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Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. You must have at least three strengths. Remember to separate each individually and bullet point them!)
Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
II Aurora II
"This phenomenon will be the last thing you'll ever see."
Primary Magic: Aurora
Secondary Magic:
Caster or Holder: Caster
Description:
Aurora, such a beautiful display of light in the sky. Created through the combination of cosmic rays, solar winds and magnetospheric plasma (radiation) that interact with our atmosphere. From their, the charged protons and electrons enter our atmosphere causing ionization and excitation of atmospheric constituents and thus glorious light emissions. One could never have imagined that the aurora's themselves would be used as a source of power. As a child Joseph would spend countless night looking up into the night sky and marvel at the sight of Aurora's floating above him.He was slightly confused at how these strange lights appeared he in the skies over the bayous but that never stopped him from marveling at the beautiful spectacle any-less. Joseph had a dream, He dreamed to one day become like that of the Aurora's. A Phenomenon. It would take an accident however for Joseph to realize that he had the magic to create Aurora's of his own accord, but it would only take a tragedy for him to see the destructive power of that of the very thing he spent all his years gazing into the night sky for.
Joseph's Aurora Magic allows him to create Aurora's freely and manipulate Aurora's in the sky but only if they are present and only at night. He can absorb Aurora's, the one's he doesn't create and are of natural causes, into his body as Buff for his magic spells but only if he is low on magic, but if he does this he receives a status ailment mostly because of the high amount radiation he is bringing into his body he gets poisoned. He uses this magic as an offensive only as it goes hand in hand with his CQC style fighting he was taught.
Aurora, such a beautiful display of light in the sky. Created through the combination of cosmic rays, solar winds and magnetospheric plasma (radiation) that interact with our atmosphere. From their, the charged protons and electrons enter our atmosphere causing ionization and excitation of atmospheric constituents and thus glorious light emissions. One could never have imagined that the aurora's themselves would be used as a source of power. As a child Joseph would spend countless night looking up into the night sky and marvel at the sight of Aurora's floating above him.He was slightly confused at how these strange lights appeared he in the skies over the bayous but that never stopped him from marveling at the beautiful spectacle any-less. Joseph had a dream, He dreamed to one day become like that of the Aurora's. A Phenomenon. It would take an accident however for Joseph to realize that he had the magic to create Aurora's of his own accord, but it would only take a tragedy for him to see the destructive power of that of the very thing he spent all his years gazing into the night sky for.
Joseph's Aurora Magic allows him to create Aurora's freely and manipulate Aurora's in the sky but only if they are present and only at night. He can absorb Aurora's, the one's he doesn't create and are of natural causes, into his body as Buff for his magic spells but only if he is low on magic, but if he does this he receives a status ailment mostly because of the high amount radiation he is bringing into his body he gets poisoned. He uses this magic as an offensive only as it goes hand in hand with his CQC style fighting he was taught.
Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. You must have at least three strengths. Remember to separate each individually and bullet point them!)
Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Joseph Venger on 20th June 2015, 11:46 am; edited 4 times in total