Magic
Primary Magic: Sealed Beast Takeover
Secondary Magic: N/A
Caster or Holder: Caster
Description: A passed down tradition from his family, Rayden was part of a clan of exorcists. With their arts focused on sealing and controlling another strength, they attempted to defend their village from anything that would harm them. However, it proved to be insufficient, and they suffered greatly. Their salvation came in pure chance; when a large beast began to inhabit the local area. Seemingly indifferent to them, it feasted on anything large enough to get past the exorcists, with no real care paid to the humans beneath. Still, they survived, and worshiped the creature as a guardian. As time passed, the creature constantly grew and changed, seemingly adapting the features of those it defeated. But like all things, it was eventually to pass. As it laid dying, in a futile attempt to keep their guardian, the exorcists sealed it's power within one of their own, trapping it's essence in the new host. Thus, the takeover was born. Raised with both a thorough knowledge of sealing magic to keep the Sealed Beast under control, each generation a promising member was made into the new host. The current host, Rayden seeks to fully control the power of the Sealed Beast, constantly breaking it's bonds and using it's powers in hopes to eventually be the guardian it once was.
Rayden uses the magic as a front line fighter. He thrives in the middle of battle, keeping problematic targets under control while culling the weaker. He usually tries to focus on single targets, where his combination of physical prowess and sealing magic keep the target completely under wraps. When forced to deal with multiple targets, he tends to attempt to control the stronger targets with sealing, while beating down the weaker targets to remove them from the fight. He tends to be strong as the fight goes on and his Ancient Seals break, meaning he becomes a more dangerous target as his health gets lower.
Strengths:
Weaknesses:
Lineage: Glory of the Slayer
Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.
Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
Usage: Lasts for 6 posts and may be used once per thread. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%.
Unique Abilities:
Primary Magic: Sealed Beast Takeover
Secondary Magic: N/A
Caster or Holder: Caster
Description: A passed down tradition from his family, Rayden was part of a clan of exorcists. With their arts focused on sealing and controlling another strength, they attempted to defend their village from anything that would harm them. However, it proved to be insufficient, and they suffered greatly. Their salvation came in pure chance; when a large beast began to inhabit the local area. Seemingly indifferent to them, it feasted on anything large enough to get past the exorcists, with no real care paid to the humans beneath. Still, they survived, and worshiped the creature as a guardian. As time passed, the creature constantly grew and changed, seemingly adapting the features of those it defeated. But like all things, it was eventually to pass. As it laid dying, in a futile attempt to keep their guardian, the exorcists sealed it's power within one of their own, trapping it's essence in the new host. Thus, the takeover was born. Raised with both a thorough knowledge of sealing magic to keep the Sealed Beast under control, each generation a promising member was made into the new host. The current host, Rayden seeks to fully control the power of the Sealed Beast, constantly breaking it's bonds and using it's powers in hopes to eventually be the guardian it once was.
Rayden uses the magic as a front line fighter. He thrives in the middle of battle, keeping problematic targets under control while culling the weaker. He usually tries to focus on single targets, where his combination of physical prowess and sealing magic keep the target completely under wraps. When forced to deal with multiple targets, he tends to attempt to control the stronger targets with sealing, while beating down the weaker targets to remove them from the fight. He tends to be strong as the fight goes on and his Ancient Seals break, meaning he becomes a more dangerous target as his health gets lower.
Strengths:
- Single Target; Rayden's magic is amazing at dealing with targets one on one, designed to seal their actions then deal with them while in takeover.
- Control; Rayden's sealing techniques offer a lot of control when in combat, granting him several different ways to limit his opponents and gain advantage.
- Physical Combat; With the strength of his takeovers, Rayden's magic is very adept at dealing with physical combat, making it easy for him to handle it.
Weaknesses:
- Ranged; Very few of Rayden's spells allow him to deal with ranged targets, who are very difficult for him to get to and deal with properly.
- Multi Target; As Rayden's magic is designed for dealing with one target, when he is faced with multiple he struggles greatly, often unable to handle them all.
- Damage; For Rayden to get the most out of his takeovers, he needs his Ancient Seals to be completely broken, meaning he has to be below at least 50% life.
- Offensive; Outside of a few spells, Rayden has no direct damaging spells, meaning he relies on physical combat to get any damage on a target.
Lineage: Glory of the Slayer
Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.
Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
Usage: Lasts for 6 posts and may be used once per thread. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%.
Unique Abilities:
- Ancient Seals; With the power of the Sealed Beasts sealed away within him, Rayden starts any thread with 5 Ancient Seals. As Rayden takes damage, he is able to break the seals, 1 for every 10% of his maximum health that he is missing. For each Ancient Seal broken, Rayden deals an additional 10% damage, but his spells cost an additional 5% magical power as well. Rayden can break as many Ancient Seals possible at once, but cannot break them again for 2 posts afterwards.
- Seal of Weakening; Whenever Rayden deals damage to an enemy, he seals some of their power, placing a Seal of Weakening on them. Rayden can place up to 10 Seals of Weakening on a target, lasting for 3 posts each, and reducing the targets damage by 5% for each seal placed. Once 10 Seals of Weakening have been placed on the target, once the seals expire they cannot be replaced on that target for 5 posts. The Seals of Weakening appear as a glowing sigil around the target, glowing gold and getting brighter for each stack. Rayden can only place one Seal of Weakening on a target per post.
- Bound Power; Whenever Rayden breaks an Ancient Seal, he releases some of the Sealed Beasts power, increasing the duration of any currently active takeover spells by 1 post. When all 5 Ancient Seals are broken the full power is released, refreshing the cooldown of all innactive takeover spells. This effect can only happen once per thread.
- Beasts Senses; Gifted with the power of the Sealed Beast, Rayden's senses have received a large boost past their natural state. With vastly improved scent, sight, and hearing, he can ever recognize and discern scents. These senses are even more improved when he is in takeover, connecting him with the Sealed Beasts power so much so that he can even communicate with most animals while active.
- Signature Spell:
- Name: Seal Strike
Rank: C
Type: Physical
Duration: Instant
Cooldown: 2 Posts
Description: Empowering his physical next attack, Rayden deals an additional C-Rank physical damage. Resonating with the Seals of Weakening on the target, this spell deals an addional 5% damage for each seal on the target.
Strengths:- Duels; This spells power increases greatly for each Seal of Weakening on the target, meaning it gets more powerful the longer Rayden fights.
- Consistent Damage; Rayden has very few damaging spells, making this a very important tool to his combat abilities.
- Cooldown; Sealing Strike has a low cooldown, allowing constant use through long engagements.
Weaknesses:- Range; This spell empowers Rayden's next physical attack, making it ineffective in ranged duels.
- Seals; This spell gets most of it's damage if the target has Seals of Weakening, making it very lackluster without any on the target.
- Simple; The spell doesn't do much outside extra damage, meaning it lacks versatility and has few uses.
- Dodge; This spell only applies when physical damage is dealt, meaning if the opponent avoids the spell entirely.
- Duels; This spells power increases greatly for each Seal of Weakening on the target, meaning it gets more powerful the longer Rayden fights.
- D-Rank Spell:
- Name: Sealed Beast; Wings
Rank: D
Type: Light, Takeover
Duration: 3 Post
Cooldown: 4 Posts
Description: Releasing the power of the Sealed Beast, Rayden manifests a pair of wings on his upper back. Lined with bright gold plates, the wings have several golden feathers across them, with a total wingspan of 4m. Passively, this allows Rayden to have short boosts of flight, flying up to 10m in the air at a speed of 20mph, for one post at a time. Actively, Rayden creates a buffet of wind with them, knocking any opponents within 5m up to 20m back, depending on their weight. He can only do this once every 2 posts.
Strengths:- Area Control; This spell allows Rayden to disengage combat, giving him short reprieve in a tough fight.
- Movement; Granting Rayden flight, this spell allows him to get over otherwise rough terrain, useful when moving through such areas.
- Intimidation; The appearance of the wings is quite menacing, making it a show to weakers mages not to mess with him.
Weaknesses:- Size; The large size of the wings makes them a great target for attacks, and they are also difficult to defend.
- Target; when flying, Rayden becomes an open target to everyone, with little to no places to hide when aerial.
- Weight; The knockback effect is only useful against light targets, as heavier targets are barely effect, if at all, by the wing blast.
- Duration; Rayden can only fly for 1 post at a time, meaning he can't stay aerial for extended periods and limiting his flight.
Name: Sealed Beast; Tail
Rank: D
Type: Light, Takeover
Duration: 3 Posts
Cooldown: 4 Posts
Description: Releasing the power of the Sealed Beast, Rayden manifests a viscous tail from his lower back. 2m long with golden plates all down it, the tail ends with a massive stinger, ready to strike at targets. Passively, the tail vastly improves his balance, making it impossible for Rayden to lose his balance. Actively, Rayden stabs the stinger at the target, dealing D-Rank physical damage and piercing any armor it hits. This effect has a 3 post cooldown.
Strengths:- Balance; Using this spell allows Rayden to fight in rough terrain, guaranteeing he'll keep his balance there.
- Length; The tail is quite long, making it difficult for opponents in close combat to deal with it.
- Armor; Using this spell pierces any magical or physical armor as it penetrates, making it good against people who rely on it for defense.
Weaknesses:- Cooldown; The length of the piercing cooldown is as long as the duration of the spell, effectively increasing it to a use of once per takeover.
- Range; The piercing can only happen within the tails reach, making it only effective in physical combat.
- Balance; The balance effect only prevents Rayden from losing his own, meaning he can still be knocked over or thrown off his feet.
- Target; The tail is a vulnerable point for Rayden, making it so if it's grabbed or otherwise held down it is almost impossible for him to move.
Name: Sealed Beast; Claws
Rank: D
Type: Light, Takeover
Duration: 3 Posts
Cooldown: 4 Posts
Description: Releasing the power of the Sealed Beast, Rayden manifests a pair of viscous claws for himself. Long, powerful nails as well as several gold plates from his hand to his shoulder, claws are both powerful and menacing. Passively, this spell increases Rayden's physical strength by 20% for it's duration. Actively, Rayden releases a well of power with his next attack, dealing an additional D-Rank damage. This effect can only apply once ever 2 posts.
Strengths:- Physical Combat; Rayden is a physical fighter, so this spell grants him a buff to most of his overall damage.
- Damage; This is one of Rayden's few direct damaging spells, making it very important for him when dealing with opponents.
- Menacing; The claws themselves look very intimidating, making it almost a threat to weaker mages.
Weaknesses:- Range; The claws are only effective in close combat, making them useless against long ranged mages.
- Hands; While Rayden has this takeover active, his hands become claws, making it difficult for him to properly hold things.
- Simple; The active ability of the takeover is simple an empowered physical attack, meaning it cannot do much in terms of versatility.
- Duration; Despite the strong buff that Claws gives to his physical power, it doesn't last for long, making it hard for Rayden to use effectively.
Name: Sealed Beast; Spines
Rank: D
Type: Light, Takeover
Duration: 3 Posts
Cooldown: 4 Posts
Description: Releasing the power of the Sealed Beast, Rayden manifests a series of gold plates down his back and legs, with several large spikes extending from them. Helping him defend himself against physical attacks, the plates and spines also serve as a countermeasure to attackers. Passively, whenever Rayden suffers physical melee damage, the attacker is harmed by the spikes and takes D-Rank physical damage. Actively, Rayden reinforces the armor, reducing all physical damage taken by 50% for 3 posts. This effect can only be used ever 4 posts.
Strengths:- Physical Defense; This spell grants Rayden a strong resistance to physical attacks, a good boon against physical attackers.
- Damage Reflect; Already an adapt physical fighter, Rayden's spines make him even more threatening in physical combat, making enemies question when to hit him.
- Intimidation; Despite being almost pure defensive, the takeover itself does add to his intimidation feature.
Weaknesses:- Magical; The spines only reduce physical damage, meaning magical based people have no fear of it.
- Range; As well, the spines only return melee damage, making them ineffective against ranged characters.
- Cooldown; The damage reduction effect has a cooldown much longer than the duration of the takeover, guaranteeing it's only possible to use it once per takeover.
- Stealth; The armor is big and clunky, as well as shiny, making it very hard to be subtle when using it.
- Area Control; This spell allows Rayden to disengage combat, giving him short reprieve in a tough fight.
- C-Rank Spells:
- Name: Soul of the Sealed Beast
Rank: C
Type: Light, Takeover
Duration: 5 Posts
Cooldown: 7 Posts
Description: Unleashing the true power of the Sealed Beast, Rayden activates all of his other takeover spells, activating them at once in a full takeover. He may only use this when all of them are not on cooldown, and using this places them on cooldown. Using this spell to activate them increases their durations to that of this spells, as well as improving the passive effects of them all. Passively, this spells duration is increased by 1 post for each Ancient Seal that Rayden has broken. The following is how each of the partial takeovers are improved;- Wings; The flight height is increased to 15m.
- Tail; Rayden becomes unable to be knocked down by C-Rank and lower attacks or effects, the tail being used to support himself.
- Claws; The physical damage buff is increased to 30%.
- Spines; The damage returned by spines is increased to C-Rank.
Strengths:- Duel Power; Using this spell grants Rayden a strong boost of power, allowing him a strong boost in dueling power.
- Versatility; Using this spell grants Rayden a wide varieties of buffs in different areas, making him much more versatile.
- Duration; Using this spell after several Ancient Seals are broken boosts the duration of the spell, allowing Rayden a longer time to fight.
Weaknesses:- Takeovers; Rayden requires all of his takeover spells to be of cooldown for this spell, meaning that if they on cooldown it's unusable.
- Nothing new; Using this spell is the same as using the other takeovers at once effectively, meaning that it doesn't add much if he struggling against an opponent.
- Cooldown; The spell has a very long cooldown, making it very rare to use it multiple times in a fight.
- Range; All of Rayden's takeovers are based on physical combat, making the spell ineffective against ranged mages.
Name: Chains of the Bound
Rank: C
Type: Light, Debuff
Duration: 1 Post
Cooldown: 3 Posts
Description: Summoning an enchanted chain, Rayden throws it at the target, attempting to bind them. Flying at 20 mph for up to 20m, the chains latch onto the first person hit. If hit, the chains wrap around the target and then bury themselves in the ground, sealing their movement. If the target attempts the break the chains or tries to move, the chains tighten their grip, increasing the duration by 1 post, up to a maximum of 3 posts.
Strengths:- Movement Control; Using the chains grants Rayden a strong boost to his movement controlling ability, making it possible for him to stop mobile opponents.
- Duration Increase; The chains get stronger the more the target struggles against them, making them good against opponents who try to power through them.
- Range; This spell is one of the few spells that Rayden can cast at a ranged target, making it useful in controlling their movement and plans.
Weaknesses:- Teleporation; If the target has ways of moving outside of basic motion, the chains stay where they are, making them useless.
- Dodge; The chains have to hit the target, so if they are dodged nothing happens.
- Standing Still; The chains only increase in duration if the target tries to break them or move, meaning they lose effect if the target stays still.
- Personal Defense; The chains only tighten when the target tries to move from their location, meaning if the target can defend themselves in place the chains do little overall.
Name: Seal of Exhaustion
Rank: C
Type: Light, Debuff
Duration: 3 Posts
Cooldown: 5 Posts
Description: Binding the target's power, Rayden places an empowered Seal of Exhaustion on the target. With a bright read sigil appearing around them, the target's magical capabilities are weakened. While the Seal of Exhaustion is active, whenever they cast a spell or use an abilities, Rayden seals it away, increasing it's cooldown by 3 posts. If Rayden has Seals of Weakening on the target when they are sealed, the Seal of Exhaustion is improved, also stealing their magical power and granting Rayden 5% magical power whenever they cast a spell. Rayden may only cast this spell on a target within 10m.
Strengths:- Mages; Rayden's spells are normally meant for physical combat, so using this spell grants him a way to deal with mages.
- Magical Power; Using this spell on a target with Seals of Weakening, Rayden steals their magical power, granting him a way to regenerate his own.
- Target Focus; This spell helps with Rayden's other spells in the idea of locking down and sealing away a single target.
Weaknesses:- Physical Fighter; This spell only hurts people who cast spells, making it useless against brawlers and weapon users.
- Range; The spell also has a small range despite being used to deal with ranged mages, sometimes making it to keep them in range.
- Seals of Weakening; For Rayden to get the full effect of the spell, he has to have Seals of Weakening on the target, meaning he has to have dealt physical damage to them.
- Spell Lock; While increasing a spells cooldown by several posts is good in theory, if a mage has a lot of spells it can be very ineffective, making it difficult to lock down everything they have.
- Wings; The flight height is increased to 15m.