Type: Armored Clothing
Rank: Artifact
Description: The clothes are made out of polarized titanium making it so they are extremely durable. The clothing consists of a pair of combat titanium toed boots, cargo styled pants, short sleeve shirt, a pair of cut-off combat gloves with titanium plate on back, and a duster.
Abilities:
Strengths They are fireproof, resist heat and cold easily, doesn't freeze easily, and it is ten times strong than steel so it can't be cut or pierced
-Can't be eaten
-Light wieght
Weaknesses The force of the hit(s) is still transferred to the wearer
-Does't handle rapid temperature changes well
-After five hits from ice attacks to the same spot will freeze that spot on the clothes while frozen extremely brittle
-Causes Nightken to attract positively charged electricity
Technique:
Name: Elettro Guard
Type: Lightning
Rank: S
Description: This ability of the armored clothing siphons off ten percent of every lightning spell used by the wearer to cause the clothing to become electrically charged making enemies hesitant to get into close combat. When someone aside from the wearer touches the clothing while it has an electric charge all of the gathered electricity instantly goes to the point of contact shocking the person who touched it for A-rank damage plus the percentage gathered on the armor along with knocking them back up to a max of eighty feet.
Knock back range:
10%-40%=10 feet
50%-90%=40 feet
100%-200%=80 feet
Strengths: -Makes enemies hesitant to physically touch the wearer
-Shock damage depends on the amount of electricity gathered(S+ percentage gathered)
-Repels negatively charged lightning
Weaknesses: ten percent of every lightning spell is siphoned off and clings to the clothes
-Doesn't siphon off ten percent from Overdrive
-Slightly weakens lightning spells used
-Causes Nightken to attract positively charged electricity
Cooldown: 3 posts after electricity is used up
Duration: Until something or someone comes into contact with the clothing(excluding the wearer)(1 post)
Name: Overdrive
Type: Lightning,Buff
Rank: S
Description: Every three posts the first lightning spell used after that time gets a fifty percent power boost, but if a lightning spell isn't used during that time this ability goes on cooldown. This periodic boost can only be used if Elettro Guard is at fifty percent or more.
Strengths:-50% boost to first lightning spell in the post
-Periodic boost
-Can turn a sticky situation around
Weaknesses: -Can only be used if Elettro Guard has 50% or more charge
-If a spell isn't used during the boost time it goes on cooldown
-Only boosts the damage of the next lightning spell not the actual rank of the spell
-Can cause allies to suffer more damage from the boosted spell if they get in the way
Cooldown: 3 posts Duration: Instant
Last edited by Nightken on 28th April 2015, 7:26 pm; edited 11 times in total