Irritum - Mutatio
Primary Magic: Irritum - Mutatio
Secondary Magic: TBD
Caster or Holder: Caster/Holder
Description: Upon finding out that he had a unique ability to absorb magical energy, Cirven would lose his old magic. After this lose of power he would accidentally absorb his own sword, the Kukan causing him to merge with it in a symbiotic way of sorts. The merge increased the blade's ability to change forms completely. The new change allowed the blade to change into practically any form with some limits. Cirven can use the arcane weapon now known as Irritum, in his own hands or control it from a short distance to attack his opponents. Irritum takes the form of a sword that Cirven wants it to look like but is always 45 inches long in its base form, which puts it in between the average size of a long sword and a great sword.
Irritum shares a similarity with Cirven's old weapon the Kukan in that it can change form based on magical energy placed into it also. These forms are limited causing Cirven to avoid relying on them so much. Irritum also shares the ability the Kukan had with having its own dimensional pocket. This pocket can be used to travel to areas in Cirven's line of sight.
Irritum is usually in the form of something on Cirven's person when not in use. This can be in the form of a belt, random trinket or something more comedic like a floating pillow that he rests his body or head on(the pillow can hold him up). It is sometimes brought into its own pocket dimension when not used to and can only be summoned back out close to Cirven.
Strengths:
- The Many Faces of Irritum: Irritum can change into multiple different things that can be used to help in situations. These can go from weapons to shields made out of the magical energy the blade and Cirven to a bed of pillows, etc. These transformations happen in a quick flash of light.
- Attacks from Anywhere: Cirven can use the Irritum in his own hands for close combat or cause it to attack by floating around and swinging it. The distance the blade can go within Cirven's control is 30 meters.
- Regeneration: If Irritum is broken due to damage the blade will regenerate so that Cirven can use it again. This process is fairly fast and only has the weapon broken for 2 posts.
- - Easy Transporting: Due to Irritum being able to change into practically anything Cirven has an easy time with moving it around in small forms or in different forms. He can even cause it to go into its own pocket dimension when not being used. When brought out through this dimension it will always come out near Cirven.
Weaknesses:
- Multiple Forms But One Sword: All the forms of the Irritum can be dealt damage which can cause it to break. This only applies to the forms that are not shields of any kind.
- Limited Distance: If Irritum is taken outside of the 30 meters of Cirven's control he cannot use it to attack at all or even control it.
- Limited Action: Irritum can only have 2 spell forms active at a time(Elemental forms do not count for this).
- Elemental Weaknesses: Any of the elemental forms of Irritum can only be used once each per thread as well as each having the same elemental weaknesses as the element they are. This weakness causes them to take more damage from their superior element.(50% more damage)
- Breaking: Irritum can be broken after being dealt damage which causes Cirven to lose all ability to cast spells due to the main focus of his magic being broken. He also will be dealt 25% of his HP in damage when Irritum breaks.
Lineage:
Unique Abilities:
- Regeneration: As stated above the Irritum can regenerate after being broken. The regeneration takes 2 posts and during this post Cirven has no way of using spells unless he has another way of casting spells outside of the Irritum.
- Many Faces:: Irritum can change into a wide array of things and will instantly change into them. They change in a flash of light similar to how the Kukan changed forms. This ability allows Irritum to change into anything the Cirven wants within its 30 meter reach around him. This means that it can become something like a small floating pillow that he can rest on or something bigger like a small house. This ability can only be used outside of battle and any fighting will cause the form to disperse back to its regular form. This ability cannot be used with any of the spells below. If used to trap someone or something any amount of A-rank or higher damage will end the spell and cause Irritum to take damage. These forms cannot be living things but can seem like they are as in being a robot, etc.(This ability is mostly for RP reasons)
- Elemental Forms: Cirven carries elemental lacrima to absorb the magical energy of to change the form of Irritum into a certain weapon based on that element. These Elemental Forms override the regular form of Irritum and cause all other spells to deal damage based on that element. These forms are basically the same as a re-quip mage's spells. They are all limited to a once per thread use because of their need to be recharged. Each elemental form comes with a attack that instantly uses up all the energy placed inside Irritum and ends the duration spell. These attacks take 5% MP from Cirven to be used. Only one Elemental Form can be active at a time. Each elemental form deals melee damage equal to its spell rank.
- Attacks From Anywhere(Distance Combat): Cirven can control Irritum with his mind due to their symbiotic relationship. The weapon will float around in the air and attack as if it were being held by an invisible person. Cirven can control Irritum from up to anywhere within 30 meters around him and the weapon moves around regularly at 30 m/s. If the weapon is moved out of this 30 meter range it will fall onto the ground motionless like any other weapon would until Cirven manages to get back into the range of his control.
- Stronger Than Most Magical Weapons: Irritum can take more damage than most other magical weapons due to the symbiotic relationship it has with Cirven. This allows it to take 6 damage of Cirven's rank.
Spells
Primary Magic: Irritum - Mutatio
Secondary Magic: TBD
Caster or Holder: Caster/Holder
Description: Upon finding out that he had a unique ability to absorb magical energy, Cirven would lose his old magic. After this lose of power he would accidentally absorb his own sword, the Kukan causing him to merge with it in a symbiotic way of sorts. The merge increased the blade's ability to change forms completely. The new change allowed the blade to change into practically any form with some limits. Cirven can use the arcane weapon now known as Irritum, in his own hands or control it from a short distance to attack his opponents. Irritum takes the form of a sword that Cirven wants it to look like but is always 45 inches long in its base form, which puts it in between the average size of a long sword and a great sword.
Irritum shares a similarity with Cirven's old weapon the Kukan in that it can change form based on magical energy placed into it also. These forms are limited causing Cirven to avoid relying on them so much. Irritum also shares the ability the Kukan had with having its own dimensional pocket. This pocket can be used to travel to areas in Cirven's line of sight.
Irritum is usually in the form of something on Cirven's person when not in use. This can be in the form of a belt, random trinket or something more comedic like a floating pillow that he rests his body or head on(the pillow can hold him up). It is sometimes brought into its own pocket dimension when not used to and can only be summoned back out close to Cirven.
Strengths:
- The Many Faces of Irritum: Irritum can change into multiple different things that can be used to help in situations. These can go from weapons to shields made out of the magical energy the blade and Cirven to a bed of pillows, etc. These transformations happen in a quick flash of light.
- Attacks from Anywhere: Cirven can use the Irritum in his own hands for close combat or cause it to attack by floating around and swinging it. The distance the blade can go within Cirven's control is 30 meters.
- Regeneration: If Irritum is broken due to damage the blade will regenerate so that Cirven can use it again. This process is fairly fast and only has the weapon broken for 2 posts.
- - Easy Transporting: Due to Irritum being able to change into practically anything Cirven has an easy time with moving it around in small forms or in different forms. He can even cause it to go into its own pocket dimension when not being used. When brought out through this dimension it will always come out near Cirven.
Weaknesses:
- Multiple Forms But One Sword: All the forms of the Irritum can be dealt damage which can cause it to break. This only applies to the forms that are not shields of any kind.
- Limited Distance: If Irritum is taken outside of the 30 meters of Cirven's control he cannot use it to attack at all or even control it.
- Limited Action: Irritum can only have 2 spell forms active at a time(Elemental forms do not count for this).
- Elemental Weaknesses: Any of the elemental forms of Irritum can only be used once each per thread as well as each having the same elemental weaknesses as the element they are. This weakness causes them to take more damage from their superior element.(50% more damage)
- Breaking: Irritum can be broken after being dealt damage which causes Cirven to lose all ability to cast spells due to the main focus of his magic being broken. He also will be dealt 25% of his HP in damage when Irritum breaks.
Lineage:
- Dog Demon of Absorption:
- Dog Demon of Absorption
Lineage: Dog Demon of Absorption
Wielder: Cirven
Description: After losing his Slayer magic Cirven found himself feeling void of any magical power. It was to him like unplugging a lamp from its socket that a child used as a way of feeling better in the dark. No power meant no light and no light meant no safety. His powerlessness was only half true though. In a fit of angst he unlocked a hidden power inside of him that caused him to absorb his blade, the Kukan and merge with it changing its power and abilities. He would later find out that like the magic he originally used, he was able to absorb energy from things to enhance himself or others. This ability would be the same ability his own mother used against him to take his magic and would be the same ability he used to obtain his Slayer magic in the first place.
Abilities:
- Power of the Dog Demon Hybrid: Cirven can harness the power of his demonic side and release it changing his body to something different. His hair changes from its usual blue color to midnight black while his pupils change into a shining red color(can be seen shining in the dark) and around his pupils changes into a black color. His hands shape into claws and he grows fangs. These claws are as sharp and long as small daggers. In this form he gains a boost to his strength, reflexes and speed(66%). Also in this form Cirven's spell power and spell damage is increased by 50% due to his demonic power. This form lasts 6 posts and has a 7 post Cooldown. After this form is finished it will cause Cirven to be weakened for a short time and unable to use spells for 2 posts. This is due to him only being half demon and the drain on his body it causes.
- Senses and Abilities: Due to Cirven being a dog demon his sense of smell is heightened to the same extent if not a bit better than a Dragon Slayers. With this comes boost to his strength (25%), reflexes(30%) and speed(30%).
- Absorption: After practicing his natural ability Cirven found that he could use magical energy from spells or natural elements to boost his own power. When using this ability Cirven absorbs the energy from something or from an attack that uses magical energy of some kind. He has to be able to touch the energy he is absorbing to use this ability but in turn will gain MP and a damage boost equal to rank of spell to his next spell depending on the size of the object absorbed or rank of the spell(small chart below). This ability can only be used twice per thread and if an attack is absorbed Cirven will take half the damage of the spell absorbed because he is fully absorbing it unlike with his next ability. Each use needs to be 5 posts in between each other. Cirven can transfer the boost of power to another by touching them but he will give up all the effects on himself if done so. Cirven can only absorbs spells or things of his rank or lower.
- Absorption Redirect: Cirven can use his ability with absorbing energy from a natural element to turn it into an attack or redirect attacks that use magical energy. When used Cirven will have to absorb some energy from something and then after consuming it fully fire it back out. This involves him having to touch the thing producing the energy and firing it back out. With this ability he can absorb the energy from fire to shoot out a fireball or absorb a fireball attack to fire back the same fireball. Any attack that he directs back will deal damage equal to what damage it would have done. Any non-attack energy he absorbs will deal damage equal to his own rank. He can only use this ability on spells equal to his rank or lower. This ability can only be used twice per thread and with 4 posts in between each use. Cirven will take half of the damage of the spell absorbed if it is an attack.
Usage:
- Power of the Dog Demon: Gives a 66% boost to strength, speed and reflexes but these boosts do not stack with his passive boosts. Gives a 50% boost to his spell damage. 6 post duration with a 7 post Cooldown. After use Cirven will be weakened and unable to use spells for 2 posts.
- Senses and Abilities: Gives passives in the form of a heightened sense of smell, a 20% boost to strength and a 30% boost to speed and reflexes.
- Absorption: Gains MP and a damage boost equal to rank of spell to his next spell from the energy produced in natural elements or from spells directed at him. Any spell attacks absorbed will deal half their damage to him. Can be used to power up an ally instead by transferring the power to them. He can only absorb things of his rank or lower. Twice per thread usage with 5 posts in between each use. Chart below.
An inch to one foot in size/D-rank spell: 10% DMG boost on next spell/5% MP
2 feet to a meter/C-rank spell: 20% DMG boost on next spell/10% MP
2-5 meters/B-rank spell: 30% DMG boost on next spell/15% MP
Room sized/A-rank spell: 40% DMG boost on next spell/20% MP
House sized/S-rank spell: 50% DMG boost on next spell/25% MP
- Absorption Redirect: Allows the user to redirect energy from a natural element into blast of energy or redirect the energy from a spell. He can only absorb things his rank or lower(follow the chart above for rank by size). Damage dealt by a natural element is equal to his rank and damage dealt by a redirected attack is the same as the damage as that attack. Twice per thread use with 4 posts in between uses. Cirven will take half of the spell's damage if an attack is absorbed.
Unique Abilities:
- Regeneration: As stated above the Irritum can regenerate after being broken. The regeneration takes 2 posts and during this post Cirven has no way of using spells unless he has another way of casting spells outside of the Irritum.
- Many Faces:: Irritum can change into a wide array of things and will instantly change into them. They change in a flash of light similar to how the Kukan changed forms. This ability allows Irritum to change into anything the Cirven wants within its 30 meter reach around him. This means that it can become something like a small floating pillow that he can rest on or something bigger like a small house. This ability can only be used outside of battle and any fighting will cause the form to disperse back to its regular form. This ability cannot be used with any of the spells below. If used to trap someone or something any amount of A-rank or higher damage will end the spell and cause Irritum to take damage. These forms cannot be living things but can seem like they are as in being a robot, etc.(This ability is mostly for RP reasons)
- Elemental Forms: Cirven carries elemental lacrima to absorb the magical energy of to change the form of Irritum into a certain weapon based on that element. These Elemental Forms override the regular form of Irritum and cause all other spells to deal damage based on that element. These forms are basically the same as a re-quip mage's spells. They are all limited to a once per thread use because of their need to be recharged. Each elemental form comes with a attack that instantly uses up all the energy placed inside Irritum and ends the duration spell. These attacks take 5% MP from Cirven to be used. Only one Elemental Form can be active at a time. Each elemental form deals melee damage equal to its spell rank.
- Attacks From Anywhere(Distance Combat): Cirven can control Irritum with his mind due to their symbiotic relationship. The weapon will float around in the air and attack as if it were being held by an invisible person. Cirven can control Irritum from up to anywhere within 30 meters around him and the weapon moves around regularly at 30 m/s. If the weapon is moved out of this 30 meter range it will fall onto the ground motionless like any other weapon would until Cirven manages to get back into the range of his control.
- Stronger Than Most Magical Weapons: Irritum can take more damage than most other magical weapons due to the symbiotic relationship it has with Cirven. This allows it to take 6 damage of Cirven's rank.
Spells
- D Rank Spells:
Name: Call Back
Rank: D
Type: Support
Duration: Instant
Cooldown: 2 posts
Description: Cirven calls Irritum back to around him or to calls it to another within 15 meters of him. This spell can only be used as long as he sees the weapon and can be used even if Irritum is broken or not. When this spell is used Irritum disappears into small balls of light and then reappears near Cirven.
Strengths:
- This spell can be used to call Irritum back to Cirven or another within 15 meters of him.
- This spell can be used to call back any of the forms of Irritum including when it is broken.
- Due to how this spell works it can be used to call Irritum back through things just as long as Cirven can see it.
Weaknesses:
- If Irritum is out of his line of sight Cirven cannot call it to him at all.
- Any anti-magical type effects will prevent this spell.
- If this spell is used to call back a broken Irritum, it will require 1 post longer to be regenerated.
- This spell is purely support and has no offensive ability to it.
Name: Dimensional Pocket
Rank: D
Type: Support
Duration: Instant
Cooldown: 2 posts
Description: Irritum holds its own dimensional pocket that Cirven can access. This pocket can be used to hold multiple items at a time but will require Cirven to open it with magic to access it.
Strengths:
- This dimensional pocket can be used to hold practically anything.
- The dimensional pocket can fit 4 items max.
- The pocket dimension has no limit to the amount of things it can hold.
Weaknesses:
- The dimensional pocket cannot hold anything living.
- Requires MP to use the pocket.
- Cannot be accessed if the Irritum is broken.
- This spell requires Irritum to be near Cirven(within 3 meters) so that he can access the pocket dimension.
Name: Zephyr's Flight
Rank: D
Type: Support, Wind
Duration: 3 posts
Cooldown: 4 posts
Description: During the Elemental Form - Wind: Zephyr Cirven can form wind under his body to simulate flying. This spell allows Cirven to ride the wind basically meaning that he is not exactly flying but being moved around on air as if it were a platform.
Strengths:
- Allows Cirven to form wind under him and ride it around at a max speed of 7.5 m/s.
- This spell is not a form of the Irritum meaning it does not fall until the 2 form rule.
- The 'platform' can be used to hold an ally.
Weaknesses:
- Cirven is standing on wind during this spell meaning that he can simply be knocked off of that wind.
- The 'platform' can be eaten by a wind slayer mage which would end the spell.
- The 'platform' can only be used when the Elemental Form - Wind: Zephyr is in use.
- The 'platform' is small and can only hold one person at a time.
Name: Tanka Cling
Rank: D
Type: Support, Lightning
Duration: 3 posts
Cooldown: 4 posts
Description: While the Elemental Form - Lightning: Tanka is active Cirven can cause his body to have a static cling that allows him to walk on walls or stick to things. This allows him to travel around things that others possibly couldn't without certain spells.
Strengths:
- Allows the user or an ally to walk up walls similar to how an insect would.
- This spell can be used to keep things stuck to Cirven so others cannot get it.
- This spell is not a form of Irritum so it does not count towards the '2 forms at a time' rule.
Weaknesses:
- This spell can be ended prematurely by the user being soaked in water.
- Any electrical attack can cause the static cling to end prematurely.
- This spell can only be used while the Elemental Form - Lightning: Tanka is active.
- This spell can only be used on one person at a time.
- C Rank Spells:
Name: Dimensional Hole
Rank: C
Type: Support
Duration: 2 posts
Cooldown: 3 posts
Description: Due to the Irritum's dimensional pocket Cirven can place dimensional holes in an area. These holes can be used to send things from one point of the area to another quickly and without moving the item itself simply by placing a portal for the item to go into and then another for it to come out of. Only two portals are formed during the duration of this spell.
Strengths:
- This spell can be used to move items/people from one area to another fairly quickly due to how quickly the portals are formed.
- This spell can be used to send melee attacks from one place to another allowing Cirven to add another way to attack and set up traps with the portals.
- The portals can be set up anywhere within 30 meters around him.
Weaknesses:
- These portals cannot be used to redirect or send off any sort of spell and if attempted to do such the portals will fail to take in the spell and disperse causing the spell to just move through it.
- Anyone outside of the range of the portals will not be in danger of them or be used by them.
- Only two portals can be formed at a time(one to send something and the other to have the thing come out of).
- Only one person can be sent through at a time.
Name: Form 6: Buzz Saw
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: Irritum transforms into a circle-like blade and then starts to spin rapidly causing it to look more like a spinning mass of metal. This form is used to cut through things similar to a chainsaw and the entire time it is used it lets out a buzzing sound.
Strengths:
- Can be used to cut through doors or other objects easily.
- The buzzing can be used as a sort of intimidation or to distract enemies from Cirven's position.
- Will deal elemental slashing damage if used during a Elemental Form.
Weaknesses:
- Can only cut through things of its spell rank and lower if magical.
- This form is short lived, only lasting for a post.
- The buzzing sound can give away the Cirven's position if used close to them.
- Like other forms this form takes on the damage Irritum has taken and can lead to it being broken if used without no regard for that.
Name: Flare Thruster
Rank: C
Type: Support, Fire
Duration: Instant
Cooldown: 4 posts
Description: Taking a page out of his old magic Cirven uses the power he has over the flames of the Elemental Form - Fire: Agneya to boost himself at fast speeds around an area. This is shown by when flames build up over a part of his body and then bursts shooting Cirven off. The burst of flames sends him at speeds of 30 m/s instantly in a single direction.
Strengths:
- The thruster-like flames send the user or ally at speeds of 30 m/s instantly.
- This spell can be used on one ally instead of the user.
- This spell is not a form of the Irritum so it does not fall under the '2 forms at a time' rule.
Weaknesses:
- This spell takes 10% HP from the user after being used from the stress of being shot off at such a high speed quickly.
- This spell can only be used while the Elemental Form - Fire: Agneya is active.
- This spell can only affect one person at a time.
- This spell cannot change direction after being used and can only allow the user to be shot off in a single direction.
- B Rank Spells:
Name: Shift
Rank: B
Type: Support
Duration: Instant
Cooldown: 4 posts
Description: This spell allows Cirven to switch the places of Irritum with anything else. This works for enemies as well as his allies and even himself. This is mostly used to move the Irritum out of the way of harm. When this spell is used the Irritum and its target vanish in particles of light and switch positions quickly.
Strengths:
- Allows Cirven to quickly move the Irritum or himself out of the way of being damaged.
- Allows Cirven to change the places of an ally and Irritum to get them out of harms way.
- This spell can be used to put an enemy in the way of an attack sent at Irritum.
Weaknesses:
- The target to switch with has to be within 20 meters of Irritum and Cirven.
- This spell cannot be used it Irritum is broken.
- This spell is practically useless by itself against an enemy using close range attacks seeing as Cirven cannot use an attack with Irritum and then somehow switch Irritum and a target into it.
- This spell only affects B-rank enemies.
Name: Elemental Form - Ice: Kaikias
Rank: B
Type: Ice, Great Sword
Duration: 4 posts
Cooldown: Once per thread
Description: Cirven uses a lacrima infused with ice-type magical energy to change the form of Irritum, this time into a great sword with a blade made of ice. The icy blade of Kaikias is constantly and noticeably cold. The blade slightly freezes what it hits just before contact making it easier for it to cut through armor and things similar. Cirven can use an attack called Frost Wave. This attack shoots a 5 ft wide beam of ice magic out from Cirven pointing the blade out towards his target(s). The beam of ice magic covers a range of 20 meters and moves straight ahead.- Looks Like:
Strengths:
- Frost Wave: An attack where Cirven points the front of the blade forward and fires a 5 ft wide beam of ice magic forward at a max of 20 meters. The beam freezes what it hits but will not hold a person in place. If a anything is hit it will freeze over and take more damage from the first attack on it in the next post after. The extra damage is 1 B-rank of damage.
- This form is strong against water magic because it can freeze it.
- Like the other Elemental Forms, this form adds the Ice element to damage dealt.
Weaknesses:
- This form is weak against fire magic.
- After using Frost Wave the form will disperse and change back into Irritum.
- This form can only be used once per thread.
- The blade is made of ice so any fire/heat related spell or a combined amount of damage from them that equals 3 B-rank or more would cause this form to disperse and revert back to Irritum.
- Frost Wave's freeze ability does not linger after the post after. This means that if Cirven does not hit the person on the next post the effect will wear off.
Name: Elemental Form - Wind: Zephyr
Rank: B
Type: Wind, Spear
Duration: 4 posts
Cooldown: Once per thread
Description: Cirven charges a lacrima with wind-type magical energy into the Irritum causing it to disperse into light particles and then reform into a spear. Zephyr is a 8 ft tall spear. This spear constantly has wind swirling around the blade that accompany each of its strikes. Cirven can use an attack called Tempest Burst with the spear where wind magic forms all over the blade then is thrown at an enemy(ies). During this attack the wind surrounding Zephyr shoots off in a 10 meter area around the spear causing all around it to be slashed by the wind.- Looks Like:
Strengths:
- Tempest Burst: When this attack is used wind magic surrounds Zephyr while it is thrown at enemies. The wind bursts off of the spear within a 2 meter area around the spear to slash anyone. This attack can travel a max of 30 meters and travels at 15 m/s. The wind magic deals B-rank damage to those hit by it.
- Strong against Earth magic due to the wind being able to rip and tear through earth with enough force.
- As an Elemental Form this spell overrides Irritum's regular form and allows its forms to deal wind element damage.
Weaknesses:
- Weak to fire magic due to it being able to manipulate the wind created to form their attacks which makes the wind created by this spell useless against it.
- After using Tempest Burst the form will disperse and change back into Irritum.
- This form is only temporary and after its duration cannot be used again for that thread
- The wind produced over the spear can be eaten by slayer.
Name: Form 1: Fist
Rank: B
Type: Defensive/Offensive
Duration: 2 posts
Cooldown: 4 posts
Description: Irritum's form changes into a fist made out of the same type of metal the Irritum is made of. This fist can be used to slam into enemies or can be opened up into a palm to be used to block 1 B-rank damage from an attack. The hand spans a total of 10 meters tall and 5 meters wide. The attacks from this form deal blunt B-rank damage.
Strengths:
- Can be used to pick someone up and carry them.
- Can be used to block against 1 B-rank damage.
- Can be used to grasp around an opponent and squeeze them for B-rank damage and then for another B-rank damage on the next post.
Weaknesses:
- A single B-rank of damage hitting the fist will cause it to revert back into Irritum.
- The size of it makes it a big target for attacks.
- The grapple ability of this spell can only be used to hold onto B-rank and lower enemies unless they are unconscious.
- Can only hold someone for a post after the initial grapple.
Name: Form 2: Wall
Rank: B
Type: Support/Defense
Duration: 3 posts
Cooldown: 4 posts
Description: The Irritum changes into a wall made of the same metal itself is made of. The wall spans 10 meters tall and 10 meters wide being 1 meter thick. The wall is mostly a support spell.
Strengths:
- The wall can take 2 B-rank damage before being destroyed.
- This form can be used as a moving platform for the user and others.
- The wall moves around at the same speed as Irritum with no one on it.
Weaknesses:
- This spell is for support and can't be used to attack with technically.
- Due to the Irritum's speed being too fast for anyone to stay on while moving the speed is lowered to a max of 25 mph when used as a platform.
- The Wall can only hold a max of 5 mages at a time.
- A electrical spell can be used on the Wall to spread its attack to everyone on it.
- A Rank Spells:
Name: Form 3: Titan Buster
Rank: A
Type: Massive Blade, Offensive
Duration: Instant
Cooldown: 5 posts
Description: Cirven causes the Irritum to form into light particles and then reform into a colossal blade that is 20 ft tall and 5 ft wide. The front of the blade is thinned so that it can cut through things well. That blade is quickly formed and then used to attack an enemy at a fast speed for its size. It can also be used to slash through any A-rank or lower attack. This is a 1 post attack used to slash or bash through multiple targets in its slash arc.- Looks Like:
Strengths:
- Can be enhanced through an Elemental Form to deal elemental damage.
- Due to the blades size it cannot be picked up and used by any enemy.
- Can be used to slash through a single A-rank attack.
Weaknesses:
- This spell is short lived and only lasts for a post.
- Even through the Titan Buster form is huge it can still simply be dodged.
- Cannot be used to to slash through multiple A-rank attacks.
- If this spell is hit by multiple A-rank attacks it will disperse and be changed back into Irritum's regular form.
Name: Form 5: Protect Bubble
Rank: A
Type: Defensive, Shield
Duration: 3 posts
Cooldown: 6 posts
Description: Cirven uses Irritum to form a clear shield around himself or something else. The shield can be seen by the see through cubes in the air that make it up. This shield can cover a max range of 20 meters around the target but cannot move. It can be used to protect multiple things inside of it.
Strengths:
- It will take 2 hits of A-rank damage to break the shield.
- The shield can be enhanced by an Elemental Form causing attacks of that element to deal half damage to the shield.
- Cirven can hold the shield up and use the Irritum for attacks.
- This spell holds everything out from getting inside it.
Weaknesses:
- If the shield is enhanced by a Elemental Form it will take double damage from superior elements of the element that it is enhanced by.
- This spell takes double the time to be able to be used again as it does being out.
- The shield does not move at all.
- Cirven needs to be within 30 meters of the shield to keep it up or else it will disperse.
- As this spells holds everything from getting inside it, it also holds everything inside of it until it is dispersed.
Name: Form 4: Swarm
Rank: A
Type: Offensive, Multiple blades
Duration: Instant
Cooldown: 5 posts
Description: Cirven causes Irritum to spin in place and then to change into a hundred(s) of sharp kunai. He then launches them all at his opponent(s) or something else dealing A-rank damage. Even the exact count of kunai is unknown to Cirven but is somewhere around 25-30 of them.- Looks Like:
Strengths:
- 25-30 kunai fly at an enemy(ies) to damage them making this spell hard to dodge.
- The kunai move at 30 m/s to a max range of 50 m/s.
- The kunai can be used to swarm around Cirven to do an AoE(Area of Effect) attack that covers around Cirven and others, or someone else with the kunai cutting through the air in a circle-like formation. This AoE can be used to block 2 B-rank attacks.
Weaknesses:
- If an enemy is hit by multiple kunai they will only take one A-rank of damage.
- The kunai can be blocked by a shield that is wide enough or swatted away by a mage who is quick enough to parry them.
- When used as an AoE attack the kunai cannot be moved from around their target. This can cause Cirven to be left wide open for attacks if not used on himself.
- The shield of kunai can be broken through by a single attack that is A-rank or higher and will hit what or who is inside the kunai then.
Name: Elemental Form - Fire: Agneya
Rank: A
Type: Fire, Bladed weapon
Duration: 6 posts
Cooldown: Once per thread
Description: Cirven uses a lacrima fused with fire magical energy to change the form of Irritum temporarily into a scythe. The new scythe named Agneya, naturally lets off heat from its blade. With each slash the blade of Agneya lights up into flames. He either will have Agneya fly around slashing at his opponent or use the scythe himself. He holds it with the blade down towards the ground when using it. Cirven can use an attack called Inferno. In this attack Cirven will slash Agneya out in front of him and send out a blast of flames that engulf enemies in front of him.- Looks Like:
Strengths:
- Inferno: Inferno is an attack where Cirven slashes out Agneya and causes a blast of fire to shoot out from it to hit enemies in front of him. The flames travels 40 meters ahead of where the slash was done and deals A-rank fire damage. Anyone hit by these flames will be burned and suffer B-rank fire damage at the end of the next post.
- This form is strong against ice and wind magic from the flames coming off of the blade.
- This form works if it is used to change into another form like with Form 4: Swarm causing the kunai to do fire damage.
- The flames that are produced on the blade can be used to burn through things when slashing.
Weaknesses:
- After using Inferno Agneya will revert back to Irritum and go on CD.
- This form is weak against water and earth magic.
- Slayers can eat the flames produced by Agneya's slashes.
- If earth or water magic is used to smother or soak Agneya it will revert back to Irritum and go on CD after taking 3 A-rank damage or more from that.
- This form is temporary and is only a once per thread form.
- Inferno's burning effect will deal damage at the end of the next post and gives the enemies hit time to deal with the burn either through a healing spell or by simply being drenched in water.
Name: Elemental Form - Lightning: Tanka
Rank: A
Type: Lighting, Blades
Duration: 6 posts
Cooldown: Once per thread
Description: Cirven uses a lacrima fused with lightning magic to change the form of Irritum into six separate katana blades. Each of these blades spark with electricity as they are used. Cirven uses the blades in his hands as well as floating around him to string together attacks. He sometimes will use all of the blades in his hands holding each hilt in between a finger as if they were claws. Cirven can use a once per thread attack with Tanka called Judgment's Wrath. This attack has Cirven place each of the blades around his target(s) and then cause a massive strike of lightning to slam down onto them dealing A-rank damage.- Looks Like:
Strengths:
- The multiple blades allows Cirven to attack from multiple angles that are harder to dodge causing his opponent to think twice about how to approach him.
- Judgment's Wrath: Cirven can this wide range attack to slam down a bolt of lightning onto his enemies who are in between the circle of the six Tanka blades. This bolt covers 50 meters in diameter. Anyone hit by the bolt will be paralyzed on their next post causing them to not be able to move.
- The blades are strong against water and metal type magic from constantly having a stream of electricity.
- This form works also for when Cirven causes the blades to change into another form like in Form 4: Swarm causing the kunai to do lightning damage. All of the blades are used to change into the new form.
Weaknesses:
- Slayers can eat the electricity the blades produce and if each blade loses its electrcity then the form will disperse.
- After the use of Judgment's Wrath, Tanka will disperse causing it to turn back into Irritum.
- If any of the Tanka are broken then all of them will break.
- If the Tanka are broken then it will take 3 posts before they regenerate instead of the usual 2 posts with Irritum.
- This form is temporary and can only be used once per thread.
- Judgment's Wrath's paralyze effect only works on enemies that are A-rank and lower. It only paralyzes them too meaning they can still use any spell that does not require them to move their body.
- Signature Spell(s):
Name: Pick and Choose
Rank: A
Type: Support, Combative
Duration: 1 posts
Cooldown: 4 posts
Description: Cirven has a symbiotic relationship with his sword that transcends what most would be able to understand. This is allows him to slash the blade through the air and cause it to shoot out a crescent-like shockwave through the air to cut or damage foes in a short distance.
Strengths:
- By slashing Irritum through the air(by hand or telepathically), Cirven can send a 2-4 meter tall crescent-like shockwave at an enemy that can clash with attacks or damage them for A-rank damage.
- The crescent travels at 8 m/s to a max of 10 meters.
- Can be used with his Elemental Forms to send out a shockwave based on that element.(If used in an Elemental Form with multiple blades the damage from being hit by a single one would be A-rank and the others will not increase the damage if hit by them)
Weaknesses:
- If this spell is used while in an Elemental Form that form will lose a post of its duration.
- If used with an elemental form the shockwave takes on all the weaknesses of the element used.
- Cirven can only use this spell in the base forms of Irritum and not with any of the spell forms.
- If Irrutim's swing through the air is stopped before making at least half of its way this spell will not send out a shockwave.
Last edited by Cirven on 24th September 2015, 11:55 am; edited 11 times in total