fismuth Primary Magic: Summoning: Guardians of Fismuth Secondary Magic: - Caster or Holder: Caster Description: Tane was taught the arts of summoning magic by her mentor Ganymede a few hundred moons after she was dragged. It was an honor to have been granted the ability to call forth the guardians in order to aid her in any way she wishes. Each and every guardian has their own specialization, giving them a specific role in combat. She is able to communicate with them telepathically, although almost every guardian is capable of speech. The young Prestigious was not only taught to summon the guardians, but also to cast spells to support the guardians, or even to attack and defend herself. This is done by borrowing magical knowledge from her summons as they borrow magical power from her to fuel their abilities.Strengths:
- Tane is able to fight from a distance and stay out of danger while her summons would counter her opponents. This also buys her time to prepare for incoming assaults or to formulate an escape plan if required.
- Summoning a guardian or casting a spell is possible in any state she is in as it requires not more than a thought. This allows for extreme versatility with little effort.
- Tane is able to play every combat role and support her allies as well. As the guardians exist to defend Fismuth, they have been trained to the maximal levels. They are highly professional when it comes to fighting for and defending Tane.
Weaknesses:
- Tane is allowed to summon only a limited amount of her guardians at a time. Although this may work as both a strength and weakness, the deficiency is more prominent in this case.
- As a Prestigious, the girl does not tire at all as it is the nature of their kind. However, when using magic, Tane appears to experience fatigue, although it is barely noticeable, her exhaustion.
- When using this magic, the guardian she calls forth must be willing to fight for her. Some guardians may be in a bad mood or ill. Some may be under medication after being injured as their job is not only to assist Tane but also to protect Fismuth.
- Although Tane has become fairly professional with her magic, there may be times at which she faces difficulties such as miscommunication between her summons, tiny errors with spell-casting and summoning the wrong guardian.
Lineage: Arm of Destiny Description: Long ago, there was a famed demon hunter. It was said that he never brought any tools with him. No swords, no bow, he didn't even use magic. He used one hand, the hand that shot forth a brilliant beam of pure light energy. It was bestowed upon him by the gods when he swore to hunt to down all that was evil after his family’s tragic death. He destroyed many demons, and while his name remains a mystery, his legend and powerful lineage lives on to this day, scattered throughout the world. Ability: The user can call forth a powerful laser of light energy to decimate whatever lies ahead of them. 100 meter range. Usage: The user pulls back their hand (right or left, whichever arm they we’re bestowed with) gathering up energy before thrusting it forward to unleash the devastating beam. The user can only use this once every 4 posts and the beam rivals a B rank Dragon Slayer Roar. Can only be used 3 times per thread.Unique Abilities:
- EMPTY SLOT
- EMPTY SLOT
- EMPTY SLOT
- Celestial Regeneration: Tane borrows health from her guardians in Fismuth. This allows her to regenerate a total of 5% of her health.
- Tane’s Spells:
- Signature Spell:
Name: Presence of the Prestigious Type: Celestial | Offensive Duration: 6 posts Cooldown: 7 posts Description: An aura of holy light is emanated from Tane’s body in a dome or sphere (if cast point is airborne). Damage is inflicted upon anyone within this. As this spell uses the element of light, it is difficult to detect under broad daylight, an advantage Tane likes to use. It requires a C-rank defensive spell to be blocked and a B-rank spell to be cancelled.
- Specifics
- Damage: C-rank
- Area of Effect: 20 m radius
Strengths:
- The activation of the spell is instant, only requiring a thought to activate. It can be done in the middle of another action as well.
- As it is in the form of light, the activation of the layer cannot be easily seen unless in total darkness in which you will slightly notice the aura around Tane.
- The cancellation of this spell does not harm Tane or her allies.
Weaknesses:
- When in total darkness, the activation of this spell can be detected, allowing for others to be aware of it.
- This spell can be blocked by weapons and armors of higher rank.
- It will not have its effect on those out of the AoE.
- It may cause her allies to have difficulties with their vision, the light having the tendency to interfere with their sight.
- D-rank:
Name: Cleansing Gleam Rank: D Type: Celestial | Offensive Duration: Instant Cooldown: 2 posts Description: Tane releases a beam of celestial light towards her target. It can be aimed at multiple targets, the damage being distributed evenly among those affected. This spell can be blocked by a defensive spell of equal rank or higher, and countered by an offensive spell of higher rank.
- Specifics
- Damage: D-rank
- Speed: 10 m/s (15 m/s in broad daylight)
- Durability: C-rank
- Max Range: 20 m
Strengths:
- It travels directly towards her target, bending in its path if necessary.
- This spell only requires a thought to be activated.
- It can be used to attack multiple targets.
Weaknesses:
- It is detectable by the naked eye.
- This spell can be blocked by weapons and armors of Strong and higher rank.
- The ray of light travels faster in broad daylight.
- It can disturb or interfere with the vision of her allies.
- C-rank:
Name: Celestial Armament Rank: C Type: Celestial | Defensive Duration: 5 posts Cooldown: 6 posts Description: A layer of heavenly light appears on Tane’s skin, the coating acting as a shield. This spell does not require more than a thought to be activated and protects her from damage equivalent to a rank higher than itself. The amount of damage dealt adds up to the amount that equals to the defense’s durability before it is completely destroyed. The destruction of this coating does not harm Tane as the more damage it receives, the dimmer the light from the layer gets until there is no light added to the natural glow of Tane’s skin.
- Specifics
- Durability: B-rank
Strengths:
- The activation of the spell is instant, only requiring a thought to activate. It can be done in the middle of another action as well.
- As it is in the form of light, the activation of the layer cannot be easily seen unless in total darkness in which you will notice the slight brightening of Tane’s already glowing skin.
- It does not require extra magic power to keep this defense up.
Weaknesses:
- When in total darkness, the activation of this spell can be detected, allowing for others to be aware of it.
- This layer can be destroyed by offensive spells of B or higher rank.
- The defense can be cancelled by blows from a weapon of Strong or higher rank.
- Users of magics related to either of the elements light and darkness will be able to sense the presence of this defense at any time of day.
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