Mechanized Requip
Mistress Venir- - - - - - - - - - - - - - - - - -
Lineage : Archmage's Seal
Position : None
Posts : 1394
Guild : Golden Phoenix
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 24,000
Character Sheet
First Skill: 2nd Gen Flame Goddess Slayer
Second Skill:
Third Skill:
- Post n°26
Re: Mechanized Requip
- Jobs:
- Completed:
D:9
C:5
B:7
A:3
S:2
10Y:0
100Y:0
Working on 5/6:
Gourmet World Island(100)
The End of Exitence (100)
The Idol (A)
The Storm King(100)
Protect the Forest (A)
Exp: 50,175.25/275,000
- When you ask me to do stuff:
Heavens Empress DaikiHeavenly Monster
- - - - - - - - - - - - - - - -
Lineage : Stigmata of the Avatar
Position : None
Posts : 841
Guild : Guildless
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 31
Mentor : Daiki, Aiko (Mother - Missing)
Experience : 0
Character Sheet
First Skill: Avatar of Amaterasu (Heaven God Slayer)
Second Skill: Fallen Angel Slayer Lacrima
Third Skill:
- Post n°27
Re: Mechanized Requip
- Spoiler:
Mechanized REquip Primary Magic: Mechanized REquip
Secondary Magic:
Caster or Holder: Holder Magic
Main Spell Focus: Attack/Self Buffs
Magic Description:Anastasia learned mechanical and electrical skills from her father, Ivan Isayev. Anastasia had been tinkering with electronics and mechanical parts from a young age. Throughout her life, she had been creating little machines here and little machines there. She dabbled quite a bit with electronics with the creation of her Nyanplifiers, Sir Hendrix Rescues Saint Cecilia, and the iconic Bass Canon. Her largest creation was, indeed the S.S. Myrmidon (also known as George). After creating and leading the building of George, she had a moment of self-reflection. Team Four Star had an imbalance of strength with the team and her song magic just isn't cutting it any more. She doesn't feel like singing increases people's strengths at all.
So in response to this, she decided to create multiple armors and weapons to suit her needs. These armors and weapons are to turn her into a combat machine! After learning how to utilize pocket dimensions from her mother and fine tuning her weapons and armor with her father, she decided that REquip was the best way to turn an already struggling team to a combat force. It was also her intention to become stronger, not only to prove to herself that she can, but to show certain individuals that she can stand on her own. Having been treated like a child for running out of breath on a mountain expedition really bothered her in the past; now her answer was something she created with her own two hands.
Reaching into a dimension, she is capable of quickly changing into powerful mechanized armors created primarily for storming strong-holds with weapons designed for taking down ships.Anastasia's Lineage Lucifer's Descent
Description
Lucifer took control of a vessel and mated with a princess of a very powerful kingdom, and gave birth to the son of the devil. But the princess knew the baby was born evil, so abandoned the newborn in the forest to die. Little is known about this lineage due to the common disbelief in the actual existence of this demonic child, but legends tell of supposed descendants of it that were capable of imposing their upon the demonic abominations of Hell itself and guide them into our own world...
Ability
The ability allows the user to open the gates of hell summoning 2 demons to the user at will. The demons are agile, strong, and have tough hides to protect theirself from magic. Demons have 25% HP of the user’s rank each and deal melee damage equal to the user’s rank(max S-rank) each. They have no special abilities and are basic in all respects (No strength or speed increases from base level for their rank effect)
Usage
4 post duration with a 8 post cooldown. If all are slain the ability goes on cooldown.Mechanized REquip Magic
Unique AbilitiesFlying Armor
When Anastasia equips a REquip armor, they are all capable of flight. These armors are have built-in engines and stabilizers that allow for prolonged flight.
Limitation: The power of flight is only usable while Ana has REquip armor equipped. Her movement speed does not increase while in the air.
Heads Up Display
When Anastasia equips a REquip armor, she is capable of detecting friend and foe even during low-light conditions and when conditions are less than favorable (to include fog, dust, sandstorm, etc). This RADAR does not detect weather and is capable of penetrating through weather.
The Range of the RADAR are:
D Rank: 10m
C Rank: 20m
B Rank: 30m
A Rank: 40m
S Rank: 50m
Limitation: Active RADAR is only useable while Ana has REquip armor equipped.
This unique ability does not show terrain, just the location of people within range and whether they are good or bad guys.
If a target goes behind a solid object, Ana loses track of them and they do not appear on her HUD.
Herculean Strength
When Anastasia equips a REquip armor, she is capable of extra strength:
D Rank: +10% Strength Bonus
C Rank: +20% Strength Bonus
B Rank: +30% Strength Bonus
A Rank: +40% Strength Bonus
S Rank: +50% Strength Bonus
Limitation: Herculean Strength is only usable while Ana has a REquip armor equipped.
Enhanced Speed
When Anastasia equips a REquip armor, she is capable of extra speed:
D Rank: +10% Speed Bonus
C Rank: +20% Speed Bonus
B Rank: +30% Speed Bonus
A Rank: +40% Speed Bonus
S Rank: +50% Speed Bonus
This additional speed also effects Anastasia's flying speed.
Limitation: Enhanced Speed is only usable while Ana has a REquip armor equipped.
Energy Capacitance
All of Anastasia's armors are equipped with a massive capacitor. This capacitor is capable of storing energy and releasing it when the time arises. Through this, Anastasia gains MP Regen per post.
B Rank: 3% MP Regen per post
A Rank: 4% MP Regen per post
S Rank: 5% MP Regen per post
Limitation: Energy Capacitance requires a Requip armor to be equipped.
This ability cannot be lowered in any way, shape, or fashion as long as Anastasia has a Requip armor equipped.Magic's Strengths Magic's Weaknesses - Weapons and Armor aren't considered magic and cannot be disrupted by magic disruption. (Summoning the equipment, however, is still considered magical)
- Weapon sizes change depending on the armor currently equipped (to accommodate and allow weapons to be usable with currently equipped armors)- Lightning Magic causes Anastasia's Armor to short circuit and instantly become unable to move for an entire post.
- Unique Abilities may only be used when a Requip Armor is equipped.
- Magic Damage buffs does not increase damage dealt by the weapons- Signature Spells:
Spell Name: Repair Mecha
Rank: Rank of the User
Type: Healing -- Self
Duration: Instant
Cooldown: N/A
Description: Glowing green orbs appear around Anastasia as she begins to repair her armor using small nanomachines taking the form of the glowing green orbs. The green orbs feel warm and comforting. The nanomachines get right to work on repairing her REquip armor.
Effect: Instantly heals Anastasia's REquip Armor for her spell rank worth of HP (up to S Rank)
Range: Self
Speed: InstantStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Quick healing spell.
- HP healed is effected by Magic Damage Boosts- Only heals Anastasia's REquip armor.
- Does not effect organic matter (IE: does not heal Anastasia, herself or other people)
- Doesn't increase REquip duration.Spell Name: Flash Step
Rank: D
Type: Movement
Duration: Instant
Cooldown: N/A
Description: Appearing to be like teleportation, Anastasia seems to vanish only to reappear somewhere else. In all actuality, it is instantaneous movement; movement so quick that the eye has issues following.
Effect: Anastasia can instantly move the spell's range to either close in a gap or create space between herself and her target(s).
Range: 15m
Speed: 15m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Can be used with or without any Requip items summoned. - Cannot be used to avoid attacks
- Movement is linear, not allowing lateral movement.- D Rank Spells:
Spell Name: SAA-161 Silence Armor
Rank: D
Type: Requip -- Armor
Duration: 3 Posts
Cooldown: 4 Posts
Description: Armor made of carbon fibers for light weight and extreme durability. The armor is an amalgamation of grays fashioned to look like a shinobi's outfit. The helmet has a single, bright red eye. For those that wouldn't know any better, the person in the outfit would appear to be male. This was part of the illusion that Anastasia wanted to instill into her opponents while creating this piece of armor. Due to the armor bearing a man's physique, it isn't very comfortable to wear around the chest area.
Passive Effect: Sound Dampeners -- Within a 2.5x2.5 meter area around Anastasia, all sound is nullified. This extends to sounds produced by Anastasia or her surroundings or any sounds attempting to get in.
Activated Effect: Smoke Vents -- When activated, vents within the armor opens up and pours out thick, black smoke. The smoke spreads to a 10x10 meter area around Anastasia. Anastasia could use this to disrupt visibility around her, covering herself in the thick black smoke. The smoke lasts for 1 post, but that gives her enough time to change locations or even run away if she has to. This ability has a 2 post cooldown.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - The Sound Dampeners makes Anastasia's movements completely silent, making her use of Silence Armor great for stealth missions.
- Smoke Vents reduces visibility around her to almost zero for a short while.
- Smoke can also be used to create a diversion if necessary.- Sound Dampeners does not stop sound magic from effecting her.
- Sound Dampeners makes it impossible for her to hear anything while this armor is active.
- Sound Dampeners also makes it impossible for her to speak due to the Sound Dampener nullifying all noises.
- Smoke Vents are unusable in the rain or wind; as the rain or wind will blow away the smoke.Spell Name: Blade of Typhon
Rank: D
Type: Requip -- Weapon
Duration: 3 Posts
Cooldown: 4 Posts
Description: A katana with a blade extending 1.06 meters (3.5'), at Anastasia's normal size, with a double edge. This katana has a slight curve favoring one side with an inscription upon one side reading "Let There Be Justice" while there is an inscription on the other side reading "Though the Heavens Fall". The blade is made of meteoric metal with 5000 folds. The folding of the weapon is seen in the craftsmanship as a series of waves within the blade. The handle of the blade is made of steel with a cloth and stingray skin cover. The cross-guard is in the shape of two crescent moons back to back. On the bottom of the blade, there is a button on it.
Passive Effect: Keen Edge -- This weapon deals an additional 10% damage to any opponent not wearing armor.
Activated Effect: Meteoric Impact -- When activated, the weapon ignores all armor (for up to Strong armors only), completely bypassing it to attack the target underneath the armor. While this is enabled, armor does not take any damage from attacks made by this weapon. This only effects one strike per post. Meteoric Impact has a 2 Post Cooldown
Range: Melee RangeStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Deals additional damage to people wearing no armor
- Can penetrate defenses- While Meteoric Impact is activated, the blade vibrates at a very high frequency. This makes it very difficult to move in stealth while Meteoric Impact is activated due to the high pitched sound it makes.
- Meteoric Impact has no effect on Artifact or higher armor. When used on high ranking armors, it actually deals zero damage to both the target and their armor.
- Cannot penetrate through magical barriers or armor.Spell Name: Galactic Revolver
Rank: D
Type: Requip -- Weapon
Duration: 3 Posts
Cooldown: 4 Posts
Description: A long barreled revolver with a 'twin dynamo' for the barrel. The dynamos rotate in opposite directions while engaged. The rounds have a relative size and strength of a .44 magnum revolver. This is a rust-colored brown with a steel finish for the dynamos.
Passive Effect: Explosive Rounds -- Once fired, these rounds deal the weapon's damage in a 2x2 meter area upon making contact or reaching it's maximum range. These rounds are ideal for breaking through solid objects (like locked doors) and are capable of destroying said obstacles.
Activated Effect: Ether Drive -- The dynamos begin to spin rapidly. Bullets within the revolver while the Ether Drive is activated have the capacity to bend at impossible angles and change it's trajectory. Bullets have a 350 degree trajectory change in all axes, with them not losing any momentum after the initial shot. Anastasia can alter the trajectory of these shots at her will. This ability is active for 1 post has a 3 post cooldown
Magazine Size: 6 Rounds before needing to be reloaded
Range: 15m
Speed: 15mStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Explosive Rounds are capable of destroying solid, unmoving objects with 1 or more shot (depending on the object's density).
- Ether Drive shots are capable of firing at targets hiding behind cover.- The Firing Rate (frequency of rounds leaving the weapon) is decreased by 50% while the Ether Drive is active.
- Anastasia must focus on one Ether Drive shot in order to properly change the bullet's trajectory, leaving her vulnerable to an attack. While focusing, she cannot move or take any other action. If her concentration is broken, the bullet's trajectory cannot be changed.
- Requires 1 whole post to reload her weapon.Spell Name: PPR-001 Shield-Maiden Armor
Rank: D
Type: Requip -- Armor
Duration: 3 Posts
Cooldown: 4 Posts
Description: Armor made of reinforced Carbon Fiber. The armor is of similar design to Silence Armor, however, due to the amount of reinforcement, it is used primarily as tanking armor. Unlike Silence Armor, Shield-Maiden Armor looks quite feminine and MUCH more comfortable to wear than Silence Armor. Shield-Maiden Armor is made primarily of heavier plates instead of being woven carbon fiber with other synthetic threads.
Passive Effect: Anchored Down -- While Shield-Maiden Armor is worn, Anastasia keeps a firm footing which causes her to not move from knockback effects of D Rank spells.
Activated Effect: Grand Wall -- While Shield Maiden Armor is worn, Anastasia is capable of forming a 15 meter wide, 15 meter high, and 2 meter thick wall. This wall is capable of absorbing up to 1 C Rank spell worth of damage. This ability may only be used once per casting of this armorStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Immune to D Rank Pushback effects
- Capable of protecting multiple targets from a powerful attack.- Grand Wall may only be performed once per use of Shield-Maiden Armor
- Anchored Down passive only works if Anastasia is on the ground. If she is mid-air, this effect doesn't work.
- While Shield Maiden Armor is equipped, Anastasia's movement speed is decreased by half.- C Rank Spells:
Spell Name: SM-221 Chaser Armor
Rank: C
Type: Requip -- Armor
Duration: 5 Posts
Cooldown: 6 Posts
Description: Purple armor with massive shoulder pauldrons. This armor stands at 2.5 meters tall. The armor is composed of a special alloy "Aethernium". The alloy is extremely sturdy and extremely lightweight allowing for faster movement.
Passive Effect: All Terrain Mobility -- Terrain such as water and mud (and other natural conditions that slows down mobility) have no effect on Chaser's armor's movement speed.
Activated Effect: Chaser Flash Step -- With Chaser Flash Step active, Signature Spell "Flash Step" can be used multiple times and at C Rank spell Range (25m each Flash Step). This ability may only be used twice per thread.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Capable of moving through natural hindrances without a problem
- Capable of using an enhanced version of Flash Step signature spell.- Chaser Armor has no additional resistances against magical effects that lower it's movement speed.
- Armor is not water-proof on the inside, meaning that if Anastasia moves underwater, she can still run the risk of drowning if she doesn't come up for air.
- Larger size makes it difficult to maneuver through smaller passagewaysSpell Name: Mounted Hand Cannon
Rank: C
Type: Requip -- Weapon
Duration: 5 Posts
Cooldown: 6 Posts
Description: A large canon that envelopes her left hand up to the elbow. This cannon draws in energy from the environment and uses it as it's ammunition.
Passive Effect: Advanced Speed Boost -- While this armor is equipped, Anastasia gains a +25% bonus to movement speed.
Activated Effect: Charged Energy Ball -- Requires 1 post to charge up. After the weapon is fully charged, Anastasia unleashes a giant 10x10m ball of energy towards a group of targets, effecting all within the range, hitting them for 2x C Rank Damage. There are a lot of drawbacks to this skill, look in weaknesses to see what they are. This ability may only be used once per summoning of this weapon.
Range: 25m
Speed: 25m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Charged Energy Ball can attack for enormous damage to a large area.
- This weapon doesn't require reloading.- Charged Energy Ball requires 1 post to charge up before using.
- Charged Energy Ball requires Anastasia to stay put while charging.
- While Anastasia is charging the Energy Ball, if she is attacked, the duration of her weapon expires before releasing the blast, or if she moves during the charging she deals the blast damage with her being in the center of the blast.Spell Name: CC-9 Destructro-tron (aka: "Kevin")
Rank: C
Type: Summon
Duration: 5 Posts
Cooldown: 6 Posts
Description: Kevin is only 2' tall having most of it's body comprise of a white and orange ball. On top of the ball, stabilized by gyros, is the head of the droid where a large single camera resides. This droid has a pirate hat and a mustache for reasons unknown to Anastasia. She thinks that Almyra got a hold of Kevin and, due to Kevin's liking of it's new attire, grows angry whenever Anastasia tries to take the mustache and hat off of it.
Passive Effect: Surveillance Bot -- Upon summoning, Anastasia gets a notification in her Heads Up Display and a window opens up, showing everything that Kevin can see. The display is off-centered to the right of her HUD (like a minimap) of what Kevin sees.
Activated Effect: Self Destruct -- In a last-ditch effort, Kevin can blow himself up in a 15x15 area, sacrificing himself to deal C.5x damage.
Range: 25m
Speed: 10m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Kevin has full autonomy of his own actions, allowing him to move on his own.
- Due to Kevin's design, he can easily move around any terrain without hindrance- Once Self-Destruct is used, the summon cannot be used for the remainder of the thread.
- Kevin cannot see through objects or magical barriers.
- Damage to Kevin's camera stops the feed to Anastasia's HUD.- B Rank Spells:
Spell Name: VT-101 Aero-Guardian Armor
Rank: B
Type: Requip Armor
Duration: 6 Posts
Cooldown: 7 Posts
Description: A large mobile suit that looks like a jet fighter with arms and legs. Anastasia maneuvers the Aero-Guardian Armor from the cockpit of the armor, which is a near 180 degree semi-tube shaped glass canopy. The canopy can be opened to occupy up to two pilots (however, Anastasia has full control of the armor). The Armor stands at a maximum height of 25 feet tall and and length of 30 feet. The hands on the armor are tactile enough to wield any weapon in Anastasia's arsenal, with any weapon scaling to a useable size for Anastasia. This armor comes with an on-board microphone and speaker so she is capable of communication. While in Walker Configuration, this armor travels at Anastasia's movement speed.
The Aero-Guardian has 2 forms: The form seen in the image is called "Walker" Configuration. When it completely reverts into an aircraft, it turns into "Fighter" Configuration. The Walker Configuration is the Aero-Guardian Armor's default form.
Passive Effect: Sky Walk -- While in the air (in Walker Configuration ONLY), the Aero-Guardian Armor is capable of standing on the air as if the sky was tangible (kinda like they do in DBZ). The Armor is capable of moving around in the air similarly to it traveling on the ground.
Activated Effect: Fighter Configuration -- The Aero-Guardian Armor transforms into it's Fighter Configuration. It moves it's legs upwards turning into a fighter jet. While in this form, Anastasia's movement speed is increased by 3x and is capable of flight. This ability's cooldown is 1 post longer than the amount of rounds activated. The Aero-Guardian Armor may change between Walker Configuration and Fighter Configuration at will.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Extremely versatile for use on land and in the air.
- Fighter Configuration offers a large increase in speed.- Almost impossible to use in tight/cramped spaces in both Walker and Fighter Configuration.
- While in Fighter Configuration, only ranged weapons can be used.
- Fighter Configuration may be fast, but a lot of agility is lost due to the speed increase. This may require Anastasia to find a way to turn around and make another pass in order to strike again due to the linearity of the flight and the difficulty of making hard turns.Spell Name: MLP-888 Longinus Missiles
Rank: B
Type: Requip Weapon
Duration: 6 Posts
Cooldown: 7 Posts
Description: A missile pad bearing spaces for up to 6 Longinus Missiles. This Missile Pad comes attached (and scales to size) with whatever armor Anastasia happens to be wearing. These missiles have 2 settings; Airburst and Proximity, allowing Anastasia to switch between the two for added effect. Each missile, in it's normal size (when equipped with the Aero-Guardian Armor) sizes up to 5 feet in length, using standard fuel propellant and a warhead that is capable of delivering up to 300 pounds of TNT worth of devastation.
Passive Effect: Missile Guidance -- Missiles are capable of following a target anywhere within it's range. Missiles are capable of being destroyed with a B Rank spell.
Active Effect: Tactical Nuke -- Instead of the large salvo of 24 missiles, once a tactical nuke has been loaded up, it is the only thing within the Missile Pad. The Tactical Nukes are called "Baby Tsar". Once launched, this nuke deals B Rank damage to a 30m radius and also inflicts "Radiation Burn" on the targets effected. Radiation Burn causes the target(s) to take an additional 15% damage from all sources for 3 posts. The Tactical Nuke has a 10 post cooldown.
Range: 50 meters (Blast radius -- 25m)
Speed: 50m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Is not equipped in the hands, thus leaving the hands free.
- Each missile explodes in a sphere with a 25m radius (dealing full damage at the point of impact and 75% less within the area)- May only be used while a Requip armor is equipped.
- Tactical Nuke is a non-discriminatory weapon that can also deal damage and cause radiation burns to allies. Anastasia needs to be careful of friendlies that are 'danger close'.
- Radiation Burn does not effect targets S Rank and above.Spell Name: DKSF-1A Plasma Grasper
Rank: B
Type: Requip Weapon
Duration: 6 Posts
Cooldown: 7 Posts
Description: This weapon appears to be a normal glove-type weapon. However, on the inside, the circuitry is very different than the insides of a normal mechanized hand. There is a spinning dynamo that, once activated, covers the fist in extremely hot plasma. When the dynamo is activated, her fists are covered in a strange green glow; while activated, this is called the 'Hand of God'. This is the ultimate weapon
Passive Effect: Penetrator -- While equipped, the Plasma Grasper instantly ignores all armors and barriers of equal rank or lower, bypassing it completely to attack the person within the armor or behind the barrier.
Active Effect: Hand of God -- This only occurs for 1 action. However, when the target is hit, they take B Rank damage as well as blocks a target's ability to use magic for 1 post. This ability may only be used once per summoning this weapon.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Gains additional damage equal to Strength Bonuses.
- Normal attacks with this weapon are very quick, capable of multiple attacks in a short span.
- Equipped in both hands, allowing for ambidextrous attacks.
- Non-elemental; cannot be eaten by slayers.- Short Range
- If a weapon is occupying Anastasia's hands, this weapon's bonus damage and Activated Effect cannot be used.
- 'Hand of God' magic block may only afflict a single target once per thread.
- 'Hand of God' magic block does not effect targets of higher rank.
- Penetrator passive ability does not effect Armors at A Rank or higher.- Spell Formatting:
- Code:
<table width="100%" border="1"><TR><TD width="25%" align="center" valign="center"><img src="" width="100%"></TD><TD width="75%" valign="top">[u]Spell Name:[/u]
[u]Rank[/u]:
[u]Type[/u]:
[u]Duration[/u]: 7 Posts
[u]Cooldown[/u]: 8 Posts
[u]Description[/u]:
[u]Effect[/u]:
[u]Range[/u]:
[u]Speed[/u]:</td></TR></TABLE><Table width="100%" border="1"><TR><TD bgcolor="#0099cc" align="center"><b>[size=13]Strengths and Weaknesses[/size]</b></TD</TR></TABLE><Table width="100%" border="1"><Table width="100%" border="1"><TR><TD width="50%" bgcolor="#0099cc"><center><b>[size=13]Magic's Strengths[/size]</b></center></TD><TD width="50%" bgcolor="#0099cc"><center><b>[size=13]Magic's Weaknesses[/size]</b></center></TD></TR><TD valign="top">- Strength 1
- Strength 2
- Strength 3</TD><TD valign="top">- Weakness 1
- Weakness 2
- Weakness 3
- Weakness 4</TD></TR></TABLE>
Unlocked upon creators request._____________________________________________________________________________________
Anastasia Isayev- - - - - - - - - - - - - - - - - - - - - -
Lineage : Valkyrian
Position : None
Posts : 2446
Guild : Black Sails GM
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
Experience : 321116
Character Sheet
First Skill: Mechanized REquip
Second Skill: Dragons' Champion
Third Skill:
- Post n°28
Re: Mechanized Requip
Bump, new lineage added. Thanks_____________________________________________________________________________________
[Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]Wave your banner!
Join the Black Sails today!
The Guild is Set to OPEN! -- This means, feel free to join!
Heavens Empress DaikiHeavenly Monster
- - - - - - - - - - - - - - - -
Lineage : Stigmata of the Avatar
Position : None
Posts : 841
Guild : Guildless
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 31
Mentor : Daiki, Aiko (Mother - Missing)
Experience : 0
Character Sheet
First Skill: Avatar of Amaterasu (Heaven God Slayer)
Second Skill: Fallen Angel Slayer Lacrima
Third Skill:
- Post n°29
Re: Mechanized Requip
_____________________________________________________________________________________
Ninetails Derpfox- - - - - - - - - - - - - - - - - - - - - - - -
Position : None
Posts : 2261
Cosmic Coins : 0
Dungeon Tokens : 0
Character Sheet
First Skill: Soul
Second Skill: Ice
Third Skill:
- Post n°30
Re: Mechanized Requip
- unlocked at user's request:
- Anastasia Isayev wrote:
Mechanized REquip Primary Magic: Mechanized REquip
Secondary Magic:
Caster or Holder: Holder Magic
Main Spell Focus: Attack/Self Buffs
Magic Description:Anastasia learned mechanical and electrical skills from her father, Ivan Isayev. Anastasia had been tinkering with electronics and mechanical parts from a young age. Throughout her life, she had been creating little machines here and little machines there. She dabbled quite a bit with electronics with the creation of her Nyanplifiers, Sir Hendrix Rescues Saint Cecilia, and the iconic Bass Canon. Her largest creation was, indeed the S.S. Myrmidon (also known as George). After creating and leading the building of George, she had a moment of self-reflection. Team Four Star had an imbalance of strength with the team and her song magic just isn't cutting it any more. She doesn't feel like singing increases people's strengths at all.
So in response to this, she decided to create multiple armors and weapons to suit her needs. These armors and weapons are to turn her into a combat machine! After learning how to utilize pocket dimensions from her mother and fine tuning her weapons and armor with her father, she decided that REquip was the best way to turn an already struggling team to a combat force. It was also her intention to become stronger, not only to prove to herself that she can, but to show certain individuals that she can stand on her own. Having been treated like a child for running out of breath on a mountain expedition really bothered her in the past; now her answer was something she created with her own two hands.
Reaching into a dimension, she is capable of quickly changing into powerful mechanized armors created primarily for storming strong-holds with weapons designed for taking down ships.Anastasia's Lineage Custom Lineage: Valkyrian
DescriptionAncient mythology tells of stories of warmaidens who ride into battle and chooses what warriors will live and what warriors will die. Only the greatest and bravest warriors are chosen to return for Ragnarok as Einherjar. During the stay between when they were chosen to become Einherjar and Ragnarok, they reside in the land of the dead (Valhalla) awaiting the time that their responsibilities is to come to fruition. Some people fear the Valkyrie while others sing songs of the Valkyrie.Plot Abilities
Throughout the Isayev family, women are known for becoming the bearers of the Valkyrian bloodline. Most women in the Isayev Family were born with this trait, though many have never uncovered the secrets of their Valkyrian blood; living the remainder of their lives ignorant to the power within them.
Anastasia knew of her bearing the Valkyrian blood since her youth. She exhibited some power, which she had almost no control over, by bringing back dead animals that had passed recently. The sadness from seeing the passing animals brought them back to life only to be stamped out immediately by her family; claiming that what she had done was taboo. She was raised believing that life is sacred and something precious and that people shouldn't be given a second chance as it wasn't natural.
Anastasia held her love and belief that life was sacred until she left the Blue Pegasus, where her regard for life had dropped significantly. It was at this point where she started to witness the dead that her Valkyrian blood began to take effect. She began to see more and more people die before her; being responsible for a good portion of their deaths. Their voices haunt her and depending on how useful they are, she creates a contract with them, to bring them back at her beck and call.- Spoiler:
- + Memories of the Departed: All of the creatures/people that Anastasia kills or witnesses their deaths, Anastasia draws from their memories, viewing everything they remembered within a split instance. While the memories she views are in short fragments, she is capable of remembering and processing a person's core memories while discarding less imporatant memories.
+ Dead Speak: All creatures/people that Anastasia kill or witnesses their death, Anastasia is capable of speaking with their spirits before she either sends them to Valhalla or allowing them to pass. Here, she can extract information from spirits. This only works on the freshly deceased.
Combat Abilities- Spoiler:
- + Einherjar Contract: Upon entering into battle with NPCs, Anastasia may choose to force a target to become one of her Einherjar. Upon killing the target or witnessing the target die, Anastasia sends them up to Valhalla to summon during a future job.
- Anastasia MUST either kill the NPC/Monster/ETC or watch them die for the 'contract' to be valid.
- Anastasia may store up to 5 Einherjar at any time. A spot is freed once the Einherjar has performed their duties.
- Cannot make a PC into an Einherjar.
- Does not work against dead that had their souls destroyed/absorbed into something.
- Anastasia cannot form a contract with an NPC 2 ranks higher than her.
Usage
+ Contract Fulfillment: Upon obtaining Einherjar(s), Anastasia is capable of summoning them into battle to fulfill her needs with them. She summons them as they were when she had fought them, having the same amount of HP, having the same abilities, and dealing the same amount of damage.
She can summon them for 8 posts (or until they die in combat). Once their duration is up, they are considered 'free' from the Einherjar Contract and are allowed to pass on.- Anastasia may only summon 1 Einherjar per thread.
- Anastasia must also have formed a 'Contract' with the NPC with a link to where she either killed them or saw them die.
- After an Einherjar has performed their duties (either lasted 8 posts or died again) they are removed from her list of available Einherjar and cannot be used again until Anastasia fights/kills/sees them die again.
Usage
+ Necromancy: After killing or witnessing the death of an NPC within a job, Anastasia is capable of bringing them back to life (albeit as an undead). This is capable of bringing back up to 5 freshly dead ranging from Weak to Normal monsters (If 1 weak roll gives 5 NPCs, they are considered 1). The revived monsters are capable of performing their proper damage while they are alive, however, they are destroyed in a single hit.- Only used against Monster rolls of Weak to Normal.
- Duration of 6 Posts with a 12 Post cool-down.
- If an Einherjar has been summoned, all undead brought back with necromancy return to the dead.
- Anastasia is capable of full control over the dead brought back to life
- This ability may only be used on NPCs that died in the same thread.
Usage
+ Valkyrian Spiraling Lance
A terrifying weapon, wreathed in blue flames extending longer than Anastasia's body. The body of the spear appears to be a long series of spirals made out of a strange material that appears to be alabaster. The composition of the weapon seems to be other-worldly, being as light as a feather, but capable of dealing massive amounts of damage.
Rank: Anastasia's rank (up to S Rank)
Type: Requip/Lineage -- Weapon
Duration:
B Rank: 6 Post Duration
A Rank: 8 Post Duration
S Rank: 10 Post Duration
Cooldown: Can only be summoned once per thread.
Passive Effect: Spirit Drain -- Every attack deals magic damage for the rank of the weapon. Every successful strike refills 1% of Anastasia's HP. This cannot surpass 3% per post.
Activated Effect: Spiraling Shield -- The Valkyrian Spiraling Lance is capable of changing it's form to be that of a shield. The shield is capable of taking 2 strikes of one rank above Anastasia worth of damage before reverting back to it's spear form.- Strengths:
- While in Spear form, this weapon deals +20% damage to targets stronger than her.
- While in Spear form, her weapon deals her rank in magic damage (up to S Rank)
- Weapon can change between Spiraling Lance form and Spiraling Shield form at a whim.
- This weapon can be summoned using Requip
- Summoning this weapon does not require MP.
- Damage taken while in shield form does not effect damage taken while in weapon form.
- Weaknesses:
- While in Spear form, this weapon deals -20% damage to targets weaker than her.
- This weapon cannot be buffed by any outside magic or strength increases. (only passive boosts apply)
- While this weapon is equipped, Anastasia cannot be healed by any outside sources.
- Weapon cannot enter Spiraling Shield form once it has taken enough damage to cause a weapon to 'break'. Damage to the shield does not count as damage to the weapon, itself.
- Weapon may only be summoned once per thread.
- Weapon expends 2% MP per strike
- While in weapon form, this weapon is capable of taking 1 rank higher than Anastasia worth of damage before being destroyed.
- Anastasia MUST either kill the NPC/Monster/ETC or watch them die for the 'contract' to be valid.
Mechanized REquip Magic
Unique AbilitiesFlying Armor
When Anastasia equips a REquip armor, they are all capable of flight. These armors are have built-in engines and stabilizers that allow for prolonged flight.
Limitation: The power of flight is only usable while Ana has REquip armor equipped. Her movement speed does not increase while in the air.
Heads Up Display
When Anastasia equips a REquip armor, she is capable of detecting friend and foe even during low-light conditions and when conditions are less than favorable (to include fog, dust, sandstorm, etc). This RADAR does not detect weather and is capable of penetrating through weather.
The Range of the RADAR are:
D Rank: 10m
C Rank: 20m
B Rank: 30m
A Rank: 40m
S Rank: 50m
Limitation: Active RADAR is only useable while Ana has REquip armor equipped.
This unique ability does not show terrain, just the location of people within range and whether they are good or bad guys.
If a target goes behind a solid object, Ana loses track of them and they do not appear on her HUD.
Herculean Strength
When Anastasia equips a REquip armor, she is capable of extra strength:
D Rank: +10% Strength Bonus
C Rank: +20% Strength Bonus
B Rank: +30% Strength Bonus
A Rank: +40% Strength Bonus
S Rank: +50% Strength Bonus
Limitation: Herculean Strength is only usable while Ana has a REquip armor equipped.
Enhanced Speed
When Anastasia equips a REquip armor, she is capable of extra speed:
D Rank: +10% Speed Bonus
C Rank: +20% Speed Bonus
B Rank: +30% Speed Bonus
A Rank: +40% Speed Bonus
S Rank: +50% Speed Bonus
This additional speed also effects Anastasia's flying speed.
Limitation: Enhanced Speed is only usable while Ana has a REquip armor equipped.
Energy Capacitance
All of Anastasia's armors are equipped with a massive capacitor. This capacitor is capable of storing energy and releasing it when the time arises. Through this, Anastasia gains MP Regen per post.
B Rank: 3% MP Regen per post
A Rank: 4% MP Regen per post
S Rank: 5% MP Regen per post
Limitation: Energy Capacitance requires a Requip armor to be equipped.
This ability cannot be lowered in any way, shape, or fashion as long as Anastasia has a Requip armor equipped.Magic's Strengths Magic's Weaknesses - Weapons and Armor aren't considered magic and cannot be disrupted by magic disruption. (Summoning the equipment, however, is still considered magical)
- Weapon sizes change depending on the armor currently equipped (to accommodate and allow weapons to be usable with currently equipped armors)- Lightning Magic causes Anastasia's Armor to short circuit and instantly become unable to move for an entire post.
- Unique Abilities may only be used when a Requip Armor is equipped.
- Magic Damage buffs does not increase damage dealt by the weapons- Signature Spells:
Spell Name: Repair Mecha
Rank: Rank of the User
Type: Healing -- Self
Duration: Instant
Cooldown: N/A
Description: Glowing green orbs appear around Anastasia as she begins to repair her armor using small nanomachines taking the form of the glowing green orbs. The green orbs feel warm and comforting. The nanomachines get right to work on repairing her REquip armor.
Effect: Instantly heals Anastasia's REquip Armor for her spell rank worth of HP (up to S Rank)
Range: Self
Speed: InstantStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Quick healing spell.
- HP healed is effected by Magic Damage Boosts- Only heals Anastasia's REquip armor.
- Does not effect organic matter (IE: does not heal Anastasia, herself or other people)
- Doesn't increase REquip duration.Spell Name: Flash Step
Rank: D
Type: Movement
Duration: Instant
Cooldown: N/A
Description: Appearing to be like teleportation, Anastasia seems to vanish only to reappear somewhere else. In all actuality, it is instantaneous movement; movement so quick that the eye has issues following.
Effect: Anastasia can instantly move the spell's range to either close in a gap or create space between herself and her target(s).
Range: 15m
Speed: 15m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Can be used with or without any Requip items summoned. - Cannot be used to avoid attacks
- Movement is linear, not allowing lateral movement.- D Rank Spells:
Spell Name: SAA-161 Silence Armor
Rank: D
Type: Requip -- Armor
Duration: 3 Posts
Cooldown: 4 Posts
Description: Armor made of carbon fibers for light weight and extreme durability. The armor is an amalgamation of grays fashioned to look like a shinobi's outfit. The helmet has a single, bright red eye. For those that wouldn't know any better, the person in the outfit would appear to be male. This was part of the illusion that Anastasia wanted to instill into her opponents while creating this piece of armor. Due to the armor bearing a man's physique, it isn't very comfortable to wear around the chest area.
Passive Effect: Sound Dampeners -- Within a 2.5x2.5 meter area around Anastasia, all sound is nullified. This extends to sounds produced by Anastasia or her surroundings or any sounds attempting to get in.
Activated Effect: Smoke Vents -- When activated, vents within the armor opens up and pours out thick, black smoke. The smoke spreads to a 10x10 meter area around Anastasia. Anastasia could use this to disrupt visibility around her, covering herself in the thick black smoke. The smoke lasts for 1 post, but that gives her enough time to change locations or even run away if she has to. This ability has a 2 post cooldown.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - The Sound Dampeners makes Anastasia's movements completely silent, making her use of Silence Armor great for stealth missions.
- Smoke Vents reduces visibility around her to almost zero for a short while.
- Smoke can also be used to create a diversion if necessary.- Sound Dampeners does not stop sound magic from effecting her.
- Sound Dampeners makes it impossible for her to hear anything while this armor is active.
- Sound Dampeners also makes it impossible for her to speak due to the Sound Dampener nullifying all noises.
- Smoke Vents are unusable in the rain or wind; as the rain or wind will blow away the smoke.Spell Name: Blade of Typhon
Rank: D
Type: Requip -- Weapon
Duration: 3 Posts
Cooldown: 4 Posts
Description: A katana with a blade extending 1.06 meters (3.5'), at Anastasia's normal size, with a double edge. This katana has a slight curve favoring one side with an inscription upon one side reading "Let There Be Justice" while there is an inscription on the other side reading "Though the Heavens Fall". The blade is made of meteoric metal with 5000 folds. The folding of the weapon is seen in the craftsmanship as a series of waves within the blade. The handle of the blade is made of steel with a cloth and stingray skin cover. The cross-guard is in the shape of two crescent moons back to back. On the bottom of the blade, there is a button on it.
Passive Effect: Keen Edge -- This weapon deals an additional 10% damage to any opponent not wearing armor.
Activated Effect: Meteoric Impact -- When activated, the weapon ignores all armor (for up to Strong armors only), completely bypassing it to attack the target underneath the armor. While this is enabled, armor does not take any damage from attacks made by this weapon. This only effects one strike per post. Meteoric Impact has a 2 Post Cooldown
Range: Melee RangeStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Deals additional damage to people wearing no armor
- Can penetrate defenses- While Meteoric Impact is activated, the blade vibrates at a very high frequency. This makes it very difficult to move in stealth while Meteoric Impact is activated due to the high pitched sound it makes.
- Meteoric Impact has no effect on Artifact or higher armor. When used on high ranking armors, it actually deals zero damage to both the target and their armor.
- Cannot penetrate through magical barriers or armor.Spell Name: Galactic Revolver
Rank: D
Type: Requip -- Weapon
Duration: 3 Posts
Cooldown: 4 Posts
Description: A long barreled revolver with a 'twin dynamo' for the barrel. The dynamos rotate in opposite directions while engaged. The rounds have a relative size and strength of a .44 magnum revolver. This is a rust-colored brown with a steel finish for the dynamos.
Passive Effect: Explosive Rounds -- Once fired, these rounds deal the weapon's damage in a 2x2 meter area upon making contact or reaching it's maximum range. These rounds are ideal for breaking through solid objects (like locked doors) and are capable of destroying said obstacles.
Activated Effect: Ether Drive -- The dynamos begin to spin rapidly. Bullets within the revolver while the Ether Drive is activated have the capacity to bend at impossible angles and change it's trajectory. Bullets have a 350 degree trajectory change in all axes, with them not losing any momentum after the initial shot. Anastasia can alter the trajectory of these shots at her will. This ability is active for 1 post has a 3 post cooldown
Magazine Size: 6 Rounds before needing to be reloaded
Range: 15m
Speed: 15mStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Explosive Rounds are capable of destroying solid, unmoving objects with 1 or more shot (depending on the object's density).
- Ether Drive shots are capable of firing at targets hiding behind cover.- The Firing Rate (frequency of rounds leaving the weapon) is decreased by 50% while the Ether Drive is active.
- Anastasia must focus on one Ether Drive shot in order to properly change the bullet's trajectory, leaving her vulnerable to an attack. While focusing, she cannot move or take any other action. If her concentration is broken, the bullet's trajectory cannot be changed.
- Requires 1 whole post to reload her weapon.Spell Name: PPR-001 Shield-Maiden Armor
Rank: D
Type: Requip -- Armor
Duration: 3 Posts
Cooldown: 4 Posts
Description: Armor made of reinforced Carbon Fiber. The armor is of similar design to Silence Armor, however, due to the amount of reinforcement, it is used primarily as tanking armor. Unlike Silence Armor, Shield-Maiden Armor looks quite feminine and MUCH more comfortable to wear than Silence Armor. Shield-Maiden Armor is made primarily of heavier plates instead of being woven carbon fiber with other synthetic threads.
Passive Effect: Anchored Down -- While Shield-Maiden Armor is worn, Anastasia keeps a firm footing which causes her to not move from knockback effects of D Rank spells.
Activated Effect: Grand Wall -- While Shield Maiden Armor is worn, Anastasia is capable of forming a 15 meter wide, 15 meter high, and 2 meter thick wall. This wall is capable of absorbing up to 1 C Rank spell worth of damage. This ability may only be used once per casting of this armorStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Immune to D Rank Pushback effects
- Capable of protecting multiple targets from a powerful attack.- Grand Wall may only be performed once per use of Shield-Maiden Armor
- Anchored Down passive only works if Anastasia is on the ground. If she is mid-air, this effect doesn't work.
- While Shield Maiden Armor is equipped, Anastasia's movement speed is decreased by half.- C Rank Spells:
Spell Name: SM-221 Chaser Armor
Rank: C
Type: Requip -- Armor
Duration: 5 Posts
Cooldown: 6 Posts
Description: Purple armor with massive shoulder pauldrons. This armor stands at 2.5 meters tall. The armor is composed of a special alloy "Aethernium". The alloy is extremely sturdy and extremely lightweight allowing for faster movement.
Passive Effect: All Terrain Mobility -- Terrain such as water and mud (and other natural conditions that slows down mobility) have no effect on Chaser's armor's movement speed.
Activated Effect: Chaser Flash Step -- With Chaser Flash Step active, Signature Spell "Flash Step" can be used multiple times and at C Rank spell Range (25m each Flash Step). This ability may only be used twice per thread.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Capable of moving through natural hindrances without a problem
- Capable of using an enhanced version of Flash Step signature spell.- Chaser Armor has no additional resistances against magical effects that lower it's movement speed.
- Armor is not water-proof on the inside, meaning that if Anastasia moves underwater, she can still run the risk of drowning if she doesn't come up for air.
- Larger size makes it difficult to maneuver through smaller passagewaysSpell Name: Mounted Hand Cannon
Rank: C
Type: Requip -- Weapon
Duration: 5 Posts
Cooldown: 6 Posts
Description: A large canon that envelopes her left hand up to the elbow. This cannon draws in energy from the environment and uses it as it's ammunition.
Passive Effect: Advanced Speed Boost -- While this armor is equipped, Anastasia gains a +25% bonus to movement speed.
Activated Effect: Charged Energy Ball -- Requires 1 post to charge up. After the weapon is fully charged, Anastasia unleashes a giant 10x10m ball of energy towards a group of targets, effecting all within the range, hitting them for 2x C Rank Damage. There are a lot of drawbacks to this skill, look in weaknesses to see what they are. This ability may only be used once per summoning of this weapon.
Range: 25m
Speed: 25m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Charged Energy Ball can attack for enormous damage to a large area.
- This weapon doesn't require reloading.- Charged Energy Ball requires 1 post to charge up before using.
- Charged Energy Ball requires Anastasia to stay put while charging.
- While Anastasia is charging the Energy Ball, if she is attacked, the duration of her weapon expires before releasing the blast, or if she moves during the charging she deals the blast damage with her being in the center of the blast.Spell Name: CC-9 Destructro-tron (aka: "Kevin")
Rank: C
Type: Summon
Duration: 5 Posts
Cooldown: 6 Posts
Description: Kevin is only 2' tall having most of it's body comprise of a white and orange ball. On top of the ball, stabilized by gyros, is the head of the droid where a large single camera resides. This droid has a pirate hat and a mustache for reasons unknown to Anastasia. She thinks that Almyra got a hold of Kevin and, due to Kevin's liking of it's new attire, grows angry whenever Anastasia tries to take the mustache and hat off of it.
Passive Effect: Surveillance Bot -- Upon summoning, Anastasia gets a notification in her Heads Up Display and a window opens up, showing everything that Kevin can see. The display is off-centered to the right of her HUD (like a minimap) of what Kevin sees.
Activated Effect: Self Destruct -- In a last-ditch effort, Kevin can blow himself up in a 15x15 area, sacrificing himself to deal C.5x damage.
Range: 25m
Speed: 10m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Kevin has full autonomy of his own actions, allowing him to move on his own.
- Due to Kevin's design, he can easily move around any terrain without hindrance- Once Self-Destruct is used, the summon cannot be used for the remainder of the thread.
- Kevin cannot see through objects or magical barriers.
- Damage to Kevin's camera stops the feed to Anastasia's HUD.- B Rank Spells:
Spell Name: VT-101 Aero-Guardian Armor
Rank: B
Type: Requip Armor
Duration: 6 Posts
Cooldown: 7 Posts
Description: A large mobile suit that looks like a jet fighter with arms and legs. Anastasia maneuvers the Aero-Guardian Armor from the cockpit of the armor, which is a near 180 degree semi-tube shaped glass canopy. The canopy can be opened to occupy up to two pilots (however, Anastasia has full control of the armor). The Armor stands at a maximum height of 25 feet tall and and length of 30 feet. The hands on the armor are tactile enough to wield any weapon in Anastasia's arsenal, with any weapon scaling to a useable size for Anastasia. This armor comes with an on-board microphone and speaker so she is capable of communication. While in Walker Configuration, this armor travels at Anastasia's movement speed.
The Aero-Guardian has 2 forms: The form seen in the image is called "Walker" Configuration. When it completely reverts into an aircraft, it turns into "Fighter" Configuration. The Walker Configuration is the Aero-Guardian Armor's default form.
Passive Effect: Sky Walk -- While in the air (in Walker Configuration ONLY), the Aero-Guardian Armor is capable of standing on the air as if the sky was tangible (kinda like they do in DBZ). The Armor is capable of moving around in the air similarly to it traveling on the ground.
Activated Effect: Fighter Configuration -- The Aero-Guardian Armor transforms into it's Fighter Configuration. It moves it's legs upwards turning into a fighter jet. While in this form, Anastasia's movement speed is increased by 3x and is capable of flight. This ability's cooldown is 1 post longer than the amount of rounds activated. The Aero-Guardian Armor may change between Walker Configuration and Fighter Configuration at will.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Extremely versatile for use on land and in the air.
- Fighter Configuration offers a large increase in speed.- Almost impossible to use in tight/cramped spaces in both Walker and Fighter Configuration.
- While in Fighter Configuration, only ranged weapons can be used.
- Fighter Configuration may be fast, but a lot of agility is lost due to the speed increase. This may require Anastasia to find a way to turn around and make another pass in order to strike again due to the linearity of the flight and the difficulty of making hard turns.Spell Name: MLP-888 Longinus Missiles
Rank: B
Type: Requip Weapon
Duration: 6 Posts
Cooldown: 7 Posts
Description: A missile pad bearing spaces for up to 6 Longinus Missiles. This Missile Pad comes attached (and scales to size) with whatever armor Anastasia happens to be wearing. These missiles have 2 settings; Airburst and Proximity, allowing Anastasia to switch between the two for added effect. Each missile, in it's normal size (when equipped with the Aero-Guardian Armor) sizes up to 5 feet in length, using standard fuel propellant and a warhead that is capable of delivering up to 300 pounds of TNT worth of devastation.
Passive Effect: Missile Guidance -- Missiles are capable of following a target anywhere within it's range. Missiles are capable of being destroyed with a B Rank spell.
Active Effect: Tactical Nuke -- Instead of the large salvo of 24 missiles, once a tactical nuke has been loaded up, it is the only thing within the Missile Pad. The Tactical Nukes are called "Baby Tsar". Once launched, this nuke deals B Rank damage to a 30m radius and also inflicts "Radiation Burn" on the targets effected. Radiation Burn causes the target(s) to take an additional 15% damage from all sources for 3 posts. The Tactical Nuke has a 10 post cooldown.
Range: 50 meters (Blast radius -- 25m)
Speed: 50m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Is not equipped in the hands, thus leaving the hands free.
- Each missile explodes in a sphere with a 25m radius (dealing full damage at the point of impact and 75% less within the area)- May only be used while a Requip armor is equipped.
- Tactical Nuke is a non-discriminatory weapon that can also deal damage and cause radiation burns to allies. Anastasia needs to be careful of friendlies that are 'danger close'.
- Radiation Burn does not effect targets S Rank and above.Spell Name: DKSF-1A Plasma Grasper
Rank: B
Type: Requip Weapon
Duration: 6 Posts
Cooldown: 7 Posts
Description: This weapon appears to be a normal glove-type weapon. However, on the inside, the circuitry is very different than the insides of a normal mechanized hand. There is a spinning dynamo that, once activated, covers the fist in extremely hot plasma. When the dynamo is activated, her fists are covered in a strange green glow; while activated, this is called the 'Hand of God'. This is the ultimate weapon
Passive Effect: Penetrator -- While equipped, the Plasma Grasper instantly ignores all armors and barriers of equal rank or lower, bypassing it completely to attack the person within the armor or behind the barrier.
Active Effect: Hand of God -- This only occurs for 1 action. However, when the target is hit, they take B Rank damage as well as blocks a target's ability to use magic for 1 post. This ability may only be used once per summoning this weapon.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Gains additional damage equal to Strength Bonuses.
- Normal attacks with this weapon are very quick, capable of multiple attacks in a short span.
- Equipped in both hands, allowing for ambidextrous attacks.
- Non-elemental; cannot be eaten by slayers.- Short Range
- If a weapon is occupying Anastasia's hands, this weapon's bonus damage and Activated Effect cannot be used.
- 'Hand of God' magic block may only afflict a single target once per thread.
- 'Hand of God' magic block does not effect targets of higher rank.
- Penetrator passive ability does not effect Armors at A Rank or higher.- Spell Formatting:
- Code:
<table width="100%" border="1"><TR><TD width="25%" align="center" valign="center"><img src="" width="100%"></TD><TD width="75%" valign="top">[u]Spell Name:[/u]
[u]Rank[/u]:
[u]Type[/u]:
[u]Duration[/u]: 7 Posts
[u]Cooldown[/u]: 8 Posts
[u]Description[/u]:
[u]Effect[/u]:
[u]Range[/u]:
[u]Speed[/u]:</td></TR></TABLE><Table width="100%" border="1"><TR><TD bgcolor="#0099cc" align="center"><b>[size=13]Strengths and Weaknesses[/size]</b></TD</TR></TABLE><Table width="100%" border="1"><Table width="100%" border="1"><TR><TD width="50%" bgcolor="#0099cc"><center><b>[size=13]Magic's Strengths[/size]</b></center></TD><TD width="50%" bgcolor="#0099cc"><center><b>[size=13]Magic's Weaknesses[/size]</b></center></TD></TR><TD valign="top">- Strength 1
- Strength 2
- Strength 3</TD><TD valign="top">- Weakness 1
- Weakness 2
- Weakness 3
- Weakness 4</TD></TR></TABLE>
please remember to post on the primary magic approval thread to get this reapproved.
Ninetails Derpfox- - - - - - - - - - - - - - - - - - - - - - - -
Position : None
Posts : 2261
Cosmic Coins : 0
Dungeon Tokens : 0
Character Sheet
First Skill: Soul
Second Skill: Ice
Third Skill:
- Post n°31
Re: Mechanized Requip
Gisen CeostraBattle Bunny
- - - - - - - - - -
Lineage : Protector of Gaia
Position : None
Posts : 854
Guild : Guildless
Dungeon Tokens : 0
Experience : 2,006,682
Character Sheet
First Skill: Affinity of the Body
Second Skill: Sticks & Stones
Third Skill: Ex-quip: Bunny Brigade
- Post n°32
Re: Mechanized Requip
- Original app.:
- Anastasia Isayev wrote:
Mechanized REquip Primary Magic: Mechanized REquip
Secondary Magic:
Caster or Holder: Holder Magic
Main Spell Focus: Attack/Self Buffs
Magic Description:Anastasia learned mechanical and electrical skills from her father, Ivan Isayev. Anastasia had been tinkering with electronics and mechanical parts from a young age. Throughout her life, she had been creating little machines here and little machines there. She dabbled quite a bit with electronics with the creation of her Nyanplifiers, Sir Hendrix Rescues Saint Cecilia, and the iconic Bass Canon. Her largest creation was, indeed the S.S. Myrmidon (also known as George). After creating and leading the building of George, she had a moment of self-reflection. Team Four Star had an imbalance of strength with the team and her song magic just isn't cutting it any more. She doesn't feel like singing increases people's strengths at all.
So in response to this, she decided to create multiple armors and weapons to suit her needs. These armors and weapons are to turn her into a combat machine! After learning how to utilize pocket dimensions from her mother and fine tuning her weapons and armor with her father, she decided that REquip was the best way to turn an already struggling team to a combat force. It was also her intention to become stronger, not only to prove to herself that she can, but to show certain individuals that she can stand on her own. Having been treated like a child for running out of breath on a mountain expedition really bothered her in the past; now her answer was something she created with her own two hands.
Reaching into a dimension, she is capable of quickly changing into powerful mechanized armors created primarily for storming strong-holds with weapons designed for taking down ships.Anastasia's Lineage Custom Lineage: Valkyrian
DescriptionAncient mythology tells of stories of warmaidens who ride into battle and chooses what warriors will live and what warriors will die. Only the greatest and bravest warriors are chosen to return for Ragnarok as Einherjar. During the stay between when they were chosen to become Einherjar and Ragnarok, they reside in the land of the dead (Valhalla) awaiting the time that their responsibilities is to come to fruition. Some people fear the Valkyrie while others sing songs of the Valkyrie.Plot Abilities
Throughout the Isayev family, women are known for becoming the bearers of the Valkyrian bloodline. Most women in the Isayev Family were born with this trait, though many have never uncovered the secrets of their Valkyrian blood; living the remainder of their lives ignorant to the power within them.
Anastasia knew of her bearing the Valkyrian blood since her youth. She exhibited some power, which she had almost no control over, by bringing back dead animals that had passed recently. The sadness from seeing the passing animals brought them back to life only to be stamped out immediately by her family; claiming that what she had done was taboo. She was raised believing that life is sacred and something precious and that people shouldn't be given a second chance as it wasn't natural.
Anastasia held her love and belief that life was sacred until she left the Blue Pegasus, where her regard for life had dropped significantly. It was at this point where she started to witness the dead that her Valkyrian blood began to take effect. She began to see more and more people die before her; being responsible for a good portion of their deaths. Their voices haunt her and depending on how useful they are, she creates a contract with them, to bring them back at her beck and call.- Spoiler:
- + Memories of the Departed: All of the creatures/people that Anastasia kills or witnesses their deaths, Anastasia draws from their memories, viewing everything they remembered within a split instance. While the memories she views are in short fragments, she is capable of remembering and processing a person's core memories while discarding less imporatant memories.
+ Dead Speak: All creatures/people that Anastasia kill or witnesses their death, Anastasia is capable of speaking with their spirits before she either sends them to Valhalla or allowing them to pass. Here, she can extract information from spirits. This only works on the freshly deceased.
Combat Abilities- Spoiler:
- + Einherjar Contract: Upon entering into battle with NPCs, Anastasia may choose to force a target to become one of her Einherjar. Upon killing the target or witnessing the target die, Anastasia sends them up to Valhalla to summon during a future job.
- Anastasia MUST either kill the NPC/Monster/ETC or watch them die for the 'contract' to be valid.
- Anastasia may store up to 5 Einherjar at any time. A spot is freed once the Einherjar has performed their duties.
- Cannot make a PC into an Einherjar.
- Does not work against dead that had their souls destroyed/absorbed into something.
- Anastasia cannot form a contract with an NPC 2 ranks higher than her.
Usage
+ Contract Fulfillment: Upon obtaining Einherjar(s), Anastasia is capable of summoning them into battle to fulfill her needs with them. She summons them as they were when she had fought them, having the same amount of HP, having the same abilities, and dealing the same amount of damage.
She can summon them for 8 posts (or until they die in combat). Once their duration is up, they are considered 'free' from the Einherjar Contract and are allowed to pass on.- Anastasia may only summon 1 Einherjar per thread.
- Anastasia must also have formed a 'Contract' with the NPC with a link to where she either killed them or saw them die.
- After an Einherjar has performed their duties (either lasted 8 posts or died again) they are removed from her list of available Einherjar and cannot be used again until Anastasia fights/kills/sees them die again.
Usage
+ Necromancy: After killing or witnessing the death of an NPC within a job, Anastasia is capable of bringing them back to life (albeit as an undead). This is capable of bringing back up to 5 freshly dead ranging from Weak to Normal monsters (If 1 weak roll gives 5 NPCs, they are considered 1). The revived monsters are capable of performing their proper damage while they are alive, however, they are destroyed in a single hit.- Only used against Monster rolls of Weak to Normal.
- Duration of 6 Posts with a 12 Post cool-down.
- If an Einherjar has been summoned, all undead brought back with necromancy return to the dead.
- Anastasia is capable of full control over the dead brought back to life
- This ability may only be used on NPCs that died in the same thread.
Usage
+ Valkyrian Spiraling Lance
A terrifying weapon, wreathed in blue flames extending longer than Anastasia's body. The body of the spear appears to be a long series of spirals made out of a strange material that appears to be alabaster. The composition of the weapon seems to be other-worldly, being as light as a feather, but capable of dealing massive amounts of damage.
Rank: Anastasia's rank (up to S Rank)
Type: Requip/Lineage -- Weapon
Duration:
B Rank: 6 Post Duration
A Rank: 8 Post Duration
S Rank: 10 Post Duration
Cooldown: Can only be summoned once per thread.
Passive Effect: Spirit Drain -- Every attack deals magic damage for the rank of the weapon. Every successful strike refills 1% of Anastasia's HP. This cannot surpass 3% per post.
Activated Effect: Spiraling Shield -- The Valkyrian Spiraling Lance is capable of changing it's form to be that of a shield. The shield is capable of taking 2 strikes of one rank above Anastasia worth of damage before reverting back to it's spear form.- Strengths:
- While in Spear form, this weapon deals +20% damage to targets stronger than her.
- While in Spear form, her weapon deals her rank in magic damage (up to S Rank)
- Weapon can change between Spiraling Lance form and Spiraling Shield form at a whim.
- This weapon can be summoned using Requip
- Summoning this weapon does not require MP.
- Damage taken while in shield form does not effect damage taken while in weapon form.
- Weaknesses:
- While in Spear form, this weapon deals -20% damage to targets weaker than her.
- This weapon cannot be buffed by any outside magic or strength increases. (only passive boosts apply)
- While this weapon is equipped, Anastasia cannot be healed by any outside sources.
- Weapon cannot enter Spiraling Shield form once it has taken enough damage to cause a weapon to 'break'. Damage to the shield does not count as damage to the weapon, itself.
- Weapon may only be summoned once per thread.
- Weapon expends 2% MP per strike
- While in weapon form, this weapon is capable of taking 1 rank higher than Anastasia worth of damage before being destroyed.
- Anastasia MUST either kill the NPC/Monster/ETC or watch them die for the 'contract' to be valid.
Mechanized REquip Magic
Unique AbilitiesFlying Armor
When Anastasia equips a REquip armor, they are all capable of flight. These armors are have built-in engines and stabilizers that allow for prolonged flight.
Limitation: The power of flight is only usable while Ana has REquip armor equipped. Her movement speed does not increase while in the air.
Heads Up Display
When Anastasia equips a REquip armor, she is capable of detecting friend and foe even during low-light conditions and when conditions are less than favorable (to include fog, dust, sandstorm, etc). This RADAR does not detect weather and is capable of penetrating through weather.
The Range of the RADAR are:
D Rank: 10m
C Rank: 20m
B Rank: 30m
A Rank: 40m
S Rank: 50m
Limitation: Active RADAR is only useable while Ana has REquip armor equipped.
This unique ability does not show terrain, just the location of people within range and whether they are good or bad guys.
If a target goes behind a solid object, Ana loses track of them and they do not appear on her HUD.
Pilot's Reflex
Due to Anastasia's ability to constantly use her REquip armors, she has grown an affinity with them. Something inside tugs at her, causing her to sense things before they approach. This grants Anastasia:
D Rank: +10% Reflex
C Rank: +20% Reflex
B Rank: +30% Reflex
A Rank: +40% Reflex
S Rank: +50% Reflex
Limitation: Pilit's Reflex is only usable while Ana has a REquip armor equipped.
Enhanced Speed
When Anastasia equips a REquip armor, she is capable of extra speed:
D Rank: +10% Speed Bonus
C Rank: +20% Speed Bonus
B Rank: +30% Speed Bonus
A Rank: +40% Speed Bonus
S Rank: +50% Speed Bonus
This additional speed also effects Anastasia's flying speed.
Limitation: Enhanced Speed is only usable while Ana has a REquip armor equipped.
Energy Capacitance
All of Anastasia's armors are equipped with a massive capacitor. This capacitor is capable of storing energy and releasing it when the time arises. Through this, Anastasia gains MP Regen per post.
B Rank: 3% MP Regen per post
A Rank: 4% MP Regen per post
S Rank: 5% MP Regen per post
Limitation: Energy Capacitance requires a Requip armor to be equipped.
This ability cannot be lowered in any way, shape, or fashion as long as Anastasia has a Requip armor equipped.Magic's Strengths Magic's Weaknesses - Weapons and Armor aren't considered magic and cannot be disrupted by magic disruption. (Summoning the equipment, however, is still considered magical)
- Weapon sizes change depending on the armor currently equipped (to accommodate and allow weapons to be usable with currently equipped armors)- Lightning Magic causes Anastasia's Armor to short circuit and instantly become unable to move for an entire post.
- Unique Abilities may only be used when a Requip Armor is equipped.
- Magic Damage buffs does not increase damage dealt by the weapons- Signature Spells:
Spell Name: Repair Mecha
Rank: Rank of the User
Type: Healing -- Self
Duration: Instant
Cooldown: N/A
Description: Glowing green orbs appear around Anastasia as she begins to repair her armor using small nanomachines taking the form of the glowing green orbs. The green orbs feel warm and comforting. The nanomachines get right to work on repairing her REquip armor.
Effect: Instantly heals Anastasia's REquip Armor for her spell rank worth of HP (up to S Rank)
Range: Self
Speed: InstantStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Quick healing spell.
- HP healed is effected by Magic Damage Boosts- Only heals Anastasia's REquip armor.
- Does not effect organic matter (IE: does not heal Anastasia, herself or other people)
- Doesn't increase REquip duration.Spell Name: Flash Step
Rank: D
Type: Movement
Duration: Instant
Cooldown: N/A
Description: Appearing to be like teleportation, Anastasia seems to vanish only to reappear somewhere else. In all actuality, it is instantaneous movement; movement so quick that the eye has issues following.
Effect: Anastasia can instantly move the spell's range to either close in a gap or create space between herself and her target(s).
Range: 15m
Speed: 15m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Can be used with or without any Requip items summoned. - Cannot be used to avoid attacks
- Movement is linear, not allowing lateral movement.- D Rank Spells:
Spell Name: Unlock: Hawk Eye
Rank: D
Type: Buff
Duration: 3 Posts
Cooldown: 4 Posts
Description: The Heads up Display on Anastasia's armors aren't just for identifying people and to look pretty. The Heads up Display is also capable of increasing Anastasia's damage she can deal to targets.
Effect: Anastasia gains +15% to all damage types during this buff's durationStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Increases Anastasia's damage - This buff only effects Anastasia.
- Costs 50% more ManaSpell Name: Unlock: Protective Wall
Rank: D
Type: Defensive
Duration: Instant
Cooldown: 2 Posts
Description: With Anastasia's lightning fast reflexes, she is capable of summoning a barrier made of electromagnetism that is capable of stopping weak attacks. While it is capable of stopping weak attacks, it may just be enough to grant her a moment to take advantage of an enemy's weakness.
Effect: Summons a 10m x 5m wall in front of Anastasia, capable of absorbing up to 2 D Rank spells or equivalent in damage.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Capable of protecting Anastasia from weak attacks. - Can only be used to protect Anastasia
- Requires a REquip armor on to use.Spell Name: Re-Flash
Rank: D
Type: Movement
Duration: Instant
Cooldown: 2 Posts
Description: Deriving from her signature spell "Flash Step" Anastasia is capable of following up Flash Step with Re-Flash for an additional 15m worth of movement.
Effect: Much like Flash-Step, Anastasia is capable of moving 15ms in an instant.
Range: 15m
Speed: 15m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Useful for movement near instantly. - Must be used after Flash Step signature spell to work.
- Anastasia is considered vulnerable for 2 seconds after the spell is used.Spell Name: Ether Circuit
Rank: D
Type: Support
Duration: 3 Posts
Cooldown: 4 Posts
Description: Utilizing the Ether Ports within her REquip armor, Anastasia is capable of creating a field around her. This field gives everything a slightly blue tint that makes everyone feel comfortable within, invigorating her allies with more will to fight.
Effect: Everyone within the AoE regenerates 3% MP per post.
Range: 15m around AnastasiaStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Regenerates the MP of those she chooses within the area.
- Capable of choosing what targets aren't effected.- Anastasia isn't effected by this MP regeneration
- If the targets leave the area, they aren't effected by Anastasia's MP Regeneration
- This spell will always cost, at minimum, 10 MP regardless of Anastasia's rank- C Rank Spells:
Spell Name: SM-221 Chaser Armor
Rank: C
Type: Requip -- Armor
Duration: 5 Posts
Cooldown: 6 Posts
Description: Purple armor with massive shoulder pauldrons. This armor stands at 2.5 meters tall. The armor is composed of a special alloy "Aethernium". The alloy is extremely sturdy and extremely lightweight allowing for faster movement.
Passive Effect: All Terrain Mobility -- Terrain such as water and mud (and other natural conditions that slows down mobility) have no effect on Chaser's armor's movement speed.
Activated Effect: Chaser Flash Step -- With Chaser Flash Step active, Signature Spell "Flash Step" can be used multiple times and at C Rank spell Range (25m each Flash Step). This ability may only be used twice per thread.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Capable of moving through natural hindrances without a problem
- Capable of using an enhanced version of Flash Step signature spell.- Chaser Armor has no additional resistances against magical effects that lower it's movement speed.
- Armor is not water-proof on the inside, meaning that if Anastasia moves underwater, she can still run the risk of drowning if she doesn't come up for air.
- Larger size makes it difficult to maneuver through smaller passagewaysSpell Name: Mounted Hand Cannon
Rank: C
Type: Requip -- Weapon
Duration: 5 Posts
Cooldown: 6 Posts
Description: A large canon that envelopes her left hand up to the elbow. This cannon draws in energy from the environment and uses it as it's ammunition.
Passive Effect: Advanced Speed Boost -- While this armor is equipped, Anastasia gains a +25% bonus to movement speed.
Activated Effect: Charged Energy Ball -- Requires 1 post to charge up. After the weapon is fully charged, Anastasia unleashes a giant 10x10m ball of energy towards a group of targets, effecting all within the range, hitting them for 2x C Rank Damage. There are a lot of drawbacks to this skill, look in weaknesses to see what they are. This ability may only be used once per summoning of this weapon.
Range: 25m
Speed: 25m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Charged Energy Ball can attack for enormous damage to a large area.
- This weapon doesn't require reloading.- Charged Energy Ball requires 1 post to charge up before using.
- Charged Energy Ball requires Anastasia to stay put while charging.
- While Anastasia is charging the Energy Ball, if she is attacked, the duration of her weapon expires before releasing the blast, or if she moves during the charging she deals the blast damage with her being in the center of the blast.Spell Name: CC-9 Destructro-tron (aka: "Kevin")
Rank: C
Type: Summon
Duration: 5 Posts
Cooldown: 6 Posts
Description: Kevin is only 2' tall having most of it's body comprise of a white and orange ball. On top of the ball, stabilized by gyros, is the head of the droid where a large single camera resides. This droid has a pirate hat and a mustache for reasons unknown to Anastasia. She thinks that Almyra got a hold of Kevin and, due to Kevin's liking of it's new attire, grows angry whenever Anastasia tries to take the mustache and hat off of it.
Passive Effect: Surveillance Bot -- Upon summoning, Anastasia gets a notification in her Heads Up Display and a window opens up, showing everything that Kevin can see. The display is off-centered to the right of her HUD (like a minimap) of what Kevin sees.
Activated Effect: Self Destruct -- In a last-ditch effort, Kevin can blow himself up in a 15x15 area, sacrificing himself to deal C.5x damage.
Range: 25m
Speed: 10m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Kevin has full autonomy of his own actions, allowing him to move on his own.
- Due to Kevin's design, he can easily move around any terrain without hindrance- Once Self-Destruct is used, the summon cannot be used for the remainder of the thread.
- Kevin cannot see through objects or magical barriers.
- Damage to Kevin's camera stops the feed to Anastasia's HUD.- B Rank Spells:
- *NOTE: 5 Additional Spells are from the Raffle -- Was B Rank at the time of the drawing.
Spell Name: VT-101 Aero-Guardian Armor
Rank: B
Type: Requip Armor
Duration: 6 Posts
Cooldown: 7 Posts
Description: A large mobile suit that looks like a jet fighter with arms and legs. Anastasia maneuvers the Aero-Guardian Armor from the cockpit of the armor, which is a near 180 degree semi-tube shaped glass canopy. The canopy can be opened to occupy up to two pilots (however, Anastasia has full control of the armor). The Armor stands at a maximum height of 25 feet tall and and length of 30 feet. The hands on the armor are tactile enough to wield any weapon in Anastasia's arsenal, with any weapon scaling to a useable size for Anastasia. This armor comes with an on-board microphone and speaker so she is capable of communication. While in Walker Configuration, this armor travels at Anastasia's movement speed.
The Aero-Guardian has 2 forms: The form seen in the image is called "Walker" Configuration. When it completely reverts into an aircraft, it turns into "Fighter" Configuration. The Walker Configuration is the Aero-Guardian Armor's default form.
Passive Effect: Sky Walk -- While in the air (in Walker Configuration ONLY), the Aero-Guardian Armor is capable of standing on the air as if the sky was tangible (kinda like they do in DBZ). The Armor is capable of moving around in the air similarly to it traveling on the ground.
Activated Effect: Fighter Configuration -- The Aero-Guardian Armor transforms into it's Fighter Configuration. It moves it's legs upwards turning into a fighter jet. While in this form, Anastasia's movement speed is increased by 3x and is capable of flight. This ability's cooldown is 1 post longer than the amount of rounds activated. The Aero-Guardian Armor may change between Walker Configuration and Fighter Configuration at will.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Extremely versatile for use on land and in the air.
- Fighter Configuration offers a large increase in speed.- Almost impossible to use in tight/cramped spaces in both Walker and Fighter Configuration.
- While in Fighter Configuration, only ranged weapons can be used.
- Fighter Configuration may be fast, but a lot of agility is lost due to the speed increase. This may require Anastasia to find a way to turn around and make another pass in order to strike again due to the linearity of the flight and the difficulty of making hard turns.Spell Name: MLP-888 Longinus Missiles
Rank: B
Type: Requip Weapon
Duration: 6 Posts
Cooldown: 7 Posts
Description: A missile pad bearing spaces for up to 6 Longinus Missiles. This Missile Pad comes attached (and scales to size) with whatever armor Anastasia happens to be wearing. These missiles have 2 settings; Airburst and Proximity, allowing Anastasia to switch between the two for added effect. Each missile, in it's normal size (when equipped with the Aero-Guardian Armor) sizes up to 5 feet in length, using standard fuel propellant and a warhead that is capable of delivering up to 300 pounds of TNT worth of devastation.
Passive Effect: Missile Guidance -- Missiles are capable of following a target anywhere within it's range. Missiles are capable of being destroyed with a B Rank spell.
Active Effect: Tactical Nuke -- Instead of the large salvo of 24 missiles, once a tactical nuke has been loaded up, it is the only thing within the Missile Pad. The Tactical Nukes are called "Baby Tsar". Once launched, this nuke deals B Rank damage to a 30m radius and also inflicts "Radiation Burn" on the targets effected. Radiation Burn causes the target(s) to take an additional 15% damage from all sources for 3 posts. The Tactical Nuke has a 10 post cooldown.
Range: 50 meters (Blast radius -- 25m)
Speed: 50m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Is not equipped in the hands, thus leaving the hands free.
- Each missile explodes in a sphere with a 25m radius (dealing full damage at the point of impact and 75% less within the area)- May only be used while a Requip armor is equipped.
- Tactical Nuke is a non-discriminatory weapon that can also deal damage and cause radiation burns to allies. Anastasia needs to be careful of friendlies that are 'danger close'.
- Radiation Burn does not effect targets S Rank and above.Spell Name: DKSF-1A Plasma Grasper
Rank: B
Type: Requip Weapon
Duration: 6 Posts
Cooldown: 7 Posts
Description: This weapon appears to be a normal glove-type weapon. However, on the inside, the circuitry is very different than the insides of a normal mechanized hand. There is a spinning dynamo that, once activated, covers the fist in extremely hot plasma. When the dynamo is activated, her fists are covered in a strange green glow; while activated, this is called the 'Hand of God'. This is the ultimate weapon
Passive Effect: Penetrator -- While equipped, the Plasma Grasper instantly ignores all armors and barriers of equal rank or lower, bypassing it completely to attack the person within the armor or behind the barrier.
Active Effect: Hand of God -- This only occurs for 1 action. However, when the target is hit, they take B Rank damage as well as blocks a target's ability to use magic for 1 post. This ability may only be used once per summoning this weapon.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Gains additional damage equal to Strength Bonuses.
- Normal attacks with this weapon are very quick, capable of multiple attacks in a short span.
- Equipped in both hands, allowing for ambidextrous attacks.
- Non-elemental; cannot be eaten by slayers.- Short Range
- If a weapon is occupying Anastasia's hands, this weapon's bonus damage and Activated Effect cannot be used.
- 'Hand of God' magic block may only afflict a single target once per thread.
- 'Hand of God' magic block does not effect targets of higher rank.
- Penetrator passive ability does not effect Armors at A Rank or higher.Spell Name: Burning Wave
Rank: B
Type: Special Requip
Duration: Instant
Cooldown: 6 Posts
Description: The Plasma Graspers glow a hot yellow color as Anastasia puts her palms down by her hip to gather energy. This energy forms into a giant ball of plasma. Once the ball of plasma grows dense enough, Anastasia thrusts her arms forward and launches out a massive beam of plasma towards her opponents. This beam has a 10 meter radius. After the beam vanishes, it still leaves the Plasma Graspers white hot.
Effect: With the Plasma Graspers equipped, Anastasia launches out a ranged attack in the form of a massive beam. While the beam is active, Anastasia moves her hand and can use this weapon to deal damage to a wide area. Deals B Rank damage to the original target and any additional targets take 75% spell damage.
Range: 50m
Speed: 50m/second -- Moving the beam is moved at 30m/secondStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Beam is not effected by gravity.
- Capable of choosing what targets she wants to attack
- The Penetrator passive also works for this attack.- Requires the Plasma Graspers equipped
- Beam can be bounced away with magnetism
- Due to how slow it moves when Anastasia "pulls" the beam, it's easy for faster/more agile opponents to avoid this beam.
- Vulnerable while using this attack.Spell Name: MSG-00A mk.2 Sentry Prototype
Rank: B
Type: REquip Armor
Duration: 7 Posts
Cooldown: 8 Posts
Description: Based off of a design Anastasia found while looting a ship through the Wakusei Portal, Anastasia translated the blueprints and created the weapon system herself. However, due to the necessity to use a relatively rare metal called "Symphonium" Anastasia had no room for error. Upon activation tests, the mk.1 prototype went berserk and imploded on itself, damaging a large portion of the Isayev Heavy Industries complex. With an altered artificial intelligence, the mk.2 Sentry Prototype was created with enhanced capabilities that is far superior to that of the current top-of-the-line weapon system; the Aero-Guardian Armor.
Passive Effect: Heightened Senses -- Due to the mk.2's operating system, it interfaces with the user's mind, using inputs from the pilot's brain as commands for movement and attacks. The mk.2 grants the user an additional 25% to speed and 40% to reflexes.
Activated Effect: Sentry Berserker -- For 3 Posts, the Sentry Prototype goes berserk leaving Anastasia without the ability to detect friend or foe for awesome power. All attacks made while the Sentry is in Berserker mode are increased by 40% with a chance of attacking an ally. All attacks also result in a 20m x 20m AoE.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Increased Physical Stats
- While as a Berserker, Anastasia's attack damages an entire area.
- Anastasia can activate the Berserker at any time while this armor is equipped.- While in Berserker, Anastasia loses all ability to detect friend and foe during the duration and will attack the people nearest to her.
- While in Berserker, Anastasia cannot summon any new requip.
- If armor expires before Berserker does, Anastasia takes 10% HP damage per post remaining.
- Berserker may only happen once per thread.Spell Name: CETK-001 Galaxy Mover
Rank: B
Type: REquip -- Armor
Duration: 7 Posts
Cooldown: 8 Posts
Description: Yes, it is a flying saucer. Due to Anastasia noticing the lack of a way to transport people efficiently, she had this slow, massive hulk created for the simple reason to carry people and stuff around. This armor has zero combat abilities.
Passive Effect: Massive Capacity -- This craft is capable of holding up to 1000 people. The people are held within a pocket dimension for the seer purpose of transport.
Activated Effect: Tractor Beam -- In order to get people into the Galaxy Mover, Anastasia has devised a tractor beam to be used to take people, targets, cargo, etc into the armor. The beam hurls itself downwards and picks up the target and places the target into a pocket dimension. This can also be used to spit out whatever is in that pocket dimension back out into the real world.
Beam Range: Can extend all the way to the ground, but the beam is a 25x25m wide beam.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - The Tractor beam has 0 Cooldown due to it being used to collect massive amounts of people.
- Capable of transporting a LARGE group of people.
- Capable ofabductingcommandeering a massive amount of people at a single time.- This armor cannot make any offensive actions.
- All weapons equipped while this armor is on instantly goes to cool-down.
- Large, slow target.
- Looks like something that people fear and people will think they're getting abducted.Spell Name: CAFM-555X Fire Moth Armor
Rank: B
Type: REquip Armor
Duration: 7 Posts
Cooldown: 8 Posts
Description: Appearing just like Anastasia's weapon, the Fire Moth, the armor she wears is basically a flying orbital weapon. She made this armor as a means of confusing enemies with her Fire Moth as a means of throwing them off.
Passive Effect: False Laser -- Every time the Fire Moth weapon or the Mass Produced Fire Moth attacks, Fire Moth Armor also attacks with a false beam. The beam still has the same heat signatures, however, it doesn't deal any damage. It only fires a beam as a means of confusing the enemy.
Active Effect: Electromagnetic Barrier -- Anastasia can make the armor summon an electrical barrier just like The Fire Moth that can absorb up to 2 B Rank spells before being destroyed. This can only be done once each summon of this armor.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Capable of confusing targets as this armor looks just like her Fire Moth (multi-part weapon) and the Mass Produced Fire Moth weapon.
- Capable of summoning a defensive barrier- While this armor is equipped, no other weapon other than the Fire Moth (multi-part weapon) and Mass Produced Fire Moth (weapon below this armor) are equipped.
- Provides 20% less armor than other requip armors.
- Cannot perform this armor if The Fire Moth (multi-part weapon) is destroyed or Mass Produced Fire Moth is on cool-down.Spell Name: CAFM-555Y Mass Produced Fire Moth
Rank: B
Type: REquip Weapon
Duration: 7 Posts
Cooldown: 8 Posts
Description: The Mass Production Model of The Fire Moth
Passive Effect: Autonomy -- This weapon is capable of autonomous movement, not requiring Anastasia to hold this weapon in order to use.
Activated Effect: Tri Attack -- Requires Fire Moth Armor to be equipped as well as The Fire Moth (Multi-Part Weapon) to be equipped. All three synchronize with one another and interface with The Hymn through the Fire Moth's Psalm Unit. The three orbit around an imaginary axis before forming a massive beam in front of them before delivering a massive blast dealing 1.5x B Rank damage to a single target. This can only be performed once per summon of this weapon.
Range: 50m
Speed: 50m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Can be confused with either The Fire Moth or Fire Moth Armor.
- Activated Effect deals more damage due to everything needed in order to perform it.- For the Activated Effect to work, it requires Anastasia to have Fire Moth (Multi-Part Weapon) and Fire Moth Armor equipped and not on cool-down.
- Anastasia cannot move while performing the Activated Effect, leaving her, the Fire Moth, and the Mass Produced Fire Moth vulnerable to attack.
- Anastasia and the other two objects are vulnerable for 3 seconds after the attack is completed.- Spell Formatting:
- Code:
<table width="100%" border="1"><TR><TD width="25%" align="center" valign="center"><img src="" width="100%"></TD><TD width="75%" valign="top">[u]Spell Name:[/u]
[u]Rank[/u]:
[u]Type[/u]:
[u]Duration[/u]: 7 Posts
[u]Cooldown[/u]: 8 Posts
[u]Description[/u]:
[u]Effect[/u]:
[u]Range[/u]:
[u]Speed[/u]:</td></TR></TABLE><Table width="100%" border="1"><TR><TD bgcolor="#0099cc" align="center"><b>[size=13]Strengths and Weaknesses[/size]</b></TD</TR></TABLE><Table width="100%" border="1"><Table width="100%" border="1"><TR><TD width="50%" bgcolor="#0099cc"><center><b>[size=13]Magic's Strengths[/size]</b></center></TD><TD width="50%" bgcolor="#0099cc"><center><b>[size=13]Magic's Weaknesses[/size]</b></center></TD></TR><TD valign="top">- Strength 1
- Strength 2
- Strength 3</TD><TD valign="top">- Weakness 1
- Weakness 2
- Weakness 3
- Weakness 4</TD></TR></TABLE>
Moved upon users request._____________________________________________________________________________________
Anastasia Isayev- - - - - - - - - - - - - - - - - - - - - -
Lineage : Valkyrian
Position : None
Posts : 2446
Guild : Black Sails GM
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
Experience : 321116
Character Sheet
First Skill: Mechanized REquip
Second Skill: Dragons' Champion
Third Skill:
- Post n°33
Re: Mechanized Requip
Bump.
Just changed a single UA.. that's all._____________________________________________________________________________________
[Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]Wave your banner!
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Gisen CeostraBattle Bunny
- - - - - - - - - -
Lineage : Protector of Gaia
Position : None
Posts : 854
Guild : Guildless
Dungeon Tokens : 0
Experience : 2,006,682
Character Sheet
First Skill: Affinity of the Body
Second Skill: Sticks & Stones
Third Skill: Ex-quip: Bunny Brigade
- Post n°34
Re: Mechanized Requip
Approved!~
King ElyxThe Vanquisher
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Quatro and Stella
Position : In bed with the harem
Posts : 4043
Guild : Golden Phoenix
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 27
Experience : 1,538,536.25
Character Sheet
First Skill: ???
Second Skill: ???
Third Skill:
- Post n°35
Re: Mechanized Requip
Anastasia Isayev wrote:Mechanized REquip Primary Magic: Mechanized REquip
Secondary Magic:
Caster or Holder: Holder Magic
Main Spell Focus: Attack/Self Buffs
Magic Description:Anastasia learned mechanical and electrical skills from her father, Ivan Isayev. Anastasia had been tinkering with electronics and mechanical parts from a young age. Throughout her life, she had been creating little machines here and little machines there. She dabbled quite a bit with electronics with the creation of her Nyanplifiers, Sir Hendrix Rescues Saint Cecilia, and the iconic Bass Canon. Her largest creation was, indeed the S.S. Myrmidon (also known as George). After creating and leading the building of George, she had a moment of self-reflection. Team Four Star had an imbalance of strength with the team and her song magic just isn't cutting it any more. She doesn't feel like singing increases people's strengths at all.
So in response to this, she decided to create multiple armors and weapons to suit her needs. These armors and weapons are to turn her into a combat machine! After learning how to utilize pocket dimensions from her mother and fine tuning her weapons and armor with her father, she decided that REquip was the best way to turn an already struggling team to a combat force. It was also her intention to become stronger, not only to prove to herself that she can, but to show certain individuals that she can stand on her own. Having been treated like a child for running out of breath on a mountain expedition really bothered her in the past; now her answer was something she created with her own two hands.
Reaching into a dimension, she is capable of quickly changing into powerful mechanized armors created primarily for storming strong-holds with weapons designed for taking down ships.Anastasia's Lineage Custom Lineage: Valkyrian
DescriptionAncient mythology tells of stories of warmaidens who ride into battle and chooses what warriors will live and what warriors will die. Only the greatest and bravest warriors are chosen to return for Ragnarok as Einherjar. During the stay between when they were chosen to become Einherjar and Ragnarok, they reside in the land of the dead (Valhalla) awaiting the time that their responsibilities is to come to fruition. Some people fear the Valkyrie while others sing songs of the Valkyrie.Plot Abilities
Throughout the Isayev family, women are known for becoming the bearers of the Valkyrian bloodline. Most women in the Isayev Family were born with this trait, though many have never uncovered the secrets of their Valkyrian blood; living the remainder of their lives ignorant to the power within them.
Anastasia knew of her bearing the Valkyrian blood since her youth. She exhibited some power, which she had almost no control over, by bringing back dead animals that had passed recently. The sadness from seeing the passing animals brought them back to life only to be stamped out immediately by her family; claiming that what she had done was taboo. She was raised believing that life is sacred and something precious and that people shouldn't be given a second chance as it wasn't natural.
Anastasia held her love and belief that life was sacred until she left the Blue Pegasus, where her regard for life had dropped significantly. It was at this point where she started to witness the dead that her Valkyrian blood began to take effect. She began to see more and more people die before her; being responsible for a good portion of their deaths. Their voices haunt her and depending on how useful they are, she creates a contract with them, to bring them back at her beck and call.- Spoiler:
- + Memories of the Departed: All of the creatures/people that Anastasia kills or witnesses their deaths, Anastasia draws from their memories, viewing everything they remembered within a split instance. While the memories she views are in short fragments, she is capable of remembering and processing a person's core memories while discarding less imporatant memories.
+ Dead Speak: All creatures/people that Anastasia kill or witnesses their death, Anastasia is capable of speaking with their spirits before she either sends them to Valhalla or allowing them to pass. Here, she can extract information from spirits. This only works on the freshly deceased.
Combat Abilities- Spoiler:
- + Einherjar Contract: Upon entering into battle with NPCs, Anastasia may choose to force a target to become one of her Einherjar. Upon killing the target or witnessing the target die, Anastasia sends them up to Valhalla to summon during a future job.
- Anastasia MUST either kill the NPC/Monster/ETC or watch them die for the 'contract' to be valid.
- Anastasia may store up to 5 Einherjar at any time. A spot is freed once the Einherjar has performed their duties.
- Cannot make a PC into an Einherjar.
- Does not work against dead that had their souls destroyed/absorbed into something.
- Anastasia cannot form a contract with an NPC 2 ranks higher than her.
Usage
+ Contract Fulfillment: Upon obtaining Einherjar(s), Anastasia is capable of summoning them into battle to fulfill her needs with them. She summons them as they were when she had fought them, having the same amount of HP, having the same abilities, and dealing the same amount of damage.
She can summon them for 8 posts (or until they die in combat). Once their duration is up, they are considered 'free' from the Einherjar Contract and are allowed to pass on.- Anastasia may only summon 1 Einherjar per thread.
- Anastasia must also have formed a 'Contract' with the NPC with a link to where she either killed them or saw them die.
- After an Einherjar has performed their duties (either lasted 8 posts or died again) they are removed from her list of available Einherjar and cannot be used again until Anastasia fights/kills/sees them die again.
Usage
+ Necromancy: After killing or witnessing the death of an NPC within a job, Anastasia is capable of bringing them back to life (albeit as an undead). This is capable of bringing back up to 5 freshly dead ranging from Weak to Normal monsters (If 1 weak roll gives 5 NPCs, they are considered 1). The revived monsters are capable of performing their proper damage while they are alive, however, they are destroyed in a single hit.- Only used against Monster rolls of Weak to Normal.
- Duration of 6 Posts with a 12 Post cool-down.
- If an Einherjar has been summoned, all undead brought back with necromancy return to the dead.
- Anastasia is capable of full control over the dead brought back to life
- This ability may only be used on NPCs that died in the same thread.
Usage
+ Valkyrian Spiraling Lance
A terrifying weapon, wreathed in blue flames extending longer than Anastasia's body. The body of the spear appears to be a long series of spirals made out of a strange material that appears to be alabaster. The composition of the weapon seems to be other-worldly, being as light as a feather, but capable of dealing massive amounts of damage.
Rank: Anastasia's rank (up to S Rank)
Type: Requip/Lineage -- Weapon
Duration:
B Rank: 6 Post Duration
A Rank: 8 Post Duration
S Rank: 10 Post Duration
Cooldown: Can only be summoned once per thread.
Passive Effect: Spirit Drain -- Every attack deals magic damage for the rank of the weapon. Every successful strike refills 1% of Anastasia's HP. This cannot surpass 3% per post.
Activated Effect: Spiraling Shield -- The Valkyrian Spiraling Lance is capable of changing it's form to be that of a shield. The shield is capable of taking 2 strikes of one rank above Anastasia worth of damage before reverting back to it's spear form.- Strengths:
- While in Spear form, this weapon deals +20% damage to targets stronger than her.
- While in Spear form, her weapon deals her rank in magic damage (up to S Rank)
- Weapon can change between Spiraling Lance form and Spiraling Shield form at a whim.
- This weapon can be summoned using Requip
- Summoning this weapon does not require MP.
- Damage taken while in shield form does not effect damage taken while in weapon form.
- Weaknesses:
- While in Spear form, this weapon deals -20% damage to targets weaker than her.
- This weapon cannot be buffed by any outside magic or strength increases. (only passive boosts apply)
- While this weapon is equipped, Anastasia cannot be healed by any outside sources.
- Weapon cannot enter Spiraling Shield form once it has taken enough damage to cause a weapon to 'break'. Damage to the shield does not count as damage to the weapon, itself.
- Weapon may only be summoned once per thread.
- Weapon expends 2% MP per strike
- While in weapon form, this weapon is capable of taking 1 rank higher than Anastasia worth of damage before being destroyed.
- Anastasia MUST either kill the NPC/Monster/ETC or watch them die for the 'contract' to be valid.
Mechanized REquip Magic
Unique AbilitiesFlying Armor
When Anastasia equips a REquip armor, they are all capable of flight. These armors are have built-in engines and stabilizers that allow for prolonged flight.
Limitation: The power of flight is only usable while Ana has REquip armor equipped. Her movement speed does not increase while in the air.
BuddyQuip
Instead of summoning a piece of Requip Armor/Weapons upon herself, she could instantly summon the item and any special abilities that come with it onto one of her teammates. This includes putting weapons/armor onto pets or friendly NPCs. All Armors are given the Flying Armor Unique Ability.
Limitation:
- Can only summon a requip weapon/armor onto a friendly that is their level or lower. Cannot put an A Rank Requip spell onto a C Rank mage.
- Spells still cost MP for Anastasia to use.
- Spells still have the same cool-down as if she used it on herself.
Pilot's Reflex
Due to Anastasia's ability to constantly use her REquip armors, she has grown an affinity with them. Something inside tugs at her, causing her to sense things before they approach. This grants Anastasia:
D Rank: +10% Reflex
C Rank: +20% Reflex
B Rank: +30% Reflex
A Rank: +40% Reflex
S Rank: +50% Reflex
Limitation: Pilit's Reflex is only usable while Ana has a REquip armor equipped.
Enhanced Speed
When Anastasia equips a REquip armor, she is capable of extra speed:
D Rank: +10% Speed Bonus
C Rank: +20% Speed Bonus
B Rank: +30% Speed Bonus
A Rank: +40% Speed Bonus
S Rank: +50% Speed Bonus
This additional speed also effects Anastasia's flying speed.
Limitation: Enhanced Speed is only usable while Ana has a REquip armor equipped.
Energy Capacitance
All of Anastasia's armors are equipped with a massive capacitor. This capacitor is capable of storing energy and releasing it when the time arises. Through this, Anastasia gains MP Regen per post.
B Rank: 3% MP Regen per post
A Rank: 4% MP Regen per post
S Rank: 5% MP Regen per post
Limitation: Energy Capacitance requires a Requip armor to be equipped.
This ability cannot be lowered in any way, shape, or fashion as long as Anastasia has a Requip armor equipped.Magic's Strengths Magic's Weaknesses - Weapons and Armor aren't considered magic and cannot be disrupted by magic disruption. (Summoning the equipment, however, is still considered magical)
- Weapon sizes change depending on the armor currently equipped (to accommodate and allow weapons to be usable with currently equipped armors)- Lightning Magic causes Anastasia's Armor to short circuit and instantly become unable to move for an entire post.
- Unique Abilities may only be used when a Requip Armor is equipped.
- Magic Damage buffs does not increase damage dealt by the weapons- Signature Spells:
Spell Name: Repair Mecha
Rank: Rank of the User
Type: Healing -- Self
Duration: Instant
Cooldown: N/A
Description: Glowing green orbs appear around Anastasia as she begins to repair her armor using small nanomachines taking the form of the glowing green orbs. The green orbs feel warm and comforting. The nanomachines get right to work on repairing her REquip armor.
Effect: Instantly heals Anastasia's REquip Armor for her spell rank worth of HP (up to S Rank)
Range: Self
Speed: InstantStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Quick healing spell.
- HP healed is effected by Magic Damage Boosts- Only heals Anastasia's REquip armor.
- Does not effect organic matter (IE: does not heal Anastasia, herself or other people)
- Doesn't increase REquip duration.Spell Name: Flash Step
Rank: D
Type: Movement
Duration: Instant
Cooldown: N/A
Description: Appearing to be like teleportation, Anastasia seems to vanish only to reappear somewhere else. In all actuality, it is instantaneous movement; movement so quick that the eye has issues following.
Effect: Anastasia can instantly move the spell's range to either close in a gap or create space between herself and her target(s).
Range: 15m
Speed: 15m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Can be used with or without any Requip items summoned. - Cannot be used to avoid attacks
- Movement is linear, not allowing lateral movement.- D Rank Spells:
Spell Name: Unlock: Hawk Eye
Rank: D
Type: Buff
Duration: 3 Posts
Cooldown: 4 Posts
Description: The Heads up Display on Anastasia's armors aren't just for identifying people and to look pretty. The Heads up Display is also capable of increasing Anastasia's damage she can deal to targets.
Effect: Anastasia gains +15% to all damage types during this buff's durationStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Increases Anastasia's damage - This buff only effects Anastasia.
- Costs 50% more ManaSpell Name: Unlock: Protective Wall
Rank: D
Type: Defensive
Duration: Instant
Cooldown: 2 Posts
Description: With Anastasia's lightning fast reflexes, she is capable of summoning a barrier made of electromagnetism that is capable of stopping weak attacks. While it is capable of stopping weak attacks, it may just be enough to grant her a moment to take advantage of an enemy's weakness.
Effect: Summons a 10m x 5m wall in front of Anastasia, capable of absorbing up to 2 D Rank spells or equivalent in damage.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Capable of protecting Anastasia from weak attacks. - Can only be used to protect Anastasia
- Requires a REquip armor on to use.Spell Name: Re-Flash
Rank: D
Type: Movement
Duration: Instant
Cooldown: 2 Posts
Description: Deriving from her signature spell "Flash Step" Anastasia is capable of following up Flash Step with Re-Flash for an additional 15m worth of movement.
Effect: Much like Flash-Step, Anastasia is capable of moving 15ms in an instant.
Range: 15m
Speed: 15m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Useful for movement near instantly. - Must be used after Flash Step signature spell to work.
- Anastasia is considered vulnerable for 2 seconds after the spell is used.Spell Name: Ether Circuit
Rank: D
Type: Support
Duration: 3 Posts
Cooldown: 4 Posts
Description: Utilizing the Ether Ports within her REquip armor, Anastasia is capable of creating a field around her. This field gives everything a slightly blue tint that makes everyone feel comfortable within, invigorating her allies with more will to fight.
Effect: Everyone within the AoE regenerates 3% MP per post.
Range: 15m around AnastasiaStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Regenerates the MP of those she chooses within the area.
- Capable of choosing what targets aren't effected.- Anastasia isn't effected by this MP regeneration
- If the targets leave the area, they aren't effected by Anastasia's MP Regeneration
- This spell will always cost, at minimum, 10 MP regardless of Anastasia's rank- C Rank Spells:
Spell Name: SM-221 Chaser Armor
Rank: C
Type: Requip -- Armor
Duration: 5 Posts
Cooldown: 6 Posts
Description: Purple armor with massive shoulder pauldrons. This armor stands at 2.5 meters tall. The armor is composed of a special alloy "Aethernium". The alloy is extremely sturdy and extremely lightweight allowing for faster movement.
Passive Effect: All Terrain Mobility -- Terrain such as water and mud (and other natural conditions that slows down mobility) have no effect on Chaser's armor's movement speed.
Activated Effect: Chaser Flash Step -- With Chaser Flash Step active, Signature Spell "Flash Step" can be used multiple times and at C Rank spell Range (25m each Flash Step). This ability may only be used twice per thread.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Capable of moving through natural hindrances without a problem
- Capable of using an enhanced version of Flash Step signature spell.- Chaser Armor has no additional resistances against magical effects that lower it's movement speed.
- Armor is not water-proof on the inside, meaning that if Anastasia moves underwater, she can still run the risk of drowning if she doesn't come up for air.
- Larger size makes it difficult to maneuver through smaller passagewaysSpell Name: Mounted Hand Cannon
Rank: C
Type: Requip -- Weapon
Duration: 5 Posts
Cooldown: 6 Posts
Description: A large canon that envelopes her left hand up to the elbow. This cannon draws in energy from the environment and uses it as it's ammunition.
Passive Effect: Advanced Speed Boost -- While this armor is equipped, Anastasia gains a +25% bonus to movement speed.
Activated Effect: Charged Energy Ball -- Requires 1 post to charge up. After the weapon is fully charged, Anastasia unleashes a giant 10x10m ball of energy towards a group of targets, effecting all within the range, hitting them for 2x C Rank Damage. There are a lot of drawbacks to this skill, look in weaknesses to see what they are. This ability may only be used once per summoning of this weapon.
Range: 25m
Speed: 25m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Charged Energy Ball can attack for enormous damage to a large area.
- This weapon doesn't require reloading.- Charged Energy Ball requires 1 post to charge up before using.
- Charged Energy Ball requires Anastasia to stay put while charging.
- While Anastasia is charging the Energy Ball, if she is attacked, the duration of her weapon expires before releasing the blast, or if she moves during the charging she deals the blast damage with her being in the center of the blast.Spell Name: CC-9 Destructro-tron (aka: "Kevin")
Rank: C
Type: Summon
Duration: 5 Posts
Cooldown: 6 Posts
Description: Kevin is only 2' tall having most of it's body comprise of a white and orange ball. On top of the ball, stabilized by gyros, is the head of the droid where a large single camera resides. This droid has a pirate hat and a mustache for reasons unknown to Anastasia. She thinks that Almyra got a hold of Kevin and, due to Kevin's liking of it's new attire, grows angry whenever Anastasia tries to take the mustache and hat off of it.
Passive Effect: Surveillance Bot -- Upon summoning, Anastasia gets a notification in her Heads Up Display and a window opens up, showing everything that Kevin can see. The display is off-centered to the right of her HUD (like a minimap) of what Kevin sees.
Activated Effect: Self Destruct -- In a last-ditch effort, Kevin can blow himself up in a 15x15 area, sacrificing himself to deal C.5x damage.
Range: 25m
Speed: 10m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Kevin has full autonomy of his own actions, allowing him to move on his own.
- Due to Kevin's design, he can easily move around any terrain without hindrance- Once Self-Destruct is used, the summon cannot be used for the remainder of the thread.
- Kevin cannot see through objects or magical barriers.
- Damage to Kevin's camera stops the feed to Anastasia's HUD.- B Rank Spells:
- *NOTE: 5 Additional Spells are from the Raffle -- Was B Rank at the time of the drawing.
Spell Name: VT-101 Aero-Guardian Armor
Rank: B
Type: Requip Armor
Duration: 6 Posts
Cooldown: 7 Posts
Description: A large mobile suit that looks like a jet fighter with arms and legs. Anastasia maneuvers the Aero-Guardian Armor from the cockpit of the armor, which is a near 180 degree semi-tube shaped glass canopy. The canopy can be opened to occupy up to two pilots (however, Anastasia has full control of the armor). The Armor stands at a maximum height of 25 feet tall and and length of 30 feet. The hands on the armor are tactile enough to wield any weapon in Anastasia's arsenal, with any weapon scaling to a useable size for Anastasia. This armor comes with an on-board microphone and speaker so she is capable of communication. While in Walker Configuration, this armor travels at Anastasia's movement speed.
The Aero-Guardian has 2 forms: The form seen in the image is called "Walker" Configuration. When it completely reverts into an aircraft, it turns into "Fighter" Configuration. The Walker Configuration is the Aero-Guardian Armor's default form.
Passive Effect: Sky Walk -- While in the air (in Walker Configuration ONLY), the Aero-Guardian Armor is capable of standing on the air as if the sky was tangible (kinda like they do in DBZ). The Armor is capable of moving around in the air similarly to it traveling on the ground.
Activated Effect: Fighter Configuration -- The Aero-Guardian Armor transforms into it's Fighter Configuration. It moves it's legs upwards turning into a fighter jet. While in this form, Anastasia's movement speed is increased by 3x and is capable of flight. This ability's cooldown is 1 post longer than the amount of rounds activated. The Aero-Guardian Armor may change between Walker Configuration and Fighter Configuration at will.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Extremely versatile for use on land and in the air.
- Fighter Configuration offers a large increase in speed.- Almost impossible to use in tight/cramped spaces in both Walker and Fighter Configuration.
- While in Fighter Configuration, only ranged weapons can be used.
- Fighter Configuration may be fast, but a lot of agility is lost due to the speed increase. This may require Anastasia to find a way to turn around and make another pass in order to strike again due to the linearity of the flight and the difficulty of making hard turns.Spell Name: MLP-888 Longinus Missiles
Rank: B
Type: Requip Weapon
Duration: 6 Posts
Cooldown: 7 Posts
Description: A missile pad bearing spaces for up to 6 Longinus Missiles. This Missile Pad comes attached (and scales to size) with whatever armor Anastasia happens to be wearing. These missiles have 2 settings; Airburst and Proximity, allowing Anastasia to switch between the two for added effect. Each missile, in it's normal size (when equipped with the Aero-Guardian Armor) sizes up to 5 feet in length, using standard fuel propellant and a warhead that is capable of delivering up to 300 pounds of TNT worth of devastation.
Passive Effect: Missile Guidance -- Missiles are capable of following a target anywhere within it's range. Missiles are capable of being destroyed with a B Rank spell.
Active Effect: Tactical Nuke -- Instead of the large salvo of 24 missiles, once a tactical nuke has been loaded up, it is the only thing within the Missile Pad. The Tactical Nukes are called "Baby Tsar". Once launched, this nuke deals B Rank damage to a 30m radius and also inflicts "Radiation Burn" on the targets effected. Radiation Burn causes the target(s) to take an additional 15% damage from all sources for 3 posts. The Tactical Nuke has a 10 post cooldown.
Range: 50 meters (Blast radius -- 25m)
Speed: 50m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Is not equipped in the hands, thus leaving the hands free.
- Each missile explodes in a sphere with a 25m radius (dealing full damage at the point of impact and 75% less within the area)- May only be used while a Requip armor is equipped.
- Tactical Nuke is a non-discriminatory weapon that can also deal damage and cause radiation burns to allies. Anastasia needs to be careful of friendlies that are 'danger close'.
- Radiation Burn does not effect targets S Rank and above.Spell Name: DKSF-1A Plasma Grasper
Rank: B
Type: Requip Weapon
Duration: 6 Posts
Cooldown: 7 Posts
Description: This weapon appears to be a normal glove-type weapon. However, on the inside, the circuitry is very different than the insides of a normal mechanized hand. There is a spinning dynamo that, once activated, covers the fist in extremely hot plasma. When the dynamo is activated, her fists are covered in a strange green glow; while activated, this is called the 'Hand of God'. This is the ultimate weapon
Passive Effect: Penetrator -- While equipped, the Plasma Grasper instantly ignores all armors and barriers of equal rank or lower, bypassing it completely to attack the person within the armor or behind the barrier.
Active Effect: Hand of God -- This only occurs for 1 action. However, when the target is hit, they take B Rank damage as well as blocks a target's ability to use magic for 1 post. This ability may only be used once per summoning this weapon.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Gains additional damage equal to Strength Bonuses.
- Normal attacks with this weapon are very quick, capable of multiple attacks in a short span.
- Equipped in both hands, allowing for ambidextrous attacks.
- Non-elemental; cannot be eaten by slayers.- Short Range
- If a weapon is occupying Anastasia's hands, this weapon's bonus damage and Activated Effect cannot be used.
- 'Hand of God' magic block may only afflict a single target once per thread.
- 'Hand of God' magic block does not effect targets of higher rank.
- Penetrator passive ability does not effect Armors at A Rank or higher.Spell Name: Burning Wave
Rank: B
Type: Special Requip
Duration: Instant
Cooldown: 6 Posts
Description: The Plasma Graspers glow a hot yellow color as Anastasia puts her palms down by her hip to gather energy. This energy forms into a giant ball of plasma. Once the ball of plasma grows dense enough, Anastasia thrusts her arms forward and launches out a massive beam of plasma towards her opponents. This beam has a 10 meter radius. After the beam vanishes, it still leaves the Plasma Graspers white hot.
Effect: With the Plasma Graspers equipped, Anastasia launches out a ranged attack in the form of a massive beam. While the beam is active, Anastasia moves her hand and can use this weapon to deal damage to a wide area. Deals B Rank damage to the original target and any additional targets take 75% spell damage.
Range: 50m
Speed: 50m/second -- Moving the beam is moved at 30m/secondStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Beam is not effected by gravity.
- Capable of choosing what targets she wants to attack
- The Penetrator passive also works for this attack.- Requires the Plasma Graspers equipped
- Beam can be bounced away with magnetism
- Due to how slow it moves when Anastasia "pulls" the beam, it's easy for faster/more agile opponents to avoid this beam.
- Vulnerable while using this attack.Spell Name: MSG-00A mk.2 Sentry Prototype
Rank: B
Type: REquip Armor
Duration: 7 Posts
Cooldown: 8 Posts
Description: Based off of a design Anastasia found while looting a ship through the Wakusei Portal, Anastasia translated the blueprints and created the weapon system herself. However, due to the necessity to use a relatively rare metal called "Symphonium" Anastasia had no room for error. Upon activation tests, the mk.1 prototype went berserk and imploded on itself, damaging a large portion of the Isayev Heavy Industries complex. With an altered artificial intelligence, the mk.2 Sentry Prototype was created with enhanced capabilities that is far superior to that of the current top-of-the-line weapon system; the Aero-Guardian Armor.
Passive Effect: Heightened Senses -- Due to the mk.2's operating system, it interfaces with the user's mind, using inputs from the pilot's brain as commands for movement and attacks. The mk.2 grants the user an additional 25% to speed and 40% to reflexes.
Activated Effect: Sentry Berserker -- For 3 Posts, the Sentry Prototype goes berserk leaving Anastasia without the ability to detect friend or foe for awesome power. All attacks made while the Sentry is in Berserker mode are increased by 40% with a chance of attacking an ally. All attacks also result in a 20m x 20m AoE.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Increased Physical Stats
- While as a Berserker, Anastasia's attack damages an entire area.
- Anastasia can activate the Berserker at any time while this armor is equipped.- While in Berserker, Anastasia loses all ability to detect friend and foe during the duration and will attack the people nearest to her.
- While in Berserker, Anastasia cannot summon any new requip.
- If armor expires before Berserker does, Anastasia takes 10% HP damage per post remaining.
- Berserker may only happen once per thread.Spell Name: CETK-001 Galaxy Mover
Rank: B
Type: REquip -- Armor
Duration: 7 Posts
Cooldown: 8 Posts
Description: Yes, it is a flying saucer. Due to Anastasia noticing the lack of a way to transport people efficiently, she had this slow, massive hulk created for the simple reason to carry people and stuff around. This armor has zero combat abilities.
Passive Effect: Massive Capacity -- This craft is capable of holding up to 1000 people. The people are held within a pocket dimension for the seer purpose of transport.
Activated Effect: Tractor Beam -- In order to get people into the Galaxy Mover, Anastasia has devised a tractor beam to be used to take people, targets, cargo, etc into the armor. The beam hurls itself downwards and picks up the target and places the target into a pocket dimension. This can also be used to spit out whatever is in that pocket dimension back out into the real world.
Beam Range: Can extend all the way to the ground, but the beam is a 25x25m wide beam.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - The Tractor beam has 0 Cooldown due to it being used to collect massive amounts of people.
- Capable of transporting a LARGE group of people.
- Capable ofabductingcommandeering a massive amount of people at a single time.- This armor cannot make any offensive actions.
- All weapons equipped while this armor is on instantly goes to cool-down.
- Large, slow target.
- Looks like something that people fear and people will think they're getting abducted.Spell Name: CAFM-555X Fire Moth Armor
Rank: B
Type: REquip Armor
Duration: 7 Posts
Cooldown: 8 Posts
Description: Appearing just like Anastasia's weapon, the Fire Moth, the armor she wears is basically a flying orbital weapon. She made this armor as a means of confusing enemies with her Fire Moth as a means of throwing them off.
Passive Effect: False Laser -- Every time the Fire Moth weapon or the Mass Produced Fire Moth attacks, Fire Moth Armor also attacks with a false beam. The beam still has the same heat signatures, however, it doesn't deal any damage. It only fires a beam as a means of confusing the enemy.
Active Effect: Electromagnetic Barrier -- Anastasia can make the armor summon an electrical barrier just like The Fire Moth that can absorb up to 2 B Rank spells before being destroyed. This can only be done once each summon of this armor.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Capable of confusing targets as this armor looks just like her Fire Moth (multi-part weapon) and the Mass Produced Fire Moth weapon.
- Capable of summoning a defensive barrier- While this armor is equipped, no other weapon other than the Fire Moth (multi-part weapon) and Mass Produced Fire Moth (weapon below this armor) are equipped.
- Provides 20% less armor than other requip armors.
- Cannot perform this armor if The Fire Moth (multi-part weapon) is destroyed or Mass Produced Fire Moth is on cool-down.Spell Name: CAFM-555Y Mass Produced Fire Moth
Rank: B
Type: REquip Weapon
Duration: 7 Posts
Cooldown: 8 Posts
Description: The Mass Production Model of The Fire Moth
Passive Effect: Autonomy -- This weapon is capable of autonomous movement, not requiring Anastasia to hold this weapon in order to use.
Activated Effect: Tri Attack -- Requires Fire Moth Armor to be equipped as well as The Fire Moth (Multi-Part Weapon) to be equipped. All three synchronize with one another and interface with The Hymn through the Fire Moth's Psalm Unit. The three orbit around an imaginary axis before forming a massive beam in front of them before delivering a massive blast dealing 1.5x B Rank damage to a single target. This can only be performed once per summon of this weapon.
Range: 50m
Speed: 50m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Can be confused with either The Fire Moth or Fire Moth Armor.
- Activated Effect deals more damage due to everything needed in order to perform it.- For the Activated Effect to work, it requires Anastasia to have Fire Moth (Multi-Part Weapon) and Fire Moth Armor equipped and not on cool-down.
- Anastasia cannot move while performing the Activated Effect, leaving her, the Fire Moth, and the Mass Produced Fire Moth vulnerable to attack.
- Anastasia and the other two objects are vulnerable for 3 seconds after the attack is completed.- Spell Formatting:
- Code:
<table width="100%" border="1"><TR><TD width="25%" align="center" valign="center"><img src="" width="100%"></TD><TD width="75%" valign="top">[u]Spell Name:[/u]
[u]Rank[/u]:
[u]Type[/u]:
[u]Duration[/u]: 7 Posts
[u]Cooldown[/u]: 8 Posts
[u]Description[/u]:
[u]Effect[/u]:
[u]Range[/u]:
[u]Speed[/u]:</td></TR></TABLE><Table width="100%" border="1"><TR><TD bgcolor="#0099cc" align="center"><b>[size=13]Strengths and Weaknesses[/size]</b></TD</TR></TABLE><Table width="100%" border="1"><Table width="100%" border="1"><TR><TD width="50%" bgcolor="#0099cc"><center><b>[size=13]Magic's Strengths[/size]</b></center></TD><TD width="50%" bgcolor="#0099cc"><center><b>[size=13]Magic's Weaknesses[/size]</b></center></TD></TR><TD valign="top">- Strength 1
- Strength 2
- Strength 3</TD><TD valign="top">- Weakness 1
- Weakness 2
- Weakness 3
- Weakness 4</TD></TR></TABLE>
Unlocked at the request of the user.
Gisen CeostraBattle Bunny
- - - - - - - - - -
Lineage : Protector of Gaia
Position : None
Posts : 854
Guild : Guildless
Dungeon Tokens : 0
Experience : 2,006,682
Character Sheet
First Skill: Affinity of the Body
Second Skill: Sticks & Stones
Third Skill: Ex-quip: Bunny Brigade
- Post n°37
Re: Mechanized Requip
Unlocked for edits by users request- Original:
- Anastasia Isayev wrote:
Mechanized REquip Primary Magic: Mechanized REquip
Secondary Magic: Dragons' Champion
Caster or Holder: Holder Magic
Main Spell Focus: Attack/Self Buffs
Magic Description:Anastasia learned mechanical and electrical skills from her father, Ivan Isayev. Anastasia had been tinkering with electronics and mechanical parts from a young age. Throughout her life, she had been creating little machines here and little machines there. She dabbled quite a bit with electronics with the creation of her Nyanplifiers, Sir Hendrix Rescues Saint Cecilia, and the iconic Bass Canon. Her largest creation was, indeed the S.S. Myrmidon (also known as George). After creating and leading the building of George, she had a moment of self-reflection. Team Four Star had an imbalance of strength with the team and her song magic just isn't cutting it any more. She doesn't feel like singing increases people's strengths at all.
So in response to this, she decided to create multiple armors and weapons to suit her needs. These armors and weapons are to turn her into a combat machine! After learning how to utilize pocket dimensions from her mother and fine tuning her weapons and armor with her father, she decided that REquip was the best way to turn an already struggling team to a combat force. It was also her intention to become stronger, not only to prove to herself that she can, but to show certain individuals that she can stand on her own. Having been treated like a child for running out of breath on a mountain expedition really bothered her in the past; now her answer was something she created with her own two hands.
Reaching into a dimension, she is capable of quickly changing into powerful mechanized armors created primarily for storming strong-holds with weapons designed for taking down ships.Anastasia's Lineage Custom Lineage: Valkyrian
DescriptionAncient mythology tells of stories of warmaidens who ride into battle and chooses what warriors will live and what warriors will die. Only the greatest and bravest warriors are chosen to return for Ragnarok as Einherjar. During the stay between when they were chosen to become Einherjar and Ragnarok, they reside in the land of the dead (Valhalla) awaiting the time that their responsibilities is to come to fruition. Some people fear the Valkyrie while others sing songs of the Valkyrie.Plot Abilities
Throughout the Isayev family, women are known for becoming the bearers of the Valkyrian bloodline. Most women in the Isayev Family were born with this trait, though many have never uncovered the secrets of their Valkyrian blood; living the remainder of their lives ignorant to the power within them.
Anastasia knew of her bearing the Valkyrian blood since her youth. She exhibited some power, which she had almost no control over, by bringing back dead animals that had passed recently. The sadness from seeing the passing animals brought them back to life only to be stamped out immediately by her family; claiming that what she had done was taboo. She was raised believing that life is sacred and something precious and that people shouldn't be given a second chance as it wasn't natural.
Anastasia held her love and belief that life was sacred until she left the Blue Pegasus, where her regard for life had dropped significantly. It was at this point where she started to witness the dead that her Valkyrian blood began to take effect. She began to see more and more people die before her; being responsible for a good portion of their deaths. Their voices haunt her and depending on how useful they are, she creates a contract with them, to bring them back at her beck and call.- Spoiler:
- + Memories of the Departed: All of the creatures/people that Anastasia kills or witnesses their deaths, Anastasia draws from their memories, viewing everything they remembered within a split instance. While the memories she views are in short fragments, she is capable of remembering and processing a person's core memories while discarding less imporatant memories.
+ Dead Speak: All creatures/people that Anastasia kill or witnesses their death, Anastasia is capable of speaking with their spirits before she either sends them to Valhalla or allowing them to pass. Here, she can extract information from spirits. This only works on the freshly deceased.
Combat Abilities- Spoiler:
- + Einherjar Contract: Upon entering into battle with NPCs, Anastasia may choose to force a target to become one of her Einherjar. Upon killing the target or witnessing the target die, Anastasia sends them up to Valhalla to summon during a future job.
- Anastasia MUST either kill the NPC/Monster/ETC or watch them die for the 'contract' to be valid.
- Anastasia may store up to 5 Einherjar at any time. A spot is freed once the Einherjar has performed their duties.
- Cannot make a PC into an Einherjar.
- Does not work against dead that had their souls destroyed/absorbed into something.
- Anastasia cannot form a contract with an NPC 2 ranks higher than her.
Usage
+ Contract Fulfillment: Upon obtaining Einherjar(s), Anastasia is capable of summoning them into battle to fulfill her needs with them. She summons them as they were when she had fought them, having the same amount of HP, having the same abilities, and dealing the same amount of damage.
She can summon them for 8 posts (or until they die in combat). Once their duration is up, they are considered 'free' from the Einherjar Contract and are allowed to pass on.- Anastasia may only summon 1 Einherjar per thread.
- Anastasia must also have formed a 'Contract' with the NPC with a link to where she either killed them or saw them die.
- After an Einherjar has performed their duties (either lasted 8 posts or died again) they are removed from her list of available Einherjar and cannot be used again until Anastasia fights/kills/sees them die again.
Usage
+ Necromancy: After killing or witnessing the death of an NPC within a job, Anastasia is capable of bringing them back to life (albeit as an undead). This is capable of bringing back up to 5 freshly dead ranging from Weak to Normal monsters (If 1 weak roll gives 5 NPCs, they are considered 1). The revived monsters are capable of performing their proper damage while they are alive, however, they are destroyed in a single hit.- Only used against Monster rolls of Weak to Normal.
- Duration of 6 Posts with a 12 Post cool-down.
- If an Einherjar has been summoned, all undead brought back with necromancy return to the dead.
- Anastasia is capable of full control over the dead brought back to life
- This ability may only be used on NPCs that died in the same thread.
Usage
+ Valkyrian Spiraling Lance
A terrifying weapon, wreathed in blue flames extending longer than Anastasia's body. The body of the spear appears to be a long series of spirals made out of a strange material that appears to be alabaster. The composition of the weapon seems to be other-worldly, being as light as a feather, but capable of dealing massive amounts of damage.
Rank: Anastasia's rank (up to S Rank)
Type: Requip/Lineage -- Weapon
Duration:
B Rank: 6 Post Duration
A Rank: 8 Post Duration
S Rank: 10 Post Duration
Cooldown: Can only be summoned once per thread.
Passive Effect: Spirit Drain -- Every attack deals magic damage for the rank of the weapon. Every successful strike refills 1% of Anastasia's HP. This cannot surpass 3% per post.
Activated Effect: Spiraling Shield -- The Valkyrian Spiraling Lance is capable of changing it's form to be that of a shield. The shield is capable of taking 2 strikes of one rank above Anastasia worth of damage before reverting back to it's spear form.- Strengths:
- While in Spear form, this weapon deals +20% damage to targets stronger than her.
- While in Spear form, her weapon deals her rank in magic damage (up to S Rank)
- Weapon can change between Spiraling Lance form and Spiraling Shield form at a whim.
- This weapon can be summoned using Requip
- Summoning this weapon does not require MP.
- Damage taken while in shield form does not effect damage taken while in weapon form.
- Weaknesses:
- While in Spear form, this weapon deals -20% damage to targets weaker than her.
- This weapon cannot be buffed by any outside magic or strength increases. (only passive boosts apply)
- While this weapon is equipped, Anastasia cannot be healed by any outside sources.
- Weapon cannot enter Spiraling Shield form once it has taken enough damage to cause a weapon to 'break'. Damage to the shield does not count as damage to the weapon, itself.
- Weapon may only be summoned once per thread.
- Weapon expends 2% MP per strike
- While in weapon form, this weapon is capable of taking 1 rank higher than Anastasia worth of damage before being destroyed.
- Anastasia MUST either kill the NPC/Monster/ETC or watch them die for the 'contract' to be valid.
Mechanized REquip Magic
Unique AbilitiesFlying Armor
When Anastasia equips a REquip armor, they are all capable of flight. These armors are have built-in engines and stabilizers that allow for prolonged flight.
Limitation: The power of flight is only usable while Ana has REquip armor equipped. Her movement speed does not increase while in the air.
BuddyQuip
Instead of summoning a piece of Requip Armor/Weapons upon herself, she could instantly summon the item and any special abilities that come with it onto one of her teammates. This includes putting weapons/armor onto pets or friendly NPCs. All Armors are given the Flying Armor Unique Ability.
Limitation:
- Can only summon a requip weapon/armor onto a friendly that is their level or lower. Cannot put an A Rank Requip spell onto a C Rank mage.
- Spells still cost MP for Anastasia to use.
- Spells still have the same cool-down as if she used it on herself.
Quick Switch
Anastasia is capable of switching one of her currently equipped armors/weapons with an armor of equal or lesser rank. Equipment switched doesn't use MP, but both the previous armor/weapon go on cool-down as well as the currently equipped weapon/armor. Quick Switching doesn't extend the duration of the spell, retaining (at max) the spell's duration that it is initially switching or the max duration of the new weapon/armor (whichever ends first)
Example:
Anastasia uses a B Rank requip armor that lasts 7 posts.
After 3 posts, Anastasia quick switches into another armor of B Rank.
This armor changes and the first requip armor goes on cooldown
The new armor that she summoned is only around for the remaining 4 posts.
The 4 posts passed and the new armor goes on cool-down.
Enhanced Speed
When Anastasia equips a REquip armor, she is capable of extra speed:
D Rank: +10% Speed Bonus
C Rank: +20% Speed Bonus
B Rank: +30% Speed Bonus
A Rank: +40% Speed Bonus
S Rank: +50% Speed Bonus
This additional speed also effects Anastasia's flying speed.
Limitation: Enhanced Speed is only usable while Ana has a REquip armor equipped.
Energy Capacitance
All of Anastasia's armors are equipped with a massive capacitor. This capacitor is capable of storing energy and releasing it when the time arises. Through this, Anastasia gains MP Regen per post.
B Rank: 3% MP Regen per post
A Rank: 4% MP Regen per post
S Rank: 5% MP Regen per post
Limitation: Energy Capacitance requires a Requip armor to be equipped.
This ability cannot be lowered in any way, shape, or fashion as long as Anastasia has a Requip armor equipped.Magic's Strengths Magic's Weaknesses - Weapons and Armor aren't considered magic and cannot be disrupted by magic disruption. (Summoning the equipment, however, is still considered magical)
- Weapon sizes change depending on the armor currently equipped (to accommodate and allow weapons to be usable with currently equipped armors)- Lightning Magic causes Anastasia's Armor to short circuit and instantly become unable to move for an entire post.
- Unique Abilities may only be used when a Requip Armor is equipped.
- Magic Damage buffs does not increase damage dealt by the weapons- Signature Spells:
Spell Name: Repair Mecha
Rank: Rank of the User
Type: Healing -- Self
Duration: Instant
Cooldown: N/A
Description: Glowing green orbs appear around Anastasia as she begins to repair her armor using small nanomachines taking the form of the glowing green orbs. The green orbs feel warm and comforting. The nanomachines get right to work on repairing her REquip armor.
Effect: Instantly heals Anastasia's REquip Armor for her spell rank worth of HP (up to S Rank)
Range: Self
Speed: InstantStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Quick healing spell.
- HP healed is effected by Magic Damage Boosts- Only heals Anastasia's REquip armor.
- Does not effect organic matter (IE: does not heal Anastasia, herself or other people)
- Doesn't increase REquip duration.Spell Name: Flash Step
Rank: D
Type: Movement
Duration: Instant
Cooldown: N/A
Description: Appearing to be like teleportation, Anastasia seems to vanish only to reappear somewhere else. In all actuality, it is instantaneous movement; movement so quick that the eye has issues following.
Effect: Anastasia can instantly move the spell's range to either close in a gap or create space between herself and her target(s).
Range: 15m
Speed: 15m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Can be used with or without any Requip items summoned. - Cannot be used to avoid attacks
- Movement is linear, not allowing lateral movement.- D Rank Spells:
Spell Name: Unlock: Hawk Eye
Rank: D
Type: Buff
Duration: 3 Posts
Cooldown: 4 Posts
Description: The Heads up Display on Anastasia's armors aren't just for identifying people and to look pretty. The Heads up Display is also capable of increasing Anastasia's damage she can deal to targets.
Effect: Anastasia gains +15% to all damage types during this buff's durationStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Increases Anastasia's damage - This buff only effects Anastasia.
- Costs 50% more ManaSpell Name: Unlock: Protective Wall
Rank: D
Type: Defensive
Duration: Instant
Cooldown: 2 Posts
Description: With Anastasia's lightning fast reflexes, she is capable of summoning a barrier made of electromagnetism that is capable of stopping weak attacks. While it is capable of stopping weak attacks, it may just be enough to grant her a moment to take advantage of an enemy's weakness.
Effect: Summons a 10m x 5m wall in front of Anastasia, capable of absorbing up to 2 D Rank spells or equivalent in damage.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Capable of protecting Anastasia from weak attacks. - Can only be used to protect Anastasia
- Requires a REquip armor on to use.Spell Name: Re-Flash
Rank: D
Type: Movement
Duration: Instant
Cooldown: 2 Posts
Description: Deriving from her signature spell "Flash Step" Anastasia is capable of following up Flash Step with Re-Flash for an additional 15m worth of movement.
Effect: Much like Flash-Step, Anastasia is capable of moving 15ms in an instant.
Range: 15m
Speed: 15m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Useful for movement near instantly. - Must be used after Flash Step signature spell to work.
- Anastasia is considered vulnerable for 2 seconds after the spell is used.Spell Name: Ether Circuit
Rank: D
Type: Support
Duration: 3 Posts
Cooldown: 4 Posts
Description: Utilizing the Ether Ports within her REquip armor, Anastasia is capable of creating a field around her. This field gives everything a slightly blue tint that makes everyone feel comfortable within, invigorating her allies with more will to fight.
Effect: Everyone within the AoE regenerates 3% MP per post.
Range: 15m around AnastasiaStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Regenerates the MP of those she chooses within the area.
- Capable of choosing what targets aren't effected.- Anastasia isn't effected by this MP regeneration
- If the targets leave the area, they aren't effected by Anastasia's MP Regeneration
- This spell will always cost, at minimum, 10 MP regardless of Anastasia's rank- C Rank Spells:
Spell Name: SM-221 Chaser Armor
Rank: C
Type: Requip -- Armor
Duration: 5 Posts
Cooldown: 6 Posts
Description: Purple armor with massive shoulder pauldrons. This armor stands at 2.5 meters tall. The armor is composed of a special alloy "Aethernium". The alloy is extremely sturdy and extremely lightweight allowing for faster movement.
Passive Effect: All Terrain Mobility -- Terrain such as water and mud (and other natural conditions that slows down mobility) have no effect on Chaser's armor's movement speed.
Activated Effect: Chaser Flash Step -- With Chaser Flash Step active, Signature Spell "Flash Step" can be used multiple times and at C Rank spell Range (25m each Flash Step). This ability may only be used twice per thread.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Capable of moving through natural hindrances without a problem
- Capable of using an enhanced version of Flash Step signature spell.- Chaser Armor has no additional resistances against magical effects that lower it's movement speed.
- Armor is not water-proof on the inside, meaning that if Anastasia moves underwater, she can still run the risk of drowning if she doesn't come up for air.
- Larger size makes it difficult to maneuver through smaller passagewaysSpell Name: Mounted Hand Cannon
Rank: C
Type: Requip -- Weapon
Duration: 5 Posts
Cooldown: 6 Posts
Description: A large canon that envelopes her left hand up to the elbow. This cannon draws in energy from the environment and uses it as it's ammunition.
Passive Effect: Advanced Speed Boost -- While this armor is equipped, Anastasia gains a +25% bonus to movement speed.
Activated Effect: Charged Energy Ball -- Requires 1 post to charge up. After the weapon is fully charged, Anastasia unleashes a giant 10x10m ball of energy towards a group of targets, effecting all within the range, hitting them for 2x C Rank Damage. There are a lot of drawbacks to this skill, look in weaknesses to see what they are. This ability may only be used once per summoning of this weapon.
Range: 25m
Speed: 25m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Charged Energy Ball can attack for enormous damage to a large area.
- This weapon doesn't require reloading.- Charged Energy Ball requires 1 post to charge up before using.
- Charged Energy Ball requires Anastasia to stay put while charging.
- While Anastasia is charging the Energy Ball, if she is attacked, the duration of her weapon expires before releasing the blast, or if she moves during the charging she deals the blast damage with her being in the center of the blast.Spell Name: CC-9 Destructro-tron (aka: "Kevin")
Rank: C
Type: Summon
Duration: 5 Posts
Cooldown: 6 Posts
Description: Kevin is only 2' tall having most of it's body comprise of a white and orange ball. On top of the ball, stabilized by gyros, is the head of the droid where a large single camera resides. This droid has a pirate hat and a mustache for reasons unknown to Anastasia. She thinks that Almyra got a hold of Kevin and, due to Kevin's liking of it's new attire, grows angry whenever Anastasia tries to take the mustache and hat off of it.
Passive Effect: Surveillance Bot -- Upon summoning, Anastasia gets a notification in her Heads Up Display and a window opens up, showing everything that Kevin can see. The display is off-centered to the right of her HUD (like a minimap) of what Kevin sees.
Activated Effect: Self Destruct -- In a last-ditch effort, Kevin can blow himself up in a 15x15 area, sacrificing himself to deal C.5x damage.
Range: 25m
Speed: 10m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Kevin has full autonomy of his own actions, allowing him to move on his own.
- Due to Kevin's design, he can easily move around any terrain without hindrance- Once Self-Destruct is used, the summon cannot be used for the remainder of the thread.
- Kevin cannot see through objects or magical barriers.
- Damage to Kevin's camera stops the feed to Anastasia's HUD.- B Rank Spells:
- *NOTE: 5 Additional Spells are from the Raffle -- Was B Rank at the time of the drawing.
Spell Name: VT-101 Aero-Guardian Armor
Rank: B
Type: Requip Armor
Duration: 6 Posts
Cooldown: 7 Posts
Description: A large mobile suit that looks like a jet fighter with arms and legs. Anastasia maneuvers the Aero-Guardian Armor from the cockpit of the armor, which is a near 180 degree semi-tube shaped glass canopy. The canopy can be opened to occupy up to two pilots (however, Anastasia has full control of the armor). The Armor stands at a maximum height of 25 feet tall and and length of 30 feet. The hands on the armor are tactile enough to wield any weapon in Anastasia's arsenal, with any weapon scaling to a useable size for Anastasia. This armor comes with an on-board microphone and speaker so she is capable of communication. While in Walker Configuration, this armor travels at Anastasia's movement speed.
The Aero-Guardian has 2 forms: The form seen in the image is called "Walker" Configuration. When it completely reverts into an aircraft, it turns into "Fighter" Configuration. The Walker Configuration is the Aero-Guardian Armor's default form.
Passive Effect: Sky Walk -- While in the air (in Walker Configuration ONLY), the Aero-Guardian Armor is capable of standing on the air as if the sky was tangible (kinda like they do in DBZ). The Armor is capable of moving around in the air similarly to it traveling on the ground.
Activated Effect: Fighter Configuration -- The Aero-Guardian Armor transforms into it's Fighter Configuration. It moves it's legs upwards turning into a fighter jet. While in this form, Anastasia's movement speed is increased by 3x and is capable of flight. This ability's cooldown is 1 post longer than the amount of rounds activated. The Aero-Guardian Armor may change between Walker Configuration and Fighter Configuration at will.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Extremely versatile for use on land and in the air.
- Fighter Configuration offers a large increase in speed.- Almost impossible to use in tight/cramped spaces in both Walker and Fighter Configuration.
- While in Fighter Configuration, only ranged weapons can be used.
- Fighter Configuration may be fast, but a lot of agility is lost due to the speed increase. This may require Anastasia to find a way to turn around and make another pass in order to strike again due to the linearity of the flight and the difficulty of making hard turns.Spell Name: MLP-888 Longinus Missiles
Rank: B
Type: Requip Weapon
Duration: 6 Posts
Cooldown: 7 Posts
Description: A missile pad bearing spaces for up to 6 Longinus Missiles. This Missile Pad comes attached (and scales to size) with whatever armor Anastasia happens to be wearing. These missiles have 2 settings; Airburst and Proximity, allowing Anastasia to switch between the two for added effect. Each missile, in it's normal size (when equipped with the Aero-Guardian Armor) sizes up to 5 feet in length, using standard fuel propellant and a warhead that is capable of delivering up to 300 pounds of TNT worth of devastation.
Passive Effect: Missile Guidance -- Missiles are capable of following a target anywhere within it's range. Missiles are capable of being destroyed with a B Rank spell.
Active Effect: Tactical Nuke -- Instead of the large salvo of 24 missiles, once a tactical nuke has been loaded up, it is the only thing within the Missile Pad. The Tactical Nukes are called "Baby Tsar". Once launched, this nuke deals B Rank damage to a 30m radius and also inflicts "Radiation Burn" on the targets effected. Radiation Burn causes the target(s) to take an additional 15% damage from all sources for 3 posts. The Tactical Nuke has a 10 post cooldown.
Range: 50 meters (Blast radius -- 25m)
Speed: 50m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Is not equipped in the hands, thus leaving the hands free.
- Each missile explodes in a sphere with a 25m radius (dealing full damage at the point of impact and 75% less within the area)- May only be used while a Requip armor is equipped.
- Tactical Nuke is a non-discriminatory weapon that can also deal damage and cause radiation burns to allies. Anastasia needs to be careful of friendlies that are 'danger close'.
- Radiation Burn does not effect targets S Rank and above.Spell Name: DKSF-1A Plasma Grasper
Rank: B
Type: Requip Weapon
Duration: 6 Posts
Cooldown: 7 Posts
Description: This weapon appears to be a normal glove-type weapon. However, on the inside, the circuitry is very different than the insides of a normal mechanized hand. There is a spinning dynamo that, once activated, covers the fist in extremely hot plasma. When the dynamo is activated, her fists are covered in a strange green glow; while activated, this is called the 'Hand of God'. This is the ultimate weapon
Passive Effect: Penetrator -- While equipped, the Plasma Grasper instantly ignores all armors and barriers of equal rank or lower, bypassing it completely to attack the person within the armor or behind the barrier.
Active Effect: Hand of God -- This only occurs for 1 action. However, when the target is hit, they take B Rank damage as well as blocks a target's ability to use magic for 1 post. This ability may only be used once per summoning this weapon.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Gains additional damage equal to Strength Bonuses.
- Normal attacks with this weapon are very quick, capable of multiple attacks in a short span.
- Equipped in both hands, allowing for ambidextrous attacks.
- Non-elemental; cannot be eaten by slayers.- Short Range
- If a weapon is occupying Anastasia's hands, this weapon's bonus damage and Activated Effect cannot be used.
- 'Hand of God' magic block may only afflict a single target once per thread.
- 'Hand of God' magic block does not effect targets of higher rank.
- Penetrator passive ability does not effect Armors at A Rank or higher.Spell Name: Burning Wave
Rank: B
Type: Special Requip
Duration: Instant
Cooldown: 6 Posts
Description: The Plasma Graspers glow a hot yellow color as Anastasia puts her palms down by her hip to gather energy. This energy forms into a giant ball of plasma. Once the ball of plasma grows dense enough, Anastasia thrusts her arms forward and launches out a massive beam of plasma towards her opponents. This beam has a 10 meter radius. After the beam vanishes, it still leaves the Plasma Graspers white hot.
Effect: With the Plasma Graspers equipped, Anastasia launches out a ranged attack in the form of a massive beam. While the beam is active, Anastasia moves her hand and can use this weapon to deal damage to a wide area. Deals B Rank damage to the original target and any additional targets take 75% spell damage.
Range: 50m
Speed: 50m/second -- Moving the beam is moved at 30m/secondStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Beam is not effected by gravity.
- Capable of choosing what targets she wants to attack
- The Penetrator passive also works for this attack.- Requires the Plasma Graspers equipped
- Beam can be bounced away with magnetism
- Due to how slow it moves when Anastasia "pulls" the beam, it's easy for faster/more agile opponents to avoid this beam.
- Vulnerable while using this attack.Spell Name: MSG-00A mk.2 Sentry Prototype
Rank: B
Type: REquip Armor
Duration: 7 Posts
Cooldown: 8 Posts
Description: Based off of a design Anastasia found while looting a ship through the Wakusei Portal, Anastasia translated the blueprints and created the weapon system herself. However, due to the necessity to use a relatively rare metal called "Symphonium" Anastasia had no room for error. Upon activation tests, the mk.1 prototype went berserk and imploded on itself, damaging a large portion of the Isayev Heavy Industries complex. With an altered artificial intelligence, the mk.2 Sentry Prototype was created with enhanced capabilities that is far superior to that of the current top-of-the-line weapon system; the Aero-Guardian Armor.
Passive Effect: Heightened Senses -- Due to the mk.2's operating system, it interfaces with the user's mind, using inputs from the pilot's brain as commands for movement and attacks. The mk.2 grants the user an additional 25% to speed and 40% to reflexes.
Activated Effect: Sentry Berserker -- For 3 Posts, the Sentry Prototype goes berserk leaving Anastasia without the ability to detect friend or foe for awesome power. All attacks made while the Sentry is in Berserker mode are increased by 40% with a chance of attacking an ally. All attacks also result in a 20m x 20m AoE.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Increased Physical Stats
- While as a Berserker, Anastasia's attack damages an entire area.
- Anastasia can activate the Berserker at any time while this armor is equipped.- While in Berserker, Anastasia loses all ability to detect friend and foe during the duration and will attack the people nearest to her.
- While in Berserker, Anastasia cannot summon any new requip.
- If armor expires before Berserker does, Anastasia takes 10% HP damage per post remaining.
- Berserker may only happen once per thread.Spell Name: CETK-001 Galaxy Mover
Rank: B
Type: REquip -- Armor
Duration: 7 Posts
Cooldown: 8 Posts
Description: Yes, it is a flying saucer. Due to Anastasia noticing the lack of a way to transport people efficiently, she had this slow, massive hulk created for the simple reason to carry people and stuff around. This armor has zero combat abilities.
Passive Effect: Massive Capacity -- This craft is capable of holding up to 1000 people. The people are held within a pocket dimension for the seer purpose of transport.
Activated Effect: Tractor Beam -- In order to get people into the Galaxy Mover, Anastasia has devised a tractor beam to be used to take people, targets, cargo, etc into the armor. The beam hurls itself downwards and picks up the target and places the target into a pocket dimension. This can also be used to spit out whatever is in that pocket dimension back out into the real world.
Beam Range: Can extend all the way to the ground, but the beam is a 25x25m wide beam.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - The Tractor beam has 0 Cooldown due to it being used to collect massive amounts of people.
- Capable of transporting a LARGE group of people.
- Capable ofabductingcommandeering a massive amount of people at a single time.- This armor cannot make any offensive actions.
- All weapons equipped while this armor is on instantly goes to cool-down.
- Large, slow target.
- Looks like something that people fear and people will think they're getting abducted.Spell Name: CAFM-555X Fire Moth Armor
Rank: B
Type: REquip Armor
Duration: 7 Posts
Cooldown: 8 Posts
Description: Appearing just like Anastasia's weapon, the Fire Moth, the armor she wears is basically a flying orbital weapon. She made this armor as a means of confusing enemies with her Fire Moth as a means of throwing them off.
Passive Effect: False Laser -- Every time the Fire Moth weapon or the Mass Produced Fire Moth attacks, Fire Moth Armor also attacks with a false beam. The beam still has the same heat signatures, however, it doesn't deal any damage. It only fires a beam as a means of confusing the enemy.
Active Effect: Electromagnetic Barrier -- Anastasia can make the armor summon an electrical barrier just like The Fire Moth that can absorb up to 2 B Rank spells before being destroyed. This can only be done once each summon of this armor.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Capable of confusing targets as this armor looks just like her Fire Moth (multi-part weapon) and the Mass Produced Fire Moth weapon.
- Capable of summoning a defensive barrier- While this armor is equipped, no other weapon other than the Fire Moth (multi-part weapon) and Mass Produced Fire Moth (weapon below this armor) are equipped.
- Provides 20% less armor than other requip armors.
- Cannot perform this armor if The Fire Moth (multi-part weapon) is destroyed or Mass Produced Fire Moth is on cool-down.Spell Name: CAFM-555Y Mass Produced Fire Moth
Rank: B
Type: REquip Weapon
Duration: 7 Posts
Cooldown: 8 Posts
Description: The Mass Production Model of The Fire Moth
Passive Effect: Autonomy -- This weapon is capable of autonomous movement, not requiring Anastasia to hold this weapon in order to use.
Activated Effect: Tri Attack -- Requires Fire Moth Armor to be equipped as well as The Fire Moth (Multi-Part Weapon) to be equipped. All three synchronize with one another and interface with The Hymn through the Fire Moth's Psalm Unit. The three orbit around an imaginary axis before forming a massive beam in front of them before delivering a massive blast dealing 1.5x B Rank damage to a single target. This can only be performed once per summon of this weapon.
Range: 50m
Speed: 50m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Can be confused with either The Fire Moth or Fire Moth Armor.
- Activated Effect deals more damage due to everything needed in order to perform it.- For the Activated Effect to work, it requires Anastasia to have Fire Moth (Multi-Part Weapon) and Fire Moth Armor equipped and not on cool-down.
- Anastasia cannot move while performing the Activated Effect, leaving her, the Fire Moth, and the Mass Produced Fire Moth vulnerable to attack.
- Anastasia and the other two objects are vulnerable for 3 seconds after the attack is completed.- Spell Formatting:
- Code:
<table width="100%" border="1"><TR><TD width="25%" align="center" valign="center"><img src="" width="100%"></TD><TD width="75%" valign="top">[u]Spell Name:[/u]
[u]Rank[/u]:
[u]Type[/u]:
[u]Duration[/u]: 7 Posts
[u]Cooldown[/u]: 8 Posts
[u]Description[/u]:
[u]Effect[/u]:
[u]Range[/u]:
[u]Speed[/u]:</td></TR></TABLE><Table width="100%" border="1"><TR><TD bgcolor="#0099cc" align="center"><b>[size=13]Strengths and Weaknesses[/size]</b></TD</TR></TABLE><Table width="100%" border="1"><Table width="100%" border="1"><TR><TD width="50%" bgcolor="#0099cc"><center><b>[size=13]Magic's Strengths[/size]</b></center></TD><TD width="50%" bgcolor="#0099cc"><center><b>[size=13]Magic's Weaknesses[/size]</b></center></TD></TR><TD valign="top">- Strength 1
- Strength 2
- Strength 3</TD><TD valign="top">- Weakness 1
- Weakness 2
- Weakness 3
- Weakness 4</TD></TR></TABLE>
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Heavens Empress DaikiHeavenly Monster
- - - - - - - - - - - - - - - -
Lineage : Stigmata of the Avatar
Position : None
Posts : 841
Guild : Guildless
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 31
Mentor : Daiki, Aiko (Mother - Missing)
Experience : 0
Character Sheet
First Skill: Avatar of Amaterasu (Heaven God Slayer)
Second Skill: Fallen Angel Slayer Lacrima
Third Skill:
- Post n°38
Re: Mechanized Requip
_____________________________________________________________________________________
Heavens Empress DaikiHeavenly Monster
- - - - - - - - - - - - - - - -
Lineage : Stigmata of the Avatar
Position : None
Posts : 841
Guild : Guildless
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 31
Mentor : Daiki, Aiko (Mother - Missing)
Experience : 0
Character Sheet
First Skill: Avatar of Amaterasu (Heaven God Slayer)
Second Skill: Fallen Angel Slayer Lacrima
Third Skill:
- Post n°39
Re: Mechanized Requip
Anastasia Isayev wrote:Mechanized REquip Primary Magic: Mechanized REquip
Secondary Magic: Dragons' Champion
Caster or Holder: Holder Magic
Main Spell Focus: Attack/Self Buffs
Magic Description:Anastasia learned mechanical and electrical skills from her father, Ivan Isayev. Anastasia had been tinkering with electronics and mechanical parts from a young age. Throughout her life, she had been creating little machines here and little machines there. She dabbled quite a bit with electronics with the creation of her Nyanplifiers, Sir Hendrix Rescues Saint Cecilia, and the iconic Bass Canon. Her largest creation was, indeed the S.S. Myrmidon (also known as George). After creating and leading the building of George, she had a moment of self-reflection. Team Four Star had an imbalance of strength with the team and her song magic just isn't cutting it any more. She doesn't feel like singing increases people's strengths at all.
So in response to this, she decided to create multiple armors and weapons to suit her needs. These armors and weapons are to turn her into a combat machine! After learning how to utilize pocket dimensions from her mother and fine tuning her weapons and armor with her father, she decided that REquip was the best way to turn an already struggling team to a combat force. It was also her intention to become stronger, not only to prove to herself that she can, but to show certain individuals that she can stand on her own. Having been treated like a child for running out of breath on a mountain expedition really bothered her in the past; now her answer was something she created with her own two hands.
Reaching into a dimension, she is capable of quickly changing into powerful mechanized armors created primarily for storming strong-holds with weapons designed for taking down ships.Anastasia's Lineage Custom Lineage: Valkyrian
DescriptionAncient mythology tells of stories of warmaidens who ride into battle and chooses what warriors will live and what warriors will die. Only the greatest and bravest warriors are chosen to return for Ragnarok as Einherjar. During the stay between when they were chosen to become Einherjar and Ragnarok, they reside in the land of the dead (Valhalla) awaiting the time that their responsibilities is to come to fruition. Some people fear the Valkyrie while others sing songs of the Valkyrie.Plot Abilities
Throughout the Isayev family, women are known for becoming the bearers of the Valkyrian bloodline. Most women in the Isayev Family were born with this trait, though many have never uncovered the secrets of their Valkyrian blood; living the remainder of their lives ignorant to the power within them.
Anastasia knew of her bearing the Valkyrian blood since her youth. She exhibited some power, which she had almost no control over, by bringing back dead animals that had passed recently. The sadness from seeing the passing animals brought them back to life only to be stamped out immediately by her family; claiming that what she had done was taboo. She was raised believing that life is sacred and something precious and that people shouldn't be given a second chance as it wasn't natural.
Anastasia held her love and belief that life was sacred until she left the Blue Pegasus, where her regard for life had dropped significantly. It was at this point where she started to witness the dead that her Valkyrian blood began to take effect. She began to see more and more people die before her; being responsible for a good portion of their deaths. Their voices haunt her and depending on how useful they are, she creates a contract with them, to bring them back at her beck and call.- Spoiler:
- + Memories of the Departed: All of the creatures/people that Anastasia kills or witnesses their deaths, Anastasia draws from their memories, viewing everything they remembered within a split instance. While the memories she views are in short fragments, she is capable of remembering and processing a person's core memories while discarding less imporatant memories.
+ Dead Speak: All creatures/people that Anastasia kill or witnesses their death, Anastasia is capable of speaking with their spirits before she either sends them to Valhalla or allowing them to pass. Here, she can extract information from spirits. This only works on the freshly deceased.
Combat Abilities- Spoiler:
- + Einherjar Contract: Upon entering into battle with NPCs, Anastasia may choose to force a target to become one of her Einherjar. Upon killing the target or witnessing the target die, Anastasia sends them up to Valhalla to summon during a future job.
- Anastasia MUST either kill the NPC/Monster/ETC or watch them die for the 'contract' to be valid.
- Anastasia may store up to 5 Einherjar at any time. A spot is freed once the Einherjar has performed their duties.
- Cannot make a PC into an Einherjar.
- Does not work against dead that had their souls destroyed/absorbed into something.
- Anastasia cannot form a contract with an NPC 2 ranks higher than her.
Usage
+ Contract Fulfillment: Upon obtaining Einherjar(s), Anastasia is capable of summoning them into battle to fulfill her needs with them. She summons them as they were when she had fought them, having the same amount of HP, having the same abilities, and dealing the same amount of damage.
She can summon them for 8 posts (or until they die in combat). Once their duration is up, they are considered 'free' from the Einherjar Contract and are allowed to pass on.- Anastasia may only summon 1 Einherjar per thread.
- Anastasia must also have formed a 'Contract' with the NPC with a link to where she either killed them or saw them die.
- After an Einherjar has performed their duties (either lasted 8 posts or died again) they are removed from her list of available Einherjar and cannot be used again until Anastasia fights/kills/sees them die again.
Usage
+ Necromancy: After killing or witnessing the death of an NPC within a job, Anastasia is capable of bringing them back to life (albeit as an undead). This is capable of bringing back up to 5 freshly dead ranging from Weak to Normal monsters (If 1 weak roll gives 5 NPCs, they are considered 1). The revived monsters are capable of performing their proper damage while they are alive, however, they are destroyed in a single hit.- Only used against Monster rolls of Weak to Normal.
- Duration of 6 Posts with a 12 Post cool-down.
- If an Einherjar has been summoned, all undead brought back with necromancy return to the dead.
- Anastasia is capable of full control over the dead brought back to life
- This ability may only be used on NPCs that died in the same thread.
Usage
+ Valkyrian Spiraling Lance
A terrifying weapon, wreathed in blue flames extending longer than Anastasia's body. The body of the spear appears to be a long series of spirals made out of a strange material that appears to be alabaster. The composition of the weapon seems to be other-worldly, being as light as a feather, but capable of dealing massive amounts of damage.
Rank: Anastasia's rank (up to S Rank)
Type: Requip/Lineage -- Weapon
Duration:
B Rank: 6 Post Duration
A Rank: 8 Post Duration
S Rank: 10 Post Duration
Cooldown: Can only be summoned once per thread.
Passive Effect: Spirit Drain -- Every attack deals magic damage for the rank of the weapon. Every successful strike refills 1% of Anastasia's HP. This cannot surpass 3% per post.
Activated Effect: Spiraling Shield -- The Valkyrian Spiraling Lance is capable of changing it's form to be that of a shield. The shield is capable of taking 2 strikes of one rank above Anastasia worth of damage before reverting back to it's spear form.- Strengths:
- While in Spear form, this weapon deals +20% damage to targets stronger than her.
- While in Spear form, her weapon deals her rank in magic damage (up to S Rank)
- Weapon can change between Spiraling Lance form and Spiraling Shield form at a whim.
- This weapon can be summoned using Requip
- Summoning this weapon does not require MP.
- Damage taken while in shield form does not effect damage taken while in weapon form.
- Weaknesses:
- While in Spear form, this weapon deals -20% damage to targets weaker than her.
- This weapon cannot be buffed by any outside magic or strength increases. (only passive boosts apply)
- While this weapon is equipped, Anastasia cannot be healed by any outside sources.
- Weapon cannot enter Spiraling Shield form once it has taken enough damage to cause a weapon to 'break'. Damage to the shield does not count as damage to the weapon, itself.
- Weapon may only be summoned once per thread.
- Weapon expends 2% MP per strike
- While in weapon form, this weapon is capable of taking 1 rank higher than Anastasia worth of damage before being destroyed.
- Anastasia MUST either kill the NPC/Monster/ETC or watch them die for the 'contract' to be valid.
Mechanized REquip Magic
Unique AbilitiesFlying Armor
When Anastasia equips a REquip armor, they are all capable of flight. These armors are have built-in engines and stabilizers that allow for prolonged flight.
Limitation: The power of flight is only usable while Ana has REquip armor equipped. Her movement speed does not increase while in the air.
BuddyQuip
Instead of summoning a piece of Requip Armor/Weapons upon herself, she could instantly summon the item and any special abilities that come with it onto one of her teammates. This includes putting weapons/armor onto pets or friendly NPCs. All Armors are given the Flying Armor Unique Ability.
Limitation:
- Can only summon a requip weapon/armor onto a friendly that is their level or lower. Cannot put an A Rank Requip spell onto a C Rank mage.
- Spells still cost MP for Anastasia to use.
- Spells still have the same cool-down as if she used it on herself.
Elemental Switching
For 1 spell every 3 posts, Anastasia is capable of granting one of her attacks an elemental property. The elemental property of the attack is up to Anastasia. The element damage deals bonus damage (25% or whatever someone has in their weaknesses) to those weak to that element and is capable of being eaten by a slayer of that element.
Limitations:
- May only be used on Requip Weaponry
- May use Elemental Switching on any weapon she Buddyquips to another player/friendly unit
Enhanced Speed
When Anastasia equips a REquip armor, she is capable of extra speed:
D Rank: +10% Speed Bonus
C Rank: +20% Speed Bonus
B Rank: +30% Speed Bonus
A Rank: +40% Speed Bonus
S Rank: +50% Speed Bonus
This additional speed also effects Anastasia's flying speed.
Limitation: Enhanced Speed is only usable while Ana has a REquip armor equipped.
Nano-Machine Overdrive
Once Anastasia activates Limit Transcendence on a piece or Requip Weaponry, that weapon deals a bonus 50% damage while it is out. However, the cost of Limit Transcendence goes from 25% of the initial cost to 50% of the initial cost and 5 MP per post after the initial post until the weapon's duration expires. Ana's damage with this weapon may not be lowered while Nano-Machine Overdrive is active.
Limitation: A Requip Weapon may only go into Nano-Machine Overdrive once per topic.Magic's Strengths Magic's Weaknesses - Weapons and Armor aren't considered magic and cannot be disrupted by magic disruption. (Summoning the equipment, however, is still considered magical)
- Weapon sizes change depending on the armor currently equipped (to accommodate and allow weapons to be usable with currently equipped armors)- Lightning Magic causes Anastasia's Armor to short circuit and instantly become unable to move for an entire post.
- Unique Abilities may only be used when a Requip Armor is equipped.
- Magic Damage buffs does not increase damage dealt by the weapons- Signature Spells:
Spell Name: Repair Mecha
Rank: Rank of the User
Type: Healing -- Self
Duration: Instant
Cooldown: N/A
Description: Glowing green orbs appear around Anastasia as she begins to repair her armor using small nanomachines taking the form of the glowing green orbs. The green orbs feel warm and comforting. The nanomachines get right to work on repairing her REquip armor.
Effect: Instantly heals Anastasia's REquip Armor for her spell rank worth of HP (up to S Rank)
Range: Self
Speed: InstantStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Quick healing spell.
- HP healed is effected by Magic Damage Boosts- Only heals Anastasia's REquip armor.
- Does not effect organic matter (IE: does not heal Anastasia, herself or other people)
- Doesn't increase REquip duration.Spell Name: Flash Step
Rank: D
Type: Movement
Duration: Instant
Cooldown: N/A
Description: Appearing to be like teleportation, Anastasia seems to vanish only to reappear somewhere else. In all actuality, it is instantaneous movement; movement so quick that the eye has issues following.
Effect: Anastasia can instantly move the spell's range to either close in a gap or create space between herself and her target(s).
Range: 15m
Speed: 15m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Can be used with or without any Requip items summoned. - Cannot be used to avoid attacks
- Movement is linear, not allowing lateral movement.- D Rank Spells:
Spell Name: Unlock: Hawk Eye
Rank: D
Type: Buff
Duration: 3 Posts
Cooldown: 4 Posts
Description: The Heads up Display on Anastasia's armors aren't just for identifying people and to look pretty. The Heads up Display is also capable of increasing Anastasia's damage she can deal to targets.
Effect: Anastasia gains +15% to all damage types during this buff's durationStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Increases Anastasia's damage - This buff only effects Anastasia.
- Costs 50% more ManaSpell Name: Unlock: Protective Wall
Rank: D
Type: Defensive
Duration: Instant
Cooldown: 2 Posts
Description: With Anastasia's lightning fast reflexes, she is capable of summoning a barrier made of electromagnetism that is capable of stopping weak attacks. While it is capable of stopping weak attacks, it may just be enough to grant her a moment to take advantage of an enemy's weakness.
Effect: Summons a 10m x 5m wall in front of Anastasia, capable of absorbing up to 2 D Rank spells or equivalent in damage.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Capable of protecting Anastasia from weak attacks. - Can only be used to protect Anastasia
- Requires a REquip armor on to use.Spell Name: Re-Flash
Rank: D
Type: Movement
Duration: Instant
Cooldown: 2 Posts
Description: Deriving from her signature spell "Flash Step" Anastasia is capable of following up Flash Step with Re-Flash for an additional 15m worth of movement.
Effect: Much like Flash-Step, Anastasia is capable of moving 15ms in an instant.
Range: 15m
Speed: 15m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Useful for movement near instantly. - Must be used after Flash Step signature spell to work.
- Anastasia is considered vulnerable for 2 seconds after the spell is used.Spell Name: Ether Circuit
Rank: D
Type: Support
Duration: Instant
Cooldown: 2 Posts
Description: Utilizing the Nano-Machines build within her armor, she is capable of channeling magic power from the air and transferring some of the magic power to one of her allies in the appearance of a bright blue beam of light.
Effect: Gives the target 5% MP
Range: 15m
Speed: 7.5m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Refills MP of her target - Anastasia cannot target herself with this technique
- Beam can be intercepted by enemies- C Rank Spells:
Spell Name: SM-221 Chaser Armor
Rank: C
Type: Requip -- Armor
Duration: 5 Posts
Cooldown: 6 Posts
Description: Purple armor with massive shoulder pauldrons. This armor stands at 2.5 meters tall. The armor is composed of a special alloy "Aethernium". The alloy is extremely sturdy and extremely lightweight allowing for faster movement.
Passive Effect: All Terrain Mobility -- Terrain such as water and mud (and other natural conditions that slows down mobility) have no effect on Chaser's armor's movement speed.
Activated Effect: Chaser Flash Step -- With Chaser Flash Step active, Signature Spell "Flash Step" can be used multiple times and at C Rank spell Range (25m each Flash Step). This ability may only be used twice per thread.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Capable of moving through natural hindrances without a problem
- Capable of using an enhanced version of Flash Step signature spell.- Chaser Armor has no additional resistances against magical effects that lower it's movement speed.
- Armor is not water-proof on the inside, meaning that if Anastasia moves underwater, she can still run the risk of drowning if she doesn't come up for air.
- Larger size makes it difficult to maneuver through smaller passagewaysSpell Name: Mounted Hand Cannon
Rank: C
Type: Requip -- Weapon
Duration: 5 Posts
Cooldown: 6 Posts
Description: A large canon that envelopes her left hand up to the elbow. This cannon draws in energy from the environment and uses it as it's ammunition.
Passive Effect: Advanced Speed Boost -- While this armor is equipped, Anastasia gains a +25% bonus to movement speed.
Activated Effect: Charged Energy Ball -- Requires 1 post to charge up. After the weapon is fully charged, Anastasia unleashes a giant 10x10m ball of energy towards a group of targets, effecting all within the range, hitting them for 2x C Rank Damage. There are a lot of drawbacks to this skill, look in weaknesses to see what they are. This ability may only be used once per summoning of this weapon.
Range: 25m
Speed: 25m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Charged Energy Ball can attack for enormous damage to a large area.
- This weapon doesn't require reloading.- Charged Energy Ball requires 1 post to charge up before using.
- Charged Energy Ball requires Anastasia to stay put while charging.
- While Anastasia is charging the Energy Ball, if she is attacked, the duration of her weapon expires before releasing the blast, or if she moves during the charging she deals the blast damage with her being in the center of the blast.Spell Name: CC-9 Destructro-tron (aka: "Kevin")
Rank: C
Type: Summon
Duration: 5 Posts
Cooldown: 6 Posts
Description: Kevin is only 2' tall having most of it's body comprise of a white and orange ball. On top of the ball, stabilized by gyros, is the head of the droid where a large single camera resides. This droid has a pirate hat and a mustache for reasons unknown to Anastasia. She thinks that Almyra got a hold of Kevin and, due to Kevin's liking of it's new attire, grows angry whenever Anastasia tries to take the mustache and hat off of it.
Passive Effect: Surveillance Bot -- Upon summoning, Anastasia gets a notification in her Heads Up Display and a window opens up, showing everything that Kevin can see. The display is off-centered to the right of her HUD (like a minimap) of what Kevin sees.
Activated Effect: Self Destruct -- In a last-ditch effort, Kevin can blow himself up in a 15x15 area, sacrificing himself to deal C.5x damage.
Range: 25m
Speed: 10m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Kevin has full autonomy of his own actions, allowing him to move on his own.
- Due to Kevin's design, he can easily move around any terrain without hindrance- Once Self-Destruct is used, the summon cannot be used for the remainder of the thread.
- Kevin cannot see through objects or magical barriers.
- Damage to Kevin's camera stops the feed to Anastasia's HUD.- B Rank Spells:
- *NOTE: 5 Additional Spells are from the Raffle -- Was B Rank at the time of the drawing.
Spell Name: VT-101 Aero-Guardian Armor
Rank: B
Type: Requip Armor
Duration: 7 Posts
Cooldown: 8 Posts
Description: A large mobile suit that looks like a jet fighter with arms and legs. Anastasia maneuvers the Aero-Guardian Armor from the cockpit of the armor, which is a near 180 degree semi-tube shaped glass canopy. The canopy can be opened to occupy up to two pilots (however, Anastasia has full control of the armor). The Armor stands at a maximum height of 25 feet tall and and length of 30 feet. The hands on the armor are tactile enough to wield any weapon in Anastasia's arsenal, with any weapon scaling to a useable size for Anastasia. This armor comes with an on-board microphone and speaker so she is capable of communication. While in Walker Configuration, this armor travels at Anastasia's movement speed.
The Aero-Guardian has 2 forms: The form seen in the image is called "Walker" Configuration. When it completely reverts into an aircraft, it turns into "Fighter" Configuration. The Walker Configuration is the Aero-Guardian Armor's default form.
Passive Effect: Sky Walk -- While in the air (in Walker Configuration ONLY), the Aero-Guardian Armor is capable of standing on the air as if the sky was tangible (kinda like they do in DBZ). The Armor is capable of moving around in the air similarly to it traveling on the ground.
Activated Effect: Fighter Configuration -- The Aero-Guardian Armor transforms into it's Fighter Configuration. It moves it's legs upwards turning into a fighter jet. While in this form, Anastasia's movement speed is increased by 3x and is capable of flight. This ability's cooldown is 1 post longer than the amount of rounds activated. The Aero-Guardian Armor may change between Walker Configuration and Fighter Configuration at will.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Extremely versatile for use on land and in the air.
- Fighter Configuration offers a large increase in speed.- Almost impossible to use in tight/cramped spaces in both Walker and Fighter Configuration.
- While in Fighter Configuration, only ranged weapons can be used.
- Fighter Configuration may be fast, but a lot of agility is lost due to the speed increase. This may require Anastasia to find a way to turn around and make another pass in order to strike again due to the linearity of the flight and the difficulty of making hard turns.Spell Name: MLP-888 Longinus Missiles
Rank: B
Type: Requip Weapon
Duration: 7 Posts
Cooldown: 8 Posts
Description: A missile pad bearing spaces for up to 6 Longinus Missiles. This Missile Pad comes attached (and scales to size) with whatever armor Anastasia happens to be wearing. These missiles have 2 settings; Airburst and Proximity, allowing Anastasia to switch between the two for added effect. Each missile, in it's normal size (when equipped with the Aero-Guardian Armor) sizes up to 5 feet in length, using standard fuel propellant and a warhead that is capable of delivering up to 300 pounds of TNT worth of devastation.
Passive Effect: Missile Guidance -- Missiles are capable of following a target anywhere within it's range. Missiles are capable of being destroyed with a B Rank spell.
Active Effect: Tactical Nuke -- Instead of the large salvo of 24 missiles, once a tactical nuke has been loaded up, it is the only thing within the Missile Pad. The Tactical Nukes are called "Baby Tsar". Once launched, this nuke deals 1.5x B Rank magic damage to the main target and 1.25x B Rank magic damage to anyone in the 30m radius and also inflicts "Radiation Burn" on the targets effected. Radiation Burn causes the target(s) to take an additional 15% damage from all sources for 3 posts. The Tactical Nuke has a 3 post cooldown.
Range: 50 meters (Blast radius -- 25m)
Speed: 50m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Is not equipped in the hands, thus leaving the hands free.
- Each missile explodes in a sphere with a 25m radius (dealing full damage at the point of impact and 75% less within the area)- May only be used while a Requip armor is equipped.
- Tactical Nuke is a non-discriminatory weapon that can also deal damage and cause radiation burns to allies. Anastasia needs to be careful of friendlies that are 'danger close'.
- Radiation Burn does not effect targets S Rank and above.Spell Name: DKSF-1A Plasma Grasper
Rank: B
Type: Requip Weapon
Duration: 7 Posts
Cooldown: 8 Posts
Description: This weapon appears to be a normal glove-type weapon. However, on the inside, the circuitry is very different than the insides of a normal mechanized hand. There is a spinning dynamo that, once activated, covers the fist in extremely hot plasma. When the dynamo is activated, her fists are covered in a strange green glow; while activated, this is called the 'Hand of God'.
Passive Effect: Penetrator -- While equipped, the Plasma Grasper instantly ignores all armors and barriers of equal rank or lower, bypassing it completely to attack the person within the armor or behind the barrier.
Active Effect: Hand of God -- This only occurs for 1 action. However, when the target is hit, they take B.5 Rank magic damage as well as blocks a target's ability to use magic for 1 post. This ability may only be used once per summoning this weapon.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Gains additional damage equal to Strength Bonuses.
- Normal attacks with this weapon are very quick, capable of multiple attacks in a short span.
- Equipped in both hands, allowing for ambidextrous attacks.
- Non-elemental; cannot be eaten by slayers.- Short Range
- If a weapon is occupying Anastasia's hands, this weapon's bonus damage and Activated Effect cannot be used.
- 'Hand of God' magic block may only afflict a single target once per thread.
- 'Hand of God' magic block does not effect targets of higher rank.
- Penetrator passive ability does not effect Armors at A Rank or higher.Spell Name: Burning Wave
Rank: B
Type: Special Requip
Duration: Instant
Cooldown: 4 Posts
Description: The Plasma Graspers glow a hot yellow color as Anastasia puts her palms down by her hip to gather energy. This energy forms into a giant ball of plasma. Once the ball of plasma grows dense enough, Anastasia thrusts her arms forward and launches out a massive beam of plasma towards her opponents. This beam has a 10 meter radius. After the beam vanishes, it still leaves the Plasma Graspers white hot.
Effect: With the Plasma Graspers equipped, Anastasia launches out a ranged attack in the form of a massive beam. While the beam is active, Anastasia moves her hand and can use this weapon to deal damage to a wide area. Deals B Rank magic damage to the original target and any additional targets take 75% spell damage. All effected targets now take 15% more damage from all sources for the remainder of the round.
Range: 50m
Speed: 50m/second -- Moving the beam is moved at 30m/secondStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Beam is not effected by gravity.
- Capable of choosing what targets she wants to attack
- The Penetrator passive also works for this attack.- Requires the Plasma Graspers equipped
- Beam can be bounced away with magnetism
- Due to how slow it moves when Anastasia "pulls" the beam, it's easy for faster/more agile opponents to avoid this beam.
- Vulnerable while using this attack.Spell Name: MSG-00A mk.2 Sentry Prototype
Rank: B
Type: REquip Armor
Duration: 7 Posts
Cooldown: 8 Posts
Description: Based off of a design Anastasia found while looting a ship through the Wakusei Portal, Anastasia translated the blueprints and created the weapon system herself. However, due to the necessity to use a relatively rare metal called "Symphonium" Anastasia had no room for error. Upon activation tests, the mk.1 prototype went berserk and imploded on itself, damaging a large portion of the Isayev Heavy Industries complex. With an altered artificial intelligence, the mk.2 Sentry Prototype was created with enhanced capabilities that is far superior to that of the current top-of-the-line weapon system; the Aero-Guardian Armor.
Passive Effect: Heightened Senses -- Due to the mk.2's operating system, it interfaces with the user's mind, using inputs from the pilot's brain as commands for movement and attacks. The mk.2 grants the user an additional 25% to speed and 40% to reflexes.
Activated Effect: Sentry Berserker -- For 3 Posts, the Sentry Prototype goes berserk leaving Anastasia without the ability to detect friend or foe for awesome power. All attacks made while the Sentry is in Berserker mode are increased by 40% with a chance of attacking an ally. All attacks also result in a 20m x 20m AoE.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Increased Physical Stats
- While as a Berserker, Anastasia's attack damages an entire area.
- Anastasia can activate the Berserker at any time while this armor is equipped.- While in Berserker, Anastasia loses all ability to detect friend and foe during the duration and will attack the people nearest to her.
- While in Berserker, Anastasia cannot summon any new requip.
- If armor expires before Berserker does, Anastasia takes 10% HP damage per post remaining.
- Berserker may only happen once per thread.Spell Name: CETK-001 Galaxy Mover
Rank: B
Type: REquip -- Armor
Duration: 10 Posts
Cooldown: 11 Posts
Description: Yes, it is a flying saucer. Due to Anastasia noticing the lack of a way to transport people efficiently, she had this slow, massive hulk created for the simple reason to carry people and stuff around. This armor has zero combat abilities.
Passive Effect: Massive Capacity -- This craft is capable of holding up to 1000 people. The people are held within a pocket dimension for the seer purpose of transport.
Activated Effect: Tractor Beam -- In order to get people into the Galaxy Mover, Anastasia has devised a tractor beam to be used to take people, targets, cargo, etc into the armor. The beam hurls itself downwards and picks up the target and places the target into a pocket dimension. This can also be used to spit out whatever is in that pocket dimension back out into the real world.
Beam Range: Can extend all the way to the ground, but the beam is a 25x25m wide beam.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - The Tractor beam has 0 Cooldown due to it being used to collect massive amounts of people.
- Capable of transporting a LARGE group of people.
- Capable ofabductingcommandeering a massive amount of people at a single time.- This armor cannot make any offensive actions.
- All weapons equipped while this armor is on instantly goes to cool-down.
- Large, slow target.
- Looks like something that people fear and people will think they're getting abducted.Spell Name: CAFM-555X Fire Moth Armor
Rank: B
Type: REquip Armor
Duration: 7 Posts
Cooldown: 8 Posts
Description: Appearing just like Anastasia's weapon, the Fire Moth, the armor she wears is basically a flying orbital weapon. She made this armor as a means of confusing enemies with her Fire Moth as a means of throwing them off.
Passive Effect: False Laser -- Every time the Fire Moth weapon or the Mass Produced Fire Moth attacks, Fire Moth Armor also attacks with a false beam. The beam still has the same heat signatures, however, it doesn't deal any damage. It only fires a beam as a means of confusing the enemy.
Active Effect: Electromagnetic Barrier -- Anastasia can make the armor summon an electrical barrier just like The Fire Moth that can absorb up to 2 B Rank spells before being destroyed. This can only be done once each summon of this armor.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - Capable of confusing targets as this armor looks just like her Fire Moth (multi-part weapon) and the Mass Produced Fire Moth weapon.
- Capable of summoning a defensive barrier- While this armor is equipped, no other weapon other than the Fire Moth (multi-part weapon) and Mass Produced Fire Moth (weapon below this armor) are equipped.
- Provides 20% less armor than other requip armors.
- Cannot perform this armor if The Fire Moth (multi-part weapon) is destroyed or Mass Produced Fire Moth is on cool-down.Spell Name: CAFM-555Y Mass Produced Fire Moth
Rank: B
Type: REquip Weapon
Duration: 7 Posts
Cooldown: 8 Posts
Description: The Mass Production Model of The Fire Moth
Passive Effect: Autonomy -- This weapon is capable of autonomous movement, not requiring Anastasia to hold this weapon in order to use.
Activated Effect: Tri Attack -- Requires Fire Moth Armor to be equipped as well as The Fire Moth (Multi-Part Weapon) to be equipped. All three synchronize with one another and interface with The Hymn through the Fire Moth's Psalm Unit. The three orbit around an imaginary axis before forming a massive beam in front of them before delivering a massive blast dealing 1.5x B Rank Magic damage to a single target. This ability has a 3 post cool-down
Range: 50m
Speed: 50m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Can be confused with either The Fire Moth or Fire Moth Armor.
- Activated Effect deals more damage due to everything needed in order to perform it.- For the Activated Effect to work, it requires Anastasia to have Fire Moth (Multi-Part Weapon) and Fire Moth Armor equipped and not on cool-down.
- Anastasia cannot move while performing the Activated Effect, leaving her, the Fire Moth, and the Mass Produced Fire Moth vulnerable to attack.
- Anastasia and the other two objects are vulnerable for 3 seconds after the attack is completed.- A Rank Spells:
Spell Name: RMX-212 Dragon Fangs
Rank: A
Type: Refined Requip / Weapon
Duration: 10 Posts
Cooldown: 11 Posts
Description: Anastasia's new primary weapon. She had encountered this weapon initially during an exhibition match in Bosco where she almost lost her life. Angered by the opposing pilot's inability to hold back during an exhibition, she sought to create a weapon similar to it. Upon finding information on where should could score some Rhapsodium, she encountered the pilot she fought in Bosco only to disarm her of the weapon and run off with the cache of Rhapsodium. From this, she was capable of reverse engineering the weapon to make an improved version of the weapon that almost took her life.
This weapon has the head of a dragon that move and squeeze objects like an insect's pincers. The head can move around freely as it is tethered by a red, extendable mass that allows the weapon to move freely within an 80 meter area. This weapon can be used to butt into the enemy at extremely fast speeds or it can be used to crush her foes. Anastasia has many more uses with this weapon and plans on integrating new hardware and software into this weapon as well as upgrading it's performance. Due to the strength of this weapon, this weapon deals a natural 25% bonus damage.
Passive Effect 1: Dual Wielding -- Anastasia has 2 of these weapons out at once. So once one Dragon Fang is doing something, she can use the other one to act independently, allowing her to use an ability with her right and doing something else with her left.
Passive Effect 2: Omni-Range -- Anastasia is capable of using this weapon at melee range or anywhere up to 80 meters. While moving in this range, it has an extended traveling speed of +20 m/s (Already calculated below) and is extremely agile, capable of chasing targets as long they are within it's effective range.
Active Effect: Dragon's Maw - Anastasia opens the mouth of the dragon and uses it to clamp down on one of her targets. This deals 50% of the weapon's damage initially with 25% of the damage for every post afterward. While in Dragon's Maw, the target cannot move further than Anastasia will allow them to, meaning Anastasia has full control over her target's movement. This ability lasts as long as the weapon's duration or until the weapon is destroyed.
Range: 80 meters
Speed: 60 m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Due to this weapon not being directly held in the hands, Anastasia may wield weapons in her hands while this weapon is equipped.
- Capable of multi-tasking, able to perform a weapon's ability on one side while attacking with the other.
- Extremely agile, capable of moving anywhere within it's 80 meter range.- Due to the weapon's nature, Anastasia MUST have a Requip Armor equipped in order to use this weapon.
- Weapon is vulnerable to attack while extended outward.
- Movement while extended is predictable due to it being tethered to a single source.
- Even while the weapon is used in 2 separate parts, both sides share the same durability/hp.Spell Name: Fafnir's Rage
Rank: A
Type: Special Requip / Attack
Duration: 2 Posts (1 Post to charge / 2nd post execution)
Cooldown: 5 Posts
Description: Utilizing the Plasma Igniter within the weapon, Anastasia sends out a massive blast of plasma in a cone-shape appearing to look like dragon's breath. The Igniter requires 1 post to charge up before letting out a single, powerful blast.
Effect: Charges for the first turn and then deals 1.25x A Rank magic damage to the target. This damage follows AoE rules where the main target takes 100% of the damage while other targets in range takes 75% of the damage.
If this is used with the same Fang that has someone trapped in Dragon's Maw, deals 1.5x A Rank damage instead. The focus of the spell is to the target trapped in the Dragon's Maw and does not spread out as an AoE.
This damage bypasses armor.
Range: 20 meters
Speed: 10 m/sStrengths and Weaknesses Magic's Strengths Magic's Weaknesses - Strong spell
- Area of Effect- Takes a turn to charge.
- Very Short Range for an A Rank spell
- Requires Dragon Fangs equipped in order to use.Spell Name: MSG-01B Fafnir Sentry
Rank: A
Type: Requip Armor
Duration: 10 Posts
Cooldown: 11 Posts
Description: This armor is the compliment of the Dragon Fang weapon and was created as the first platform to be 100% integrated into the Dragon Fangs, allowing the Dragon Fangs to have Hymnal Integration. This armor is capable of feats such as increased strength and capability of creating a barrier anywhere upon the armor and weaponry attached to the armor.
Passive Effect: Dragon Fang Integration -- Only useable if the Dragon Fang weapons are equipped with this armor. When that occurs, the Dragon Fang receives a bonus 25% damage. This has no effect if the Dragon Fangs aren't equipped.
Active Effect: Pulse Barrier -- Integrating with the Hymn, Anastasia excites the Nano-Machines within her armor to jump off for a brief moment to create a barrier that absorbs 1 S rank damage or 2 A Rank damages instantly. This extends throughout the surface area of the armor (to also include the lengthening of the Dragon Fangs). This can also be used to essentially protect one of her allies from harm as well. This has a duration of instant and a cooldown of 5 posts.Strengths and Weaknesses Magic's Strengths Magic's Weaknesses - May create a barrier around the armor, and if used with the Dragon Fang, can protect an ally up to 80m away. - Armor built specifically for the Dragon Fang weapons. None of it's abilities work to their full potential without the weapon.
- This armor has 10% less durability than normal armors- Celestial Key:
Spell Name: The Invincible Key [Information/Proof]
Rank: Magic Key
Type: Celestial Key
Duration: 1 Attack or Boredom Strikes
Cooldown: Once Per Thread
Description: A Key where the back is shaped like a mans fist, this key summons saitama. He is so powerful that he can't be defeated, but unfortunately he can only attack one before he has to return to the Celestial realm.
Effect: Hits for S Rank DamageStrengths and Weaknesses