Name: Heart of War
Rank: Artifact
Type: Sword
Description:
1 This weapon is very durable, can still be broken though
2 This weapon has a natural damage increase
3 This weapon can be used in place of Seikatsu's other sword.
Weaknesses:
1 This weapon can be blocked by weapons or spells of equal or greater rank
2 This weapon can be broken by weapons or spells of equal or greater rank
3 This weapon prevents Seikatsu from using his Soul Sword spell
4 This weapon's spells and abilities can be used if an enemy steals the sword
Abilities:
Spells:
Name: Return Soul
Rank: Artifact, equal to player rank capping at S
Duration: 4 Posts from C rank, increase +1 per rank cap at 7 Post duration
Cooldown: 1 Use Per Thread, 10 post cooldown at A rank and up
Description:
Seikatsu slams his blade into the ground to tear the fabric of space and time apart and call forth a single entity from the plane which he/she/it dwells in. This entity that is called forth is none other than the cause of Seikatsu's problems; Altsoba, The Demon of War.
Passive: Altsoba incites the fear of a child witnessing war for the first time in all enemies. All enemies of equal rank receive 40% more damage. Enemies take 5% less damage for every rank above Altsoba he/she/it is, and receive no extra damage for being lower rank. This damage applies to all sources of damage. Altsoba wields the Heart of War as her weapon, after A rank is achieved the sword will reforge every 10 posts between the time Altsoba goes away, and the 10 post cooldown the sword is still unusable.
Altsoba deals ranked damage.
Below is a table that lists the amount of hits Altsoba can take based off of what rank she is at that point in time. This is assuming it's a normal hit and not he having her heart ripped out or something. Following the power level scale the amount of hits needed to kill Altsoba halves with each rank above her the opponent is, and doubles with each rank below her the opponent is.
C: 2 Hits
B: 2 Hits
A: 3 Hits
S: 3 Hits
Active: Summon Wraith
Duration: 3 Posts, increase +1 per rank cap at 6 post duration
Cooldown: 1 Use per summon of Altsoba.
The wraith moves slightly slower (30%) than Altsoba, because if its very thick armor. Due to its armor being very thick, it has a +30% defence bonus.
Passive/Active: The Wraith has none, he has a sword that's all he needs.
Wraith takes more hits to kill because it is very well armoured, here are the values.
Also it deals ranked damage, however the "Damage Dice" will determine if it's a hit or miss.
C: 3 Hits
B: 3 Hits
A: 4 Hits
S: 4 Hits
Strengths:
1 Seikatsu gains two fighting partners
2 Either of the summons can be used to distract and enemy
3 Makes it so Seikatsu never truly has to solo a job
Weaknesses:
1 Using this spell destroys the sword entirely
2 Altsoba's summon has no spell of its own
3 Both summons can be killed, the wraith has half the max health of Altsoba.
4 This ability cannot be used on Holy Grounds.
Name: Resonation Barrier
Rank: Artifact, equal to Seikatsu's rank capping at S
Duration: 6 posts
Cooldown: 1 use per thread
Description: Seikatsu taps into the protective nature of his sword creating a resonance between him and the sword. This resonance explodes outward in a 9meter radius bubble that blocks all attacks. The quantity of attacks is rank dependant. The spell can also be terminated early incase Seikatsu or his allies are ready to go back in. As soon as this barrier is used, all effects Seikatsu has active ends; if an enemy activates this spell the result is the same.
C: 4d, 2c, 1b
B: 8d, 4c, 2b, 1a
A: 16d, 8c, 4b, 2a, 1s
S: 32d, 16c, 8b, 4a, 1s
Strengths:
1 Provides Seikatsu with a great stall method
2 Can protect allies as the bubble is large enough
3 Keeps enemy attacks out
Weaknesses:
1 NO ATTACKS CAN LEAVE THE BUBBLE
2 Even at its highest rank, cannot take an H rank spell
3 If the barrier is surrounded by enemies, when it goes down those enemies will still be waiting
4 All effects Seikatsu has active ends as soon as this bubble is put up, ally and enemy spells are uneffected.
Rank: Artifact
Type: Sword
Description:
- Heart of War:
I can't really describe it, so here's the image.
It's a 3.5 ft long including the grip.
1 This weapon is very durable, can still be broken though
2 This weapon has a natural damage increase
3 This weapon can be used in place of Seikatsu's other sword.
Weaknesses:
1 This weapon can be blocked by weapons or spells of equal or greater rank
2 This weapon can be broken by weapons or spells of equal or greater rank
3 This weapon prevents Seikatsu from using his Soul Sword spell
4 This weapon's spells and abilities can be used if an enemy steals the sword
Abilities:
Spells:
Name: Return Soul
Rank: Artifact, equal to player rank capping at S
Duration: 4 Posts from C rank, increase +1 per rank cap at 7 Post duration
Cooldown: 1 Use Per Thread, 10 post cooldown at A rank and up
Description:
Seikatsu slams his blade into the ground to tear the fabric of space and time apart and call forth a single entity from the plane which he/she/it dwells in. This entity that is called forth is none other than the cause of Seikatsu's problems; Altsoba, The Demon of War.
Passive: Altsoba incites the fear of a child witnessing war for the first time in all enemies. All enemies of equal rank receive 40% more damage. Enemies take 5% less damage for every rank above Altsoba he/she/it is, and receive no extra damage for being lower rank. This damage applies to all sources of damage. Altsoba wields the Heart of War as her weapon, after A rank is achieved the sword will reforge every 10 posts between the time Altsoba goes away, and the 10 post cooldown the sword is still unusable.
Altsoba deals ranked damage.
Below is a table that lists the amount of hits Altsoba can take based off of what rank she is at that point in time. This is assuming it's a normal hit and not he having her heart ripped out or something. Following the power level scale the amount of hits needed to kill Altsoba halves with each rank above her the opponent is, and doubles with each rank below her the opponent is.
C: 2 Hits
B: 2 Hits
A: 3 Hits
S: 3 Hits
Active: Summon Wraith
Duration: 3 Posts, increase +1 per rank cap at 6 post duration
Cooldown: 1 Use per summon of Altsoba.
The wraith moves slightly slower (30%) than Altsoba, because if its very thick armor. Due to its armor being very thick, it has a +30% defence bonus.
Passive/Active: The Wraith has none, he has a sword that's all he needs.
Wraith takes more hits to kill because it is very well armoured, here are the values.
Also it deals ranked damage, however the "Damage Dice" will determine if it's a hit or miss.
C: 3 Hits
B: 3 Hits
A: 4 Hits
S: 4 Hits
Strengths:
1 Seikatsu gains two fighting partners
2 Either of the summons can be used to distract and enemy
3 Makes it so Seikatsu never truly has to solo a job
Weaknesses:
1 Using this spell destroys the sword entirely
2 Altsoba's summon has no spell of its own
3 Both summons can be killed, the wraith has half the max health of Altsoba.
4 This ability cannot be used on Holy Grounds.
- Altsoba:
- Wraith:
The wraith is actually human sized, but this is what it looks like.
Name: Resonation Barrier
Rank: Artifact, equal to Seikatsu's rank capping at S
Duration: 6 posts
Cooldown: 1 use per thread
Description: Seikatsu taps into the protective nature of his sword creating a resonance between him and the sword. This resonance explodes outward in a 9meter radius bubble that blocks all attacks. The quantity of attacks is rank dependant. The spell can also be terminated early incase Seikatsu or his allies are ready to go back in. As soon as this barrier is used, all effects Seikatsu has active ends; if an enemy activates this spell the result is the same.
C: 4d, 2c, 1b
B: 8d, 4c, 2b, 1a
A: 16d, 8c, 4b, 2a, 1s
S: 32d, 16c, 8b, 4a, 1s
Strengths:
1 Provides Seikatsu with a great stall method
2 Can protect allies as the bubble is large enough
3 Keeps enemy attacks out
Weaknesses:
1 NO ATTACKS CAN LEAVE THE BUBBLE
2 Even at its highest rank, cannot take an H rank spell
3 If the barrier is surrounded by enemies, when it goes down those enemies will still be waiting
4 All effects Seikatsu has active ends as soon as this bubble is put up, ally and enemy spells are uneffected.
Last edited by Seikatsu on 21st June 2015, 10:01 am; edited 3 times in total